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10/09/09 8:03:41 PM#41
Originally posted by nariusseldon
Really? It is not hard when only <2% of the players ever clear Sunwell?
haha the challenge of raiding was rarely the battles... it was finding 20-40 other halfway decent players and then getting them to all to clear their schedule so they can all log on and spend their whole night raiding. |
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Hahaha exactly what I was thinking! :) |
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johnmatthais
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Joined: 4/28/07
Maybe if I'm going to have my Xfire profile up, I should start using Xfire... |
10/09/09 8:25:47 PM#43
This whole thread is kinda messed up. If you want a game with a pretty decent challenge, try Vendetta Online or Darkfall. EvE isn't the final solution. Why? Combat takes skill and learning, but honestly, from what I saw of EvE, it's not all that deep and it's the same auto-attack crap. EvE is a gaming marvel, but it's still a game and it's still got it's cons. Yes, both Vendetta and Darkfall are extremely niche games and yes, they're both still trying to implement all the features they've wanted in the game. Why did I choose them? They've got twitch-based combat and both show a more hardcore side of that twitch-based combat than you'd think and both are completely open-ended with limitless amounts of things to do with factioned PvP between 3 races, they're expansive, and well...they're twitch-based, which i something the "hardcore crowd" wants but never gravitates towards because it ends up being too hard or they just claim hackz. The games also have pretty engaging communities. DF has a lot of PKing but it's part of the game and PKing is for more than just personal glory. What I'm honestly waiting on is the current-gen Clan Lord. Clan Lord was great in it's time. You determined your class by training under certain trainers, the training was extensive and took work, to survive, all classes were needed. You HAD to work together to survive. It was THE community MMORPG. Shame no one has extended on the idea.
EDIT: to the "give me fun now" guy: Go back to FPSs. If you're going to play an MMO that you're going to pay monthly for, you should be glad that it takes a month to learn so that you know what you're doing and there's a lot to do. If you just got the fun right then and there, then why would you even want to play after the first week, let alone the first month? I still don't understand why people play WoW or games like it. It's literally the same thing with a different skin the whole way through the game with maybe a few distractions, but mostly just more of the same. I seriously see no motivation to play to lvl 10, let alone lvl 80. Especially since they nerfed everything and you can start out fighting an enemy a lvl over you and lose so little health that you gain it back over the walk to the next one. Where's the fun or challenge in that? That's just plain boring. |
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10/09/09 8:28:47 PM#44
Originally posted by Ilvaldyr
Sounds like the definition of easier to me.
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johnmatthais
Tipster
Joined: 4/28/07
Maybe if I'm going to have my Xfire profile up, I should start using Xfire... |
10/09/09 8:32:53 PM#45
Originally posted by skeaser
Sounds like the definition of easier to me.
QFT.
Also, Ilvaldyr, most of the challenge was the tediousness. It was making sure everything was perfect so that you were at maximum efficiency. Planning was key. Nowadays, most MMOs (obvious exceptions aside...I don't want any "EvE doesn't do that" responses...) handle your stats for you. Where's the challenge there? You're automatically the best you can be. Without the "tedious planning and training" where's the REAL challenge? |
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10/09/09 8:38:12 PM#46
The challenge of sport isn't the drive to the arena or getting a team together... its the actual match. Why anyone would want a developer to make the former difficult to make the "match" challenging is retarded. Yes the heroic versions of content should require people to bring their A game, no the casual version shouldn't. You don't need to be a professional athlete to enjoy sport, no reason you should need to be professional gamer to enjoy the content of an MMO. Hell if people really wanted challenge they would gasp run content early :O But what most "too easy" people want is to be the only one running around in shiny gear ;) |
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10/09/09 10:07:57 PM#47
Originally posted by johnmatthais
QFT.
Also, Ilvaldyr, most of the challenge was the tediousness. It was making sure everything was perfect so that you were at maximum efficiency. Planning was key. Nowadays, most MMOs (obvious exceptions aside...I don't want any "EvE doesn't do that" responses...) handle your stats for you. Where's the challenge there? You're automatically the best you can be. Without the "tedious planning and training" where's the REAL challenge? it scares me that anyone would find tedious planning and training fun, i don't play a GAME to be bored waiting for people to get on and do something, i'd rather go read a book and be entertained for my money.
having come from eq, where raiding is largely the main focus still, i wouldn't play any new mmos that focus on raiding or time sinks to make more money, like that anymore. of course mmos seem easier, because the gaming companies for the most part have seen that forced time sinks piss people off more than they keep people playing. 12 years ago you were lucky to find one or two mmo type games, so we were willing to put up with nonsense like hell levels(i do mean hell) and deaths being dangerous, you either did or you didn't play any mmos for the first year or so, other than UO. now? not so much, now that we have more companies out to make the next big thing and making a game for people willing to pay, there is no way the "vision" would fit in this post wow world and if they tried it, you wouldn't have a player base long. it just comes down to the mmo paying customer being more discerning and less afraid of not being in on the big thing, after all most mmo players were going "this is so awesome to play in such immersion, that it doesn't bother me that i have to sit in one spot for 3 hours or more and get screwed by the game designers!" these days not so much.
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johnmatthais
Tipster
Joined: 4/28/07
Maybe if I'm going to have my Xfire profile up, I should start using Xfire... |
10/09/09 10:11:35 PM#48
Originally posted by demongoat
QFT.
Also, Ilvaldyr, most of the challenge was the tediousness. It was making sure everything was perfect so that you were at maximum efficiency. Planning was key. Nowadays, most MMOs (obvious exceptions aside...I don't want any "EvE doesn't do that" responses...) handle your stats for you. Where's the challenge there? You're automatically the best you can be. Without the "tedious planning and training" where's the REAL challenge? it scares me that anyone would find tedious planning and training fun, i don't play a GAME to be bored waiting for people to get on and do something, i'd rather go read a book and be entertained for my money. I also find regular console RPGs like Persona, Chrono Trigger and the first six Final Fantasy games where tedious planning is necessary to beat the game fun. There's obviously a market. Your point? |
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10/09/09 10:25:09 PM#49
Luminary: Rise of the GoonZu may look cartoonish with its primitive 2D graphics but it takes a lot of social skills to progress in it. Its quests alone can be quite a chore too. I am simply myself, no more and no less. And I only want to be free. |
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Lansid
Novice Member
Joined: 8/21/03
"Remember... no matter where you go... there you are!" |
10/09/09 10:27:57 PM#50
Originally posted by Ponico always lol at that graphic. Post pretty much summed up my point, especially with seeing the "patterns" part. Once you know how the magic tricks work, they're not so "magic" anymore, or any other trick based off the ones you know. "There is only one thing of which I am certain, and that's nothing is certain." |
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10/09/09 10:38:14 PM#51
Games haven't gotten "easier". They lessened on harsh penalties that are time consuming and annoying. Arcade games used them to eat up quarters. Now there are some games out there that have gone more "mainstream" and tend to be easier. Want to know why? It means more sells. The game industry has gotten bigger and more people are playing games today. If they were to hard and unfair, many would be turned off because "it's just a game, spending all this time TRYING to beat it won't mean a darn thing anyway.."
No one game should be HARD. Like Demons Souls. It's getting all these rave reviews, yet I believe if they allowed more Difficulty settings, they would probably sell more copies. (Though I think the only selling point of that game is the hardness of it..)
There should be choices of difficulty each person can chose. If they want the game or dungeon to |
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10/09/09 10:41:34 PM#52
I can get past the easy part. Its the depth that matters. Most MMOs are extremely shallow. The good ones aren't. |
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10/09/09 10:53:00 PM#53
Games aren't easier, the problem is that old school gamers are more experienced and it is much easier to access information online. 10 years ago you couldn't go online and find a database with every single quest, mob, droprate, and tactics to defeat said mob. There is really no way to get around this except by making enemies unpredictable. |
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10/09/09 10:59:18 PM#54
Originally posted by brostyn
QFT ! |
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10/10/09 1:06:13 AM#55
What's with people claiming EVE is some sort of challenging game? It just puts real life time limits on everything, so your character is basically useless for several years while you log in once a week to buy the skill points you want then log out. But a real MMORPG like EQ on the other hand required skill, didn't put real life time limits on everything in the game to prevent people from reaching the end of the game. EVE is just a chat room with a skill training queue, not a challenging MMORPG at all.
What a lousy game, putting those artificial time limits in the game. Might have actually been a decent game had they not had a skill training queue. Stupid trash company
And those charts are inaccurate, what makes you think WoW and other MMORPGs are requiring more skill as time goes on? Seems like horrible companies like Blizzard have only dumbed down MMORPGs and made them require LESS skill. 40 man -> 25 man -> 10 man along with making the content substantially easier |
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10/10/09 4:33:06 AM#56
Originally posted by Ginkeq
And this, gentlemen, shows exactly why we have an endless procession of horribly dull unimaginative MMOs being produced. Give me liberty or give me lasers |
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Plasuma!!!
Novice Member
Joined: 9/19/05
There's a formula for everything, even famous quotes. |
10/10/09 4:50:01 AM#57
It's never as good as the first time.
Not only are current games being made more streamlined, they're also being designed with the same devices we're all familiar with. So it's kind of a double-whammy. Games are being made easier to get into, and so they're easier to play and exhaust the content - plus you already know, from experience with other games, how to solve a lot of the content.
It's gone from a non-linear experience to a linear one. Gotta get that carrot, amirite? But we can't have games with no carrots in them, can we? .... or can we?
Maybe we need "carrot generators" in our games, so people will use those to make their own fun instead of eating up the piles of carrots we have to keep making. Intrinsic rewards are infinite, extrinsic ones tend to be very limited (IE: only as much as the developers can make). Isn't that what a sandbox tried to capitalize on? Some "carrot generating device?"
I think they're all using the wrong generators (complex character creation, lots of character advancement possibilities, etc.). There's one right in front of us and we're not capitalizing on it. It's called "people." Other people are entertainment, games just need devices to make that entertainment accessible. |
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10/10/09 5:07:39 AM#58
Originally posted by Ginkeq EQ was just a big grind, from what I've heard (and what little I've played). Obviously an enjoyable one, but a grind nonetheless. You and so many other oldschoolers keep mistaking patience for skill, and it's quite amusing. The only real 'challenge' in 40-man raids is getting 40 people together in the first place. But hey, maybe I'm wrong. Enlighten us on how a 40 man in Everquest takes/took more skill than a 40 man in WoW. Tell us how in a way that doesn't involve mindless level/equipment grinding for it. I'm willing to bet you can't. Oh, and in regards to EVE, please play it for more than 5 minutes before bashing it. Sure its got many faults, but not requiring skill? That isn't one of them. Your comment proves you probably didn't even play it at all. Edit: Agree 1000%, Malcanis. Westwood Studios, Bullfrog Productions, Origin Systems, Pandemic Studios, Maxis, and Bioware. What do all of these fine game studios have in common? They made innovative, fun, and popular games. They were communicative with fans and greatly appreciated them. Also, they were all killed by EA. People, for the future of gaming, please do not buy EA products. |
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10/10/09 5:17:17 AM#59
Just make different servers, some as we have now "EZMODE" and the a few with mobs that need groups to kill, yes GROUPS! Be a bit social and group ! with choice of servers we can choose! Dont cross the board nerf the games, SOE anyone? Let soloers kill green mobs? why not ehh????????? MMORPGS as we have now are shit
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10/10/09 5:29:03 AM#60
The way I see it, it doesn't matter how easy MMOs have become. The problem to me is that MMO has turned into "Online world in which other people play, but don't care about anyone else and don't really care about the lore, and are only interested in 'mastering the game' before quitting." Most MMOs thus far have not been designed to be friendly towards real adventurers, roleplayers and lore-addicts. They haven't had extremely advanced character creation (save for a handful) and the class systems have stagnated in the still waters of dullness. MMOs should have been the visualization in 3D of what PnP is/was. They should allow you to be anything or anyone you want, doing whatever you want within their created world, wherever you want. To quote myself: "If I want to be an orc bard, I'll bloody well be an orc bard!" Thus far, the only MMO that has come close to this is Champions Online, but of course there are huge limits to what I can be and where I can be that person. Fallen Earth appears to allow you to do whatever you want, whenever you want within the confines of their world. The character creation was a bit limited to me but I could get beyond that. Besides that, it seems to be relatively open and free, not totally a sandbox but enough to enjoy it if you're a true adventurer or roleplayer... It doesn't matter one way or the other if Fallen Earth is easy or not (I don't think it's easy, it's not for casual people but it's not insanely difficult), it's got a lot of elements that I know I and many others would thoroughly enjoy. APB will probably allow for some pretty awesome gameplay, though I don't know if you can classify searching an alleyway or run down building as adventuring. Will it be easy? No idea, probably not. I imagine it will rely heavily on player skill as it's supposed to be a MMO-FPS/TPS/RPG... I think most MMOs are relatively tough to master, save for the warmachine that is WoW. It is easy to those who wish it, and difficult for those who want a challenge (to a degree; leveling is easy any way you cut it). Free Realms seems pretty easy, but it isn't the standard for MMOs. To sum up my reply, I think the OP really only thought of WoW when writing his post as I don't know any other REALLY easy MMOs out there. To each their own though. MMOs are a game, not a lifestyle... For the Templars... |
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