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Fallen Earth

Fallen Earth 

Fallen Earth  » Fallen Earth

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28 posts found
  DonnieBrasco

Novice Member

Joined: 7/25/06
Posts: 1798

Achiever 80.00%
Explorer 60.00%
Killer 46.67%,
Socializer 13.33%

10/06/09 8:57:18 AM#21
Originally posted by parrotpholk

 The only thing I agree with is the simplistic part. I do wish the pve portion of the game was more difficult and grouping to an extent was more encouraged but beyond that sounds like it just is not the game for you.


 

I can't help but copy my own comment from another thread:

"What I really like in FE:

You can do all raiding quests quazi-solo, as grouping is not a must. What this means: i can enter the raid area (if not an instance), where many other people are questing. If 3 of us are killing a boss together, we all get the credit for it (thus, the quest). This enables cooperation without the uncomfortable formal requirement of grouping.

Basically, you feel like you are fighting there, with buddies around you who you don't even know, but it makes sense for you to help them, and them to help you. Every time.

Only thing that's is bound, is loot. And it is not a first come base, but whoever makes the more damage. I think this system is WAAAY better than mob tagging and XP loss due to kill assist."
 

I would say this IS absolutely encouraging group activity, albeit without the formal need of forming groups - which, in my eyes is just another positive thing.

DB

Denial makes one look a lot dumber than he/she actually is.

  xanphia

Novice Member

Joined: 9/28/09
Posts: 694

10/06/09 10:05:45 AM#22
Originally posted by DonnieBrasco
Originally posted by parrotpholk

 The only thing I agree with is the simplistic part. I do wish the pve portion of the game was more difficult and grouping to an extent was more encouraged but beyond that sounds like it just is not the game for you.


 

I can't help but copy my own comment from another thread:

"What I really like in FE:

You can do all raiding quests quazi-solo, as grouping is not a must. What this means: i can enter the raid area (if not an instance), where many other people are questing. If 3 of us are killing a boss together, we all get the credit for it (thus, the quest). This enables cooperation without the uncomfortable formal requirement of grouping.

Basically, you feel like you are fighting there, with buddies around you who you don't even know, but it makes sense for you to help them, and them to help you. Every time.

Only thing that's is bound, is loot. And it is not a first come base, but whoever makes the more damage. I think this system is WAAAY better than mob tagging and XP loss due to kill assist."
 

I would say this IS absolutely encouraging group activity, albeit without the formal need of forming groups - which, in my eyes is just another positive thing.

DB

 

I'm so happy mob tagging is by the person who did the most damage. I hate when people get the final blow and steal my mobs.

  DonnieBrasco

Novice Member

Joined: 7/25/06
Posts: 1798

Achiever 80.00%
Explorer 60.00%
Killer 46.67%,
Socializer 13.33%

10/06/09 10:28:55 AM#23
Originally posted by xanphia
Originally posted by DonnieBrasco
Originally posted by parrotpholk

 The only thing I agree with is the simplistic part. I do wish the pve portion of the game was more difficult and grouping to an extent was more encouraged but beyond that sounds like it just is not the game for you.


 

I can't help but copy my own comment from another thread:

"What I really like in FE:

You can do all raiding quests quazi-solo, as grouping is not a must. What this means: i can enter the raid area (if not an instance), where many other people are questing. If 3 of us are killing a boss together, we all get the credit for it (thus, the quest). This enables cooperation without the uncomfortable formal requirement of grouping.

Basically, you feel like you are fighting there, with buddies around you who you don't even know, but it makes sense for you to help them, and them to help you. Every time.

Only thing that's is bound, is loot. And it is not a first come base, but whoever makes the more damage. I think this system is WAAAY better than mob tagging and XP loss due to kill assist."
 

I would say this IS absolutely encouraging group activity, albeit without the formal need of forming groups - which, in my eyes is just another positive thing.

DB

 

I'm so happy mob tagging is by the person who did the most damage. I hate when people get the final blow and steal my mobs.


 

Where does that happen? Afa I know, in MOST other games it's almost always the other way round. You wait for a respawn, some jerk pops up, makes the first hit, then runs away, while you keep aggro and have to kill the mob (boss). And then he gets the credit and the loot.

Yeah, hate that too, but it's still the opposite of what you said, though just as unfair :)

DB

Edit: added part in red to avoid misunderstandings... I am not talking about FE here, obviously :)

Denial makes one look a lot dumber than he/she actually is.

  Borluc

Advanced Member

Joined: 4/27/07
Posts: 65

10/06/09 10:32:53 AM#24

 

Fallen Earth is not for everyone, I can appreciate that but unless you can explain some of these comments better, they are neither intelligent or insightful and just a bit misleading. You are bored because the setting doesn't grab you, not because FE is a dull game.

 

He explains exactly why it is boring to him.  Compare what he described about FE crafting to SWG's crafting system in the past.  If you didn't know, SWG had resources that moved around the map to keep people searching for new sources.  They also had different qualities that would directly factor into the quality of the created item.  It seems pretty clear to me that FE's system is somewhat simplistic with no real option to customize your items and the gathering quickly becomes static due to nodes that remain in place.

I find posts like his much more helpful when deciding to buy or not than rebuttals like yours that simply shoot his opinion down without providing any intelligible reasons why he is wrong.   Instead you try to tell him why he isn't interested.  How arrogant.

So far, I think its a waiting game for those who really want to experience a quality sandbox.  After reading facts about the game, not opinions, its hard to want to play.  Easy pve in a post apocalyptic world?  The only thing that would justify that is if pvp was more widespread to provide a challenge.  Atm it seems like there is very little to get in your way in a world that is supposed to be torn apart.  Teamwork isn't needed in this setting?  How does that make any sense?

  User Deleted
10/06/09 11:00:09 AM#25
Originally posted by DonnieBrasco
Originally posted by xanphia
Originally posted by DonnieBrasco
Originally posted by parrotpholk

 The only thing I agree with is the simplistic part. I do wish the pve portion of the game was more difficult and grouping to an extent was more encouraged but beyond that sounds like it just is not the game for you.


 

I can't help but copy my own comment from another thread:

"What I really like in FE:

You can do all raiding quests quazi-solo, as grouping is not a must. What this means: i can enter the raid area (if not an instance), where many other people are questing. If 3 of us are killing a boss together, we all get the credit for it (thus, the quest). This enables cooperation without the uncomfortable formal requirement of grouping.

Basically, you feel like you are fighting there, with buddies around you who you don't even know, but it makes sense for you to help them, and them to help you. Every time.

Only thing that's is bound, is loot. And it is not a first come base, but whoever makes the more damage. I think this system is WAAAY better than mob tagging and XP loss due to kill assist."
 

I would say this IS absolutely encouraging group activity, albeit without the formal need of forming groups - which, in my eyes is just another positive thing.

DB

 

I'm so happy mob tagging is by the person who did the most damage. I hate when people get the final blow and steal my mobs.


 

Where does that happen? Afa I know, it's almost always the other way round. You wait for a respawn, some jerk pops up, makes the first hit, then runs away, while you keep aggro and have to kill the mob (boss). And then he gets the credit and the loot.

Yeah, hate that too, but it's still the opposite of what you said, though just as unfair :)

DB

 

If you hit a mob, you get quest credit. Loot is different.

  Palebane

Novice Member

Joined: 10/18/04
Posts: 3164

10/06/09 11:09:42 AM#26

Originally posted by Khalathwyr

 

""Hmmm, no, I disagree. They can still get just as much enjoyment out of it. Just depends on how the players utilize them. As mentioned above there are 1 and 2 (allies) faction only clans of the various factions that plan to PvP. They will fight. Everyone on the server doesn't have to play in this manner in order for people who enjoy faction-based warfare to enjoy it, which is what it looks like you are implying needs to be. As long as there are 1-2 factioned based clans out there battling, then that playstyle will be alive and viable and fun. It only won't be fun to those who demand that every single person be shoe-horned into that playstyle and, as mentioned above, are more worried about how other people are playing instead of worrying about themselves.

I'm in a clan that has people playing 3 factions: Techs, Enforcers and Travellers. Granted, the bulk of my clan are people I know in person and see with some regularity, it's understood that if you go into a faction PvP area in which our respective sides are fighting, all bets are off.

All that said, I don't think it is warranted to slap a "they aren't going to do anything else with it" sticker on Icarus with respect to faction warring. They have many more sectors to introduce and they don't seem like a pack of CEO/share holder driven dunderheads like the majority of MMO companies. Based on their report card so far I'm more inclined to believe they will make very good use of this area of gameplay. It'll just take some time as they are an Indie and they need to start making money (we're all still in the free period, remember) via regular income to fund future advances.""

 

----------------------------------------------------------------------------------------------------------------------------

 

I appreciate your optimism, and you are right that nothing is stopping players from creating single faction or ally faction guilds. I worry though that the guilds who just recruit any faction will have the advantage, and thus will snuff out the pure faction guilds, or at least make them undesirable to create/join. That's what happened on the AoC Bane server. Pure-race guilds were encouraged, but almost nobody belonged to one, and those that did had a terrible time against the multi-race guilds. I certainly am not an advocate for shoehorning people into one playstyle, but to me it sounds like the faction mechanics will inevitabley shoehorn players away from pure-faction or ally-faction guilds in PvP warfare. Time will tell.


The community stagnates without the impulse of the individual. The impulse dies away without the sympathy of the community.
--William James

  DonnieBrasco

Novice Member

Joined: 7/25/06
Posts: 1798

Achiever 80.00%
Explorer 60.00%
Killer 46.67%,
Socializer 13.33%

10/06/09 11:21:51 AM#27
Originally posted by Mrbloodworth
Originally posted by DonnieBrasco
Originally posted by xanphia
Originally posted by DonnieBrasco
Originally posted by parrotpholk

 The only thing I agree with is the simplistic part. I do wish the pve portion of the game was more difficult and grouping to an extent was more encouraged but beyond that sounds like it just is not the game for you.


 

I can't help but copy my own comment from another thread:

"What I really like in FE:

You can do all raiding quests quazi-solo, as grouping is not a must. What this means: i can enter the raid area (if not an instance), where many other people are questing. If 3 of us are killing a boss together, we all get the credit for it (thus, the quest). This enables cooperation without the uncomfortable formal requirement of grouping.

Basically, you feel like you are fighting there, with buddies around you who you don't even know, but it makes sense for you to help them, and them to help you. Every time.

Only thing that's is bound, is loot. And it is not a first come base, but whoever makes the more damage. I think this system is WAAAY better than mob tagging and XP loss due to kill assist."
 

I would say this IS absolutely encouraging group activity, albeit without the formal need of forming groups - which, in my eyes is just another positive thing.

DB

 

I'm so happy mob tagging is by the person who did the most damage. I hate when people get the final blow and steal my mobs.


 

Where does that happen? Afa I know, it's almost always the other way round. You wait for a respawn, some jerk pops up, makes the first hit, then runs away, while you keep aggro and have to kill the mob (boss). And then he gets the credit and the loot.

Yeah, hate that too, but it's still the opposite of what you said, though just as unfair :)

DB

 

If you hit a mob, you get quest credit. Loot is different.

 

Yes, that was exactly what I explained - it is the way in FE :) loot goes to whoever made the most damage.

And I think that system is much better, than the "usual" one, where everything goes to the person who made the first hit. Not good....

FE did this a LOT better imho.

DB

Denial makes one look a lot dumber than he/she actually is.

  Strap

Advanced Member

Joined: 5/04/09
Posts: 515

10/06/09 6:00:28 PM#28
Originally posted by Borluc

 

Fallen Earth is not for everyone, I can appreciate that but unless you can explain some of these comments better, they are neither intelligent or insightful and just a bit misleading. You are bored because the setting doesn't grab you, not because FE is a dull game.

 

He explains exactly why it is boring to him.  Compare what he described about FE crafting to SWG's crafting system in the past.  If you didn't know, SWG had resources that moved around the map to keep people searching for new sources.  They also had different qualities that would directly factor into the quality of the created item.  It seems pretty clear to me that FE's system is somewhat simplistic with no real option to customize your items and the gathering quickly becomes static due to nodes that remain in place.

I find posts like his much more helpful when deciding to buy or not than rebuttals like yours that simply shoot his opinion down without providing any intelligible reasons why he is wrong.   Instead you try to tell him why he isn't interested.  How arrogant.

So far, I think its a waiting game for those who really want to experience a quality sandbox.  After reading facts about the game, not opinions, its hard to want to play.  Easy pve in a post apocalyptic world?  The only thing that would justify that is if pvp was more widespread to provide a challenge.  Atm it seems like there is very little to get in your way in a world that is supposed to be torn apart.  Teamwork isn't needed in this setting?  How does that make any sense?

 

I didn't play SWG so I can't really respond to that part of your post - what you describe though certainly sounds more complicated than in FE and in fact if the OP had written something similar I may have understood better where he/she was coming from. Actually you illustrate my point - that the OP wasn't very helpful because there was too little explanation - rather nicely.

 

The OP writes opinion, and says it is opinion, fair enough. I simply posted MY opinion that claiming there is nothing to do in the game, everything is predictable and there is nothing FUN the complete opposite of my own experience. I've explained why I find the game so engaging a number of times here already - see the 10 realisms in Fallen Earth thread.

 

Anyway, if you found it helpful, good for you. You wait for your quality sandbox and I'll play Fallen Earth.

 

 

 

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