Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:611  Guilds:3,081
Members:1,594,841  Online:0
Guests:0  Posts:4,848,045
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DOTA DOTA 2 DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynastica Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Einherjar - The Viking's Blood Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Grand Chase Europe Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Haven & Hearth Hedone Helbreath Hellgate Hellgate: London Hello Kitty Online Hero 108: Online Hero Online Hero's Journey HeroSmash Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kicks Online King of Kings 3 Kingdom Heroes Kingdom of Drakkar Kingory Kitsu Saga Kiwarriors Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Golden Plume Legend of Katha Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Elder Scrolls Online The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of Warcraft: Mists of Pandaria World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

Aion

Aion 

General Discussion  » Will AION fail?

6 Pages « 1 2 3 4 5 6 » Search
110 posts found
  naraku209

Novice Member

Joined: 7/26/06
Posts: 227

No stoppin' the force, Obi.

10/05/09 9:07:05 AM#81
Originally posted by Ginkeq

Just was curious what other people thought.  I played the open beta and realized that the game was pretty horrible.  I mean the camera system wasn't too useful when it comes to PvP, seems like a clunky interface and the PvP is going to consist of people hitting chains mindlessly.  

Also, Is their whole endgame really going to be PvP?  It really annoys me when these carebear games come out and try to act like they are some kind of hardcore PvP game when they are basically catering to this audience: The people who suck at PvE so much they PvP.  Really, if the game was for PvPers then why isn't there a hardcore server where you can kill anyone at any level in any zone?  Currently it looks like there is a certain level restriction on PvP and also much of the PvP is focused in instances/artificial zones or specific zones.

What happened to games where you could PvP anywhere at any time?  That would be a real PvP game.

 

you talk about the clunky interface and camera, But in fact almost ALL MMO's have the same exact shit, besides the few 2d ones out there.

  Scot

Apprentice Member

Joined: 10/10/03
Posts: 2643

10/05/09 10:09:46 AM#82

There is a balance between playability and achievement. The easier it is to play a game the less is your sense of achievement. So on the one hand the move to more player friendly games was a good step. But on the other it left us with simple, easily finished games that leave you feeling you had your hand held.

It is possible to strike a balance in the favour of achievement without losing every aspect of playability in modern MMO’s. Travel points are a good example. These way station / horse / portal points should not be all accessible from day one. You have long and difficult journeys to find them but once found you can find them. They are not free to use, but nor do the cost an arm and a leg. Certain destinations have no travel points and these are associated with high rewards.

So a rebalance can be made without a return to the mindless grind.

  Axehilt

Elite Member

Joined: 5/09/09
Posts: 5369

10/05/09 11:22:06 AM#83
Originally posted by Scot

There is a balance between playability and achievement. The easier it is to play a game the less is your sense of achievement. So on the one hand the move to more player friendly games was a good step. But on the other it left us with simple, easily finished games that leave you feeling you had your hand held.

It is possible to strike a balance in the favour of achievement without losing every aspect of playability in modern MMO’s. Travel points are a good example. These way station / horse / portal points should not be all accessible from day one. You have long and difficult journeys to find them but once found you can find them. They are not free to use, but nor do the cost an arm and a leg. Certain destinations have no travel points and these are associated with high rewards.

So a rebalance can be made without a return to the mindless grind.


 

That's not quite right.

It's true that satisfaction comes from completing difficult challenges.

But not all difficult challenges are created equal.  Taking forever to locate the quest location is not nearly as satisfying/fun as beating a boss which requires lots of fancy footwork and clever ability use.

One difference is in how fun the failure condition is:  "I spent 15 minutes looking for that stupid quest boss but never found him," is obviously a lot less fun than "Oh man, that boss is tough.  Had this epic fight with him, but in the end I just wasn't strong enough."

  Ethian

Apprentice Member

Joined: 3/26/09
Posts: 1219

10/05/09 11:25:03 AM#84
Originally posted by Ginkeq

Just was curious what other people thought.  I played the open beta and realized that the game was pretty horrible.  I mean the camera system wasn't too useful when it comes to PvP, seems like a clunky interface and the PvP is going to consist of people hitting chains mindlessly.  

Also, Is their whole endgame really going to be PvP?  It really annoys me when these carebear games come out and try to act like they are some kind of hardcore PvP game when they are basically catering to this audience: The people who suck at PvE so much they PvP.  Really, if the game was for PvPers then why isn't there a hardcore server where you can kill anyone at any level in any zone?  Currently it looks like there is a certain level restriction on PvP and also much of the PvP is focused in instances/artificial zones or specific zones.

What happened to games where you could PvP anywhere at any time?  That would be a real PvP game.


 

HaHa!! Sorry bud Aion wont fail simply because you dont like it. Sorry to give ya the sad news so early in the day. Aions a great game and will be around for awhile without a doubt.

 

We'll miss ya!! lol

"Mom, I play Tera for the gameplay I swear!!"

http://www.youtube.com/watch?v=O-2paFdRw_U

  Axehilt

Elite Member

Joined: 5/09/09
Posts: 5369

10/05/09 12:00:46 PM#85
Originally posted by naraku209

you talk about the clunky interface and camera, But in fact almost ALL MMO's have the same exact shit, besides the few 2d ones out there.

He's right about interface/camera.  Only WOW seems to actually care about having an interface so stable that even the most hardcore players can thrash it, yet the system continues to perform admirably under pressure.

He's wrong about fight time.  PVP can be plenty skill-centric and interesting with 30-second fights (because in any good PVP system, you'll be back 30-120 secs later for a rematch; winning one fight won't win the war.)

He overlooks the importance of class/skill design.  That's the reason that, despite the possibility of interesting 30-second fights, they tend to not actually be interesting.

He's wrong about usability features (minimaps, etc.)  A game without them would be retarded, as your gameplay would revolve around boring/tedious things (like finding the cool stuff to do) instead of doing the cool stuff.  Obviously at a less extreme point you hit a grey area where the game starts to play itself, and that's where you have to make the tough design decisions (ie not removing the minimap, but perhaps giving helpful pointers to the player of what the 'best ability' is to use in his rotation at any given moment - that would remove most of the thinking involved and not be a desireable feature in most games.)

He's ironic about disliking instanced PVP and suggesting he may go find PVP elsewhere - like in RTS games where all matches are instanced duels (or similarly-population-controlled fights.)  Out of all the forums I've browsed, and all the skilled/competitive-oriented gamers I've witnessed over the years, he's the first person to actively dislike instanced PVP.  Which makes me wonder whether he actually fits in the skilled/competitive category at all.

  monarc333

Advanced Member

Joined: 10/16/07
Posts: 398

Gizmofusion.com

Screenrag.com

10/05/09 1:03:22 PM#86

How are we defining failure?

Is it financial failure i.e. chapter 11 for AION?

Is it that AION doesnt have as many subs as WoW?

Is it that the game doesnt live up to an inidivual's personal taste in comparison with another game?

What is failure?

In my opinion failure = financial failure i.e. closing down of a mmo. An example is Tablua Rasa, total failure. AoC and WAR, while not popular at the moment are not failures. If the game lives and makes a profit its not a failure. Aion is good but not great. Its already a finacial success in Asia, and even with 250k subs in a few months it would be considerd a top tier mmo.

  Palebane

Novice Member

Joined: 10/18/04
Posts: 3164

10/05/09 1:06:09 PM#87
Originally posted by drbaltazar

nha once gamer experience end game in aion (ya i know only in about a month or 2 lol)

they ll all be coming to aion


 

So endgame isn't just another elitist loot treadmill? I can't see todays player's playing an endgame for any other reason.


The community stagnates without the impulse of the individual. The impulse dies away without the sympathy of the community.
--William James

  User Deleted
10/05/09 1:11:30 PM#88

In the eastrn part of the world it will do fine but here in the west I believe it will fail for the long term. Players will be bored quickly when they see how repetitive the game is and the pve is pretty craptastic.

  Ginkeq

Apprentice Member

Joined: 6/24/07
Posts: 629

 
10/05/09 6:43:53 PM#89
Originally posted by Axehilt
Originally posted by naraku209

you talk about the clunky interface and camera, But in fact almost ALL MMO's have the same exact shit, besides the few 2d ones out there.

He's right about interface/camera.  Only WOW seems to actually care about having an interface so stable that even the most hardcore players can thrash it, yet the system continues to perform admirably under pressure.

He's wrong about fight time.  PVP can be plenty skill-centric and interesting with 30-second fights (because in any good PVP system, you'll be back 30-120 secs later for a rematch; winning one fight won't win the war.)

He overlooks the importance of class/skill design.  That's the reason that, despite the possibility of interesting 30-second fights, they tend to not actually be interesting.

He's wrong about usability features (minimaps, etc.)  A game without them would be retarded, as your gameplay would revolve around boring/tedious things (like finding the cool stuff to do) instead of doing the cool stuff.  Obviously at a less extreme point you hit a grey area where the game starts to play itself, and that's where you have to make the tough design decisions (ie not removing the minimap, but perhaps giving helpful pointers to the player of what the 'best ability' is to use in his rotation at any given moment - that would remove most of the thinking involved and not be a desireable feature in most games.)

He's ironic about disliking instanced PVP and suggesting he may go find PVP elsewhere - like in RTS games where all matches are instanced duels (or similarly-population-controlled fights.)  Out of all the forums I've browsed, and all the skilled/competitive-oriented gamers I've witnessed over the years, he's the first person to actively dislike instanced PVP.  Which makes me wonder whether he actually fits in the skilled/competitive category at all.

 

Wrong about minimaps? How would a game without them be retarded?  The way I see it, is a minimap is basically a cheat.  In older MMORPGs you actually have to have a sense of direction and know where things are.  EQ had a /loc system which would be better than having minimaps.  People just follow arrows on their minimaps anymore, they don't even have to look at the actual game world.

 

Ironic about disliking instanced PvP?  Only idiots would like instanced PvP.  I came from a server on EQ where you get trains pulled over your raids every day, and then after u die they come in and corpse camp u.  I'd like to see the WoW and AION carebears put up with real PvP like that. 

I guess the "skilled/competitive" category is the one that likes fake and meaningless PvP in instances, where you don't lose anything, and there is no integration between the PvE and PvP system.  Just go to special zones to fight each other because the playerbase is too lousy|pussy to have an all out war where you can fight in any zone.

 

Instanced PvP = carebear game

 

  Ephimero

Novice Member

Joined: 10/18/06
Posts: 1875

10/05/09 6:58:11 PM#90
Originally posted by Ginkeq

If AION was such a PvP game then they would allow FFA PvP at any level and have penalties for dying in PvP.   And maybe they could make the camera system not suck so horribly.

 

Aion has pvp penalties, I don't understand how you dare to talk about it like if you knew shit, when you don't even grasp the basics.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 5381

10/05/09 7:06:27 PM#91
Originally posted by Ginkeq

Wrong about minimaps? How would a game without them be retarded?  The way I see it, is a minimap is basically a cheat.  In older MMORPGs you actually have to have a sense of direction and know where things are.  EQ had a /loc system which would be better than having minimaps.  People just follow arrows on their minimaps anymore, they don't even have to look at the actual game world.

 

 

If i want to make my own map and look at a compass all day, i will join the boy scout. MMORPGs are for fun combat, and putting lots of obstacles between the players and the fun part of the game is just failed game designed.

EQ's /loc system is an instant GPS.  In principle it is the same as a minimap that tells u location but just 100x less convenience to use. It is silly to confuse inconvenience with challenge.

If a mini-map is "cheating", i will gladly "cheat" on my games. You know, not only MMORPGs have mini-maps. All SP RPGs have maps too.

 

  laokoko

Novice Member

Joined: 9/14/09
Posts: 1057

10/05/09 7:06:42 PM#92
Originally posted by Ephimero
Originally posted by Ginkeq

If AION was such a PvP game then they would allow FFA PvP at any level and have penalties for dying in PvP.   And maybe they could make the camera system not suck so horribly.

 

Aion has pvp penalties, I don't understand how you dare to talk about it like if you knew shit, when you don't even grasp the basics.


 

And technically from you previous post.  Diablo 2 is more hardcore than than any mmorpg today.  Since if you play on the hardcore server, you only have 1 life.  If you die, you die.

I was actually looking for an mmorpg where you have only 1 life, or at least wishing someone would make a hardcore server.  But no one did.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 5381

10/05/09 7:12:00 PM#93
Originally posted by laokoko
Originally posted by Ephimero
Originally posted by Ginkeq

If AION was such a PvP game then they would allow FFA PvP at any level and have penalties for dying in PvP.   And maybe they could make the camera system not suck so horribly.

 

Aion has pvp penalties, I don't understand how you dare to talk about it like if you knew shit, when you don't even grasp the basics.


 

And technically from you previous post.  Diablo 2 is more hardcore than than any mmorpg today.  Since if you play on the hardcore server, you only have 1 life.  If you die, you die.

I was actually looking for an mmorpg where you have only 1 life, or at least wishing someone would make a hardcore server.  But no one did.

 

Of course not because very few people will play it. Having 1 life = fail game design.

  Axehilt

Elite Member

Joined: 5/09/09
Posts: 5369

10/05/09 8:10:23 PM#94
Originally posted by Ginkeq

Wrong about minimaps? How would a game without them be retarded?  The way I see it, is a minimap is basically a cheat.  In older MMORPGs you actually have to have a sense of direction and know where things are.  EQ had a /loc system which would be better than having minimaps.  People just follow arrows on their minimaps anymore, they don't even have to look at the actual game world.

 Ironic about disliking instanced PvP?  Only idiots would like instanced PvP.   

So you're the hardcore type of guy who runs everywhere in real life?  Cars are just a crutch after all.

You probably criticize those lazy engineers making that skyscraper.  After all, with all those cranes, calculators, and computers there's virtually no challenge left to constructing skyscrapers at all.  The things basically build themselves!  Why even show up to work!?

Same deal with minimaps.  It's a tool.  It makes life easier, but doesn't live life for you.

As for irony and instanced PVP?   You made it sound like RTS PVP is competitive and fun for you.  RTS PVP is instanced.  It would be retarded otherwise:

Situation 1.  You begin a 1v1 RTS match against an opponent.  As the game begins, a player with 6 hours of playtime stomps onto the map and wipes you both out without losing a single unit.

Situation 2. You begin a 2v2 RTS match.  The enemy team recruits 6 more players and easily tromps you.

In both situations, any sense of strategy or tactics is gone as soon as teams are unbalanced.

So yes, it's extremely ironic that you say only idiots like instanced PVP because you yourself seem to like it.

  Scot

Apprentice Member

Joined: 10/10/03
Posts: 2643

10/06/09 3:07:33 AM#95

I think there is a middle ground, mini maps are not the work of Satan. :)

But you do lose the better sense of geography you had when you had to learn the map yourself. To replace this you could have Orientation quests which initially just show you where things are (this happens in many MMO’s) but end up as treasure hunt style explorations. If finding that Boss does not give you that sense of achievement beating him does, how about finding treasure or the answer to a secret puzzle?

I have to say for me MMO’s seem to have many, many bosses to beat and that lowers the sense of achievement eventually. Just as having no mini map and poor quest instructions starts as an exciting challenge and eventually becomes a chore. So balance and in this case putting some thought into what made knowing the map an achievement would give us a better MMO.
 

  User Deleted
10/06/09 3:19:39 AM#96

Bah. So much talk about modern games beeing easy mode on this forum. Why cant we all gather in the wonderfull world of "wurm;online" ? In that world there is no easy mode, just a damn struggle against a thing like starving... Alot of talk here but I dare to say that few walks the walk.

Best regards

E-thug nr1

 

 

  Phioku

Novice Member

Joined: 11/09/07
Posts: 40

10/06/09 12:11:18 PM#97

Alot of people got overhyped thinking this would the MMO PvP to answer they wishes. But keep in mind folks there is no perfect MMO. I ain't trying to defend Aion but seriously WAR can keep you entertained and you don't have to spend mindless hours on your comp. Login kill people and logout. From the looks of things you can't start killing players in this game from level 1 and gain experience from the kills you dished out. You have to reach level 25 just so you can mindlessly pull off chains that doesn't even require any skills at all. Atleast in WAR you can start ganking around from level 1 up to level 40. After you hit level 40 thats when the real PvP starts. Aion got bot programs and gold spammers ruining the game jus like ala Lineage 2 back in the day. Ncsoft doesn't seem to learn from its mistakes atleast  the Guild Wars Series was cool.

  Ginkeq

Apprentice Member

Joined: 6/24/07
Posts: 629

 
10/06/09 8:23:52 PM#98
Originally posted by Axehilt
Originally posted by Ginkeq

Wrong about minimaps? How would a game without them be retarded?  The way I see it, is a minimap is basically a cheat.  In older MMORPGs you actually have to have a sense of direction and know where things are.  EQ had a /loc system which would be better than having minimaps.  People just follow arrows on their minimaps anymore, they don't even have to look at the actual game world.

 Ironic about disliking instanced PvP?  Only idiots would like instanced PvP.   

So you're the hardcore type of guy who runs everywhere in real life?  Cars are just a crutch after all.

You probably criticize those lazy engineers making that skyscraper.  After all, with all those cranes, calculators, and computers there's virtually no challenge left to constructing skyscrapers at all.  The things basically build themselves!  Why even show up to work!?

Same deal with minimaps.  It's a tool.  It makes life easier, but doesn't live life for you.

As for irony and instanced PVP?   You made it sound like RTS PVP is competitive and fun for you.  RTS PVP is instanced.  It would be retarded otherwise:

Situation 1.  You begin a 1v1 RTS match against an opponent.  As the game begins, a player with 6 hours of playtime stomps onto the map and wipes you both out without losing a single unit.

Situation 2. You begin a 2v2 RTS match.  The enemy team recruits 6 more players and easily tromps you.

In both situations, any sense of strategy or tactics is gone as soon as teams are unbalanced.

So yes, it's extremely ironic that you say only idiots like instanced PVP because you yourself seem to like it.

 

RTS and instanced PvP are unrelated, don't know how you could compare an MMORPG with an RTS like that in the first place.

Maps don't live life for you?  Sure.. what about in AION where you just look at an arrow on your map and go to it?  Don't even have to look at the screen.  They just give you meaningless quest after quest in AION, all you do is look at arrows instead of the game world.  

MMORPGS with maps in them ruin the experience for people playing the MMORPG, they never learn basic geography of the game.  It's like if you rely on GPS to go everywhere.  Better to let players explore the world for themselves than have a map do it for them.

Where did I say I liked instanced PvP?  If I liked instanced PvP I would play a shit carebear PvP game like AION.  EQ had real PvP, everything else was designed for carebears & newbs.

  fiontar

Elite Member

Joined: 4/07/04
Posts: 2711

10/07/09 12:04:44 AM#99

The game is designed to fail.

I'm sticking by my prediction that the subscription base in the West will be down 50% by the end of month 6. I think that's being conservative. Find a chart that shows the declines of AoC and WAR. The chart for Aion will look very, very similar.

I was thinking I would get a couple months from the game and that would make it worth the purchase. Two weeks in, level 35 and I already loathe the game. I was having fun until a few days ago. If you hit the wall on fun this soon into release, that's a very bad sign.

The game experience for people currently in the 20s has already seriously declined from what the leading edge experience last week. It's just going to get worse as the numbers of high level griefers increase and griefing becomes more organized.

There is very little content that can't be disrupted by griefers and there are almost no measures or efforts in world design to discourage level 40+ players from griefing lower level toons.

Add in the hidden bonus to resists and mitigation you get for every level advantage you have over an opponent and it's clear to see that the entire design of the game favors a leading edge of players coming to dominate and spoil the server for everyone who has trailed behind the curve or started late.

It will chew up and spit out most players and will make it very difficult for new players to join in further down the road. Not a sustainable design concept.

Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated

  arri535

Novice Member

Joined: 8/18/09
Posts: 25

10/07/09 12:13:56 AM#100

Definately fail.

Linear, Bot, Grinding, Gold spam...

This is not i want at first.

6 Pages « 1 2 3 4 5 6 » Search