Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:611  Guilds:3,081
Members:1,595,447  Online:0
Guests:0  Posts:4,848,552
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DOTA DOTA 2 DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynastica Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Einherjar - The Viking's Blood Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Grand Chase Europe Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Haven & Hearth Hedone Helbreath Hellgate Hellgate: London Hello Kitty Online Hero 108: Online Hero Online Hero's Journey HeroSmash Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kicks Online King of Kings 3 Kingdom Heroes Kingdom of Drakkar Kingory Kitsu Saga Kiwarriors Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Golden Plume Legend of Katha Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Elder Scrolls Online The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of Warcraft: Mists of Pandaria World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » if Warcraft is the reason for WoW success, why hasnt Warhammer beating out WoW?

4 Pages « 1 2 3 4 » Search
63 posts found
  tro44_1

Apprentice Member

Joined: 6/20/06
Posts: 1836

I Love the Holy Warrior Archtype

 
10/05/09 2:02:51 PM#41
Originally posted by Amblin
Originally posted by tro44_1

I read alot of hate on this forum and just about any MMORPG forum towards WoW (yes even WoW's own forum)

Many people say its a bad game, that only became successful because of its past RTS fanbase. But if thats the case, why hasnt Warhammer matched WoW, when it was lead by years of RPG fans?


 

mmm well the main failing in your reasoning is blatant.

Warcraft = successful rts game, warcraft 2 = more success, warcraft 3 = huge success.

Let;'s also mention Diablo, Diablo 2, Starcraft.....need I go on?

Then let us look at Gamesworkshop computer games.

or let's not as thet are are all shite barring dawn of war1/2 and that is warhammer 40k.

The reason WAR isn't a wow killer is because in itself it is massively flawed and secondly has no community or history behind it or similar massivley successful products prior to launch.

Any dev looking to make an mmo should make AAA single/mp games first. build up a following, nuture it and build on it then go for an mmo.

Then you kill WoW.

Simples!

 

 

You forgot DAoC
 

  User Deleted
10/05/09 2:07:59 PM#42

Because many moons ago Games Workshop had an opportunity to rule the world with Blizzard but instead sold their soul to other developers instead.

  Ruyn

Novice Member

Joined: 12/09/08
Posts: 1086

10/05/09 2:09:14 PM#43

Warhammer took too many shortcuts. 

  tro44_1

Apprentice Member

Joined: 6/20/06
Posts: 1836

I Love the Holy Warrior Archtype

 
10/06/09 1:55:32 AM#44
Originally posted by Ruyn

Warhammer took too many shortcuts. 


 

what you mean?

  User Deleted
10/06/09 5:27:55 AM#45
Originally posted by tro44_1

Many people say its a bad game, that only became successful because of its past RTS fanbase. But if thats the case, why hasnt Warhammer matched WoW, when it was lead by years of RPG fans?

I'd like to meet these "many people". I have a used car to sell... ;-)

12 reasons for WoW's success, by Gordon Walton - who should know better than most people

As for the WarCraft RTS fan base, the chart on top of this page might be some help.

  minrath

Apprentice Member

Joined: 8/05/06
Posts: 65

10/06/09 5:35:14 AM#46
Originally posted by Dreamagram
Originally posted by tro44_1

Many people say its a bad game, that only became successful because of its past RTS fanbase. But if thats the case, why hasnt Warhammer matched WoW, when it was lead by years of RPG fans?

I'd like to meet these "many people". I have a used car to sell... ;-)

12 reasons for WoW's success, by Gordon Walton - who should know better than most people

As for the WarCraft RTS fan base, the chart on top of this page might be some help.

 

Im one of those 'many people' EA/Mythic lost alot of players due to things such as....

 

closing MCO the way they did.

releasing TOA after being warned if it was a grind most of daoc would  be leaving.

closing the andred server down.

Refusing to adress the concerns of players in their mmos.

Why did wow succeed over EA's games? the same reason it succeeded over sonys.They continually hire morons to oversee those games.WoW didnt succeed because its a great game, it succeeded because they took all of the 'good' points of other mmo's and slapped it in a generic cartoony mmo, while companys like ea and sony had ppl like raph koster running around saying crap such as: Even if ppl hate it, they will pay for it anyway because there is nothing better out.

  kakarotrage

Novice Member

Joined: 1/17/06
Posts: 287

10/06/09 6:18:43 AM#47

Warcraft isn't the reason for wow's success people who say that live in their own world, WAR failed because it's a shitt game.

 

World of Warcraft is a proof that MMORPG quality should affect schedule/budget and not the other way around.

  Elder_CLOWN

Novice Member

Joined: 9/14/08
Posts: 51

A mmorpg junkie since 1998. www. clownguild.org

10/06/09 6:23:30 AM#48
Originally posted by Sober_Sean

It's bloody simple, even Blizzard will agree with this, how simple it is.  They've even mentioned this concept in speeches in the past.  Here, this is why at it's most fundamental level.

 

Control.

 

Blizzard doesn't release anything until it controls perfectly, until it feels naturally.  The feeling of control, is production number 1 on their devs minds and it is fine tuned, tweaked and perfected before anything else in the game is focused on.

 

That one thing alone, the feeling and sense of smoothness when you control your character or units in any blizzard game is the reason.  Say what you will about them I'm not here to defend them or whatever I'm just saying.  Warhammer ignored that concept.  Characters controlled and felt like shit.  That right there was...well you didn't really need anything else.  If you don't get that right, then the rest is meaningless.

 

Note to future game devs that don't want to be scrounging out of dumpsters looking for a dirty chicken wing when their game tanks and they end up tossed to the curb...focus on the controls first.  The "feel" behind the character, get that part absolutely perfect first, then worry about the rest.  Ignore that?  Don't say I didn't tell you so.

 

/truth
 

M M O S S I N C E |1998|
P L A Y I N G F A L L E N E A R T H
T I M E I N V E S T E D |uo|swg|wow|
B E T A T E S T E R |rz|gw|hz|tr|hgl|potbs|potc|gw|hz|wish|fe|wow|df|war|

  Dyner

Apprentice Member

Joined: 9/21/06
Posts: 162

"Our greatest glory is not in never falling but in rising everytime we fall." - Confucius

10/06/09 6:35:51 AM#49
Originally posted by kakarotrage

Warcraft isn't the reason for wow's success people who say that live in their own world, WAR failed because it's a shitt game.

 

I would say WAR and even AoC failed because everyone expected it to be as polished as WoW is today. All three games have a very good story to draw from. Not to mention everyone, but die-hard fans, were deep down hoping each MMO would de-throne WoW.

 

Also, what defines a successful MMO? If you go by subs then you can never count WoW. Why? Because it's on the extreme. Name one other MMO with 10+ million subs? It's not till you get down into <= 2million (last I checked) that MMOs start showing up. It would be like taking one extremely crime-ridden city in the USA and saying that all cities MUST be like that; it's on the extreme end and shouldn't not be used to measure other cities.

danathstromgarde Xfire Miniprofile
  kakarotrage

Novice Member

Joined: 1/17/06
Posts: 287

10/06/09 6:41:42 AM#50
Originally posted by Dyner
Originally posted by kakarotrage

Warcraft isn't the reason for wow's success people who say that live in their own world, WAR failed because it's a shitt game.

 

I would say WAR and even AoC failed because everyone expected it to be as polished as WoW is today. All three games have a very good story to draw from. Not to mention everyone, but die-hard fans, were deep down hoping each MMO would de-throne WoW.

 

Also, what defines a successful MMO? If you go by subs then you can never count WoW. Why? Because it's on the extreme. Name one other MMO with 10+ million subs? It's not till you get down into <= 2million (last I checked) that MMOs start showing up. It would be like taking one extremely crime-ridden city in the USA and saying that all cities MUST be like that; it's on the extreme end and shouldn't not be used to measure other cities.


 

And why shouldn't be as polished as wow? people are looking to go forward not backwards, and forget about polish the concepts of these games were just all wrong : the graphics in WAR is just plain awful and depressing the world isn't inviting to explore and the game is just linear and small compared to wow (and I haven't mentioned that the animation is bad, movement is annoying and combat is clunky) this list just goes on and on.. the game isnt even close to wow, and don't get me started with AOC that instance fest, seriously who would rather small instanced zones on a big explorable world, I'm shocked they thought this game could even compare to wow.

World of Warcraft is a proof that MMORPG quality should affect schedule/budget and not the other way around.

  Dyner

Apprentice Member

Joined: 9/21/06
Posts: 162

"Our greatest glory is not in never falling but in rising everytime we fall." - Confucius

10/06/09 8:09:49 AM#51
Originally posted by kakarotrage

And why shouldn't be as polished as wow? people are looking to go forward not backwards, and forget about polish the concepts of these games were just all wrong : the graphics in WAR is just plain awful and depressing the world isn't inviting to explore and the game is just linear and small compared to wow (and I haven't mentioned that the animation is bad, movement is annoying and combat is clunky) this list just goes on and on.. the game isnt even close to wow, and don't get me started with AOC that instance fest, seriously who would rather small instanced zones on a big explorable world, I'm shocked they thought this game could even compare to wow.

So what you're saying is that now that WoW is out there can never be any game ever released that isn't 100% done; no bugs, no graphical glitches, absolutely 100% perfect???
 

And apparently all MMOs are suppose to be bright and cheery?

I personally, never had trouble playing WAR, I stopped because I didn't see the point in diverging my time into yet another time sink. And during my play I had no trouble exploring the world....though I always found myself in the RvR Lakes :P

And about the AoC Instance thing...it's needed. You CANNOT have that level of graphics and run it through this decaying network we call the Internet. The Internet 2, which is ONLY for universities, hospitals, and other agencies of important, might be able to handle it. And anyone here who tried out their Sieges knows for a fact that when you place to many high-detailed objects in one area that practical system can handle it.

You want seamless world? WoW-graphics

You want detailed world? Aoc/Tabula Rasa-graphics

One day we'll have both...but that day is not today.

danathstromgarde Xfire Miniprofile
  Daffid011

Old School

Joined: 1/03/04
Posts: 7652

10/06/09 8:30:15 AM#52

I don't think the increased detail of graphics in AOC has anything to do with the amount of network traffic going to/from the server.  Well at least in comparison to other games.   Once your PC is informed of what artwork should be applied to a network object (player, house, landscape) then the appropriate files are loaded from your harddrive.  I would imagine there is no more traffic required to update the position and actions of a low poly low resolution object than there is a high poly/resolution object.  

I suspect the instancing is done to limit the amount of work your GPU/CPU will encounter if to many objects appear on your screen at one time. 

 

  kakarotrage

Novice Member

Joined: 1/17/06
Posts: 287

10/06/09 8:30:34 AM#53
Originally posted by Dyner
Originally posted by kakarotrage

And why shouldn't be as polished as wow? people are looking to go forward not backwards, and forget about polish the concepts of these games were just all wrong : the graphics in WAR is just plain awful and depressing the world isn't inviting to explore and the game is just linear and small compared to wow (and I haven't mentioned that the animation is bad, movement is annoying and combat is clunky) this list just goes on and on.. the game isnt even close to wow, and don't get me started with AOC that instance fest, seriously who would rather small instanced zones on a big explorable world, I'm shocked they thought this game could even compare to wow.

So what you're saying is that now that WoW is out there can never be any game ever released that isn't 100% done; no bugs, no graphical glitches, absolutely 100% perfect???
 

And apparently all MMOs are suppose to be bright and cheery?

I personally, never had trouble playing WAR, I stopped because I didn't see the point in diverging my time into yet another time sink. And during my play I had no trouble exploring the world....though I always found myself in the RvR Lakes :P

And about the AoC Instance thing...it's needed. You CANNOT have that level of graphics and run it through this decaying network we call the Internet. The Internet 2, which is ONLY for universities, hospitals, and other agencies of important, might be able to handle it. And anyone here who tried out their Sieges knows for a fact that when you place to many high-detailed objects in one area that practical system can handle it.

You want seamless world? WoW-graphics

You want detailed world? Aoc/Tabula Rasa-graphics

One day we'll have both...but that day is not today.


 

I do want a seamless world and I know the majority does, I rather have "bad graphics" with a seamless huge world than a "good graphics" with tons of instancing.

I just mention the situation as it is, people who played wow want another mmorpg which is polished as wow was, that's why you see just tons of people just trolling all over the place about AOC and WAR because they hoped theese games will replace it for them.

I guess some people "enjoy" games like WAR / AOC , unpolished , linear , small zones, nothing new mmos, but the numbers just here to show you this isn't what the majority wants, but it's all a matter of taste, some people like to eat steaks and some people like to eat a piece of cheese that has been sitting in the fridge for 2 months and has stuff growing on it, I'm looking forward my next steak.

World of Warcraft is a proof that MMORPG quality should affect schedule/budget and not the other way around.

  Goronian

Spotlight Poster

Joined: 4/07/09
Posts: 740

A ghost of the path not trodden.

10/06/09 8:50:53 AM#54
Originally posted by kakarotrage
Originally posted by Dyner
Originally posted by kakarotrage

Text.

And more text


 

I do want a seamless world and I know the majority does, I rather have "bad graphics" with a seamless huge world than a "good graphics" with tons of instancing.

I just mention the situation as it is, people who played wow want another mmorpg which is polished as wow was, that's why you see just tons of people just trolling all over the place about AOC and WAR because they hoped theese games will replace it for them.

I guess some people "enjoy" games like WAR / AOC , unpolished , linear , small zones, nothing new mmos, but the numbers just here to show you this isn't what the majority wants, but it's all a matter of taste, some people like to eat steaks and some people like to eat a piece of cheese that has been sitting in the fridge for 2 months and has stuff growing on it, I'm looking forward my next steak.

See, with WAR and AoC it was all about getting it released ASAP, hoping to get a quick buck out of their IPs.

Blame the publishers, the dev's ideas weren't that bad. 

And about seamless worlds... UO was seamless. Wasn't a deal-breaker in a long run. WoW is also semi-seamless, and once you look through it, the zones themselves are nothing THAT special. It's all about the polish and good circumstances, really.

I hate WoW because it made my plush hamster kill himself, created twin clones of Hitler, punched Superboy Prime in reality, stared my dog down, spoiled my grandmother, assimilated me into the Borg, then made me into a real boy, just to make me a woman again.

  Dyner

Apprentice Member

Joined: 9/21/06
Posts: 162

"Our greatest glory is not in never falling but in rising everytime we fall." - Confucius

10/06/09 8:51:23 AM#55

@Daf

It's hard to say what can be handled locally and what needs to be sent through the Internet. I've noticed a steady increase in latency as WoW added expansions; not much but still ~3ms (a lifetime in the computer world) per expansion.

But agree that it was mostly for the end-user's computer that the game was heavly instanced

 

@Kak

That's the problem, most of the current player base never played WoW before TBC, and even less played at launch. As for:

Unpolished: WoW wasn't always polished either

Linear: all a matter of what the player defines as linear. WoW can be linear...

Leveling | Human: Northshire -> Elwynn Forest -> Westfall -> Darkshire,etc,etc

Map-wise, AoC epitomizes linear maps; WAR though I went around and explored all the way up to Tier 2.75 (What I call the beginning area of Tier 3; since I was only lvl 20 at the time) 

Small Zones: probably to do with what Daf said...can you imagine trying to play with 300 in a zone in a high-detailed world? I lose almost 50% of my FPS in Dalaran compared to Ironforge just because of all the players there.

 

Plus, WAR and AoC centered more on PvP, you do NOT want a large world if your game is PvP-Oriented. Makes it very rare to partake in the main event of the game...PvP

danathstromgarde Xfire Miniprofile
  Josher

Novice Member

Joined: 7/25/03
Posts: 2808

10/06/09 10:50:40 AM#56


Originally posted by Dyner

 
Unpolished: WoW wasn't always polished either


It was less polished than now, but it was still more polished than any MMO released before it. WOW redefined what a launch could be like and newer MMOs(a few) followed suit.

  Reklaw

Hard Core Member

Joined: 1/07/06
Posts: 4588

Freedom is the will to be responsible to ourselves.

10/06/09 12:45:24 PM#57
Originally posted by Josher

 


Originally posted by Dyner

 

 
Unpolished: WoW wasn't always polished either


 

It was less polished than now, but it was still more polished than any MMO released before it. WOW redefined what a launch could be like and newer MMOs(a few) followed suit.


 

I got allot of respect for Blizzard and what they have done with WoW, but  they did not redefine what launch should be like, I mean if all MMORPG's where as limited as WOW "was" then sure we must expect the same kind of polish. What they did was take the things they knew would work and made it easy acces, if WoW at release had a deep crafting system, had housing/citybuilding then WOW would have shared the same fate as other MMORPG's that offer more then just a online combat oriented game.

------------------------------------------------------------
YOU do not need to agree with me as I am only SHARING my own opinion which can be different from yours. Thanks to forums we can share our opinions and discus them.

  fatenabu1

Novice Member

Joined: 10/12/06
Posts: 381

10/06/09 12:47:54 PM#58

To be honest when I played WoW for the brief time I did because I really couldn't see the point of paying to play it, the people I talked to had no idea that Warcraft was a game before it was a MMO. I also talk to other people in other games about WoW and they tend to not realize that WoW was based on a RTS.

 

Dustin

  el_muerte

Novice Member

Joined: 10/15/06
Posts: 194

10/06/09 12:50:16 PM#59
if Warcraft is the reason for WoW success, why hasnt Warhammer beating out WoW?

because Warcraft isn't the reason for WoW's success.

  Kremlik

Apprentice Member

Joined: 6/08/06
Posts: 691

10/06/09 1:27:33 PM#60

Yea it's done to a few reasons like ppl have said

Timing - there was nothing like WoW on the market at release - the only real 'big' names at the time were EQ and DAoC ( others were still smaller names) - these days the market is flooded with IPs- therefore it's harder to break into the market

Related Fanbases - WoW's fanbase was basically All of Blizzard's stuff, EQ/DAoC castoffs AND the Warhammer few mainly because Warcraft was the closest thing to Warhammer in gaming at the time. Theres no other bigger fanbase out there at the time - unless you count the Starwars/LOTR fanbases - but again Blizzard did break into the 'geeky' market by bringing over the 'gamer' to MMOs

'WoW is the best' - This factors in a LOT: ppl say 'it's polished' but anyone whos been with the game at major release times knows it's just as buggy with new content as anything else, Blizzard can just hide it better.

For example WAR has 'laggy PVP' but you enter Wintergrasp and it's just as bad, to the fact Blizzard limited the numbers to tone it down, yet ppl don't really focus on that as the other BGs run fine and they're smaller numbers and being a pve based game ppl focus on the instances over open world - the reverse of other games, it's way easier to hide things like system/client/server lag behind instances.

Factor that in theres a lot more latecommers to WoW that swear by 'it's polished' as they missed the first months/year whereas these days ppl jump on every title on release and see what it's REALLY like and flock back to WoW under that false beleave that WoW has always been 'polished'.

Marketing/Content releases - This is where Blizzard catipalises on the situation they see whats comming and plan their 'new content' on the back of a title released so by time you 'give up' on a new game Blizzard have already dropped in said content ready to tempt you back in.

On top of that they look at the other titles and basically cherry pick the best ideas and meld them into their game in a few months after you come back - So why would you play X MMO if WoW has everything you need? It's very cleaver, cheap and nasty but effective.

-----------

So why didn't WAR work?

Easy WAR uses the 'idea' of DAoC and Warhammer Fantasy but it actally neither - On the Lore front it's screaming an epic bloody war between 'good and evil' yet the game is nethier warlike and bloody. It looks and feels like Warhammer alright but it plays nothing like it - For one it rewards players for NOT fighting the other faction - To a Warhammer player ( and kinda DAoC players) thats like not bothering to play at all.

A lot of the classes don't even play like the achtypes their ment to be (something that LOTRO got right) for example the Runepriest my 2nd personal favourate choice on the TT who is basically a battlemage in combat - WAR he's a healer archtype, very weak on the magics and VERY squishy.. Thats not a Runepriest!

Bottom line with WAR it was just bad choice after bad choice Mythic just took two GOOD IPs that go perfectly together and just totally ignored everything about them, WAR has to be rebuilt from the ground up - I'm hoping they do that - but thats if EA doesn't shut the game down first.

To make matters worse there was already a better title out there to WAR - that was DAoC.

Bring on the WARRRRGGHH!

4 Pages « 1 2 3 4 » Search