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MMORPG.com Discussion Forums

Aion

Aion 

General Discussion  » Ret Pallies

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34 posts found
  Kamandi777

Novice Member

Joined: 5/22/09
Posts: 160

 
10/05/09 6:15:34 PM#1

Has anyone tried working a Templar as a dps like  ret pally.  I have not played the game yet (school, school and school) but I just read the description of the Templar and I caught some details.  A Death Grip like move, a sprint and snare removal and a self heal.   If you have tried it let me know.

  drbaltazar

Novice Member

Joined: 3/28/07
Posts: 7366

10/05/09 6:19:55 PM#2

 chanter feel like shaman in wow 

a bit of physicle dps a bit of magic dps ,bit of heal ,bit of buff

  laokoko

Novice Member

Joined: 9/14/09
Posts: 1057

10/05/09 7:20:19 PM#3

Nah.  Aion don't have complex talent tree like wow.

They use a stigma system.  Which basically means a templar can choose to learn 4 extra skill from a set of 10.

http://www.aionsource.com/forum/general-guides/8915-guide-stigma-system.html

So that's means every templar is basically identically.  It's less interesting than wow.

The plus side is it's easier to balance.

  tryklon

Advanced Member

Joined: 7/17/06
Posts: 1309

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10/05/09 7:24:55 PM#4
Originally posted by laokoko

Nah.  Aion don't have complex talent tree like wow.

They use a stigma system.  Which basically means a templar can choose to learn 4 extra skill from a set of 10.

http://www.aionsource.com/forum/general-guides/8915-guide-stigma-system.html

So that's means every templar is basically identically.  It's less interesting than wow.

The plus side is it's easier to balance.

 

i dont think its less interesting than wow, the truth is that wow has only virtually 3 different builds, if you want to tank everyone uses the same "best build", if you want to dps same and pvp again the same, at least in Aion ppl use different skills from each other. Talent trees in wow is just an obsolete attempt at customization, everyone nowadays uses the exact same builds in every class. Lets see if this changes in the next Xpac with that new talent tree options


  drbaltazar

Novice Member

Joined: 3/28/07
Posts: 7366

10/05/09 7:30:36 PM#5

 remember wow had 3 game of wow released so of caurse they have more skill,but if you buy the vanilla wow and try it you ll see how limited paladin were

  Umbral

Apprentice Member

Joined: 5/29/08
Posts: 1072

10/05/09 7:33:45 PM#6

 

Take a look here.

 

http://www.aionarmory.com/stigmaCalc.aspx?id=6

 

You can have a very offensive build, a strong defensive one or a mix between the two.

In every big update they are expanding a bit of the stigma system, soon it will probably have more options. But taking my experience as example the final result with stigma builds is very representative. Much more representative than the pratical result of newer games trees like AOC and WAR but with less options than expanded games like Everquest 2 and WoW.

...

 

  laokoko

Novice Member

Joined: 9/14/09
Posts: 1057

10/05/09 7:41:17 PM#7

Well, they said they going to release 3 new offensive templar stigma in the 1.5 patch.

my personal view is I think all templar are similar no matter what build they use.  But don't take my word for it, my highest level is only 25.

  Umbral

Apprentice Member

Joined: 5/29/08
Posts: 1072

10/05/09 7:44:29 PM#8

Laokoko

 

At level 25 you will see just a small difference, at higher level the difference of performance between a offensive and a defensive Templar in PvP and PvE is huge. Even manastones builds already make a noticeable difference.

  heartless

Hard Core Member

Joined: 1/05/04
Posts: 3888

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10/05/09 10:14:21 PM#9
Originally posted by drbaltazar

 remember wow had 3 game of wow released so of caurse they have more skill,but if you buy the vanilla wow and try it you ll see how limited paladin were


You have absolutely no idea what you're talking about.

Please stop excusing your sub par game by lying about a better game.

  Wolfenpride

Advanced Member

Joined: 7/28/06
Posts: 3556

10/05/09 10:56:03 PM#10

I have heard of crit based templars doing fairly well in PvP. With inescapable judgment, a few good self heals, and a good few utility skills, templars can be very dangerous with this build.

  Perfection66

Novice Member

Joined: 8/24/09
Posts: 225

10/06/09 1:31:23 AM#11
Originally posted by laokoko

Nah.  Aion don't have complex talent tree like wow.

They use a stigma system.  Which basically means a templar can choose to learn 4 extra skill from a set of 10.

http://www.aionsource.com/forum/general-guides/8915-guide-stigma-system.html

So that's means every templar is basically identically.  It's less interesting than wow.

The plus side is it's easier to balance.

 

In Wow everyone uses the same FOTM builds anyway so your point is mute. The good thing about Aion is you pick whatever stigmas you want, and dont have to take usesless talents to get them. So WoW is far more restrictive and generic since you have to follow a certain tree to be viable/playable.

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  //\\//\\oo

Spotlight Poster

Joined: 4/17/04
Posts: 2810

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-The Lord of Darkness from Legend

10/06/09 2:12:49 AM#12
Originally posted by Perfection66

 

In Wow everyone uses the same FOTM builds anyway so your point is mute. The good thing about Aion is you pick whatever stigmas you want, and dont have to take usesless talents to get them. So WoW is far more restrictive and generic since you have to follow a certain tree to be viable/playable.

 

  No.

  Different trees are for different play styles, but most classes in WoW actually have a choice.

  As for the original question: No. Templar are nowhere near as damaging as rets are in WoW; their burst is trivial and their sustained damage is pathetic. If you want something that comes closer to a ret, then choose a chanter; not only can they heal and buff, but they also get some stigmas that allow for decent sustained damage.

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  Dawnsinger

Novice Member

Joined: 9/19/09
Posts: 220

10/06/09 3:20:06 AM#13
Originally posted by Perfection66

 

In Wow everyone uses the same FOTM builds anyway so your point is mute. The good thing about Aion is you pick whatever stigmas you want, and dont have to take usesless talents to get them. So WoW is far more restrictive and generic since you have to follow a certain tree to be viable/playable.

For tanking / DPS builds for a deathknight, there are at least 6 "best of each tree" ones, which have a wildly varying play style. That's bare bones builds, usually with an extra ten points left over for whatever you want to do. Don't even get me started on PvP builds, which there are tens to hundreds of, each with it's own usefulness in certain situations. Let's go with 4 of them, for now.

There we go, 10 builds off the bat, not taking into account any extra talent points left over or lesser used builds. That's as many as your game has "stigmas" for a certain class.

Also, in WoW, people actually found a way to make a protection specced paladin who could tank or heal ( tanking at slightly less than the usual, healing at or above the normal holy paladin ) which is hilarious. Can anyone in your game do that? =)

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  vladakov

Apprentice Member

Joined: 9/03/09
Posts: 715

Made.

10/06/09 3:22:40 AM#14

 about the WoW talent bashing, with the new expansion coming up blizzard has stated that they are going to remove all talents that are "musts" (i.e. +5% crit, +5% hit chance etc. )  , so you can personalize your talents more. in my opinion  Cataclysm is the REAL expansion to WoW

  Xasapis

Tipster

Joined: 1/12/07
Posts: 5146

10/06/09 3:48:15 AM#15

Are you sure about that? It sounds by your description as if they are going to water down the talents to unimportance. Or at least, homogenize the whole build in the way Aion is doing it, ie more dependant on gear selection than talents. I don't think that the PvP focused people will mind overmuch, but the PvE ones might.

  stayontarget

Guide

Joined: 10/04/08
Posts: 5819

Girlfriends come and go but Epic battles are Soulbound

10/06/09 3:56:39 AM#16
Originally posted by Kamandi777

Has anyone tried working a Templar as a dps like  ret pally.  I have not played the game yet (school, school and school) but I just read the description of the Templar and I caught some details.  A Death Grip like move, a sprint and snare removal and a self heal.   If you have tried it let me know.

You can tweak the templar but it will always stay within it's class role (the games main tank).  Templars going full crit or full phy attack stones while switching between sword / board & Greatsword has the potential to dish out very good dps.  But the main focus for any templar should always be his shield ( always spend more on a better shield).

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  TheHavok

Hard Core Member

Joined: 7/13/04
Posts: 1582

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10/06/09 4:03:54 AM#17
Originally posted by tryklon
Originally posted by laokoko

Nah.  Aion don't have complex talent tree like wow.

They use a stigma system.  Which basically means a templar can choose to learn 4 extra skill from a set of 10.

http://www.aionsource.com/forum/general-guides/8915-guide-stigma-system.html

So that's means every templar is basically identically.  It's less interesting than wow.

The plus side is it's easier to balance.

 

i dont think its less interesting than wow, the truth is that wow has only virtually 3 different builds, if you want to tank everyone uses the same "best build", if you want to dps same and pvp again the same, at least in Aion ppl use different skills from each other. Talent trees in wow is just an obsolete attempt at customization, everyone nowadays uses the exact same builds in every class. Lets see if this changes in the next Xpac with that new talent tree options

Very far from the truth.  Played WoW lately or just go by what you hear the 14 year old next door say?

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  vickies

Novice Member

Joined: 9/12/09
Posts: 48

10/06/09 4:09:34 AM#18
Originally posted by Xasapis

Are you sure about that? It sounds by your description as if they are going to water down the talents to unimportance. Or at least, homogenize the whole build in the way Aion is doing it, ie more dependant on gear selection than talents. I don't think that the PvP focused people will mind overmuch, but the PvE ones might.


 

Hear this guy. Incredible.

Playing a druid tank or feral is a complete different game. DK tanks have multiple valid tanking trees.

As for the question of RetriPal/HealPal/Paltank, it's quite unique. Play 3 different classes within one class.

I think people just about lost their mind if they want to compare two extreme opposites in game design and quality.

 

  Anzie

Advanced Member

Joined: 7/25/06
Posts: 434

10/06/09 4:19:47 AM#19
Originally posted by TheHavok
Originally posted by tryklon
Originally posted by laokoko

Nah.  Aion don't have complex talent tree like wow.

They use a stigma system.  Which basically means a templar can choose to learn 4 extra skill from a set of 10.

http://www.aionsource.com/forum/general-guides/8915-guide-stigma-system.html

So that's means every templar is basically identically.  It's less interesting than wow.

The plus side is it's easier to balance.

 

i dont think its less interesting than wow, the truth is that wow has only virtually 3 different builds, if you want to tank everyone uses the same "best build", if you want to dps same and pvp again the same, at least in Aion ppl use different skills from each other. Talent trees in wow is just an obsolete attempt at customization, everyone nowadays uses the exact same builds in every class. Lets see if this changes in the next Xpac with that new talent tree options

Very far from the truth.  Played WoW lately or just go by what you hear the 14 year old next door say?

He's an idiot he probably think there is only "3 best build" for each class because there is only 3 talent tree and doesn't know you that can mix them...



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  Gameloading

Novice Member

Joined: 2/27/04
Posts: 14172

10/06/09 6:20:56 AM#20

Customization is a bad thing. With customization comes specialization, and specialization is one side of a coin. The other side of the coin is lack in flexibility.

To give you an example, this was when I played WoW which has been a while so I don't know if it still works the same way, but as a mage you had 3 talen trees to chose from: Arcane, Frost and Fire. If you went to specialize in ice talents, your frost magic would increase in usefulness. but your fire magic became less useful. When you went the frost route, spells like scorch and fireball were not used anymore because the game increased the power of frost magic.


Another example was the warrior class. In one of the talent trees you had the option between 3 talens: Increase in 2 handed swords, 2 handed axes or 2 handed maces. If you were to pick any of these, the other 2 simply became less viable options so you would always look for a sword if you picked the sword talent.

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