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10/11/09 12:27:06 PM#61
Originally posted by Horusra That is just so wrong it is sad. An instance is a temporary area that is only accessible to you and the group you are with. That, my friend, is the technical definition of an instance, hence why Eve has no instances, but it does have zones. So in technical terms you just in an area that you know nothing about. |
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Kyleran
Elite Member
Joined: 9/13/06
A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf |
10/11/09 3:26:14 PM#62
Would be nice if more MMO's shared their numbers like CCP does, for better or worse, but good to see EVE is going strong and the future can only get better. "Just because you aren't paying doesn't mean it's not PTW." - Amaranthar |
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10/11/09 7:36:51 PM#63
Originally posted by Ozmodan That is just so wrong it is sad. An instance is a temporary area that is only accessible to you and the group you are with. That, my friend, is the technical definition of an instance, hence why Eve has no instances, but it does have zones. So in technical terms you just in an area that you know nothing about.
If this is the case then why is it all the ships I destroy in deadspace disappear when I turn in a mission? Instance. Eve uses all the available tools of the industry that they can. 1 "server" is 1 cluster. Zoning is hidden with warping. Instances? All over the place in various implementations -- from "shared" through private or do you think that 20 trial accounts, each doing exactly the same mission, where they don't bump into each other is something other than the use of instances? |
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RavingRabbid
Novice Member
Joined: 10/11/09
Remember Rabbids cant play MMO's, but they can dance! |
10/11/09 7:44:17 PM#64
Eve Online is the only game ive stuck with for long period of time other than WOW. Cant wait for the Dust 514 console game to get further into the game. Keep it up the good work CCP! Everyone on MMORPG.com before every thread put the letters IMO as you and I dont speak for the gaming community or anyone else. Playing: SWTOR, Eve Online, and World of Tanks. |
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10/11/09 7:46:49 PM#65
Originally posted by Eleazaros
If this is the case then why is it all the ships I destroy in deadspace disappear when I turn in a mission? Instance.
They don't disappear, they remain in open space for an hour or so.
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tvalentine
Advanced Member
Joined: 4/01/06
“The things you own end up owning you.” -Tyler Durden |
10/11/09 10:04:19 PM#66
Originally posted by Rodentofdoom
If this is the case then why is it all the ships I destroy in deadspace disappear when I turn in a mission? Instance.
They don't disappear, they remain in open space for an hour or so.
and the mission isnt just for you... people can probe you out and enter the mission with you. Instead of entering the mission and seeing their own, they see yours as will everyone else who can get to it. |
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Kyleran
Elite Member
Joined: 9/13/06
A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf |
10/11/09 10:17:32 PM#67
Originally posted by Eleazaros
If this is the case then why is it all the ships I destroy in deadspace disappear when I turn in a mission? Instance. Eve uses all the available tools of the industry that they can. 1 "server" is 1 cluster. Zoning is hidden with warping. Instances? All over the place in various implementations -- from "shared" through private or do you think that 20 trial accounts, each doing exactly the same mission, where they don't bump into each other is something other than the use of instances?
Strangely enough, yes, all 20 trial accts are set up in an area of space within the system doing the exact same mission. I could probe all 20 of them out and ninja loot their wrecks if I chose to. "Just because you aren't paying doesn't mean it's not PTW." - Amaranthar |
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10/11/09 10:18:57 PM#68
Originally posted by Kyleran
If this is the case then why is it all the ships I destroy in deadspace disappear when I turn in a mission? Instance. Eve uses all the available tools of the industry that they can. 1 "server" is 1 cluster. Zoning is hidden with warping. Instances? All over the place in various implementations -- from "shared" through private or do you think that 20 trial accounts, each doing exactly the same mission, where they don't bump into each other is something other than the use of instances?
Strangely enough, yes, all 20 trial accts are set up in an area of space within the system doing the exact same mission. I could probe all 20 of them out and ninja loot their wrecks if I chose to.
this..or do what i do, when i see a ninja salvager run into my mission, i agro the entire area, and warp out....poor ninja salvager........
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10/11/09 10:25:17 PM#69
Originally posted by Ozmodan
WRONG. Most of the people who play EvE and never leave Empire space provide an EXTREMELY valuable service to the game, even if they never venture below 0.5. The people who live and play in Empire are the people who buy up the <= 0.4 sec system only minerals. It is the people who live and play in Empire that provide much of the components and items and nearly anything else the <= 0.4 crowd buys. Just because you enjoy the rush of PvP combat and the pride of owning and defending your own little corner of the universe, !!!DOES NOT!!!, UNDER ANY CIRCUMSTANCE, make them wrong for choosing to remain outside the realm of influence of the PvP crowd. No, I myself could not enjoy EvE anywhere near as much without 0.0 space. However, I do not think any less of those that do not agree with me, nor do I think they should not be playing. Maligar Kelison |
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tvalentine
Advanced Member
Joined: 4/01/06
“The things you own end up owning you.” -Tyler Durden |
10/12/09 6:50:00 AM#70
Originally posted by Maligar
WRONG. Most of the people who play EvE and never leave Empire space provide an EXTREMELY valuable service to the game, even if they never venture below 0.5. The people who live and play in Empire are the people who buy up the <= 0.4 sec system only minerals. It is the people who live and play in Empire that provide much of the components and items and nearly anything else the <= 0.4 crowd buys. Just because you enjoy the rush of PvP combat and the pride of owning and defending your own little corner of the universe, !!!DOES NOT!!!, UNDER ANY CIRCUMSTANCE, make them wrong for choosing to remain outside the realm of influence of the PvP crowd. No, I myself could not enjoy EvE anywhere near as much without 0.0 space. However, I do not think any less of those that do not agree with me, nor do I think they should not be playing.
by hub systems he means jita, rens, jita, amarr, jita, and jita.... He didnt mean empire space... |
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10/12/09 6:58:02 AM#71
Originally posted by Ozmodan That is just so wrong it is sad. An instance is a temporary area that is only accessible to you and the group you are with. That, my friend, is the technical definition of an instance, hence why Eve has no instances, but it does have zones. So in technical terms you just in an area that you know nothing about.
Actually you are very very wrong...and instance is not temporary...it is a permanent space on or a server that is used to run separate function based on the original base program which can draw from outside databases while not effected other instances of the program. Thus if CCP runs the different systems on separate servers they are instances of each other. Expand your limited computer knowledge. |
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10/12/09 7:03:30 AM#72
Technical bullshit a side, when a mmo player thinks of a instance he/she thinks of multiple copies of one area be it a dungeon, zone or pvp map. Each person or group of people in the same group will have their own copy of said dungon, zone or pvp map. Does Eve have anything like that? No! So lets drop it already. PLaying: EvE, Ryzom Waiting For: Earthrise, Perpetuum |
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10/12/09 8:13:54 AM#73
Originally posted by Horusra
Actually you are very very wrong...and instance is not temporary...it is a permanent space on or a server that is used to run separate function based on the original base program which can draw from outside databases while not effected other instances of the program. Thus if CCP runs the different systems on separate servers they are instances of each other. Expand your limited computer knowledge. Wow, trying to quote me on what a code instance is and then completely messing it up is really bad. Sorry an instance in code is always temporary, that is why it is called an instance. Nothing to do with databases either. You need to go back to school and and learn something. Nothing worse than a know it all that knows nothing. |
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10/12/09 8:27:18 AM#74
Originally posted by LynxJSA
Now you know the secret to why many MMOs merge servers. Developers know players love to feel lonely in MMOs so when server pops drop to that optimal level of subscriber-pleasing emptiness they stick it to you with a server merge just to be evil and spiteful.
Yeh but in space you want to be lonely |
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Kyleran
Elite Member
Joined: 9/13/06
A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf |
10/12/09 8:30:50 AM#75
Originally posted by metalhead980
You know, there is one situation in which I think EVE does have instances. Inside stations right? We all see the same graphic in the same station, but we don't see each other. Sort of in our own private rooms. "Just because you aren't paying doesn't mean it's not PTW." - Amaranthar |
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10/12/09 8:31:07 AM#76
Let me explain this very simple to you...I instance my computer to another computer...I change a few things but both comps still reference the same database...now Eve uses servers...if I leave one system and use a gate to another and by using that gate the severs move the processing of my ship to the second server I have moved to an instanced server. They are permanents, but copies of each other. A game as in WoW with large persistent worlds with no gates except in parts is bound by how much one cluster of servers doing the same processing can handle. Eve by instancing their systems and keeping them separate can have a very large "server" for people to play on, but infact if you put a lot of people in one system Eve crashes because it is bound as WoW is by how much one of their instanced servers can handle. An instance is not temporary...only in your geeky MMORPG world is an instance what you think it is. To the rest of the world we instance servers all the time for permanent computations at different times using the same structure to ensure software differences are not what is causing the differences. I guess I need a white board to explain it to you. |
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10/12/09 8:41:56 AM#77
Another fact that points toward servers running separate from each other is that when Jita would crash before it only killed Jita and not the game as a whole. That is because Jita runs separate from the rest of the servers and uses a backend server to update other servers as to what you are doing if they needed to know. As long as it runs on the same base program with different graphics, even planets and starbases and missions, it is still an instance or copy of the other systems running separate from the other servers. |
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Kyleran
Elite Member
Joined: 9/13/06
A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf |
10/12/09 8:48:08 AM#78
Somewhere in the world there is a Star Trek Convention that cares about the technical definition of an instance, but here we play EVE and we know the difference between them from an MMORPG perspective. Let it rest already and get back to the OP, EVE statistics, remember? I'll start. One stat I'd like CCP to share is what percentage of the player base pays for more than one account. (they've published in the past.) Myself, I own 3 accounts, so when they say 302K subs I assume I've been counted 3 times. Another interesting stat is how many accounts are paid for with Plexs/GTC's vs those who pay cash money. And how many Plex's are sold in a typical month?
"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar |
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10/12/09 10:04:30 AM#79
Except for one thing, you can interact with the other people in the station, you can trade with them. So all people in the station do share the same "instance" making it a zone instead. In the end it's just about splicing words, you can't pigeon hole every thing. New solutions comes out all the time which share characteristics of several different systems. Eve if definitively not instanced in the traditional way instancing has been used, neither practically (everyone can go everywhere), nor technically (mission etc are not in a separate parallel space, you don't have to use the gates to enter it instead you can slow boat into it if you really want to). "Memories are meant to fade. They're designed that way for a reason." |
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10/12/09 10:09:33 AM#80
Originally posted by Kyleran
Interesting yes but honestly all Plex are paid with cash anyway. It's not like someone is just paying for in game time with in game Isk and CCP loses money. someone somewhere had to buy that plex with RL cash to even get it to spawn in the game.
PLaying: EvE, Ryzom Waiting For: Earthrise, Perpetuum |
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