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Colin Dwan is the Project Manager for Fallen Earth. Just after the game's September 22nd launch, he spoke to Managing Editor Jon Wood about the game, it's launch, going up against Aion and much more. Find out what went right and what went wrong right from the team that brought this post-apocalyptic MMORPG to market. ![]()
Read it all here. Dana Massey |
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10/01/09 1:48:15 PM#2
First ! Good review! |
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10/01/09 2:08:51 PM#3
Interesting interview. The bit about not having a major publisher, I think this worked in their favour as did releasing on the same day as aion massively. Aion will have taken a lot of players who may have tried the game just to 'fill a gap' even if the game blatantly wasn't their thing. This happens all the time and those initial 'bad reviews' are damaging. Also (at least for me) no publisher gave the game a dev participation feel (like MO) and I love that, it also helps to manage expectations, big publishers hype the game like mad, it's thier job, in the end nothing could live up to the expectations they enduce. Good for initial sales not so for longevity. I like the talk about fans being proponents and marketing but its a fine balance when listening to the fan base, they need to keep an eye on the level headed not the fanbois, they're just as deadly to a game as haters. Dodged the question on water, may be a reason for that? I hope down the road they take out the repair kits and limit the crafting abilites to go into higher tier at least. ----- |
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10/01/09 2:11:25 PM#4
I'm loving the game too and I think Icarus have a winner on their hands. Nice, short interview which I read with interest.
I think he's wrong though that they were not competing with Aion. Just because you have two very different games, doesn't mean you don't compete for people's attention and money. The point is that they released the same week and it was a choice between them for many players. It was for me.
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10/01/09 2:35:29 PM#5
I had to chose between Aion and Fallen Earth as well. I chose Aion because it was polished but may look to try Fallen Earth again in the future. |
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10/01/09 2:35:45 PM#6
I love their approach and the fact that they are not some money hungry whores. Of course they want your money but at least they don't show and they don't want to get rich over night. Slow and steady! KEEP UP THE GOOD WORK Icarus i for one love the game! |
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10/01/09 2:47:35 PM#7
I have to say I haven't seen an interview from any FE staff yet where they said something that threw up warning flags for me. With respect to what I want out of an MMO they get it better than any other dev house out there now. "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..." |
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NovaKayne
Novice Member
Joined: 3/04/04
That is just my opion and we all know what THAT is good for! |
10/01/09 3:25:36 PM#8
This is truly a decent game with more potential for any others out there. I hope things go well and if it is still kicking strong in a couple of months I may give it a go. Right now still playing/enjoying CO ( let the flames begin ) and do not have time for more than 1 MMO.
If I get to the point where CO has lost its luster I may come over to FE. It was a toss up for me between these 2. I finally chose CO because I felt that FE required a larger time commitment to get to some of the content than I was willing to commit too.
Great concept, good backstory, interesting open game play, and PvP end game. There is lots of potential for expansion and where this game goes is anyone's guess. Just remember that right now this only includes a small section of Utah!!!!! Say hello, To the things you've left behind. They are more a part of your life now that you can't touch them. |
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10/01/09 3:38:11 PM#9
a few things still on my list...
make a world, not a game, we dont want another game. |
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10/01/09 3:48:46 PM#10
I expected more of a interview, but as the PM stated. If you want more information, go to the FE website. However on my part, I am still enjoying the game to this day and have noticed a ton of fixes since the CB & OB with Fileplanet. Keep up the good work FE, you have my support. |
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10/01/09 4:02:47 PM#11
Finally a spokesperson for a game that can give an interview without stepping on his crank. Makes me want to find out more. "Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law |
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10/01/09 4:06:14 PM#12
my short review this has little to offer a veteran player,, the overall game is a bit striped down and unfinished many of the pyhsics engines are outright missing like vehicles they are ground huggers and no ability o customize vehicles. there is no grenade physics or shotgun physics this means grenades dont work like you would think a grenade is supose to work and a shotgun isnt a shotgun its actually a slow large bore rifle. there are many quality control errors that were never addressed like there are 3 types for every ammo in the game so you got a medium rifle you could have 3 different types of the exact same ammo taking up precious inventory space and if you have a pistol thats 3 more shotgun 3 more stupid. factons have a great premice but its in name only factons are basicly all the same,, example your anti tech tree hugging vistas still ride the same bikes and buggys as everyone else most people go enforcer because guns are the primary combat mode and they are also centrally located oh yess crossbows become obsolete at skill 60 or about level 15 another very stupid move for an aftermath game the PVP is very flat and simplistic basicly a gun and knife fight there are no mines or mortars or cantapults or flame cannons or anything that would make combat PVP interesting and vehicle weapons are pathetic at best. the costume clothing system,, they have a wide asortment of costume clothing but they begin becoming obsolete as soon as you exit the spasn tutorial as they use a stat clothing system they also do not have ANY clothing toggles so by the time your in S2 or S3 your wearing whatever armor is required for your given level. the world itself feels like your basic unreal world construct at star wars galaxy time frame the performance was still prety low 11-14 fps when i should have been getting 30-40 the higher you go in level the more stark and unfinished the zones the water in gme is artifical and uninteractable so you can get stuck between the water and the edge of a ditch the travel distances are horrible and very seriously effect many aspects of game play like grouping and even the auction (who wants to travel 20 minutes just to check the AH?) there are some redeaming features best day night cycle ive encountered as in true looking sky and stars rifle scopes are great! a must have on a rifle the crafting and the forragables,salvagables,mineables are TOP NOTCH while I have some small problems with the system it has a great foundation. need more player input than the precaned recipies. my recomendation is revisit this game in 6mo or a year and see if they corrected these defects make a world, not a game, we dont want another game. |
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10/01/09 4:10:56 PM#13
Originally posted by brenth
thats a nice wish list mate, can't say I disagree with any of them apart from not wanting a /follow or needing a /drag oh and I like the travel times. The shotgun I haven't got to yet and can't say I noticed the harvesting not having an interupt. I would add get rid of repair kit for armour and weps and restrict high lvl crafting per char. Other than that very nice list. ----- |
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10/01/09 4:13:15 PM#14
ya this guy is great! didnt he use to do PR for sadam? you know the guy,, the one that said iraqi forces had driven the americans into the sea as M1 tanks were basicly in the background driving into bagdad :P make a world, not a game, we dont want another game. |
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10/01/09 4:45:57 PM#15
I was a long time beta tester, and though I really wanted to like the game, I couldn't get over the targeting system. It sadly was a deal breaker for me. If I wanted to play a console game or FPS, I'd play those. MMORPGs are SUPPOSED to be different games.
Sadly, FE's twitch cross-hair combat just isn't for me (esp. in a game with PvP). The day they give me tab/locked targeting is the day I subscribe. |
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10/01/09 5:11:26 PM#16
Good to see a realistic approach by a developer for a change instead of delusions of grandeur. |
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10/01/09 5:26:58 PM#17
Originally posted by Oyjord
So knowing that you still decided to play the only game in the world (?) with twitch based combat that requires skill?
I know that you might suffer from some mental or physical handicap, so im not gonna make fun of that stuff, so im just gonna agree with you that if manual targeting is too hard for you for some reason, maybe you should go for any of the 50 000 wow clones out there right now with Hello Kitty style of combat instead?
My 92 (!!!) year old grandmother could handle Crysis btw on easy setting and had no really big problem aiming, only Strafing was a problem for her. Well, for the first 10 minutes atleast. Its not that hard to aim with the mouse if you just dare to try it.
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blakavar
Apprentice Member
Joined: 7/22/06
Troll says, "I'm a troll bitches. Dance!" |
10/01/09 7:20:11 PM#18
Good interview. Personally I love the game, but I kinda wish the buzz would slow down. The new players are great, the legion of trolls on all the sites are just getting tiring now. Funny thing so many of the bashing posts start with "I never played FE, but ..." Its weird to me to bash a game you never played. |
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Tisiphone
Novice Member
Joined: 3/16/04
"Every time you skip security patches, Cthulu kills a kitten." |
10/01/09 7:50:26 PM#19
Altogether, I give them a solid B on launch quality. They certainly gave it a best effort. |
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10/01/09 8:53:59 PM#20
The interview actually worries me. There was nothing of substance - there were no concrete plans of content or additions. I am liking the game, but I am not seeing myself play it past a couple of months. It just seems - bland now. It's still the same old kill x, or find y and bring to me quests. It is beginning to look more theme parkish rather thand sandbox the more I play. By the way, I don't agree with you that the relevant market here is health care. You're not regulating health care. You're regulating insurance. It's the insurance market that you're addressing and you're saying that some people who are not in it must be in it, and that's -- that's different from regulating in any manner commerce that already exists out there. - Scalia |
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