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10/09/09 3:06:04 AM#21
Why? You can dye your armor in the game and people didn't notice? If you find this request ridiculous, how about other requests in other games? Like jumping in games that don't feature it? Or swimming in games with no underwater content? ;) |
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Originally posted by Xiaoki
Wow is not a modified WC3 engine, your probably confused as WC3 was originaly designed with an over the shoulder view, Wow was created from scratch. Because both games use a similar style does not mean they use the same engine. Armour dyes are rather simple to achieve, you just need yo use a second texture layer with an alpha value to colouries specific parts of the layer underneath, wow engine is more than capable of something so basic ( they have used it on terrian since Wow was released) its just for reasons known only to blizzard they have decided not to implement it, and it could be because effectivly with armour dyes a client would need twice as much video memory. But yes I would love to see armour dyes, or better yet a system where you can take any armour you own.. even grays and by use of a trade skill or vendor NPC you can take the stats of say an epic lvl 80 helm and transfer them to a green lvl 30 helm, you will get the stats of the epic but the looks of the green... I think that is better customization. They have sort of meet me halfwat with the reforge system in cataclysm.
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10/09/09 9:09:45 AM#23
Yeah good stuff, can't wait lol. i just want a gnome priest T_T Oh wait i forgot i'm supposed to hate on WoW...one sec..
HATE HATE HATE HATE HATE *jibberish all haters spout, something about McDonald's blah blah blah* HATE HATE HATE. Amidoinitrite? "The great thing about human language is that it prevents us from sticking to the matter at hand." |
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10/09/09 9:22:09 AM#24
I'm not a big fan of armor dye and am rather happy they are not in the game. Something just doesn't look right when games allow dyed armor. To many bubblebees and rainbow armors. Maybe I still have PTS from when EQ allowed armor dye.
I would rather see a system like other games have where you can wear decorative clothing in towns and such. Dye the clothing to your hearts content and prance around town dressed to the nines. That would be pretty cool. Armor on the other hand should be just that, armor. The lich kings crown shouldn't come in a rainbow array of colors to choose from. |
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10/09/09 10:49:21 AM#25
Originally posted by coffee
Wow is not a modified WC3 engine, your probably confused as WC3 was originaly designed with an over the shoulder view, Wow was created from scratch. Because both games use a similar style does not mean they use the same engine. Armour dyes are rather simple to achieve, you just need yo use a second texture layer with an alpha value to colouries specific parts of the layer underneath, wow engine is more than capable of something so basic ( they have used it on terrian since Wow was released) its just for reasons known only to blizzard they have decided not to implement it, and it could be because effectivly with armour dyes a client would need twice as much video memory. But yes I would love to see armour dyes, or better yet a system where you can take any armour you own.. even grays and by use of a trade skill or vendor NPC you can take the stats of say an epic lvl 80 helm and transfer them to a green lvl 30 helm, you will get the stats of the epic but the looks of the green... I think that is better customization. They have sort of meet me halfwat with the reforge system in cataclysm.
Kind of like EQ2 ... at level 20 (I think) you get to hide your gear and the replace it with whatever gear you want....so you have the stats of the epic gear but the look of whatever armour you want. |
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tryklon
Advanced Member
Joined: 7/17/06
"The flow of time is cruel...its speed seems different for each person, but no one can change it..." |
10/09/09 10:50:39 AM#26
Why the hell do the new sets look like all the other already available? They really need some new creative minds over there |
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10/09/09 12:52:44 PM#27
They're fixing Vanish (finally), I'm sold. Bloody sick of losing to lag when some chump shoots me a quarter second after popping vanish.
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10/09/09 2:15:16 PM#28
The WoW engine was not created from "scratch". A quick Google search will at the very least yield "The 3-D graphics in WoW use elements of the proprietary graphics engine originally used in Warcraft III." WoW itself did change quite a lot from Alpha to Beta so the graphics engine probably changed just as much to accomodate. Also, WoW lifted some special effects directly from Warcraft 3. One of which you see a lot, so if you cant name it then you clearly did not play WC3. Also, you may think adding color dyes to WoW may be easy but Blizzard disagrees. Here's a quote from Caydiem: "Dyes sound so simple, don't they? However, they're very hard to get right. Yes, while a near-herculean task at this point, the "easiest" way to implement this would be to shift all armor to a greyscale and allow application of a single color. Except... doing that causes either dark colors to look washed out (such as red appearing dingy pink) or light colors to look dim and dirty. Pure white? Pure black? Can't happen, not without almost completely removing the detail on the texture. All the multicolored bits would be gone. And that's something we don't want to do; the textures of the game provide much of the liveliness in the art style of the game. If we want to do dyes right, it's a far greater task that would require special attention to each and every piece of armor in the game, creating maps to define where the dye would and would not apply, etc. in addition to making sure the colors would be the vibrant and strong shades we've come to know from Warcraft. It's not a simple thing to implement by any means, and there are no plans to do so at this time." Also, another quote(echoeing what I said earlier): "Folks... I understand that there are games that have done a dye system decently. Those games had their textures and their graphics engine designed for it from the ground up. World of Warcraft was not. To implement a dye system would require us to go back and revisit the thousands upon thousands of unique armor textures in the game and customize them for this purpose -- a great deal, if we wanted to make them look good rather than a simple tint. (Tints in general look horrid more than good in these games. You lose so much armor detail in using them, and unless you're the type of person that really likes slate blue, you probably won't be happy with the results.) Some have suggested outright creating the other textures required to dye something X shade, thus eliminating the issue with tints... okay, but not only would that take some time (not long in Photoshop for one texture, sure, but multiply that task by the thousands...) but, as textures are client-side, it would increase the disk space taken up by World of Warcraft significantly. Art assets aren't insignificant in that sense, even when compressed. Lastly... honestly, it's not something we feel is necessary at this time. Each piece of art is colored and textured the way it is for a reason, and to lose that would be to lose the uniqueness of quite a few pieces." http://blue.cardplace.com/cache/wow-general/6124136.htm |
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10/09/09 2:30:57 PM#29
Thanks for the info coffee! I check this site everyday, but never the WoW site, so it's encouraging to see some positive information about the game, rather than the usual negativity that comes from many users on this site. |
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10/09/09 2:36:32 PM#30
Originally posted by Xiaoki
This is not true, WoW was build from the ground up. Yes, they did use "elements" from the WCIII engine, but the WoW engine itself is totally separate. |
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Originally posted by Xiaoki
Don't wish to feed you much more, but ofc there are effects seen in WC3 that are also in WoW and if I have to explain why then hand me that gun I have lost all respect for life. I repeat because something looks similar does not mean they copy'n'pasted some code from WC3 to WoW. WC3 and WoW started development at about the same time so yes coders would of shared ideas, but the WoW engine has much more grunt compared to the WC3 engine. Retro fitting an engine not fit for purpose would of been stupid, and Blizzard aint known for being stupid. They might of well used a modified WC3 engine during alpha but WoW did not spend almost 5 years in development because it took 5 years to make a questing system. Bottom line you don't know for sure, Blizzard has never reused a game engine for another title... that says all you need to know.
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10/09/09 8:15:32 PM#32
So, basically, what you're saying is that even though the WoW team broke off from the WC3 team and WoW and WC3 were in development at the same time and some special effects are identical between both games there is absolutely no way they share any code. Uh ....yeah. |
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10/09/09 10:16:49 PM#33
Originally posted by Xiaoki
Effects != code |
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10/10/09 5:19:45 AM#34
Whats the new Totem art? |
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Originally posted by tro44_1
Now for some more juicy 3.3 stuff Any one remember this guy from WC3?
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10/10/09 1:22:17 PM#36
I've always been torn about armor dyes. On the one hand, I'd love to be able to customize my character. But in reality, I played UO and know what happens. Too many players will purposefully make themselves as obnoxious as possible. Just like in UO, half of all players will be in pure black, 25% will be in the 5 different shades of neon colors, and the rest of us will have the camera so far zoomed in that we can't see anyone else. And about WOW's graphics in general. As someone who played AOC for a few months, I can tell you that it is much better to have low-reg graphics than to have the mess that was AOC. Walk into an inn... wait for loadscreen... walk down to basement... wait of load screen.... have 3 people on the screen with you and watch your fps drop below 10. Not only was the world broken up into very small areas (with lots of loadscreens), they also severely limited how many people were allowed in a single area. I remember not being able to find my friend even though we were at the exact same spot, because he was in a different instance of the area. |
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10/11/09 3:26:13 AM#37
Originally posted by coffee
Now for some more juicy 3.3 stuff Any one remember this guy from WC3?
Whats the King doing Back? I wonder. Sound like new CoT Instance. I want Arthas vs Illidan CoT WC3 Event. Cause Still IMHO Arthas Couldnt beat Illidan, without that Cheap Shot he got. Illidan was trying to tranform Demon Form. If that would have happen, he would have Pwned Arthas. Arthas just out Melee Skilled Illidan. (He was trained by the best after all [Uther and Mara]) |
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10/11/09 12:24:41 PM#38
I think that was the best cinematic Blizzard has done, at least for the Warcraft series. Terenas needs to stay dead. |
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10/12/09 5:04:55 AM#39
If you compare those character graphics to a game like Aion, their laughable. They really need to let this game die, its a running joke on these forums. Dated and obsolete in this day and age. Aion v3 "RELOADED" - A glimpse into the future of the MMO genre http://www.youtube.com/watch?v=5PAM0wr7cZ8 |
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10/12/09 5:25:37 AM#40
Originally posted by Perfection66 Nah, Aion is a lesser WoW, it makes plenty of sense to do it. |
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