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Has anyone tried working a Templar as a dps like ret pally. I have not played the game yet (school, school and school) but I just read the description of the Templar and I caught some details. A Death Grip like move, a sprint and snare removal and a self heal. If you have tried it let me know. |
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10/05/09 6:19:55 PM#2
chanter feel like shaman in wow a bit of physicle dps a bit of magic dps ,bit of heal ,bit of buff |
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10/05/09 7:20:19 PM#3
Nah. Aion don't have complex talent tree like wow. They use a stigma system. Which basically means a templar can choose to learn 4 extra skill from a set of 10. http://www.aionsource.com/forum/general-guides/8915-guide-stigma-system.html So that's means every templar is basically identically. It's less interesting than wow. The plus side is it's easier to balance. |
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tryklon
Advanced Member
Joined: 7/17/06
"The flow of time is cruel...its speed seems different for each person, but no one can change it..." |
10/05/09 7:24:55 PM#4
Originally posted by laokoko
i dont think its less interesting than wow, the truth is that wow has only virtually 3 different builds, if you want to tank everyone uses the same "best build", if you want to dps same and pvp again the same, at least in Aion ppl use different skills from each other. Talent trees in wow is just an obsolete attempt at customization, everyone nowadays uses the exact same builds in every class. Lets see if this changes in the next Xpac with that new talent tree options |
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10/05/09 7:30:36 PM#5
remember wow had 3 game of wow released so of caurse they have more skill,but if you buy the vanilla wow and try it you ll see how limited paladin were |
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10/05/09 7:33:45 PM#6
Take a look here.
http://www.aionarmory.com/stigmaCalc.aspx?id=6
You can have a very offensive build, a strong defensive one or a mix between the two. In every big update they are expanding a bit of the stigma system, soon it will probably have more options. But taking my experience as example the final result with stigma builds is very representative. Much more representative than the pratical result of newer games trees like AOC and WAR but with less options than expanded games like Everquest 2 and WoW. ...
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10/05/09 7:41:17 PM#7
Well, they said they going to release 3 new offensive templar stigma in the 1.5 patch. my personal view is I think all templar are similar no matter what build they use. But don't take my word for it, my highest level is only 25. |
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10/05/09 7:44:29 PM#8
Laokoko
At level 25 you will see just a small difference, at higher level the difference of performance between a offensive and a defensive Templar in PvP and PvE is huge. Even manastones builds already make a noticeable difference. |
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heartless
Hard Core Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
10/05/09 10:14:21 PM#9
Originally posted by drbaltazar
Please stop excusing your sub par game by lying about a better game.
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10/05/09 10:56:03 PM#10
I have heard of crit based templars doing fairly well in PvP. With inescapable judgment, a few good self heals, and a good few utility skills, templars can be very dangerous with this build. |
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10/06/09 1:31:23 AM#11
Originally posted by laokoko
In Wow everyone uses the same FOTM builds anyway so your point is mute. The good thing about Aion is you pick whatever stigmas you want, and dont have to take usesless talents to get them. So WoW is far more restrictive and generic since you have to follow a certain tree to be viable/playable. Aion v3 "RELOADED" - A glimpse into the future of the MMO genre http://www.youtube.com/watch?v=5PAM0wr7cZ8 |
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//\\//\\oo
Spotlight Poster
Joined: 4/17/04
"The dreams of youth are the regrets of maturity." -The Lord of Darkness from Legend |
10/06/09 2:12:49 AM#12
Originally posted by Perfection66
No. Different trees are for different play styles, but most classes in WoW actually have a choice. As for the original question: No. Templar are nowhere near as damaging as rets are in WoW; their burst is trivial and their sustained damage is pathetic. If you want something that comes closer to a ret, then choose a chanter; not only can they heal and buff, but they also get some stigmas that allow for decent sustained damage. This is a sequence of characters intended to produce some profound mental effect, but it has failed. |
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10/06/09 3:20:06 AM#13
Originally posted by Perfection66 For tanking / DPS builds for a deathknight, there are at least 6 "best of each tree" ones, which have a wildly varying play style. That's bare bones builds, usually with an extra ten points left over for whatever you want to do. Don't even get me started on PvP builds, which there are tens to hundreds of, each with it's own usefulness in certain situations. Let's go with 4 of them, for now. There we go, 10 builds off the bat, not taking into account any extra talent points left over or lesser used builds. That's as many as your game has "stigmas" for a certain class. Also, in WoW, people actually found a way to make a protection specced paladin who could tank or heal ( tanking at slightly less than the usual, healing at or above the normal holy paladin ) which is hilarious. Can anyone in your game do that? =) http://www.havenandhearth.com |
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10/06/09 3:22:40 AM#14
about the WoW talent bashing, with the new expansion coming up blizzard has stated that they are going to remove all talents that are "musts" (i.e. +5% crit, +5% hit chance etc. ) , so you can personalize your talents more. in my opinion Cataclysm is the REAL expansion to WoW
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10/06/09 3:48:15 AM#15
Are you sure about that? It sounds by your description as if they are going to water down the talents to unimportance. Or at least, homogenize the whole build in the way Aion is doing it, ie more dependant on gear selection than talents. I don't think that the PvP focused people will mind overmuch, but the PvE ones might. |
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stayontarget
Guide
Joined: 10/04/08
Girlfriends come and go but Epic battles are Soulbound |
10/06/09 3:56:39 AM#16
Originally posted by Kamandi777 You can tweak the templar but it will always stay within it's class role (the games main tank). Templars going full crit or full phy attack stones while switching between sword / board & Greatsword has the potential to dish out very good dps. But the main focus for any templar should always be his shield ( always spend more on a better shield). Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries... |
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10/06/09 4:03:54 AM#17
Originally posted by tryklon
i dont think its less interesting than wow, the truth is that wow has only virtually 3 different builds, if you want to tank everyone uses the same "best build", if you want to dps same and pvp again the same, at least in Aion ppl use different skills from each other. Talent trees in wow is just an obsolete attempt at customization, everyone nowadays uses the exact same builds in every class. Lets see if this changes in the next Xpac with that new talent tree options Very far from the truth. Played WoW lately or just go by what you hear the 14 year old next door say? "The WoW forums are and have always been, the true heartbeat of the game. Having said that... RIP wow. You had a good run." - MAnalog 10/13/10 So WoW is dead? |
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10/06/09 4:09:34 AM#18
Originally posted by Xasapis
Hear this guy. Incredible. Playing a druid tank or feral is a complete different game. DK tanks have multiple valid tanking trees. As for the question of RetriPal/HealPal/Paltank, it's quite unique. Play 3 different classes within one class. I think people just about lost their mind if they want to compare two extreme opposites in game design and quality.
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10/06/09 4:19:47 AM#19
Originally posted by TheHavok Very far from the truth. Played WoW lately or just go by what you hear the 14 year old next door say? He's an idiot he probably think there is only "3 best build" for each class because there is only 3 talent tree and doesn't know you that can mix them... |
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10/06/09 6:20:56 AM#20
Customization is a bad thing. With customization comes specialization, and specialization is one side of a coin. The other side of the coin is lack in flexibility. To give you an example, this was when I played WoW which has been a while so I don't know if it still works the same way, but as a mage you had 3 talen trees to chose from: Arcane, Frost and Fire. If you went to specialize in ice talents, your frost magic would increase in usefulness. but your fire magic became less useful. When you went the frost route, spells like scorch and fireball were not used anymore because the game increased the power of frost magic.
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