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General Discussion  » Wow 3.3 - roundup: new models, Tier 10 armours, Ice crown raid info

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49 posts found
  User Deleted
 
10/08/09 3:23:25 AM#1

[source: www.wow.com]

3.3 has been on PTR for about a week and more info is coming out.

Jiana Proudmore gets a make over, could be the start of character model make overs as a whole for cata?

Teir 10 armour preview released, more massive shoulders, blizzard going back to giving each class different models but now different colours per faction.

http://www.worldofwarcraft.com/info/underdev/3p3/tier10sneak.html | set bonuses

Some IceCrown raid info:

http://www.wow-europe.com/en/info/underdev/3p3/icecrown-raid.xml

and some other random stuff

  Volgore

Novice Member

Joined: 6/15/08
Posts: 1007

10/08/09 4:27:04 AM#2

Great, Jaina got an overhaul and her graphics now look like 2005 instead of 2002.

I haven't played WoW for a while, so i checked the links about the upcoming patch.  The T10 also left me totaly unimpressed - I thought that for the "10th anniversary", they would maybe come up with something new this time. Instead it's the same old wrist and boots/dress, shoes and the same old blurry textures smeared allover the character. New helmet+ new shoulders as usual. At least it's not an older tier with just a new color.

God, this is all so pathetic for a company of this caliber. Blizzard failed to bring up something new on many levels in the past, but nowadays it looks like they don't even try anymore. Seems like the design team went over to their new projects.

/rant off

  Demz2

Novice Member

Joined: 2/28/07
Posts: 500

10/08/09 4:31:07 AM#3

Coffee I dont know why you do it.  You this is a pure wow and blizzard hating site, and you know your post will only attract retards like the one above.  yet you still psot stuff about wow, knowing ur thread will be reialed nonstop.

 

My opion is I read everything on mmo champion and its looks great to me.

  camp11111

Apprentice Member

Joined: 9/24/09
Posts: 638

10/08/09 4:39:31 AM#4
Originally posted by VoIgore

Great, Jaina got an overhaul and her graphics now look like 2005 instead of 2002.

I haven't played WoW for a while, so i checked the links about the upcoming patch.  The T10 also left me totaly unimpressed - I thought that for the "10th anniversary", they would maybe come up with something new this time. Instead it's the same old wrist and boots/dress, shoes and the same old blurry textures smeared allover the character. New helmet+ new shoulders as usual. At least it's not an older tier with just a new color.

God, this is all so pathetic for a company of this caliber. Blizzard failed to bring up something new on many levels in the past, but nowadays it looks like they don't even try anymore. Seems like the design team went over to their new projects.

/rant off


Perhaps learn something about the data and graphics limits of on line mutli player role player games before commenting.

You can always play AoC and stutter through the fighting scenes of course. Or cut the world in little instanced pieces.

Want a real mmorpg? Play WOW with experience turned off mode and be Pve_Pvp King at any level without a rat race.

  Volgore

Novice Member

Joined: 6/15/08
Posts: 1007

10/08/09 4:53:01 AM#5
Originally posted by camp11111
*snip*

Perhaps learn something about the data and graphics limits of on line mutli player role player games before commenting.

You can always play AoC and stutter through the fighting scenes of course. Or cut the world in little instanced pieces.

Well, we both know that the "data and graphics limits" as you call it is not adressed towards possible massive ingame scenarios (since the dead of World PvP there aren't any), but rather to the low-end computers a good chunk of their costumer bases keeps running.

Better graphics can be realized optional and client-side only. But that is just the point guys like you don't get and cry blood when someone asks for an optional graphic upgrade on the official forums.

""Perhaps learn something about the data and graphics limits of on line mutli player role player games before commenting."

Thanks for the advise, but i'm handing this one right back to you.

 

 

  User Deleted
 
10/08/09 5:03:28 AM#6
Originally posted by Demz2

Coffee I dont know why you do it.  You this is a pure wow and blizzard hating site, and you know your post will only attract retards like the one above.  yet you still psot stuff about wow, knowing ur thread will be reialed nonstop.

 

My opion is I read everything on mmo champion and its looks great to me.


 

I do it for the people that care, not the Wow wash outs.

  camp11111

Apprentice Member

Joined: 9/24/09
Posts: 638

10/08/09 5:21:28 AM#7
Originally posted by VoIgore
Originally posted by camp11111
*snip*

Perhaps learn something about the data and graphics limits of on line mutli player role player games before commenting.

You can always play AoC and stutter through the fighting scenes of course. Or cut the world in little instanced pieces.

Well, we both know that the "data and graphics limits" as you call it is not adressed towards possible massive ingame scenarios (since the dead of World PvP there aren't any), but rather to the low-end computers a good chunk of their costumer bases keeps running.

Better graphics can be realized optional and client-side only. But that is just the point guys like you don't get and cry blood when someone asks for an optional graphic upgrade on the official forums.

""Perhaps learn something about the data and graphics limits of on line mutli player role player games before commenting."

Thanks for the advise, but i'm handing this one right back to you.

 

And you seem to handle it wrongly. As I am speaking of client side graphics only. Your graphics cards (how new and smelly they may seem) are far too limited to handle the graphics you want in mmorpg's.

The only solution to that would be to bring preloaded instanced gameplay because - simply - you need to load all of the players shit into the cpu/graphics cards from your slow turning hard disks and internal ram before you move/fight an inch.

It has a word even: client graphics lag, because your hard disks can't keep up with the data.

That's the difference with FPS where all this crap is preloaded beforehand and no one is allowed to jump in the scenery without a preload. We are talking mmo's in open world designs here.

Not some craptastic instanced preloads.

Want a real mmorpg? Play WOW with experience turned off mode and be Pve_Pvp King at any level without a rat race.

  Xiaoki

Hard Core Member

Joined: 3/07/04
Posts: 1436

10/08/09 12:58:10 PM#8

Jaina is a major lore character so giving her an updated model makes sense. But why make it the exact same model just better looking? When Sylvanas was updated they completely redesigned her.
Hopefully Thrall is next and he finally loses those outdated Stockade Pauldrons.

The Rogue set is ....interesting.

The DK set only looks good in blue. Which has become a sort of curse for Blizzard. They always want to color tier sets in blue, red, green and purple and the blue set is almost always the best looking set. The other 3 color sets ranging from "meh" to "hideous".

  imitator

Novice Member

Joined: 2/28/06
Posts: 29

10/08/09 1:04:24 PM#9
Originally posted by camp11111
Originally posted by VoIgore
Originally posted by camp11111
*snip*

Perhaps learn something about the data and graphics limits of on line mutli player role player games before commenting.

You can always play AoC and stutter through the fighting scenes of course. Or cut the world in little instanced pieces.

Well, we both know that the "data and graphics limits" as you call it is not adressed towards possible massive ingame scenarios (since the dead of World PvP there aren't any), but rather to the low-end computers a good chunk of their costumer bases keeps running.

Better graphics can be realized optional and client-side only. But that is just the point guys like you don't get and cry blood when someone asks for an optional graphic upgrade on the official forums.

""Perhaps learn something about the data and graphics limits of on line mutli player role player games before commenting."

Thanks for the advise, but i'm handing this one right back to you.

 

And you seem to handle it wrongly. As I am speaking of client side graphics only. Your graphics cards (how new and smelly they may seem) are far too limited to handle the graphics you want in mmorpg's.

The only solution to that would be to bring preloaded instanced gameplay because - simply - you need to load all of the players shit into the cpu/graphics cards from your slow turning hard disks and internal ram before you move/fight an inch.

It has a word even: client graphics lag, because your hard disks can't keep up with the data.

That's the difference with FPS where all this crap is preloaded beforehand and no one is allowed to jump in the scenery without a preload. We are talking mmo's in open world designs here.

Not some craptastic instanced preloads.

 

What is this jibberish you are spreading? 
 

Could you make it any more obvious that you know very little behind the techniques used to render in game engines? Why on earth would they have the client render objects not even on screen? What is this, 1997 or something, where we feel that anything that could possibly be viewed by the player has to be rendered and processed by the computer? 

High end graphics(at least in comparison to WoW) in an MMO is not only possible, its been done already, try to keep up with the times.

Also, most game clients preload most of the textures used when you start up the game. There is very little it would be grabbing from the HDD on the fly once you have loaded the zone you are in. Art assets for the zone will be in the zone file, character/equipment/spell assets are loaded with the client upon the start of it, specifically so that anyone can walk into your field of view and be rendered without any delay to pull data from the hard drive. 

  User Deleted
10/08/09 1:09:56 PM#10
Originally posted by VoIgore

Great, Jaina got an overhaul and her graphics now look like 2002 instead of 1999.

 

Fixed that for ya. :)

And I suppose the new raid will be completely cleared within a week like most of the new raid content.  Some raid.

  observer

Hard Core Member

Joined: 2/17/05
Posts: 1098

10/08/09 1:14:18 PM#11

I hope they update the character customization options and not just the ingame NPCs.

"Civilization is a road by which man travels, not a house for him to dwell in. His true city is elsewhere" -Christopher H. Dawson

  Daffid011

Old School

Joined: 1/03/04
Posts: 7652

10/08/09 2:00:48 PM#12
Originally posted by imitator 

High end graphics(at least in comparison to WoW) in an MMO is not only possible, its been done already, try to keep up with the times.

 

I can think of several games that are higher resolution, more poly count, etc than warcraft.  They all look nice in screen shots and photos.  It is a shame that almost all of them run like crap when more than a dozen people get together to do anything or they look like the most unnatural things that could ever be created. 

Plenty of games have created more adevanced graphics than wow, but almost all of them suffer as a result of it.  One way or another they have proven to not be great investments.  Yet here we are complaining that wow should follow their example?

Why would one of the smoothest most responsive playing mmos follow suit of games that litterly suffer as a result of "better graphics"? 

 

Honestly I could play with the graphics in the original everquest if the game was still as fun as it was.  I would take that slapstick toothy grin of the 1999 ogre model over the horrid "update" soe did to the graphic engine. 

 

Gameplay is more important than graphics.  Always has been, always will be.

 

  User Deleted
10/08/09 2:28:01 PM#13

Nice, i like the model update.

It would be cool to add Armor dye

  m0lly

Hard Core Member

Joined: 3/28/08
Posts: 550

10/08/09 2:33:19 PM#14

 game needs item remodeller npc like couple games already have. that way there would be a change of looks other than next 20 warrior wearing excatly the samelooking armor and sword. dull

  BizkitNL

Hard Core Member

Joined: 12/29/02
Posts: 1768

"Free to play, pay to win""

10/08/09 2:34:58 PM#15
Originally posted by VoIgore
Originally posted by camp11111
*snip*

Perhaps learn something about the data and graphics limits of on line mutli player role player games before commenting.

You can always play AoC and stutter through the fighting scenes of course. Or cut the world in little instanced pieces.

Well, we both know that the "data and graphics limits" as you call it is not adressed towards possible massive ingame scenarios (since the dead of World PvP there aren't any), but rather to the low-end computers a good chunk of their costumer bases keeps running.

Better graphics can be realized optional and client-side only. But that is just the point guys like you don't get and cry blood when someone asks for an optional graphic upgrade on the official forums.

""Perhaps learn something about the data and graphics limits of on line mutli player role player games before commenting."

Thanks for the advise, but i'm handing this one right back to you.

 

 


 

The art style is hardly dated. But I guess all you do is count polys while you kiss your l33t GPU?

Besides, Id rather have them work on new content, rather than an optional graphic upgrade. It's not like we're looking at Anarchy Online type of stuff?

P.S.: I like how she looks. I hope there's more coming!

Next!

"Skill has not cool downed!"

  User Deleted
10/08/09 2:36:05 PM#16

 Blizzard isn't innovating enough.  Don't they know?  All you need to do is slap on some wings and add some 'hai-ya' effects, and people would be back in *droves*!!

/sarcasm

  User Deleted
10/08/09 2:43:52 PM#17

They seriously need to find somebody else to design their Tier Sets because they look horrible.

  camp11111

Apprentice Member

Joined: 9/24/09
Posts: 638

10/08/09 4:11:07 PM#18
Originally posted by imitator
Originally posted by camp11111

And you seem to handle it wrongly. As I am speaking of client side graphics only. Your graphics cards (how new and smelly they may seem) are far too limited to handle the graphics you want in mmorpg's.

The only solution to that would be to bring preloaded instanced gameplay because - simply - you need to load all of the players shit into the cpu/graphics cards from your slow turning hard disks and internal ram before you move/fight an inch.

It has a word even: client graphics lag, because your hard disks can't keep up with the data.

That's the difference with FPS where all this crap is preloaded beforehand and no one is allowed to jump in the scenery without a preload. We are talking mmo's in open world designs here.

Not some craptastic instanced preloads.

 

What is this jibberish you are spreading? 
 

Could you make it any more obvious that you know very little behind the techniques used to render in game engines? Why on earth would they have the client render objects not even on screen? What is this, 1997 or something, where we feel that anything that could possibly be viewed by the player has to be rendered and processed by the computer? 

High end graphics(at least in comparison to WoW) in an MMO is not only possible, its been done already, try to keep up with the times.

Also, most game clients preload most of the textures used when you start up the game. There is very little it would be grabbing from the HDD on the fly once you have loaded the zone you are in. Art assets for the zone will be in the zone file, character/equipment/spell assets are loaded with the client upon the start of it, specifically so that anyone can walk into your field of view and be rendered without any delay to pull data from the hard drive. 


 

Enlighten me please with the examples in MMORPG's which "made it possible"?

AoC..? Stutter, stutter, loading screen from ins, stutter, stutter, instanced copies, stutter, and Siege engines "crashes" with 40 people in view ... War was laggy even with 20 players battling.

GW's? Preloading for ages in instanced gameplay between each zone.

Aion? Cut up instanced gameplay in the beginning zones and lag, lag, lag, and now and then a nice crash in cities with 200+.

Now have a look at RPG's and shooters  with beautiful high rendered polygon counts. Yawn, have a nice sleep between the loading graphics screens and "zones" you enter.

Why... according to you there wouldn't be any problem, because "all is loaded into the 512 MB video card anyway." All 15 Gigabyte yes...

Some people have no clue at all. Bioware's SW is taking the exact same route for their MMORPG: cartoon like graphics are the only good solution to have fluid gameplay in mmo's. It is either this our a 20 second loading screen to enter ... a door.

The reason why, you can find above, just  read and study a little bit more.

Want a real mmorpg? Play WOW with experience turned off mode and be Pve_Pvp King at any level without a rat race.

  Surfrider

MMORPG.COM Staff

Joined: 3/14/09
Posts: 292

10/08/09 4:24:16 PM#19
Originally posted by SgtFrog

Nice, i like the model update.

It would be cool to add Armor dye

 

Can't agree with you enough here Frog; been waiting for this GW feature for a few years now.

  Xiaoki

Hard Core Member

Joined: 3/07/04
Posts: 1436

10/09/09 2:59:35 AM#20


Originally posted by SgtFrog
Nice, i like the model update.
It would be cool to add Armor dye


Its a nice dream but probably unlikely any time soon.

You have to understand that the WoW engine is a modified WC3 engine so its more than 10 years old and not that great. Yeah, it runs well but its feature set and flexibility is terrible.

To implement armor dyes Blizzard would have to reprogram how it handles textures entirely. That would be a hude undertaking for Blizzard and not really necessary at this point.

Also, yes, I would love an armor dye system in WoW. As I commented on in my previous post the color schemes for new armor sets is usually quite bad.

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