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10/05/09 8:22:35 AM#41
Good post, and I agree. I think that for most people who dislike FE's graphics, it is a case of either not liking the aesthetic or not being able to run their settings high enough to flesh the graphics out. They have just done some more optimizations for this by the way, so some of you may want to give it another try. Here are some of my Fallen Earth screenshots. I think the game can look very good, I'm not even running on the highest settings either. Be sure to view in full size, they're widescreen. http://www.mmorpg.com/galleries/stormina Oh and about the dull colors, if you turn off "Post FX" that will take off the sepia filter, and as for green areas, there are some in S1 up north, and S2 and S3 also have their places, especially S3. I'll put some screenshots of these areas when I get there, but I am taking my time with this game, it's a really good game to play slowly, a lot to see.
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10/05/09 8:23:31 AM#42
Originally posted by kb056 Then again, this game is set in the Desert regen of the Grand Canyon...what can anyone expect from dirt and rocks??
lol...you mean besides the fact that the Grand Cayon, the red hills of Sadona, and the surrounding areas are probably the most unique and awe inspireing veiws in the U.S. If anything they are so beautiful it's very hard (if even possible) to represent in a photograph or illustration/animation. |
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10/05/09 8:50:06 AM#43
Originally posted by DonnieBrasco
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10/05/09 9:05:32 AM#44
Originally posted by bverji
How about this then bverji.. Red hills of Sadona ..
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10/05/09 9:45:15 AM#45
Originally posted by Lydon
Lol, yeah right, if i use my imagination then i might as well not turn on my PC at all, and just day dream it all! Would need some powerful hallucingens and i would be away!!!
On a serious note all Icarus Studios need to do is to hire a graphics optimiser to tweak the hell out of their current engine!
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10/05/09 9:59:20 AM#46
Originally posted by Hypodermica **cough** troll bait **cough Yep, it's pretty plain to see this person is one who only believes that his viewpoint exists or if he does acknowledge the concept of other's viewpoints he certainly does not acknowledge that his views aren't universally right for everyone. So, yeah, there wasn't a point in responding to him. On the bright side, it let's you know who's worth having a discussion with and who will just argue against you no matter the point (i.e., the sky is blue today, the water is cold, the coffee is hot, etc.) "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..." |
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10/05/09 11:07:51 AM#47
Originally posted by DonnieBrasco Have you ever thought, why there is a limit in FPS multiplayer number limits? Yes, so they can be optimized. Dismissing the unforeseeable nature of true MMO graphics, with unpredictable number of players, where EACH ONE OF THEM can be differently dressed (again, unlike FPS multiplayers, where even if they are dressed differently, that is mostly just skins, not meshes, with no unique stats to be counted etc...), the comparison is just not valid, I'm sorry. But even if it was, name one successful indepentend multiplayer shooter game (besides CS, lol).... Finally, you just dismissed one of the most important aspects: development time.... Not a single MMO looks much nicer btw, vibrant colors do not mean better gfx. DB
Ok I'm not going to keep this discussion going if you won't even read what I'm saying, but for the sake of arguement I'll respond this time. To finish off, I would just like to say that I have a bach in Computer Science (getting Master next summer) and I have worked on several online games already, so I'd like to think that I know what I'm talking about. Oh and this was never intended as an arguement, I was just pointing out the flaws in your first statement.
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Originally posted by VultureSkull
Lol, yeah right, if i use my imagination then i might as well not turn on my PC at all, and just day dream it all! Would need some powerful hallucingens and i would be away!!!
On a serious note all Icarus Studios need to do is to hire a graphics optimiser to tweak the hell out of their current engine!
Ohhh! I got an idea! We could setup an "Imagination" chat channel in the game and have a meditation specialist sit in there giving us instructions on how to meditate and focus our imaginations to make the graphics "appear" much much better. We could sit in the desert and brainstorm, sitting indian style in a circle together doing our meditation hum and focussing on telepathic graphical improvement (TGI). Wow... this game is AMAZING! ESPECIALLY the graphics. This morning I played in my mind while having coffee and eating a donut in my office at work. My secretary came in while I was imagining Fallen Earth (TGI) and I accidentally clubbed her over the head with my offfice chair and looted her purse! God, best graphics EVER! |
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10/05/09 11:19:48 AM#49
Originally posted by Hypodermica
This morning I played in my mind while having coffee and eating a donut in my office at work. My secretary came in while I was imagining Fallen Earth (TGI) and I accidentally clubbed her over the head with my offfice chair and looted her purse! God, best graphics EVER!
Hahahaha xD |
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10/05/09 1:44:30 PM#50
The problem with the graphics for most people is they are bland. I understand that. It isn't bright, it is earth colors(I love greens, browns, tans, and greys, they are the majority of the clothing I own) But the reasoning is flawed for it to be that way. We keep hereing its a post-Apocalypse game. Caused by the Shiv virus, and nukes went off around us. Now I'm not sure if they decided how many Nukes went off, but it could cause a nuclear winter. History also has taught us that our earth changes its climate quite swiftly and this area could know be a in a different climate. (The Sahara Desert was grassland roughly 6,000 years ago) Now add in radition and mutations, and we could have vibrant floral and a setting. Will we see this? I imagine in a future sector we will see a more vibrant and lush landscape. |
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10/05/09 3:09:28 PM#51
Personally I do think the characters are a bit boxy looking and the animations are a bit stiff, but the overall art design and environments are great and lend to the feel of the game. It looks and feels desolate as you wander around, dead broke, looking for a copper deposit so you can make more ammo for your zip gun while whacking bandits to death with a 2x4 because they stand between you and your goal. It's not shiny, but it does look good. |
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10/05/09 3:25:18 PM#52
Graphics are ok; Animation needs allot of work though ...especially death animation. |
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10/05/09 3:30:37 PM#53
Originally posted by Hypodermica
If all you look for is graphic's in a MMO then your only real options are going to be Aion/Aoc/War. Graphic dont make a game good, AoC is one good reasion to look at that. Sic semper tyrannis "Democracy broke down, not when the Union |
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10/05/09 4:16:45 PM#54
I think the graphics in FE are just fine. It's the sound and animations that need work. |
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Laughing-man
Elite Member
Joined: 4/23/09
I thought what I'd do is I'd pretend I was one of those Deaf-mutes. |
10/05/09 4:22:06 PM#55
Originally posted by nightbird305
So its not the clothes that take the work to display its the textures on those clothes... You do realize that you can't really have clothing without textures right? Sorry I actually read your run on paragraph and I can say without a doubt you have no idea what you are saying yourself. Thinking of trying TERA? Check out my guild on Basilisk Crag! We're actively recruiting! www.proxytera.enjin.com/ |
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10/05/09 8:45:37 PM#56
Originally posted by Laughing-man
So its not the clothes that take the work to display its the textures on those clothes... You do realize that you can't really have clothing without textures right? Sorry I actually read your run on paragraph and I can say without a doubt you have no idea what you are saying yourself.
Sir, do you know what a mesh is? Meshes are the skeletons for everything graphical, and textures are pictures, pictures which are loaded and put onto meshes. My point was that meshes take less time to load compared to textures (since they are rendered), and more and more game engines allow the user to play with characters whose textures arn't fully loaded yet (the textures appear like a low res images). This is apparent in games like mass effect where armor textures may be loaded while playing the game (mainly apparent on slower PCs and on the Xbox 360). All in all, this technique of loading the textures on the go allow for a more fluid performance, and is ideal for scenarios where you have a lot of characters (Such as MMO's). I'm not sure how I could make this any clearer. |
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Laughing-man
Elite Member
Joined: 4/23/09
I thought what I'd do is I'd pretend I was one of those Deaf-mutes. |
10/05/09 8:51:33 PM#57
So you are saying that the Mesh and Texture are different. Which I completely agree with and understand, however you are splitting hairs I'm afraid, you said that its not the clothing that is taking so long to render its the texture of the clothing, you can't have one without the other. My point is when you said "its not the clothing that is difficult to load" you were wrong, it is in fact the clothing, because the Mesh and the Texture BOTH make up the clothing, so yes, making specific clothing with specific details will be harder to render and therefor take more computing power. Why argue semantics? I mean can you have clothing without mesh? Can you have clothing without Texture? No... Hence he was correct in saying that detailed clothing was what would cause extra computing time / extra work to create.
Thinking of trying TERA? Check out my guild on Basilisk Crag! We're actively recruiting! www.proxytera.enjin.com/ |
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10/05/09 8:55:17 PM#58
Alright I'm not gonna bother going on cause you've all clearly lost the point of the original discussion. My overall point was that high end graphics, the ones you see in single player games, are achievable in MMOs and are currently being developed as we speak. The some examples of this include Stargate online with the unreal 3 engine and Aion with the Farcry 1 engine. |
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10/05/09 9:09:56 PM#59
Originally posted by Laughing-man
You are still missing my point. The point is not whether or not the overall process of loading clothing takes a long time, it is that the actual task of loading the clothes will not occur at once but rather over a period of time, allowing the computer to take its time to load what it needs, without having to stress the cpu/gpu to the max, which is very fitting for a scenario where the computer has to load of lot of characters. As mentioned by another user "What would you rather have? Long load times to cache each texture, or short load times with dynamic caching of the textures as needed? Not to mention, it affects more than just load times, including in-game fps, time to go from one area to another, detail of the environments, etc." Tbh I think my attempt to explain it at a non technical level is what brought us here, but in the end what I'm saying is not bullshit but rather a technique that's actively being used. I'm also sorry if all my text has been confusing, but it tends to happen when these discussions just go on and on :).
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10/05/09 9:18:43 PM#60
Honestly, it isn't the graphics... eye candy wise... What the underlying problem is visually is the animation, ui and overal clunky feel to the moving and selecting items, etc. The game went leaps and bounds from closed beta to open beta/stress... but still... Expections are what they are from folks. |
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