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So a friend of mine and i were discussing how much we enjoy single player RPGs and love to play MMOs also. I was sitting there thinking what if a company reworked a MMO, lets say Everquest 2 (if i say WoW everyone freaks out), and made it into a single player RPG completely separate from the MMO but uses all the same Assets.
Tweaked it enough to wear the difficulty was soloable, maybe added henchmen to fill a party. Or go so far as to allow 4 others play with you Co-Op in a single player environment.
Would this interest you as a gamer to go through all the content of a MMO world solo as a separate game. Meaning your single player game is seperate from the MMO but you still pay for it like any other normal MMO fee.
Anyhow just a thought, maybe if anyone else reads this you can comment on the idea. |
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10/03/09 11:30:02 PM#2
Sounds to me like most of the MMOs already out there. In all serious though, no I wouldn't like that because MMOs are actually pretty dull and boring games when you get down to it, but the thing that makes them fun is that you are in a world with thousands of other people. The actual content of MMOs usually isn't that good. Tried: LotR, CoH, AoC, WAR, Jumpgate Classic |
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10/03/09 11:39:34 PM#3
Because what I look for in a standalone rpg is different from an MMO rpg (standalone, the devs deliver the story, in an MMORPG they provide the environment and tools for you to create or take part in your own story) I felt that LoTRO would have been a better standalone rpg than an MMO. |
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10/03/09 11:54:19 PM#4
Not to mention, from a technical level, single player/co-op games are designed radically different than MMOs. Since MMOs have to worry about up to several hundred players on the screen at any time, in game assets such as clothing, armor, weapons and other visible player items have to be stored in a way that all of them are available to the game client at the same time. This also means that the amount of detail available to the developers is reduced.
In a single player/co-op game, the amount of assets on the screen have a finite limit. This allows the developers to reuse the same textures and items (with minor alterations) in the same area multiple times. It also allows them to put much higher detail into these items and areas. Something that in an MMO would cause major technical complications. This is why even though some of the newer MMOs use the Crytek engine, no MMO will ever look as good as Crysis using today's technology. And before anyone says .. oh .. but look at this MMO screen shot. I am not referring to a still picture. I am referring to the overall smoothness and fluid design of the entire level.
There is also the problem that MMOs usually fall into two categories today. One is an acheivement based "theme park" system where it hooks the player in on an almost addictive level. The other is a more open end semi-to-full sand box system that allow the players to choose what they want to do. Neither of these would translate very well to a single player game and be a huge success. The theme park versions would need to be heavily altered to include more lore and story driven questing instead of time sink quests. The sand box versions would need to include an actual story in addition to the sandbox environment.
In the end, it would be easier for a developer to start from scratch, but use the IP of an MMO universe rather than convert and create something that just isn't right. |
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Jackio81
Novice Member
Joined: 11/11/08
The MMO genre as a whole is a running joke considering a 5+ year old game is so dominant. |
10/04/09 1:08:57 AM#5
No, no, no....
MMOs are all about hundreds of players deciding to play in the same world where they do nothing but solo questing. Killing the same retarded AI dancing goblins a billion times over to gain one level (SOOO much fun, fuck single player games and how they're build for unique encounters that make to feel like you're actually being challenged), or joining a zerg fest and not knowing WTF is going on in the game as your FPS becomes a slide show and you die by the hands of a bright wizards AoE from a different server. This is what all gamers want...END OF STORY. I mean look at AoC, WAR, and every other generically retarded single click fest of an MMO that's ever been made, and look how successful they have become.
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10/04/09 1:43:01 AM#6
I would like to see a SP game on the same scope as an MMO.. |
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10/04/09 2:41:59 AM#7
Oh yeah, this thread is going to bring seriously positive feedback... "World of Warcraft is the perfect implementation of this genre." - Hilmar Petursson. CEO of CCP. |
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10/04/09 7:36:34 PM#8
Originally posted by Abrahmm
Nah .. MMORPGs are better than almost all SP action/hack-n-slash RPGs (except diablo 1 & 2, possibly 3) because they have more enemy types to fight, and larger world to fight in. Many of the scripted boss fights are also better than SP RPG boss fights. |
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10/04/09 7:43:49 PM#9
Originally posted by nariusseldon
Nah .. MMORPGs are better than almost all SP action/hack-n-slash RPGs (except diablo 1 & 2, possibly 3) because they have more enemy types to fight, and larger world to fight in. Many of the scripted boss fights are also better than SP RPG boss fights.
You must be playing all the wrong single player RPG's. Elder scrolls online: Voice your concerns here :http://www.zenimax.com/contact.php |
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10/04/09 7:47:27 PM#10
Originally posted by toddze
You must be playing all the wrong single player RPG's.
Named one action/hack-n-slash RPG that have the number of classes & diversity of combat mechanics, and talent design that WOW has. Not even Diablo 2 has that. |
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10/04/09 7:51:41 PM#11
Originally posted by nariusseldon
You must be playing all the wrong single player RPG's.
Named one action/hack-n-slash RPG that have the number of classes & diversity of combat mechanics, and talent design that WOW has. Not even Diablo 2 has that. Elder Scrolls... ? |
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10/04/09 7:55:26 PM#12
Originally posted by luciusETRUR
Named one action/hack-n-slash RPG that have the number of classes & diversity of combat mechanics, and talent design that WOW has. Not even Diablo 2 has that. Elder Scrolls... ?
Not really a hack-n-slash action RPG. Plus, the combat mechanics is way simpler than WOW. I would grant that it has a big world (Oblivion) and many differnet type of enemies to kill though.
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10/04/09 7:59:27 PM#13
Originally posted by nariusseldon
Named one action/hack-n-slash RPG that have the number of classes & diversity of combat mechanics, and talent design that WOW has. Not even Diablo 2 has that. Elder Scrolls... ?
Not really a hack-n-slash action RPG. Plus, the combat mechanics is way simpler than WOW. I would grant that it has a big world (Oblivion) and many differnet type of enemies to kill though.
Well.. then you're comparing a hack-n-slash genre which caters to simple gameplay, to MMORPG genre which caters to huge worlds, more diverse mechanics, etc. It's really a dumb argument. On another note, the sad part of this thread is I was expecting a bashing of modern MMORPGs and it was actually a suggestion... (a bash I would agree with, as well..) |
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Lansid
Novice Member
Joined: 8/21/03
"Remember... no matter where you go... there you are!" |
10/04/09 8:31:34 PM#14
Originally posted by SlyLoK Um..... " .hack" ring a bell? "There is only one thing of which I am certain, and that's nothing is certain." |
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10/05/09 12:03:30 AM#15
Single player games are dynamic. For example in Fallout 3 you can blow up a city by doing one of the quests. After that, the city is gone. It doesn't come back, it's permanently gone, and all the inhabitants in the city. MMORPGs are static. Nothing changes. you cant[' ever blow up a city, because that would mean the city wasn't gone for you, but all the other players. So no, I wouldn't play a single player version of an MMORPG for more than 10 minutes. However, there's lots of players that like solo friendly mmorpgs, and I can see many of them enjoying this. Really not that much different if you load up a chat program, than playing an mmorpg solo to the level cap now. |
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10/05/09 12:30:10 AM#16
For me it's all about money. If I can get a superior product that is free to play, there is no reason to waste money on a subscription. If an MMO company can provide me with the service of entertainment, rather than paying for the privelage to play (i.e. server maintainance and data storage) then it deserves my subscription. Until then I can solo at my own pace in Bioshock and log into TF2 if I want some PvP. For free. |
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Lansid
Novice Member
Joined: 8/21/03
"Remember... no matter where you go... there you are!" |
10/05/09 12:53:38 AM#17
Originally posted by Dradiin Oh yar, they did that with Everquest also... Champions of Norrath, and dungeons and dragons: Heroes... forgot. "There is only one thing of which I am certain, and that's nothing is certain." |
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10/05/09 10:17:55 AM#18
You spend 90% of your time in a MMO soloing, how is that differant from a single player game? |
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10/05/09 10:25:44 AM#19
Originally posted by Scot
Because it doesnt have a chat box, nor can you see other people. I still cant figure out how that makes such a big difference but it does to these people who like to play single player mmo's. Elder scrolls online: Voice your concerns here :http://www.zenimax.com/contact.php |
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10/05/09 12:49:54 PM#20
Originally posted by toddze
Because it doesnt have a chat box, nor can you see other people. I still cant figure out how that makes such a big difference but it does to these people who like to play single player mmo's.
I hear that alot and I always wonder if a chatbox and seeing random passers-by is enough to warrant a montly subscription when every other aspect of the game is done better (in general) in single-player games or multiplayer shooters with no monthly sub. |
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