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News Discussion  » Fallen Earth: First Impressions

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79 posts found
  User Deleted
10/04/09 10:16:37 PM#61
Originally posted by Shohadaku
Originally posted by Wrayeth

This is really starting to sound like pre-NGE SWG.   As such, I may actually give it a shot even though I'm already running two accounts in another MMO (EVE).  I loved SWG back in the day despite its many flaws (class imbalances being my most hated one).

Fallen Earth Combat feels more like initial NGE's no auto target. A FPS MMO is a horrid idea imo with all the lag. SWG learned this and returned auto target.

It's crafting is ok, but when you make a saber, it is EXACTLY like every other saber crafted. SWG has a much better crafting system with rescource quality and many factors changing what the final product is.

Fallen Earth when I was in alpha-beta was insane on CPU use. It will totally eat your cpu unless you have a high end gaming system, and the graphics do not look good enough in my opinion to warrant such preformance hits. My comp runs Conan with settings max, or near max (dx9) and FE gave me a constant 10 FPS NO MATTER what settings I changed. No shadows all low=10fps. All settings max high res =10 fps. FE simply did not like my comp.

SWG has actually improved a ton since they broke it with NGE. Class balance is better now then ever. All classes can be effective, and many old mixes from pre cu can be mimicked with expertise. There are many options.

I was disappointed with Fallen Earth. It's combat is meh.....It's also very laggy. Lag + FPS = bad

SWG is still my MMO (with EVE on the side). It has improved MUCH more then forum warriors give credit. SWG is still the best sandbox out there. Many ways it is really better then pre cu now (and I am a initial NGE hater like the rest). No longer is combat about who has the uber mind dot. Every class can be effective. Crafting is the best out of any MMO hands down. SWG also has more non-combat options then others. Entertainers. crafters. Player cities. Shoot just decorating your house can be fun.

 

No.

 

The NGE was a hack job on top of a framework that did not, and never was designed for a FPS like combat system. This is why the NGE combat sucked, and still to this day, is a hackjob full of bugs. The reasion SWG gave back targeting, because the NGE hack job combat was a failure.


The fallen earth system was designed from the ground up, day one, to be this, and it works just fine.  Your FPS issues are from beta, the game has come very far from then.

  HiGHPLAiNS

Hard Core Member

Joined: 9/27/04
Posts: 2206

10/04/09 11:57:31 PM#62
Originally posted by ravenclaw77

Great review, Joe is a good spin doctor that could make anything sound like a good thing without actually lying.  Unfortunately, this impression article is the best thing Fallen Earth has to offer IMO.  I played for about 5 hours before cancelling my sub and returning to Aion... what a waste of time and money.  The controls absolutely break this game for me and make it completely unplayable.  It is unique, it does sport excellent graphics and good sound, with a storyline that grabbed me and made me want to play.  I can't say anything about PvP or crafting since I did none, but PvE was uninspired, and at once boring and frustrating.  I'm told the game has a steep learning curve that for many is worth sticking with and not giving up on, but it's my least favorite MMO to come along in... well, ever.  

 

Apparently you will be classified as a WoW type of gamer, that isn't a insult, its the truth.

Most players that dropped a lot of time in WoW or its CLONES will not understand or like Fallen Earth at all.

Fallen Earth game mechanics will attract mmo gamers that are into skill based and sandbox sytle gaming and not so much themepark.

Don't kick yourself, not everyone has to like FE and thats why we got hundreds of other mmo titles and styles to choose from.

But I will bet you get more of the younger kids in themeparks than you will sandbox, since we do live in a console game era.

Todays kids that are born in the late 80's, 90s+ kids just love simplicity in their games.

However I am not trying to be bias on age since we even got players 40+ that think WoW is the ultimate game they ever played and have never tried another mmo in their life (more like parents of kids around this age can get hooked on WoW as well, due to its simplicity).

  dragonfyre

Novice Member

Joined: 3/10/04
Posts: 60

10/05/09 12:01:37 AM#63

This game sound interesting, i'll be sure to give it a try soon. I love the theme, and the concepts, plus being able to craft while away is a major bonus.

  Lansid

Novice Member

Joined: 8/21/03
Posts: 1105

"Remember... no matter where you go... there you are!"

10/05/09 1:01:21 AM#64

 I wish my computer had the guts to handle this game... I'm looking forward to playing it sometime! I actually just got done watching the series "Jeremiah" seasons 1 & 2 (not the best but it was pretty good, along similar concepts)

"There is only one thing of which I am certain, and that's nothing is certain."

  User Deleted
10/05/09 2:57:26 AM#65
Originally posted by Shohadaku


Fallen Earth Combat feels more like initial NGE's no auto target. A FPS MMO is a horrid idea imo with all the lag. SWG learned this and returned auto target.

It's crafting is ok, but when you make a saber, it is EXACTLY like every other saber crafted. SWG has a much better crafting system with rescource quality and many factors changing what the final product is.

Fallen Earth when I was in alpha-beta was insane on CPU use. It will totally eat your cpu unless you have a high end gaming system, and the graphics do not look good enough in my opinion to warrant such preformance hits. My comp runs Conan with settings max, or near max (dx9) and FE gave me a constant 10 FPS NO MATTER what settings I changed. No shadows all low=10fps. All settings max high res =10 fps. FE simply did not like my comp.

I was disappointed with Fallen Earth. It's combat is meh.....It's also very laggy. Lag + FPS = bad

 

 

Agree this game is a complete failure, as i'm an open worlds and sandbox games fan, i bought this game immediatly. It's one of the worst video game I bought i my life.

Facts: FE is not a sandbox game but a very mediocre THEME PARK , quest based mmo. If people think it's the new UO or SWG, they are completely WRONG (I was too, so i bought the game).  FE is a cheap mmo and a theme park mmo. Quests are repetitive and boring, UI is horrible, graphisms are outdated... but price is high...

If you 're looking for GOOD craft take SWG or Vanguard.

If you're looking for nice quests take EQ2 or Lotro.

But forget FE.

  Vhaln

Elite Member

Joined: 7/07/05
Posts: 2477

Screw you and your hundred character limit.

10/05/09 7:27:56 AM#66


Originally posted by Shohadaku

Originally posted by Wrayeth

This is really starting to sound like pre-NGE SWG.   As such, I may actually give it a shot even though I'm already running two accounts in another MMO (EVE).  I loved SWG back in the day despite its many flaws (class imbalances being my most hated one).



Fallen Earth Combat feels more like initial NGE's no auto target. A FPS MMO is a horrid idea imo with all the lag. SWG learned this and returned auto target.


It seems viable in theory, but since I've never seen it actually work well in an MMO, I'm inclined to agree. FE's horrid combat certainly supports the argument against it. I feel like maybe if they were more creative with it, they could come up with some sort of compromise, but the devs seem to feel its fine the way it is.



It's crafting is ok, but when you make a saber, it is EXACTLY like every other saber crafted. SWG has a much better crafting system with rescource quality and many factors changing what the final product is.


This is why FE doesn't even come close to comparing to a game like SWG, and why I don't consider it a truly craft-centric game. Yes, crafting is a big part of it, but it's so monotonously simple. You make the same stuff every other crafter makes. No customization, variation of stats, not based on differences of skill, or materials, or even just craft window options. Plus, it's not really viable to just play a specialized crafter, since you can't specialize, you'd be wasting a ton of AP, and crafting isn't an activity in itself, just something the game does in the background while you grind mobs/quests.

It's nothing like SWG, IMHO.

 

When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  ZenDrifter

Apprentice Member

Joined: 9/29/09
Posts: 2

10/05/09 7:34:36 AM#67

Oddly nuff, as a gammer who tends to solo alot in mmorpg's I'am finding the classless system employed in this game to be the show stopper for me. I luv the crafting system, not huge fan of the hours spent looting, And it does have that old school SWG game feel.. But Already I'am finding it a bore.. Again goes back to the classless system. I never relized how much I need to have a definded role in a group setting.. I find grouping in this game next to useless really.. If I got a tuff quest, simple hold on to it till I am overpowered later.. As for ranged combat.. With lag its at best annoying.. I'd liked to see them employ the old SWG combat query system they used.. But thats just me.. Yeah defently on the fence about renewing for this game..  Simply put without a role to fill in terms of developing a toon, I find it all pointless...

  Ponico

Novice Member

Joined: 2/01/06
Posts: 625

Can you imagine what I would do if I could do all I can?

- Sun Tsu

10/05/09 8:28:35 AM#68

Solid first impression Joe, very well done. You probably haven't played many open classes MMO in your experience but for those that have, it's a much more fun system and don't worry, you'll still see the cookie cutter pure damage template and etc. A little bit like EVE, my character is a pure DPS machine with maxed out flight skills. 

  battleaxe

Novice Member

Joined: 1/06/04
Posts: 158

10/05/09 10:10:13 AM#69

Played the open beta.  Couldn't get past the stupidity of having to continually shoot someone with a gun to kill them.  It's a gun...it puts holes in people, but I have to keep shooting and shooting to kill anything, even with headshots.
 

This will be a problem with Sci-Fi MMOs - they have to deal with the realism aspect somehow.

  Slambone

Novice Member

Joined: 8/05/09
Posts: 71

"Neca eos omnes. Deus suos agnoset"
Kill them all, God will know his own.

10/05/09 11:04:57 AM#70

The sheer volume of people joining this game says it all. I was running around Oilville (sp.?) and you'd think the rolling stones were in town. You can see the population growing day to day. This game is red hot and for good reasons. It's innovative.

I don't see the problem with cross faction guilds. If you want to make a guild exclusive to a faction, then do it!  I don't agree with complaining about something you have full control over. If someone wants to make a free for all guild full of "warm bodies," then what concern is it of yours?

Lastly, When you find yourself on a "killing X number of X mob" quests, and there are a half a dozen other players in the area, GROUP UP PEOPLE! Everyone gets the quests done quicker and you might actually meet someone and have the feeling your playing a MMO.

Trevor Goodchild - Traveler - Crafing/Pistols
Sapo Loco - Rifle/Melee

  MindTrigger

Elite Member

Joined: 12/19/07
Posts: 1142

10/05/09 11:45:32 AM#71
Originally posted by neoterrar

Spot on overview.

---

Faction really means diddly in this game. Players routinely switch factions in order to gain access to mutations, skills, etc. Zerg guilds will own the PvP areas and therefore the resources.

---

People who play MMOs enjoy playing roles. Healer, tank, DPS, etc. In a game where you pick and choose you end up with utter chaos a la Champions Online.

---

As advocated by many in this thread, people are going to have at least two characters. One that crafts and one that adventures. Where does that place any sort of economy? If everyone can make everything there is no need for a market. Especially when you factor in that equipment doesn't degrade.

 

 

When new players join a game like this they tend to give crafting a try.  If it's something they enjoy, they get into it.  If not, they just stop.  Star Wars Galaxies was heavily crafting based back in the day, and while there were quite a lot of crafters, there were few that were any good at it. Most didn't even bother with it.  The people who really take the time to master it and create connections with other players who tend to focus on resource gathering, will end up being the best.  In SWG there were always a handful of people who made the best items, and they were well known.  This game has the same potential. 

I'm personally hoping that when they figure out player housing, they will create a vendor system so people can open up shops.

G A M I N G . O N L I N E . S I N C E |1995|
N O W . P L A Y I N G |Day Z|Tribes: Ascend|
M M O . H I S T O R Y |swg|eq2|gw|wow|tr|lotro|aoc|fe|xsyon|rift|swtor|
F O L L O W I N G |the repopulation|pathfinder|guild wars 2|the secret world|archage|

  rikwes

Apprentice Member

Joined: 9/08/08
Posts: 83

10/06/09 7:02:53 AM#72

 Reading all those comments you'd start to think this game has been out couple of years but that obviously isn't the case. I would think you'd at least give developers some slack and see how it progresses . Comparisons with other MMO's - which have been out for years and were nowhere near polished in terms of balance or design at release either  - aren't very relaistic.Even a comparison with Aion falls flat as that one has been released in Asia a year ago , so it isn't a new release as such .

 

  User Deleted
10/06/09 7:53:59 AM#73
Originally posted by battleaxe

 Couldn't get past the stupidity of having to continually shoot someone with a gun to kill them. 

 

Amazing. Isn't it. I mean, its totally different that slashing at something for 10 minutes with a sword.

  fyerwall

Advanced Member

Joined: 6/01/04
Posts: 2655

10/06/09 8:32:13 AM#74
Originally posted by Mrbloodworth
Originally posted by battleaxe

 Couldn't get past the stupidity of having to continually shoot someone with a gun to kill them. 

 

Amazing. Isn't it. I mean, its totally different that slashing at something for 10 minutes with a sword.


 

Or nailing them every 3 seconds with Fireball rank 3 for the entire 20 minute fight :P

There are 3 types of people in the world.
1.) Those who make things happen
2.) Those who watch things happen
3.) And those who wonder "What the %#*& just happened?!"

  skydragonren

Advanced Member

Joined: 7/17/08
Posts: 708

10/06/09 11:22:43 AM#75
Originally posted by docminus

I am happy to see that you choose to do a first impression and not already a review.

This game certainly isn't for everyone who wants to jump and casually play without thinking. I can agree that I feel a bit uncertain about the skill distribution, but there are some helpful hints ingame describing possible templates for possible "classes".

And yes, as you wrote, crafting has a mayor impact on the game, since you basically loot very little weapons/armor. So you either buy them from others or make them. And that which NPCs offer, is useful and not just a fasade for a shop as in some MMOs for dumping junk loot. I find it very satisfying to have crafting my own armor and wearing it afterwards. Also the fact that you can queue your crafting items and they will continue to be made when offline and give you (small) XP!

Closest I ever felt to SWG preCU/NGE. People complain about cookie cutter MMOs, well, here is one that isn't (all the way at least). Not saying it is perfect, but it certainly is different.

 

 

This is one of the things I never figured out about MMO's and the communities that play them.

WHY let me repeat WHY do MMO players feel it is a must to horseshoe themselves into a "template" of what is "good" or "acceptable".

Reading this in the first impression peice is actually the only thing I read that made me WANT to play it. The ability to go down my own path, without being told or lead into a set path.

I forsee this going like FFXI soon where people are like "nah you dont have such and such skill combined with this and that so you aren't coming, you template is jacked up!".

This ruins games, I am sure the dev made the skill training this way for a reason. To try and prevent the above scenario. Which sadly enough, is exactly what it will lead to.

  User Deleted
10/06/09 11:53:00 AM#76
Originally posted by skydragonren
Originally posted by docminus

I am happy to see that you choose to do a first impression and not already a review.

This game certainly isn't for everyone who wants to jump and casually play without thinking. I can agree that I feel a bit uncertain about the skill distribution, but there are some helpful hints ingame describing possible templates for possible "classes".

And yes, as you wrote, crafting has a mayor impact on the game, since you basically loot very little weapons/armor. So you either buy them from others or make them. And that which NPCs offer, is useful and not just a fasade for a shop as in some MMOs for dumping junk loot. I find it very satisfying to have crafting my own armor and wearing it afterwards. Also the fact that you can queue your crafting items and they will continue to be made when offline and give you (small) XP!

Closest I ever felt to SWG preCU/NGE. People complain about cookie cutter MMOs, well, here is one that isn't (all the way at least). Not saying it is perfect, but it certainly is different.

 

 

This is one of the things I never figured out about MMO's and the communities that play them.

WHY let me repeat WHY do MMO players feel it is a must to horseshoe themselves into a "template" of what is "good" or "acceptable".

Reading this in the first impression peice is actually the only thing I read that made me WANT to play it. The ability to go down my own path, without being told or lead into a set path.

I forsee this going like FFXI soon where people are like "nah you dont have such and such skill combined with this and that so you aren't coming, you template is jacked up!".

This ruins games, I am sure the dev made the skill training this way for a reason. To try and prevent the above scenario. Which sadly enough, is exactly what it will lead to.

 

Because video games are played as a form of entertainment.

 

Also, the guides are there as, guides, not a must.

  Suraknar

Hard Core Member

Joined: 12/26/07
Posts: 534

*Everyone dies, not everyone really fights*

10/06/09 3:27:42 PM#77

Nice Article.

 

I am not really in to the "post Apocalyptic" setting, however I was delignted to learn about Fallen Earth's character progression system.

I think it is great when the Industry revisits this initial approach of a Skill based System, like UO, (and I am not referring to the Twitch part) rather than a class based system, like EQ.

We have had some many games with Class based systems that culminated to WoW perfecting the EQ formula to its fullest i really do not think anyone can outdo it without changing the approach, and using an even older than EQ paradigm is maybe the solution, UO is still going after 12 years lets not forget.

- Duke Suraknar -
Order of the Silver Star, OSS


ESKA, Playing MMORPG's since Ultima Online 1997 - Order of the Silver Serpent, Atlantic Shard

  tapeworm00

Apprentice Member

Joined: 3/14/07
Posts: 562

10/16/09 5:32:58 PM#78
Originally posted by Mrbloodworth
Originally posted by skydragonren
Originally posted by docminus

I am happy to see that you choose to do a first impression and not already a review.

This game certainly isn't for everyone who wants to jump and casually play without thinking. I can agree that I feel a bit uncertain about the skill distribution, but there are some helpful hints ingame describing possible templates for possible "classes".

And yes, as you wrote, crafting has a mayor impact on the game, since you basically loot very little weapons/armor. So you either buy them from others or make them. And that which NPCs offer, is useful and not just a fasade for a shop as in some MMOs for dumping junk loot. I find it very satisfying to have crafting my own armor and wearing it afterwards. Also the fact that you can queue your crafting items and they will continue to be made when offline and give you (small) XP!

Closest I ever felt to SWG preCU/NGE. People complain about cookie cutter MMOs, well, here is one that isn't (all the way at least). Not saying it is perfect, but it certainly is different.

 

 

This is one of the things I never figured out about MMO's and the communities that play them.

WHY let me repeat WHY do MMO players feel it is a must to horseshoe themselves into a "template" of what is "good" or "acceptable".

Reading this in the first impression peice is actually the only thing I read that made me WANT to play it. The ability to go down my own path, without being told or lead into a set path.

I forsee this going like FFXI soon where people are like "nah you dont have such and such skill combined with this and that so you aren't coming, you template is jacked up!".

This ruins games, I am sure the dev made the skill training this way for a reason. To try and prevent the above scenario. Which sadly enough, is exactly what it will lead to.

 

Because video games are played as a form of entertainment.

 

Also, the guides are there as, guides, not a must.

 

Yeah, but I believe it's a bit more fulfilling when you are actually engaged with your entertainment, instead of being mindlessly connected to the 'fireball' hotkey. If you want to completely turn your brain off while being entertained, well, there's stuff like action movies or pop music or whatever. Which isn't bad at all - I just think that videogames, due to their interactive medium, should be quite engaging. 

But you're right about guides being just that. I guess I just wanted to post. Sorry :P

  JonnyD73

Apprentice Member

Joined: 10/17/09
Posts: 2

There is no one philosophy that applies to everything, except this one.

10/23/09 10:44:49 AM#79

I have been playing FE since about the beginning of October.  I bought my copy directly from the FE website so I could start with the LE ATV.  I have to say that this is the first game I have ever played that sucked me into it so completely that I actually took a week off from work just to explore the game.  I keep finding new little surprises that I never would have thought about with the FPS combat system.  I finally got my character to a level where I could use a rifle.  I will say that while it is great to be able to snipe a mob from a long distance.  Be sure that your target is not near any other potential targets.  Unlike other MMOs, a missed shot in this one can hit other mobs and if you start to panic you could end up with 3, 4, or even 5 mobs all chasing you down, and some of those mobs also carry ranged weapons.  You also need to be ready to switch weapons during combat.  I didn't realize at first that while you are using a ranged weapon, you have a reduced melee defense.  When mobs reach melee range, if they have a significant amount of life left, be ready to switch to a melee weapon.  Even if you suck at melee, it is better than getting trashed in 2 to 3 hits. 

Well, my impression on the crafting is that I like it.  I like that if you find items and don't have a use for them, you can "salvage" them and recover some of the components that are used to craft the item.  While you can and sometimes must find a workshop for your crafting, most of it can be done in the field with the proper kit.  You also do not have to stand around and wait for the completion of your crafting in most cases.  You can also que up to 20 items to craft that will continue after you have logged off.

IMO This game is a breath of fresh air that I have been waiting a long time for.  I would recommend this game to any and all my friends.

JonnyD73

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