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10/10/09 8:22:12 PM#41
Originally posted by Sabradin If you think taxes alone is the reason they move then you are absolutely clueless about Norwegian economy. :)
Don't exaggerate the fact thats not what I said
Good thing they are not moving to the US at least, the 35% (communist) tax rate would surely finish them right off! Not to mention the higher aggregated payroll tax, the higher salaries, the expensive legal framework, the less efficient workforce, and vastly more paperwork and red tape.
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10/11/09 2:05:52 AM#42
Originally posted by Aercus If you think taxes alone is the reason they move then you are absolutely clueless about Norwegian economy. :)
Don't exaggerate the fact thats not what I said
Good thing they are not moving to the US at least, the 35% (communist) tax rate would surely finish them right off! Not to mention the higher aggregated payroll tax, the higher salaries, the expensive legal framework, the less efficient workforce, and vastly more paperwork and red tape.
Can you please take a discussion about Communist, Socialist, Capitalist systmes or tax rates, and other monetary fiscal and govenmentary facts and figures off the forum and to the private messages. Nobody needs to read about that. Please. |
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10/11/09 2:15:37 AM#43
I find myself having to agree with Blackwell on this. With that said, I believe that Blackwell is mistaken in his concern that Famine may lose his job due to Craigs miscalculations. |
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10/11/09 2:37:17 AM#44
Originally posted by FC-Famine
The reason they dont offer you help anymore is because these suggestions don't make it into the game, and should they on make it in its not until after those folks have already quit, so it doesn't seem timely. What the hell good is a hot fresh pepperoni pizza if I order it for lunch today and get it 3 months from now in the middle of the night? You guys also mis-prioritize issues all the time. This guild bank issue for example has been way more of an issue that the stupid NPC vendor in the tradepost but you chose to fix that one first. Of course I know it needed to be fixed but my point is that mechanics should take priority over cosmetics in a game that already looks beautiful but lacks substance. So don't blame your customers for your failures. Your customers didn't cause you to launch before you had the game done, or execute design decisions after launch which are limiting your appeal to potential, previous and current customers. You guys are doing that, not the players. If anybody has an interest in seeing the game improved it is the folks paying for you and you better stop fucking forgetting that Famine.
So if an issue was on the forums, had more than say 40 pages of threadage in a single thread and more than 400 posts would it then be worthy of consideration by the develoment team after 18 months? I'm curious as to where you guys draw the line and just how a team of 100 folks working 40 hours a week can fail to not address this concern when it first appeared immediately after launch. I know there are thousands of suggestions that have been made but those that keep recurring, keep coming up over and over should those not be addressed? This is exactly what the bank issue is. Lack of completed voice overs is another issue which evidently which will never be done. Sieges which are sometimes unplayable because they crash any wheres from 1/3-2/3 of the time not 3 months from launch, or 6 months, or a year later but a year and a half later and the best pill you got for us to swallow is you wish you had magic to fix it? The reason you are wishing you had magic is because you are absent a leader with the ability to effectively turn this project around. Say it with Famine and Craig you can jump in here too at any time... The reason customers are leaving is because we have not turned this product around. It is not because of the alignment of the stars or external market forces. It is not because customers don't know about what AOC is, or the history of AOC, or because customers do not know the current state, it is because of our actions at Funcom, the decisions we made, conditions we launched under, the pace of our development, and the CURRENT STATE OF AGE OF CONAN, which is shameful. That is why 95% of the people who have ever played Age of Conan no longer play. I didn't want to rip on you guys but everywhere I go online I see flash ads for AOC and I see new free trials, and I read the Ten Ton Hammer exclusives and I see the total disconnect of the development team led by Craig and I see how absolutely clueless of a manager he is in terms of implementing suggestions in rapidfire that this community has hand fed them from the beginning. Have a look in your suggestion forum you know that forum where the in game community helps you out or at least trys. Give the threads that have over 300 posts some priority let me see if I can help you guys out. I'll give you the 5 most recent threads which have heavy discussion. Maybe there is even some agreement by those discussing on what you guys should do. Hmmmm lets see here...
Page 2 of the thread list. Colluseium idea... 430 posts thread started July 11 2008... forums.ageofconan.com/showthread.php Page 4 More Better Armor and More Better Mature Content 312 Posts June 3 2008 forums.ageofconan.com/showthread.php Page 4 Alternate Combo System 800+ posts May 27 2008 forums.ageofconan.com/showthread.php Page 18 Guild Management Tools May 23 2008 forums.ageofconan.com/showthread.php Page 20 Charcter Slot Expansion 927 posts June 13th 2008 I think you guys did boost the character slots after a year. Couldn't do that while you still had 75% or 50% or 25% of the player base still around? I mean come one, pace of improvements. Seeing the common theme yet? You guys say you dont get feedback from players in game. Thats because the guys left are simply more inclined to not care whether or not you implement because the rest have left. Statistically speaking. forums.ageofconan.com/showthread.php Page 23 Female Characters need sexier clothing 513 posts started June 9 2008 forums.ageofconan.com/showthread.php And another one on the same type of thing... 300+ posts For a game played by 93% guys they sure are concerned about what the women wear right? Can you say crossdresser? forums.ageofconan.com/showthread.php So in closing are you guys even aware you have a suggestion forum?
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10/11/09 2:51:06 AM#45
Originally posted by LordBonezy
Don't exaggerate the fact thats not what I said
Good thing they are not moving to the US at least, the 35% (communist) tax rate would surely finish them right off! Not to mention the higher aggregated payroll tax, the higher salaries, the expensive legal framework, the less efficient workforce, and vastly more paperwork and red tape.
Can you please take a discussion about Communist, Socialist, Capitalist systmes or tax rates, and other monetary fiscal and govenmentary facts and figures off the forum and to the private messages. Nobody needs to read about that. Please.
Thank you. Only in relation to the company does anything like taxes mean anything to this forum. The topics themselves take to another forum. |
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10/11/09 3:01:06 AM#46
Originally posted by Sabradin
Don't exaggerate the fact thats not what I said
Good thing they are not moving to the US at least, the 35% (communist) tax rate would surely finish them right off! Not to mention the higher aggregated payroll tax, the higher salaries, the expensive legal framework, the less efficient workforce, and vastly more paperwork and red tape.
Can you please take a discussion about Communist, Socialist, Capitalist systmes or tax rates, and other monetary fiscal and govenmentary facts and figures off the forum and to the private messages. Nobody needs to read about that. Please.
Thank you. Only in relation to the company does anything like taxes mean anything to this forum. The topics themselves take to another forum.
My point is we dont need a flame war started by pseudo economics or 1st year poly sci students in a MMO game forum when we are busy setting Funcom straight and the general public about Age of Conan. Thanks :) |
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AmazingAvery
Age of Conan Advocate
Joined: 1/16/07
The only time you run out of chances is when you stop taking them. |
10/11/09 3:43:44 AM#47
Originally posted by Vespers
Just picked up on a couple things in the above posts which I think is ultimately steering the conversation progressively away from the original topic and in to the realms of trying to justify one thing in to meaning another by some loose linkage. (I would also like to see Vespers back all those claims he makes, as right now they are just claims and not factual. "no adequate subscriber base", "nor has he suceeded in bringing in a substancial number of new subscribers", " to the less than 80K that is currently playing the game". Where is the middle ground in these statements or is it presented in an either yes or no fashion just because it conforms in some way to other opinions presented in the past on the game?) You would have to be silly to think that the game was not made to make money. On that thought process, stockholders would value the health of the company on a multitude of things with subscribers being one of them, but is most definately not the be all and end all. You think many stockholder would read Craig's blog and then read what Blackwell says and understand his reasons for it in this post and previous and simply think, oh wow this guy has to go. Gimmie a break.. The simple fact that you guys are trying to push the fact that because the game doesn't have a massive amount of subscribers and that people left for the same reasons of you it is ok to lump the game in the fail bucket. Your wrong in my opinion. You're reasons might very well be valid and just but using the above to try and justify it is wrong. Just because religion 'A' or mmorpg 'A' has X amount of subscribers makes it fun, right or worthy. By the same token just because religion 'Z' or mmorpg 'Z' does not have 'A's numbers doesn't make it not have these things either. Why do people chose A or Z? Why do some people fail to see all the other letters in the alphabet? Using sub numbers to re-inforce a decision either way, that suits your own opinion on matters lessens points made not strengthens in my opinion. Your putting points across without backing them up. What was it Craig said? "It seems that it isn't ok to disagree anymore. If you don't share an opinion then you are wrong"? Trying to lump things as "Black" and "White" and not understanding there is a middle ground which Craig did point out is called "Common ground" is just not wanting to take the blinkers off. I definately think some people here refuse to take the blinkers off and look at the bigger picture just because they can't bring themselves to see things differently or maybe they just don't want to. Whose knows, I just know that some people here have an opinion that theirs and the outlook is that it is the only opinion that matters, it is right, no matter what anyone says, but they ignore reason. This is the exact Black and White situation that Craig is talking about in his blog. Simply put it is a refusal to see things another way. Just like the guy in the blog who brought the topic up essentially in the first place. Craig says; "there are many that seem to think the best way to argue for their opinion is to detract from the other opinion rather then to support their own, and whenever their particular interest isn't the focus to complain about the others being pointless because they don't personally share that preference." Have we not seen both sides of this in the thread already? We have the chat regards to location you are, government types and the change again to suggesting people will be fired and employment changes. Is this the Black and White Craig means? have a think about that for a minute. I really think that in the opening post Blackwell just goes whole hog for the extreme, trying to justify a blog by the game director of a game that Blackwell doesn't play and really, really, really, dislikes to suit his own opinion. This is an opinion carry forward in nearly all posts here. Of course he is entitled to that opinion and those things I just said are completely recognised and at the same time I can respect that opinion but laughably disagree with the premise the post was made upon and well pretty much everything else that came after. This is just a point of course, we can share opinions and it is ok to disagree and keep on topic. I have scope to read into the Common Ground though, it is not all "Black"...."Well". When we talk Age of Conan it is constructive feedback that devs rely upon. This is to better the game for the players and community. If you want to be a part of a community but not be a player than respect is needed for both sides. In fact I think the first part of that last sentance is idiotic if that non player has no interest in being constructive. You guys have that "scope" too. So what about the people that play the game and enjoy it, is it too hard to respect that is their decision and premise? Why does everything have to conform to that Black or White opinion and then have no common ground or acknowledgement. Why does it have to be about subs ignore the fact that there are plenty of people out there enjoying the game as it is? Of course everyone has an opinion about changing things for the better. Why is it time for a change Blackwell? (as you said in your first post) Do you really have a secret passion for Age of Conan? Or is it that it is widely regarded that Craig has done a good job for the game. I am just curious. Lord B is obviously passionate that he felt that all of his requests to the developers have not been implemented in the way he sees fit (thats ok to feel like that) doesn't mean to say you was not heard. Sure it is ok to put across points, and I am not arguing on the whole that what Lord B is saying is not right, just the way he goes about it. just like last fall with the fail blog post and another 6 months paid up later same thing again. There are things called priorities though, and the people who make the game are paid to get those in order based on collected feedback and sometimes those particular things might not be top of the list. Any scope to understand that? Plenty of people like the game for what it is, a game. Plenty of people play the game and like it a lot. Plenty of people played the game and didn't like it. Plenty of people played the game liked it and left because they wanted more. Funcom obviously likes feedback from always asking for constructive feedback, sending out surveys and publically asking people. Advocate program is place is a good example. Pages and pages of feedback have been given and acted on collated from the community and delievered on to the desks of those making each part of the game (or most, so far). I think this thread proves what Craig said in the blog: "If you speak to players about what they would most like to see from developers it is almost inevitably more communication; and that is something I strongly believe in. However much of the will and motivation for doing so can be drained by the behaviour like that described above. In many ways if the developer feels that they just can't win on any given topic they are less likely to interact. They feel that way because rather than wanting to engage on the topics that can be discussed or when they want to ask questions they can find themselves on the defensive about things that shouldn't even need defending." (Can they meet you half way Lord B? any room for that?, or you agree should be fired for doing (the possibility) for more important updates that may not be to your liking, but to the bigger pictures?) Yes or not situation brought up, no room for common ground given by the OP, no room for discussion. When I read here ont eh boards it is apparently it is all 80k subs, fail devs, Xfire says this, population on servers are this, failed in job, murder system failed. You think FC want to come communicate when there is no room for manouver? Let alone no proof that this, this and this is accurate. Bravo for Craig to sticking to his guns and interjecting and communicating with the community and having an opinion on balance and PVP and PvE and then having someone digress with a sentance that doesn't help them in any way. (reason in blog was mentioned) EDIT: typo's
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10/11/09 4:03:08 AM#48
Fair questions. I know what thread you're referring too because it's on the US forums. Yet the point I'm trying to highlight here is the game is more than just the US players. For me, 400 posts is a good thread to really take some notice but 400 people compared to the entire player base is very small percentage too. A good example here is the server merger thread. This is a thread that both ended up on US, EU-EN, DE, FR, and even SP. What we do just for the US reflects all regions because we are all the same in-game community but with different needs. Speaking on the thread you're quoting here. We've added and going to add 50% of the suggestion (may be more) into the game. I believe the only things that I can say we haven't done or I know of us doing is the guild tax and extra space in guild banks (although the original idea is not for extra space). Extra character slots, more bank space and even more inventory space are all major changes to the database. It's not the same as a simple vendor that holds a set amount of goods per server. That's because it takes major support from the database and even hardware side of things. It's also taking major risks to the stability of player data that comes into the game. Thus we can't just can't add such suggestions quickly and sometimes can't add them at all due to hardware or even software limitations. This is the hardest concern to address for any community manager I feel. How can you convey to players that not every MMO uses the same hardware, software, engineering and etc? Then how you can convey that something is simply not possible with the amount of resources on the table?
You have a right to your own opinion and I respect that. I'm not saying your right or wrong here. I just wanted to show you that we are here and reading your input. We won't please everyone and that's alright too. Thanks for the input LordBonezy. Always a pleasure. :)
Glen ''Famine'' Swan |
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10/11/09 4:40:54 AM#49
Originally posted by LordBonezy
Good thing they are not moving to the US at least, the 35% (communist) tax rate would surely finish them right off! Not to mention the higher aggregated payroll tax, the higher salaries, the expensive legal framework, the less efficient workforce, and vastly more paperwork and red tape.
Can you please take a discussion about Communist, Socialist, Capitalist systmes or tax rates, and other monetary fiscal and govenmentary facts and figures off the forum and to the private messages. Nobody needs to read about that. Please.
Thank you. Only in relation to the company does anything like taxes mean anything to this forum. The topics themselves take to another forum.
My point is we dont need a flame war started by pseudo economics or 1st year poly sci students in a MMO game forum when we are busy setting Funcom straight and the general public about Age of Conan. Thanks :) I figured thats what you meant. Sometimes facts are hard to digest and we tend to Funcom WAS/is hurt by the taxation which is why they opened a studio - "In addition to strengthening our North American presence, the new studio will take advantage of the great incentive programs offered by the Québec region, incentives that makes Montréal one of the most cost effective locations in the world for developing MMO games. This will in turn allow us to better balance our costs, making it possible for us to continue to expand our investments into the MMO segment"* We should get that straight. No need to delve into the textbooks on this. A general (public) education should be enough. |
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10/11/09 5:28:33 AM#50
Originally posted by Blackwell99
We are in an age when pleasing everyone is just not possible, in fact if you offer a product that tries to please everyone, you will obtain the opposite results.
The way to go now is either niche, like Darkfall and Fallen Earth, or focus on a particular audiance, like Bioware is doing with SWTOR.
AoC is neither fish or meat. |
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10/11/09 7:16:15 AM#51
Just picked up on a couple things in the above posts which I think is ultimately steering the conversation progressively away from the original topic and in to the realms of trying to justify one thing in to meaning another by some loose linkage. (I would also like to see Vespers back all those claims he makes, as right now they are just claims and not factual. "no adequate subscriber base", "nor has he suceeded in bringing in a substancial number of new subscribers", " to the less than 80K that is currently playing the game". Where is the middle ground in these statements or is it presented in an either yes or no fashion just because it conforms in some way to other opinions presented in the past on the game?) You would have to be silly to think that the game was not made to make money. On that thought process, stockholders would value the health of the company on a multitude of things with subscribers being one of them, but is most definately not the be all and end all. You think many stockholder would read Craig's blog and then read what Blackwell says and understand his reasons for it in this post and previous and simply think, oh wow this guy has to go. Gimmie a break.. I think the OP is basically saying what a lot have felt. Craig is not being effective and part of it is the communication end. I know a lot of you feel like without Craig at the helm this game would be worse. I beg to ask how. About 95% of copies sold are not subscribed, and this game has never been less effective at bring in new players and keeping older ones. Everything is coming in the next patch at all times and those are 3-4 months away. The fact that they are developing an expansion at all with the lack of proper operation of every component of the original is pathetic. Were here to help them understand that. For an organization Funcom is very good at using the mouth not so good at using the ears and even worse at using the brain. The simple fact that you guys are trying to push the fact that because the game doesn't have a massive amount of subscribers and that people left for the same reasons of you it is ok to lump the game in the fail bucket. Your wrong in my opinion. You're reasons might very well be valid and just but using the above to try and justify it is wrong. Just because religion 'A' or mmorpg 'A' has X amount of subscribers makes it fun, right or worthy. By the same token just because religion 'Z' or mmorpg 'Z' does not have 'A's numbers doesn't make it not have these things either. Why do people chose A or Z? Why do some people fail to see all the other letters in the alphabet? Using sub numbers to re-inforce a decision either way, that suits your own opinion on matters lessens points made not strengthens in my opinion. Your putting points across without backing them up. It isn't about the exact numbers or the numbers even in a general sense its the trend, a steady downward declining spiral after a drastic catastropic loss of subscriptions brought on in part by bugs, a bad launch, and then imploding servers. Today we are on the verge of seeing more once active servers also imploding. This is an MMO, MMOs rely on stable or growing subscriber bases not decling populations. Nobody wants to play the game alone. What was it Craig said? "It seems that it isn't ok to disagree anymore. If you don't share an opinion then you are wrong"? Trying to lump things as "Black" and "White" and not understanding there is a middle ground which Craig did point out is called "Common ground" is just not wanting to take the blinkers off. I definately think some people here refuse to take the blinkers off and look at the bigger picture just because they can't bring themselves to see things differently or maybe they just don't want to. Whose knows, I just know that some people here have an opinion that theirs and the outlook is that it is the only opinion that matters, it is right, no matter what anyone says, but they ignore reason. This is the exact Black and White situation that Craig is talking about in his blog. If you are saying black and white was a bad analogy because they are polar opposites in terms of color, or that I was making a racial overtone get lost. I was using chess as an analogy and informing folks who may not have played just like I've never played parcheesi that the game has black and white pieces. Avery if you can't be bothered to read what a person writes before you respond to it maybe you shouldn't be responding without an educated idea of just what the hell you are talking about. How can even your opinion be of any value when you don't know what it is because you don't know what you are talking about? Simply put it is a refusal to see things another way. Just like the guy in the blog who brought the topic up essentially in the first place. Craig says; "there are many that seem to think the best way to argue for their opinion is to detract from the other opinion rather then to support their own, and whenever their particular interest isn't the focus to complain about the others being pointless because they don't personally share that preference." Craig is overseeing a dying project and trying to stay positive while being clueless about what mechanics need change irregardless of how "painful" it might be for the database. During his watch the game fell from 400k+ subscribers to under 80k after having sold 1.2 million copies, sure it was on steep decline only aggravated by his slow decision to rapidly implement server merges or character transfers of which I remind you are available for one character only per account and at a charge of $20. $20 for a copy and paste operation you tell me whos borking who? Have we not seen both sides of this in the thread already? We have the chat regards to location you are, government types and the change again to suggesting people will be fired and employment changes. Is this the Black and White Craig means? have a think about that for a minute. Craig never said Black and White I did. Get off your soap box and read the fucking page. I really think that in the opening post Blackwell just goes whole hog for the extreme, trying to justify a blog by the game director of a game that Blackwell doesn't play and really, really, really, dislikes to suit his own opinion. This is an opinion carry forward in nearly all posts here. Of course he is entitled to that opinion and those things I just said are completely recognised and at the same time I can respect that opinion but laughably disagree with the premise the post was made upon and well pretty much everything else that came after. This is just a point of course, we can share opinions and it is ok to disagree and keep on topic. I have scope to read into the Common Ground though, it is not all "Black"...."Well". When we talk Age of Conan it is constructive feedback that devs rely upon. This is to better the game for the players and community. If you want to be a part of a community but not be a player than respect is needed for both sides. In fact I think the first part of that last sentance is idiotic if that non player has no interest in being constructive. Were the game improved you would have many people who were non-players following the soap opera saga of AOC who would be interested in returning, paying for it and enjoying it if the right changes were made. Problem is CM is in charge of the titanic and shes going down. You guys have that "scope" too. So what about the people that play the game and enjoy it, is it too hard to respect that is their decision and premise? Why does everything have to conform to that Black or White opinion and then have no common ground or acknowledgement. Why does it have to be about subs ignore the fact that there are plenty of people out there enjoying the game as it is? Of course everyone has an opinion about changing things for the better. Why is it time for a change Blackwell? (as you said in your first post) Do you really have a secret passion for Age of Conan? Or is it that it is widely regarded that Craig has done a good job for the game. I am just curious. Lord B is obviously passionate that he felt that all of his requests to the developers have not been implemented in the way he sees fit (thats ok to feel like that) doesn't mean to say you was not heard. Sure it is ok to put across points, and I am not arguing on the whole that what Lord B is saying is not right, just the way he goes about it. just like last fall with the fail blog post and another 6 months paid up later same thing again. There are things called priorities though, and the people who make the game are paid to get those in order based on collected feedback and sometimes those particular things might not be top of the list. Any scope to understand that? I started giving feedback directly and on the forums, via the surveys, and messages, collecting data when I had a guild, by the way Avery I didn't kill my guild, this game did, that's what happens when you lose people at a rate of 30 per day from your guild alone because the game is crashing and burning, and that's what happens when 95% of those who tried the game don't still play. Anyway of the feedback I've given, suggestions made they have done 2 things, fixed stability which any genius would have done with or without feedback, and 2 they fixed the NPC vendor at the Trader. Of the dozens of other things I suggested Plenty of people like the game for what it is, a game. Plenty of people play the game and like it a lot. Plenty of people played the game and didn't like it. Plenty of people played the game liked it and left because they wanted more. About 5% of those who have tried it still subscribe I'll be generous and say 6% liked it but some had to do other things. Funcom obviously likes feedback from always asking for constructive feedback, sending out surveys and publically asking people. Advocate program is place is a good example. Pages and pages of feedback have been given and acted on collated from the community and delievered on to the desks of those making each part of the game (or most, so far). I think this thread proves what Craig said in the blog: "If you speak to players about what they would most like to see from developers it is almost inevitably more communication; and that is something I strongly believe in. However much of the will and motivation for doing so can be drained by the behaviour like that described above. In many ways if the developer feels that they just can't win on any given topic they are less likely to interact. They feel that way because rather than wanting to engage on the topics that can be discussed or when they want to ask questions they can find themselves on the defensive about things that shouldn't even need defending." (Can they meet you half way Lord B? any room for that?, or you agree should be fired for doing (the possibility) for more important updates that may not be to your liking, but to the bigger pictures?) I can live without a bigger bank because I'm living without the game. However it still is a nail in the coffin just like DX10 was for so long, voice overs not being complete. One thing that is completely necessary is Guild Management Rights, Being able to participate in Sieges without owning a T3 Keep, because 75% of guilds now don't and will never make it to T3 before this game shuts down. The whole concept of driving players to harvest for hours a day to build these battle keeps is pretty lame. Yes or not situation brought up, no room for common ground given by the OP, no room for discussion. When I read here ont eh boards it is apparently it is all 80k subs, fail devs, Xfire says this, population on servers are this, failed in job, murder system failed. You think FC want to come communicate when there is no room for manouver? Let alone no proof that this, this and this is accurate. The Murder system is a complete and total failure. It was designed to give consequences to stem some ganking. Does neither. Consequences are as trivial as a parking ticket with monopoly money. What does it matter if it costs you $50 instead of $25 to fill up your potions for a run when you have $Millions in the bank? Bravo for Craig to sticking to his guns and interjecting and communicating with the community and having an opinion on balance and PVP and PvE and then having someone digress with a sentance that doesn't help them in any way. (reason in blog was mentioned) Nice to see him sally forth from the Cubicle and communicate with us heavens yes, instead of sending Lord Onion to bullshit us about how there isn't "Tons of new content (i.e. fat) in the Whopper." I'm more than willing to meet half way compromise or consider there are more important things. I understand that. However stability isn't something that should be touted, it should be a basic design expectation from the beginning. Same with 99%-100% uptime and working sieges. This crashing 1/3-2/3 of the time is Bullshit! Famine said it would cause database problems by doubling the guild bank size. Oh no. So add more servers you know, satisify the customers or they leave which is what the majority have already done. |
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10/11/09 1:29:15 PM#52
Originally posted by LordBonezy
Close to 900k bought this game, and many left in dissapointment, me being one of them. This is probably one of the reasons you find so many strong opinions on this game. Since then It's improved to the point of being close to the game it was hyped to be, and has a stable population of around 100k. It will probably stay somewhere between 100k-150k, at least until Xpac, and if FC plays it right it can get a boost to subs above that. It wll never be an wow-killer, but an alternative to cartoonish full fantasy games, for the more casual gamer. |
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10/11/09 2:03:04 PM#53
Originally posted by Aceundor
Have sieges then been fixed? Or is it just a different kind of broken than at launch? |
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10/11/09 2:15:07 PM#54
Originally posted by Barteaux
Close to 900k bought this game, and many left in dissapointment, me being one of them. This is probably one of the reasons you find so many strong opinions on this game. Since then It's improved to the point of being close to the game it was hyped to be, and has a stable population of around 100k. It will probably stay somewhere between 100k-150k, at least until Xpac, and if FC plays it right it can get a boost to subs above that. It wll never be an wow-killer, but an alternative to cartoonish full fantasy games, for the more casual gamer. You say the ship isn't sinking but point me to one dev that came out and bashed their player base in any way shape or form who was in charge of an actually healthy game you are not going to find it just the Smeds, Torres' and so on guys synonomous with games certainly on the decline. |
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10/11/09 3:19:31 PM#55
Originally posted by jaxsundane
Does not compute. Seriously, mate, I don't get what you are trying to say. |
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10/11/09 6:07:54 PM#56
Originally posted by Barteaux
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Distopia
Drifter
Joined: 11/22/05
If it contains the words video and game, it must be a WOW clone. |
10/11/09 9:49:35 PM#57
For starters what is it Craig should have done? I see all this criticism of him personally, yet not much in the form of conversation. Just random flaming back and forth. What miracle could he perform here to transform this game into something those who hate it want? Because you know that's just not going to happen. It doesn't matter who is in charge, the basic game is going to stay as is. Unless of course it goes free to play, that's only a change in billing however. I get it some people just don't like it when a service provider provides their opinion. However this was on a personal blog afterall was it not? When you work hard on something you do so out of passion. To say this guy didn't want to deliver or hasn't tried is uninformed at best or disingenuous at worst. Sorry there's no way to look at this thread without seeing an agenda outside of warning the consumer (or fighting for them). The true consumer here is the one paying for the product, the only way to fight for them is to provide actual feedback that can be used to better the game. Firing yet another director or forcing them out isn't the answer to that, that's for sure.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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10/12/09 4:14:14 AM#58
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