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I have to say, after all these years I am finally retired from this genre for good until someone makes an enjoyable, non-nightmare world to enjoy.
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10/04/09 2:21:16 PM#2
Tried A Tale In The Desert? Check out my sig, otherwise. ;D http://www.havenandhearth.com |
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10/04/09 2:26:24 PM#3
No thanks!
I enjoy dark worlds where good AND bad things can happen. Obviously there is room in todays market for all different types of games. As you pointed out, Freerealms is doing great, but I became bored with it after the first 30 minutes. www.agonysend.org |
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10/04/09 2:37:13 PM#4
Its technically very difficult to advance story without conflict, i truly cannot imagine a setting where you could advance without violnce in this genre. Yes, games could focus on puzzles or sports but those are niches unlikely to become persistent worlds on the same level as rpgs. Even carebears had some sort of enemy i think. Just to make things clear... |
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10/04/09 2:39:58 PM#5
Well I know of one non-violent MMO and it's called The Endless Forest. Also in Wizard 101 I don't believe mobs are actually killed. They call it defeated and since it is a card dueling system I imagine it's similar to something like Pokemon where people don't actually die if they are beat in a battle. I can't say I ever saw killing mobs in an MMO as a nightmare or anything even close. I always saw it as a fight between good and evil and I wouldn't want my world to be taken over by evil creatures so I am fighting to keep it alive. Also I don't believe many MMOs are actually dark and depressing. The first and only one that comes to mind that is close to that thought would be Requiem: Bloodymare and I haven't found another game like that. ------ |
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10/04/09 2:53:37 PM#6
While I don't feel as absolutist as the OP, I think it would be refreshing if MMO's featured more than killing mobs as the main form of entertainment. For me, I favor a balance of options including combat, puzzles, rp and non violent resolution depending on story, setting and game style. You can still have conflict, drama, and suspense without having violence and murder. The trick is, that this form of story telling is much more harder to impliment. Given that non violent conflict resolution often requires thought, puzzle solving, diplomacy, rp, and even emotional components such would be far more difficult to program for MMO AI. Still, I think if MMO's did offer a greater variety of ways that challenges and opponents could be bested, including non violent means, that would create a more solid and rewarding experience. Interestingly, there is one non violent endeavor that is a mainstay of the role playing genre that is often overlooked or even ignored in most MMO's: Exploration. If devs created a world that was engaging, interesting, unique and more than just a pretty platform for wandering mobs, this would go a long way.
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Originally posted by Caleveira
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talismen351
Apprentice Member
Joined: 11/01/07
"Easy" only equals "better" for crack addicts and MMORPG developers. |
10/04/09 3:27:59 PM#8
Originally posted by NeverLand7
Sounds like really the OP is describing Second Life. In SL you can pretty much do all these things, and it is completely a player driven world. But you wanna start throwing in the looney tunes n such...I doubt you are really aiming at adults. This would draw more children online...In a world controlled by adults that like such things. I don't think it would be such a great idea. |
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10/04/09 3:31:33 PM#9
sl or maybe entropia universe ,not sure about entropia universe and dont relly on release date here it say 2003 but they got a brand new engine in august wanted to try it but i couldnt install it it keep saying error on my comp |
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Originally posted by talismen351
Sounds like really the OP is describing Second Life. In SL you can pretty much do all these things, and it is completely a player driven world. But you wanna start throwing in the looney tunes n such...I doubt you are really aiming at adults. This would draw more children online...In a world controlled by adults that like such things. I don't think it would be such a great idea.
Not really talking about games like Second Life even though they incorporate some of those gameplay mechanics. More so games like Free Realms etc but without the violence, taking place in a bright, light, colorful, enchanted and possibly fantasy world. Such as Carebears, Franklin The Turtle and Baby Looney Tunes or even Peter Pans Neverland just minus the violence. |
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10/04/09 3:42:26 PM#11
Originally posted by NeverLand7
I can understand your point although i must say i dont personally relate to it. To me stories like the ones you mentioned are precisely one of the things gone wrong with contemporary society, they dont challenge kids. Look at the great classics like the brothers Grimm or Saint-Exuperys Le Petit Prince, back in my day Hemmingways The Old Man and the Sea was considered a book apropiate for children... I would never make the mistake of giving my kids books without literary value and then complaint they dont like to read. i would be very receptive if we were talking quality works like Satrapis Persepolis (certainly not without a dark tone and suggested violence) but trying to abolish it completely from a game just leads to further decay into a Disneyfied society. Sure, senseless violence a la Mortal Kombat can be just as bad but MMOs rarely cross that line. Aside from my personal gripe with political correctness, i think it would be a mistake to continue making MMOs that apeal to the very young. Yes, i do get anoyed by children loose on MMOs but my actual concern is playing this games is already challenging enough for an adult in terms of time management, they can prove disastrous for kids. Just to make things clear... |
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10/04/09 3:45:49 PM#12
without combat and and all that it's more of a harvest moon similuation game than an MMO. |
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talismen351
Apprentice Member
Joined: 11/01/07
"Easy" only equals "better" for crack addicts and MMORPG developers. |
10/04/09 3:51:19 PM#13
Originally posted by NeverLand7
Sounds like really the OP is describing Second Life. In SL you can pretty much do all these things, and it is completely a player driven world. But you wanna start throwing in the looney tunes n such...I doubt you are really aiming at adults. This would draw more children online...In a world controlled by adults that like such things. I don't think it would be such a great idea.
Not really talking about games like Second Life even though they incorporate some of those gameplay mechanics. More so games like Free Realms etc but without the violence, taking place in a bright, light, colorful, enchanted and possibly fantasy world. Such as Carebears, Franklin The Turtle and Baby Looney Tunes or even Peter Pans Neverland just minus the violence.
And have you ever actually watched any of these shows? Every one of them have conflict and stories. Even in kiddie cartoons these elements are needed to keep interest. If you created a world all bright and colourfull with no conflict or storyline, you would end up with an empty colourfull world. |
Originally posted by Caleveira I can understand your point although i must say i dont personally relate to it. To me stories like the ones you mentioned are precisely one of the things gone wrong with contemporary society, they dont challenge kids. Look at the great classics like the brothers Grimm or Saint-Exuperys Le Petit Prince, back in my day Hemmingways The Old Man and the Sea was considered a book apropiate for children... I would never make the mistake of giving my kids books without literary value and then complaint they dont like to read. i would be very receptive if we were talking quality works like Satrapis Persepolis (certainly not without a dark tone and suggested violence) but trying to abolish it completely from a game just leads to further decay into a Disneyfied society. Sure, senseless violence a la Mortal Kombat can be just as bad but MMOs rarely cross that line. Aside from my personal gripe with political correctness, i think it would be a mistake to continue making MMOs that apeal to the very young. Yes, i do get anoyed by children loose on MMOs but my actual concern is playing this games is already challenging enough for an adult in terms of time management, they can prove disastrous for kids.
Well I personally don`t look at a spiritually mature world as childish ( Many would beg to differ ) but all that aside I think even if the game did attract a younger audience, if you had good text to read, creative artistic outlets in the game ( Such as one of the ones I mentioned earlier in this thread. ) amongst other things, It would probably be a better amount of time spent with your friends then just chatting on MSN. |
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Originally posted by talismen351
And have you ever actually watched any of these shows? Every one of them have conflict and stories. Even in kiddie cartoons these elements are needed to keep interest. If you created a world all bright and colourfull with no conflict or storyline, you would end up with an empty colourfull world.
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10/04/09 4:03:47 PM#16
how about Fauna Sphere, Wizard 101, Cities XL, or best of all: a psychiatrist... Hype train -> Reality |
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10/04/09 4:12:11 PM#17
Originally posted by NeverLand7 I can understand your point although i must say i dont personally relate to it. To me stories like the ones you mentioned are precisely one of the things gone wrong with contemporary society, they dont challenge kids. Look at the great classics like the brothers Grimm or Saint-Exuperys Le Petit Prince, back in my day Hemmingways The Old Man and the Sea was considered a book apropiate for children... I would never make the mistake of giving my kids books without literary value and then complaint they dont like to read. i would be very receptive if we were talking quality works like Satrapis Persepolis (certainly not without a dark tone and suggested violence) but trying to abolish it completely from a game just leads to further decay into a Disneyfied society. Sure, senseless violence a la Mortal Kombat can be just as bad but MMOs rarely cross that line. Aside from my personal gripe with political correctness, i think it would be a mistake to continue making MMOs that apeal to the very young. Yes, i do get anoyed by children loose on MMOs but my actual concern is playing this games is already challenging enough for an adult in terms of time management, they can prove disastrous for kids.
Well I personally don`t look at a spiritually mature world as childish ( Many would beg to differ ) but all that aside I think even if the game did attract a younger audience, if you had good text to read, creative artistic outlets in the game ( Such as one of the ones I mentioned earlier in this thread. ) amongst other things, It would probably be a better amount of time spent with your friends then just chatting on MSN.
Ok, i really think we are on a diferent page here, all the works i quoted are certainly included in what i would consider spiritually mature. If youre gonna take whatever Hasbros or Mattels marketing divissions churn out over acomplished artists then we absolutely have no common ground. Seriously i feel like im talking to Michael Jacksons ghost here, carebears and baby looney tunes and franklin the turtle are nothing more than animated ads intent on selling toys (actually i think franklin the turtle sells religion which is much worse) you cant call them spiritual. To me that would be authors like Hesse or Cortazar, musicians like Morrison or Stravinsky, painters like Dolci or Picasso. Man... Just to make things clear... |
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Originally posted by Caleveira
Well I personally don`t look at a spiritually mature world as childish ( Many would beg to differ ) but all that aside I think even if the game did attract a younger audience, if you had good text to read, creative artistic outlets in the game ( Such as one of the ones I mentioned earlier in this thread. ) amongst other things, It would probably be a better amount of time spent with your friends then just chatting on MSN.
Ok, i really think we are on a diferent page here, all the works i quoted are certainly included in what i would consider spiritually mature. If youre gonna take whatever Hasbros or Mattels marketing divissions churn out over acomplished artists then we absolutely have no common ground. Seriously i feel like im talking to Michael Jacksons ghost here, carebears and baby looney tunes and franklin the turtle are nothing more than animated ads intent on selling toys (actually i think franklin the turtle sells religion which is much worse) you cant call them spiritual. To me that would be authors like Hesse or Cortazar, musicians like Morrison or Stravinsky, painters like Dolci or Picasso. Man...
I believe that because we are subjective ambiguous human beings, I would like to keep things as open as possible.
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10/04/09 4:29:09 PM#19
Originally posted by NeverLand7
Nah I wouldn't be interested. To me it is about vanquishing evil. It's about adventure and excitement and in some ways being a kid again and with our sitcks as swords we would go into the woods and defeat trolls and dragons. This is not to say that games shouldn't have more puzzles or perhaps non-violent gameplay, but the problem with puzzles is that once they are solved someone posts the answer and the content is bypassed. I believe thye had an online version of myst and the sims and neither did well. |
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10/04/09 4:36:08 PM#20
I play MMOS mainly because I like the whole Fantasy/Medieval theme and the main thing about that is the raw and brutal world, the mysticism etc... without it, it would be pointless for me, even stuff like Free Realms which is "borderline" what you explained bores me, I say borderline because it actually has some mobs but its alot more fluffy and nice, its fun for a bit but for me the simulation is everything, the conflict the intrigue, slaying dragons and going on epic adventures.
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