Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:611  Guilds:3,081
Members:1,594,582  Online:0
Guests:0  Posts:4,847,694
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DOTA DOTA 2 DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynastica Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Einherjar - The Viking's Blood Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Grand Chase Europe Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Haven & Hearth Hedone Helbreath Hellgate Hellgate: London Hello Kitty Online Hero 108: Online Hero Online Hero's Journey HeroSmash Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kicks Online King of Kings 3 Kingdom Heroes Kingdom of Drakkar Kingory Kitsu Saga Kiwarriors Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Golden Plume Legend of Katha Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Elder Scrolls Online The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of Warcraft: Mists of Pandaria World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

World of Warcraft

World of Warcraft 

General Discussion  » Wow 3.3 - roundup: new models, Tier 10 armours, Ice crown raid info

3 Pages « 1 2 3 » Search
49 posts found
  Xasapis

Tipster

Joined: 1/12/07
Posts: 5146

10/09/09 3:06:04 AM#21

Why? You can dye your armor in the game and people didn't notice?

If you find this request ridiculous, how about other requests in other games? Like jumping in games that don't feature it? Or swimming in games with no underwater content?

;)

  User Deleted
 
10/09/09 3:15:07 AM#22
Originally posted by Xiaoki

 


Originally posted by SgtFrog
Nice, i like the model update.
It would be cool to add Armor dye


Its a nice dream but probably unlikely any time soon.

 

You have to understand that the WoW engine is a modified WC3 engine so its more than 10 years old and not that great. Yeah, it runs well but its feature set and flexibility is terrible.

To implement armor dyes Blizzard would have to reprogram how it handles textures entirely. That would be a hude undertaking for Blizzard and not really necessary at this point.

Also, yes, I would love an armor dye system in WoW. As I commented on in my previous post the color schemes for new armor sets is usually quite bad.


 

Wow is not a modified WC3 engine, your probably confused as WC3 was originaly designed with an over the shoulder view, Wow was created from scratch.  Because both games use a similar style does not mean they use the same engine.

Armour dyes are rather simple to achieve, you just need yo use a second texture layer with an alpha value to colouries specific parts of the layer underneath, wow engine is more than capable of something so basic ( they have used it on terrian since Wow was released) its just for reasons known only to blizzard they have decided not to implement it, and it could be because effectivly with armour dyes a client would need twice as much video memory.

But yes I would love to see armour dyes, or better yet a system where you can take any armour you own.. even grays and by use of a trade skill or vendor NPC you can take the stats of say an epic lvl 80 helm and transfer them to a green lvl 30 helm, you will get the stats of the epic but the looks of the green... I think that is better customization.

They have sort of meet me halfwat with the reforge system in cataclysm.

 

 

  Scalebane

Advanced Member

Joined: 10/28/06
Posts: 2225

10/09/09 9:09:45 AM#23

Yeah good stuff, can't wait lol.

i just want a gnome priest T_T

Oh wait i forgot i'm supposed to hate on WoW...one sec..

 

 

 

 

HATE HATE HATE HATE HATE *jibberish all haters spout, something about McDonald's blah blah blah* HATE HATE HATE.

Amidoinitrite?

"The great thing about human language is that it prevents us from sticking to the matter at hand."
- Lewis Thomas

  Daffid011

Old School

Joined: 1/03/04
Posts: 7652

10/09/09 9:22:09 AM#24

I'm not a big fan of armor dye and am rather happy they are not in the game.  Something just doesn't look right when games allow dyed armor.  To many bubblebees and rainbow armors.  Maybe I still have PTS from when EQ allowed armor dye.   

 

I would rather see a system like other games have where you can wear decorative clothing in towns and such.  Dye the clothing to your hearts content and prance around town dressed to the nines.   That would be pretty cool.

Armor on the other hand should be just that, armor.  The lich kings crown shouldn't come in a rainbow array of colors to choose from. 

  User Deleted
10/09/09 10:49:21 AM#25
Originally posted by coffee
Originally posted by Xiaoki

 


Originally posted by SgtFrog
Nice, i like the model update.
It would be cool to add Armor dye


Its a nice dream but probably unlikely any time soon.

 

You have to understand that the WoW engine is a modified WC3 engine so its more than 10 years old and not that great. Yeah, it runs well but its feature set and flexibility is terrible.

To implement armor dyes Blizzard would have to reprogram how it handles textures entirely. That would be a hude undertaking for Blizzard and not really necessary at this point.

Also, yes, I would love an armor dye system in WoW. As I commented on in my previous post the color schemes for new armor sets is usually quite bad.


 

Wow is not a modified WC3 engine, your probably confused as WC3 was originaly designed with an over the shoulder view, Wow was created from scratch.  Because both games use a similar style does not mean they use the same engine.

Armour dyes are rather simple to achieve, you just need yo use a second texture layer with an alpha value to colouries specific parts of the layer underneath, wow engine is more than capable of something so basic ( they have used it on terrian since Wow was released) its just for reasons known only to blizzard they have decided not to implement it, and it could be because effectivly with armour dyes a client would need twice as much video memory.

But yes I would love to see armour dyes, or better yet a system where you can take any armour you own.. even grays and by use of a trade skill or vendor NPC you can take the stats of say an epic lvl 80 helm and transfer them to a green lvl 30 helm, you will get the stats of the epic but the looks of the green... I think that is better customization.

They have sort of meet me halfwat with the reforge system in cataclysm.

 

 

 

Kind of like EQ2 ... at level 20 (I think) you get to hide your gear and the replace it with whatever gear you want....so you have the stats of the epic gear but the look of whatever armour you want.

  tryklon

Advanced Member

Joined: 7/17/06
Posts: 1309

"The flow of time is cruel...its speed seems different for each person, but no one can change it..."

10/09/09 10:50:39 AM#26

 Why the hell do the new sets look like all the other already available? They really need some new creative minds over there


  el_muerte

Novice Member

Joined: 10/15/06
Posts: 194

10/09/09 12:52:44 PM#27

They're fixing Vanish (finally), I'm sold.  Bloody sick of losing to lag when some chump shoots me a quarter second after popping vanish.


Rogue
* Vanish: For the first half second after this ability is used, neither Vanish nor Stealth can be broken by taking damage or being the victim of a hostile spell or ability.
 

  Xiaoki

Hard Core Member

Joined: 3/07/04
Posts: 1436

10/09/09 2:15:16 PM#28


Originally posted by coffee

Originally posted by Xiaoki

 



Originally posted by SgtFrog
Nice, i like the model update.
It would be cool to add Armor dye


Its a nice dream but probably unlikely any time soon.
 
You have to understand that the WoW engine is a modified WC3 engine so its more than 10 years old and not that great. Yeah, it runs well but its feature set and flexibility is terrible.
To implement armor dyes Blizzard would have to reprogram how it handles textures entirely. That would be a hude undertaking for Blizzard and not really necessary at this point.
Also, yes, I would love an armor dye system in WoW. As I commented on in my previous post the color schemes for new armor sets is usually quite bad.

 
Wow is not a modified WC3 engine, your probably confused as WC3 was originaly designed with an over the shoulder view, Wow was created from scratch.  Because both games use a similar style does not mean they use the same engine.
Armour dyes are rather simple to achieve, you just need yo use a second texture layer with an alpha value to colouries specific parts of the layer underneath, wow engine is more than capable of something so basic ( they have used it on terrian since Wow was released) its just for reasons known only to blizzard they have decided not to implement it, and it could be because effectivly with armour dyes a client would need twice as much video memory.
But yes I would love to see armour dyes, or better yet a system where you can take any armour you own.. even grays and by use of a trade skill or vendor NPC you can take the stats of say an epic lvl 80 helm and transfer them to a green lvl 30 helm, you will get the stats of the epic but the looks of the green... I think that is better customization.
They have sort of meet me halfwat with the reforge system in cataclysm.
 
 



The WoW engine was not created from "scratch".
A quick Google search will at the very least yield "The 3-D graphics in WoW use elements of the proprietary graphics engine originally used in Warcraft III."
WoW itself did change quite a lot from Alpha to Beta so the graphics engine probably changed just as much to accomodate.
Also, WoW lifted some special effects directly from Warcraft 3. One of which you see a lot, so if you cant name it then you clearly did not play WC3.

Also, you may think adding color dyes to WoW may be easy but Blizzard disagrees.

Here's a quote from Caydiem:

"Dyes sound so simple, don't they?

However, they're very hard to get right.

Yes, while a near-herculean task at this point, the "easiest" way to implement this would be to shift all armor to a greyscale and allow application of a single color. Except... doing that causes either dark colors to look washed out (such as red appearing dingy pink) or light colors to look dim and dirty. Pure white? Pure black? Can't happen, not without almost completely removing the detail on the texture. All the multicolored bits would be gone. And that's something we don't want to do; the textures of the game provide much of the liveliness in the art style of the game.

If we want to do dyes right, it's a far greater task that would require special attention to each and every piece of armor in the game, creating maps to define where the dye would and would not apply, etc. in addition to making sure the colors would be the vibrant and strong shades we've come to know from Warcraft. It's not a simple thing to implement by any means, and there are no plans to do so at this time."

Also, another quote(echoeing what I said earlier):

"Folks... I understand that there are games that have done a dye system decently. Those games had their textures and their graphics engine designed for it from the ground up. World of Warcraft was not. To implement a dye system would require us to go back and revisit the thousands upon thousands of unique armor textures in the game and customize them for this purpose -- a great deal, if we wanted to make them look good rather than a simple tint.

(Tints in general look horrid more than good in these games. You lose so much armor detail in using them, and unless you're the type of person that really likes slate blue, you probably won't be happy with the results.)

Some have suggested outright creating the other textures required to dye something X shade, thus eliminating the issue with tints... okay, but not only would that take some time (not long in Photoshop for one texture, sure, but multiply that task by the thousands...) but, as textures are client-side, it would increase the disk space taken up by World of Warcraft significantly. Art assets aren't insignificant in that sense, even when compressed.

Lastly... honestly, it's not something we feel is necessary at this time. Each piece of art is colored and textured the way it is for a reason, and to lose that would be to lose the uniqueness of quite a few pieces."

http://blue.cardplace.com/cache/wow-general/6124136.htm

  Gemma

Novice Member

Joined: 3/16/05
Posts: 328

10/09/09 2:30:57 PM#29

Thanks for the info coffee! I check this site everyday, but never the WoW site, so it's encouraging to see some positive information about the game, rather than the usual negativity that comes from many users on this site.

  Gemma

Novice Member

Joined: 3/16/05
Posts: 328

10/09/09 2:36:32 PM#30
Originally posted by Xiaoki

 

The WoW engine was not created from "scratch".
A quick Google search will at the very least yield "The 3-D graphics in WoW use elements of the proprietary graphics engine originally used in Warcraft III."
WoW itself did change quite a lot from Alpha to Beta so the graphics engine probably changed just as much to accomodate.
Also, WoW lifted some special effects directly from Warcraft 3. One of which you see a lot, so if you cant name it then you clearly did not play WC3.

 

This is not true, WoW was build from the ground up. Yes, they did use "elements" from the WCIII engine, but the WoW engine itself is totally separate.

  User Deleted
 
10/09/09 2:42:41 PM#31
Originally posted by Xiaoki

 


The WoW engine was not created from "scratch".
A quick Google search will at the very least yield "The 3-D graphics in WoW use elements of the proprietary graphics engine originally used in Warcraft III."
WoW itself did change quite a lot from Alpha to Beta so the graphics engine probably changed just as much to accomodate.
Also, WoW lifted some special effects directly from Warcraft 3. One of which you see a lot, so if you cant name it then you clearly did not play WC3.

 

 

Don't wish to feed you much more, but ofc there are effects seen in WC3 that are also in WoW and if I have to explain why then hand me that gun I have lost all respect for life.  I repeat because something looks similar does not mean they copy'n'pasted some code from WC3 to WoW. 

WC3 and WoW started development at about the same time so yes coders would of shared ideas, but the WoW engine has much more grunt compared to the WC3 engine.  Retro fitting an engine not fit for purpose would of been stupid, and Blizzard aint known for being stupid.

They might of well used a modified WC3 engine during alpha but WoW did not spend almost 5 years in development because it took 5 years to make a questing system.

Bottom line you don't know for sure, Blizzard has never reused a game engine for another title... that says all you need to know.

 

  Xiaoki

Hard Core Member

Joined: 3/07/04
Posts: 1436

10/09/09 8:15:32 PM#32


Originally posted by coffee

Originally posted by Xiaoki

 

The WoW engine was not created from "scratch".
A quick Google search will at the very least yield "The 3-D graphics in WoW use elements of the proprietary graphics engine originally used in Warcraft III."
WoW itself did change quite a lot from Alpha to Beta so the graphics engine probably changed just as much to accomodate.
Also, WoW lifted some special effects directly from Warcraft 3. One of which you see a lot, so if you cant name it then you clearly did not play WC3.
 



 
Don't wish to feed you much more, but ofc there are effects seen in WC3 that are also in WoW and if I have to explain why then hand me that gun I have lost all respect for life.  I repeat because something looks similar does not mean they copy'n'pasted some code from WC3 to WoW. 
WC3 and WoW started development at about the same time so yes coders would of shared ideas, but the WoW engine has much more grunt compared to the WC3 engine.  Retro fitting an engine not fit for purpose would of been stupid, and Blizzard aint known for being stupid.
They might of well used a modified WC3 engine during alpha but WoW did not spend almost 5 years in development because it took 5 years to make a questing system.
Bottom line you don't know for sure, Blizzard has never reused a game engine for another title... that says all you need to know.
 


So, basically, what you're saying is that even though the WoW team broke off from the WC3 team and WoW and WC3 were in development at the same time and some special effects are identical between both games there is absolutely no way they share any code.
Uh ....yeah.

  Gemma

Novice Member

Joined: 3/16/05
Posts: 328

10/09/09 10:16:49 PM#33
Originally posted by Xiaoki

 


Originally posted by coffee

Originally posted by Xiaoki

 

 

The WoW engine was not created from "scratch".
A quick Google search will at the very least yield "The 3-D graphics in WoW use elements of the proprietary graphics engine originally used in Warcraft III."
WoW itself did change quite a lot from Alpha to Beta so the graphics engine probably changed just as much to accomodate.
Also, WoW lifted some special effects directly from Warcraft 3. One of which you see a lot, so if you cant name it then you clearly did not play WC3.
 



 
Don't wish to feed you much more, but ofc there are effects seen in WC3 that are also in WoW and if I have to explain why then hand me that gun I have lost all respect for life.  I repeat because something looks similar does not mean they copy'n'pasted some code from WC3 to WoW. 
WC3 and WoW started development at about the same time so yes coders would of shared ideas, but the WoW engine has much more grunt compared to the WC3 engine.  Retro fitting an engine not fit for purpose would of been stupid, and Blizzard aint known for being stupid.
They might of well used a modified WC3 engine during alpha but WoW did not spend almost 5 years in development because it took 5 years to make a questing system.
Bottom line you don't know for sure, Blizzard has never reused a game engine for another title... that says all you need to know.
 


So, basically, what you're saying is that even though the WoW team broke off from the WC3 team and WoW and WC3 were in development at the same time and some special effects are identical between both games there is absolutely no way they share any code.
Uh ....yeah.

 

 

Effects != code

  tro44_1

Apprentice Member

Joined: 6/20/06
Posts: 1836

I Love the Holy Warrior Archtype

10/10/09 5:19:45 AM#34

Whats the new Totem art?

  User Deleted
 
10/10/09 7:17:13 AM#35
Originally posted by tro44_1

Whats the new Totem art?

 

Now for some more juicy 3.3 stuff

Any one remember this guy from WC3?

He is Terenas Menethil, Arthus' Farther who he killed in WC3

Heres the cinematic from WC3 www.youtube.com/watch (Blizzard cinematic team is clearly the best in the business)

So what part can he play in 3.3?

  1. Video showing off some of the teir 10 armor: www.youtube.com/watch
  2. Name plates wont show if you don't have line of sight with the target, should make the gankers\pvpers happy =D
  3. Video of a fly through in IceCrown citadel (Raid): www.youtube.com/watch

 

 

  Alandora

Novice Member

Joined: 12/26/08
Posts: 356

10/10/09 1:22:17 PM#36

I've always been torn about armor dyes.   On the one hand, I'd love to be able to customize my character.   But in reality, I played UO and know what happens.   Too many players will purposefully make themselves as obnoxious as possible.    Just like in UO,  half of all players will be in pure black, 25% will be in the 5 different shades of neon colors, and the rest of us will have the camera so far zoomed in that we can't see anyone else.

And about WOW's graphics in general.   As someone who played AOC for a few months, I can tell you that it is much better to have low-reg graphics than to have the mess that was AOC.    Walk into an inn... wait for loadscreen... walk down to basement... wait of load screen.... have 3 people on the screen with you and watch your fps drop below 10.    Not only was the world broken up into very small areas (with lots of loadscreens), they also severely limited how many people were allowed in a single area.  I remember not being able to find my friend even though we were at the exact same spot, because he was in a different instance of the area.

  tro44_1

Apprentice Member

Joined: 6/20/06
Posts: 1836

I Love the Holy Warrior Archtype

10/11/09 3:26:13 AM#37
Originally posted by coffee
Originally posted by tro44_1

Whats the new Totem art?

 

Now for some more juicy 3.3 stuff

Any one remember this guy from WC3?

He is Terenas Menethil, Arthus' Farther who he killed in WC3

Heres the cinematic from WC3 www.youtube.com/watch (Blizzard cinematic team is clearly the best in the business)

So what part can he play in 3.3?

  1. Video showing off some of the teir 10 armor: www.youtube.com/watch
  2. Name plates wont show if you don't have line of sight with the target, should make the gankers\pvpers happy =D
  3. Video of a fly through in IceCrown citadel (Raid): www.youtube.com/watch

 

 

Whats the King doing Back? I wonder. 

Sound like new CoT Instance.

I want Arthas vs Illidan CoT WC3 Event. Cause Still IMHO Arthas Couldnt beat Illidan, without that Cheap Shot he got. Illidan was trying to tranform Demon Form. If that would have happen, he would have Pwned Arthas. Arthas just out Melee Skilled Illidan. (He was trained by the best after all [Uther and Mara])
 

  User Deleted
10/11/09 12:24:41 PM#38

I think that was the best cinematic Blizzard has done, at least for the Warcraft series.

Terenas needs to stay dead.

  Perfection66

Novice Member

Joined: 8/24/09
Posts: 225

10/12/09 5:04:55 AM#39

If you compare those character graphics to a game like Aion, their laughable. They really need to let this game die, its a running joke on these forums. Dated and obsolete in this day and age.

Aion v3 "RELOADED" - A glimpse into the future of the MMO genre http://www.youtube.com/watch?v=5PAM0wr7cZ8

  Thenarius

Novice Member

Joined: 8/29/08
Posts: 1114

10/12/09 5:25:37 AM#40
Originally posted by Perfection66

If you compare those character graphics to a game like Aion, their laughable. They really need to let this game die, its a running joke on these forums. Dated and obsolete in this day and age.

 Nah, Aion is a lesser WoW, it makes plenty of sense to do it.

3 Pages « 1 2 3 » Search