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The Pub at MMORPG.COM  » Why isn't Diablo 3 included in the game list?

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71 posts found
  mrroboto40

Novice Member

Joined: 5/31/05
Posts: 672

 
10/04/09 6:20:08 PM#21
Originally posted by altairzq
Originally posted by mrroboto40

And back to my main point, there should then be no reason not to add Diablo 3 to the game list, and then I guess GunZ: The Duel, and Infinity Online (the RPG) and every single lobby game around.

 

Yes there is a reason. It's not an MMORPG.

They should not add Diablo3 and delete those other non-MMORPGS that you found. Your main point is stupid, sorry.

 

How is my main point stupid?

I am pointing out that some of these games are not even MMOs (I never said they were, infact I implied negatively that I disagree with it), however with the inclusion of these games it leaves the door wide open for Diablo 3.

  mrroboto40

Novice Member

Joined: 5/31/05
Posts: 672

 
10/04/09 6:20:55 PM#22
Originally posted by Czargio
Originally posted by mrroboto40

Well, it is fair to assume that Blizzard will use a lobby type system where players create games. I believe the basis of Battle.net 2 will be battle.net and the systems will be basically similar.

 

So even if you were right and lobby games count as MMOs (they don't), then you can't even prove D3 is a lobby game. Show me the facts. You can't because Blizz is being tight lipped on the new Battlenet, and for all we know it could be completely different than anything anyone is expecting.

 

"Experience the intensity of multiplayer Diablo III over an all-new, wickedly enhanced Battle.net platform with numerous enhancements to make connecting with your friends easier, and cooperative gameplay more fun."

The battle.net that Starcraft 2 will be using is the exact same as Diablo 3, is it fair to assume Starcraft 2 is lobby based? Yes.

  Czargio

Novice Member

Joined: 8/10/09
Posts: 183

10/04/09 6:21:04 PM#23
Originally posted by Gestankfaust

 


Originally posted by Czargio
The question is: where is the persistent world? Guild Wars has a persistent world, which is one reason why it is considered an MMO. Lobby type games have no persistent world, they just keep starting over every time someone creates a server. If you're using games like Exteel and Rakion to justify lobby games as MMOs, then the game list should at least double in size, if not more. For example: TF2 and L4D are now MMOs. Does that sound remotely correct?
Most people agree those games shouldn't be on the list, so stop trying to justify putting more wrong games on the list because of the flukes.

 

How is GW persistent?

It's linear and after you complete an area....it's done. Sounds single player to me. Unless they changed something where it's not all instanced for up to a few players at a time.

 

Persistent != Not Instanced. When you log off, you know that the world is still there going on without you. People are still playing. Using your logic, Wow is only half MMO. the battlegrounds, the arenas, the instances, the raids, none of them are part of the massive world of WoW.

  Gestankfaust

Apprentice Member

Joined: 1/14/04
Posts: 649

10/04/09 6:23:38 PM#24


Originally posted by Czargio

Originally posted by Gestankfaust

 



Originally posted by Czargio
The question is: where is the persistent world? Guild Wars has a persistent world, which is one reason why it is considered an MMO. Lobby type games have no persistent world, they just keep starting over every time someone creates a server. If you're using games like Exteel and Rakion to justify lobby games as MMOs, then the game list should at least double in size, if not more. For example: TF2 and L4D are now MMOs. Does that sound remotely correct?
Most people agree those games shouldn't be on the list, so stop trying to justify putting more wrong games on the list because of the flukes.


 
How is GW persistent?
It's linear and after you complete an area....it's done. Sounds single player to me. Unless they changed something where it's not all instanced for up to a few players at a time.


 
Persistent != Not Instanced. When you log off, you know that the world is still there going on without you. People are still playing. Using your logic, Wow is only half MMO. the battlegrounds, the arenas, the instances, the raids, none of them are part of the massive world of WoW.

GW is ALL instanced...WoW is only partially instanced. And the instances are just that....an instance. Not persistent.

So where's that logic you were speaking of?

"This may hurt a little, but it's something you'll get used to. Relax....."

  Czargio

Novice Member

Joined: 8/10/09
Posts: 183

10/04/09 6:24:28 PM#25
Originally posted by mrroboto40
Originally posted by Czargio
Originally posted by mrroboto40

Well, it is fair to assume that Blizzard will use a lobby type system where players create games. I believe the basis of Battle.net 2 will be battle.net and the systems will be basically similar.

 

So even if you were right and lobby games count as MMOs (they don't), then you can't even prove D3 is a lobby game. Show me the facts. You can't because Blizz is being tight lipped on the new Battlenet, and for all we know it could be completely different than anything anyone is expecting.

 

"Experience the intensity of multiplayer Diablo III over an all-new, wickedly enhanced Battle.net platform with numerous enhancements to make connecting with your friends easier, and cooperative gameplay more fun."

The battle.net that Starcraft 2 will be using is the exact same as Diablo 3, is it fair to assume Starcraft 2 is lobby based? Yes.

You're going to use a PR soundbite for conclusive proof? If you take all PR and hype as proof, you must have a ton of disappointments when it comes to MMOs.

 

  Gameloading

Novice Member

Joined: 2/27/04
Posts: 14172

10/04/09 6:25:13 PM#26
Originally posted by Czargio
Originally posted by Gestankfaust

 


Originally posted by Czargio
The question is: where is the persistent world? Guild Wars has a persistent world, which is one reason why it is considered an MMO. Lobby type games have no persistent world, they just keep starting over every time someone creates a server. If you're using games like Exteel and Rakion to justify lobby games as MMOs, then the game list should at least double in size, if not more. For example: TF2 and L4D are now MMOs. Does that sound remotely correct?
Most people agree those games shouldn't be on the list, so stop trying to justify putting more wrong games on the list because of the flukes.

 

How is GW persistent?

It's linear and after you complete an area....it's done. Sounds single player to me. Unless they changed something where it's not all instanced for up to a few players at a time.

 

Persistent != Not Instanced. When you log off, you know that the world is still there going on without you. People are still playing. Using your logic, Wow is only half MMO. the battlegrounds, the arenas, the instances, the raids, none of them are part of the massive world of WoW.

Actually not. The game world will still be there but only in name, because when you log off the instance resets itself.

WoW is still an mmorpg because it still offers a persistent world and allows for a huge number of players to play in the same world, but you're right in saying that not all of it is persistent.

About the OP:

The OP is correct but don't bother trying to get an answer for it.. this website is breaking it's own requirements for adding games to list all the time. I might have missed it but I have never seen this website actually respond to this issue. I suppose more games means more visitors.

  Czargio

Novice Member

Joined: 8/10/09
Posts: 183

10/04/09 6:27:05 PM#27
Originally posted by Gestankfaust

 


Originally posted by Czargio

Originally posted by Gestankfaust

 

 



Originally posted by Czargio
The question is: where is the persistent world? Guild Wars has a persistent world, which is one reason why it is considered an MMO. Lobby type games have no persistent world, they just keep starting over every time someone creates a server. If you're using games like Exteel and Rakion to justify lobby games as MMOs, then the game list should at least double in size, if not more. For example: TF2 and L4D are now MMOs. Does that sound remotely correct?
Most people agree those games shouldn't be on the list, so stop trying to justify putting more wrong games on the list because of the flukes.


 
How is GW persistent?
It's linear and after you complete an area....it's done. Sounds single player to me. Unless they changed something where it's not all instanced for up to a few players at a time.


 
Persistent != Not Instanced. When you log off, you know that the world is still there going on without you. People are still playing. Using your logic, Wow is only half MMO. the battlegrounds, the arenas, the instances, the raids, none of them are part of the massive world of WoW.

 

GW is ALL instanced...WoW is only partially instanced. And the instances are just that....an instance. Not persistent.

So where's that logic you were speaking of?

Guild Wars is not ALL instanced. Towns and outposts are giant meeting hubs for all players. So how do you draw the line over what is 'Too Instanced' to be considered massive? Any line will be arbitrary, so it is not a good way to judge how 'massive' a game is.

  mrroboto40

Novice Member

Joined: 5/31/05
Posts: 672

 
10/04/09 6:29:22 PM#28
Originally posted by Czargio
Originally posted by mrroboto40
Originally posted by Czargio
Originally posted by mrroboto40

Well, it is fair to assume that Blizzard will use a lobby type system where players create games. I believe the basis of Battle.net 2 will be battle.net and the systems will be basically similar.

 

So even if you were right and lobby games count as MMOs (they don't), then you can't even prove D3 is a lobby game. Show me the facts. You can't because Blizz is being tight lipped on the new Battlenet, and for all we know it could be completely different than anything anyone is expecting.

 

"Experience the intensity of multiplayer Diablo III over an all-new, wickedly enhanced Battle.net platform with numerous enhancements to make connecting with your friends easier, and cooperative gameplay more fun."

The battle.net that Starcraft 2 will be using is the exact same as Diablo 3, is it fair to assume Starcraft 2 is lobby based? Yes.

You're going to use a PR soundbite for conclusive proof? If you take all PR and hype as proof, you must have a ton of disappointments when it comes to MMOs.

 

 

How is the PR bullshit, it is off their main features page, however, with a knowledge of Diablo 2 and Diablo, and the fact that all of Blizzards online games are built off of Battle.net for multiplayer, how do you conclude it will use anything but a lobby system?

  Gestankfaust

Apprentice Member

Joined: 1/14/04
Posts: 649

10/04/09 6:29:58 PM#29


Originally posted by Czargio

Originally posted by Gestankfaust

 



Originally posted by Czargio


Originally posted by Gestankfaust
 
 

Originally posted by Czargio
The question is: where is the persistent world? Guild Wars has a persistent world, which is one reason why it is considered an MMO. Lobby type games have no persistent world, they just keep starting over every time someone creates a server. If you're using games like Exteel and Rakion to justify lobby games as MMOs, then the game list should at least double in size, if not more. For example: TF2 and L4D are now MMOs. Does that sound remotely correct?
Most people agree those games shouldn't be on the list, so stop trying to justify putting more wrong games on the list because of the flukes.



 
How is GW persistent?
It's linear and after you complete an area....it's done. Sounds single player to me. Unless they changed something where it's not all instanced for up to a few players at a time.



 
Persistent != Not Instanced. When you log off, you know that the world is still there going on without you. People are still playing. Using your logic, Wow is only half MMO. the battlegrounds, the arenas, the instances, the raids, none of them are part of the massive world of WoW.


 
GW is ALL instanced...WoW is only partially instanced. And the instances are just that....an instance. Not persistent.
So where's that logic you were speaking of?


Guild Wars is not ALL instanced. Towns and outposts are giant meeting hubs for all players. So how do you draw the line over what is 'Too Instanced' to be considered massive? Any line will be arbitrary, so it is not a good way to judge how 'massive' a game is.

You asked the question...and it was answered. DOn't stretch it out.

Instanced = not persistent = not MMO according to the original question. Answered.

"This may hurt a little, but it's something you'll get used to. Relax....."

  Czargio

Novice Member

Joined: 8/10/09
Posts: 183

10/04/09 6:30:36 PM#30
Originally posted by Gameloading
Originally posted by Czargio
Originally posted by Gestankfaust

 


Originally posted by Czargio
The question is: where is the persistent world? Guild Wars has a persistent world, which is one reason why it is considered an MMO. Lobby type games have no persistent world, they just keep starting over every time someone creates a server. If you're using games like Exteel and Rakion to justify lobby games as MMOs, then the game list should at least double in size, if not more. For example: TF2 and L4D are now MMOs. Does that sound remotely correct?
Most people agree those games shouldn't be on the list, so stop trying to justify putting more wrong games on the list because of the flukes.

 

How is GW persistent?

It's linear and after you complete an area....it's done. Sounds single player to me. Unless they changed something where it's not all instanced for up to a few players at a time.

 

Persistent != Not Instanced. When you log off, you know that the world is still there going on without you. People are still playing. Using your logic, Wow is only half MMO. the battlegrounds, the arenas, the instances, the raids, none of them are part of the massive world of WoW.

Actually not. The game world will still be there but only in name, because when you log off the instance resets itself.

 

You're completely disregarding the non-instanced parts of the game!

All I'm trying to say is that you're all trying to draw some line in the sand about what is 'too instanced,' but it is an arbitrary line you made up because Guild Wars rubs you the wrong way.

  User Deleted
10/04/09 6:30:53 PM#31
Originally posted by Czargio
Originally posted by Gestankfaust

 


Originally posted by Czargio

Originally posted by Gestankfaust

 

 



Originally posted by Czargio
The question is: where is the persistent world? Guild Wars has a persistent world, which is one reason why it is considered an MMO. Lobby type games have no persistent world, they just keep starting over every time someone creates a server. If you're using games like Exteel and Rakion to justify lobby games as MMOs, then the game list should at least double in size, if not more. For example: TF2 and L4D are now MMOs. Does that sound remotely correct?
Most people agree those games shouldn't be on the list, so stop trying to justify putting more wrong games on the list because of the flukes.


 
How is GW persistent?
It's linear and after you complete an area....it's done. Sounds single player to me. Unless they changed something where it's not all instanced for up to a few players at a time.


 
Persistent != Not Instanced. When you log off, you know that the world is still there going on without you. People are still playing. Using your logic, Wow is only half MMO. the battlegrounds, the arenas, the instances, the raids, none of them are part of the massive world of WoW.

 

GW is ALL instanced...WoW is only partially instanced. And the instances are just that....an instance. Not persistent.

So where's that logic you were speaking of?

Guild Wars is not ALL instanced. Towns and outposts are giant meeting hubs for all players. So how do you draw the line over what is 'Too Instanced' to be considered massive? Any line will be arbitrary, so it is not a good way to judge how 'massive' a game is.

Well it is not an mmo when the people who made it said it is not an mmo.

or do you know more than them :P

  Gameloading

Novice Member

Joined: 2/27/04
Posts: 14172

10/04/09 6:31:34 PM#32
Originally posted by Czargio
Originally posted by Gestankfaust

 


Originally posted by Czargio

Originally posted by Gestankfaust

 

 



Originally posted by Czargio
The question is: where is the persistent world? Guild Wars has a persistent world, which is one reason why it is considered an MMO. Lobby type games have no persistent world, they just keep starting over every time someone creates a server. If you're using games like Exteel and Rakion to justify lobby games as MMOs, then the game list should at least double in size, if not more. For example: TF2 and L4D are now MMOs. Does that sound remotely correct?
Most people agree those games shouldn't be on the list, so stop trying to justify putting more wrong games on the list because of the flukes.


 
How is GW persistent?
It's linear and after you complete an area....it's done. Sounds single player to me. Unless they changed something where it's not all instanced for up to a few players at a time.


 
Persistent != Not Instanced. When you log off, you know that the world is still there going on without you. People are still playing. Using your logic, Wow is only half MMO. the battlegrounds, the arenas, the instances, the raids, none of them are part of the massive world of WoW.

 

GW is ALL instanced...WoW is only partially instanced. And the instances are just that....an instance. Not persistent.

So where's that logic you were speaking of?

Guild Wars is not ALL instanced. Towns and outposts are giant meeting hubs for all players. So how do you draw the line over what is 'Too Instanced' to be considered massive? Any line will be arbitrary, so it is not a good way to judge how 'massive' a game is.

There is no gameplay outside these instances whatsoever.

 

  Gestankfaust

Apprentice Member

Joined: 1/14/04
Posts: 649

10/04/09 6:33:48 PM#33
Originally posted by Czargio
Originally posted by Gameloading
Originally posted by Czargio
Originally posted by Gestankfaust

 


Originally posted by Czargio
The question is: where is the persistent world? Guild Wars has a persistent world, which is one reason why it is considered an MMO. Lobby type games have no persistent world, they just keep starting over every time someone creates a server. If you're using games like Exteel and Rakion to justify lobby games as MMOs, then the game list should at least double in size, if not more. For example: TF2 and L4D are now MMOs. Does that sound remotely correct?
Most people agree those games shouldn't be on the list, so stop trying to justify putting more wrong games on the list because of the flukes.

 

How is GW persistent?

It's linear and after you complete an area....it's done. Sounds single player to me. Unless they changed something where it's not all instanced for up to a few players at a time.

 

Persistent != Not Instanced. When you log off, you know that the world is still there going on without you. People are still playing. Using your logic, Wow is only half MMO. the battlegrounds, the arenas, the instances, the raids, none of them are part of the massive world of WoW.

Actually not. The game world will still be there but only in name, because when you log off the instance resets itself.

 

You're completely disregarding the non-instanced parts of the game!

All I'm trying to say is that you're all trying to draw some line in the sand about what is 'too instanced,' but it is an arbitrary line you made up because Guild Wars rubs you the wrong way.

 

No...we aren't. You asked the question originally by asking what is too instanced and mentioning persistence. We just think D3 and the other mentioned aren't MMOs

"This may hurt a little, but it's something you'll get used to. Relax....."

  Gestankfaust

Apprentice Member

Joined: 1/14/04
Posts: 649

10/04/09 6:36:18 PM#34

btw...

 

From the D3 website:

 


"
What can you tell us about Battle.net?

 

Diablo III will benefit from Battle.net upgrades that will provide some exciting new features for players. Cooperative online play remains a primary focus, with multiple enhancements being planned to make connecting with your friends easier and cooperative play even more fun. We’ll have more details on all these aspects as well as other exciting new features at a later date.


"
How will PvP be implemented in Diablo III?

 

With regard to the multiplayer component of Diablo III, the emphasis will be on cooperative play, but we will also include support for competitive play. What form that support will take is still being discussed, but we are being careful to avoid features that can easily lead to griefing, such as the ability to go hostile at will.
"


 

 

Kinda gray still

 

=)

"This may hurt a little, but it's something you'll get used to. Relax....."

  Interesting

Novice Member

Joined: 1/16/08
Posts: 837

10/04/09 6:41:45 PM#35

Simple game players, without any superior degree are learning by experience what science knows for years...

 

The importance of definitions and concepts.

 

Why do we discuss over Massive, Massivelly, MMO, MMORPGs and others so frequently recently...

 

Its getting even more aparent each day. More and more players are realizing the importance of having a standard.

 

Due to the lack of the aforementioned, any game nowadays do and say what they want.

MMORPG.com swallow it up because of the advertisement money and insider information.

 

They wont stretch the rules, wich would limit themselfs. But we, the players, we know that most of the games on this list are bullshit and shouldnt be here.

 

Even though a game like Diablo 3 also shouldnt be on the list.

WHERE IS THE FUCKING COHERENCE OF THE LIST?!

Its time for them to clean it up, stop with the hypocrite rules or say out loud: WE ARE NOT COVERING JUST MMORPGS ANYMORE.

 

 

  mrroboto40

Novice Member

Joined: 5/31/05
Posts: 672

 
10/04/09 6:43:14 PM#36
Originally posted by Interesting

Simple game players, without any superior degree are learning by experience what science knows for years...

 

The importance of definitions and concepts.

 

Why do we discuss over Massive, Massivelly, MMO, MMORPGs and others so frequently recently...

 

Its getting even more aparent each day. More and more players are realizing the importance of having a standard.

 

Due to the lack of the aforementioned, any game nowadays do and say what they want.

MMORPG.com swallow it up because of the advertisement money and insider information.

 

They wont stretch the rules, wich would limit themselfs. But we, the players, we know that most of the games on this list are bullshit and shouldnt be here.

 

Even though a game like Diablo 3 also shouldnt be on the list.

WHERE IS THE FUCKING COHERENCE OF THE LIST?!

Its time for them to clean it up, stop with the hypocrite rules or say out loud: WE ARE NOT COVERING JUST MMORPGS ANYMORE.

 

 

 

This.

  Gameloading

Novice Member

Joined: 2/27/04
Posts: 14172

10/04/09 6:47:42 PM#37
Originally posted by altairzq
Originally posted by mrroboto40

And back to my main point, there should then be no reason not to add Diablo 3 to the game list, and then I guess GunZ: The Duel, and Infinity Online (the RPG) and every single lobby game around.

 

Yes there is a reason. It's not an MMORPG.

They should not add Diablo3 and delete those other non-MMORPGS that you found. Your main point is stupid, sorry.

He's not saying as much as to add Diablo 3 as he is saying for this website to be more clear about its definition of mmorpg and what games can be added to the list.  this website says they only add games that meet a certain criteria but there are many games on the list that don't meet this criteria at all.

  Gestankfaust

Apprentice Member

Joined: 1/14/04
Posts: 649

10/04/09 6:51:54 PM#38
Originally posted by Gameloading
Originally posted by altairzq
Originally posted by mrroboto40

And back to my main point, there should then be no reason not to add Diablo 3 to the game list, and then I guess GunZ: The Duel, and Infinity Online (the RPG) and every single lobby game around.

 

Yes there is a reason. It's not an MMORPG.

They should not add Diablo3 and delete those other non-MMORPGS that you found. Your main point is stupid, sorry.

He's not saying as much as to add Diablo 3 as he is saying for this website to be more clear about its definition of mmorpg and what games can be added to the list.  this website says they only add games that meet a certain criteria but there are many games on the list that don't meet this criteria at all.

 

Agreed.

 

I did get what you were saying Mr Roboto. I can't wait for D3...MMO or not

"This may hurt a little, but it's something you'll get used to. Relax....."

  mrroboto40

Novice Member

Joined: 5/31/05
Posts: 672

 
10/04/09 7:00:47 PM#39
Originally posted by Gestankfaust
Originally posted by Gameloading
Originally posted by altairzq
Originally posted by mrroboto40

And back to my main point, there should then be no reason not to add Diablo 3 to the game list, and then I guess GunZ: The Duel, and Infinity Online (the RPG) and every single lobby game around.

 

Yes there is a reason. It's not an MMORPG.

They should not add Diablo3 and delete those other non-MMORPGS that you found. Your main point is stupid, sorry.

He's not saying as much as to add Diablo 3 as he is saying for this website to be more clear about its definition of mmorpg and what games can be added to the list.  this website says they only add games that meet a certain criteria but there are many games on the list that don't meet this criteria at all.

 

Agreed.

 

I did get what you were saying Mr Roboto. I can't wait for D3...MMO or not

 

I know what you mean : ).

I have nothing to play right now :'(, waiting for Starcraft 2 to start my massive slew of game playing.

SCII > Diablo 3 > SW:TOR > FFXIV > Guild Wars 2

Not in release order, because I have no clue except that SCII will probably be first.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 5381

10/04/09 7:21:34 PM#40

Change the name of the site to MORPG .. problem solved.

Diablo 3 is probably a better game than 95% of the games listed here. Since lots of MMORPG players probably would play it anyway, may as well include it.

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