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10/14/09 10:04:44 PM#21
actually i love the long travels in FFXI, gives it a realistic feel of exploration. the problem is you have to travel far to see the little things appealing to, and the surroundings around the little thing is just empty.... and SE has implemented alot of new features to FFIX which balance out the game time to get straight to the point such as level sync and field books. and about the jobs they changed that too, you just need one tank and combination of 2 half healers or 1 full healer and the rest of the squad could be any job. <--- the issue is if the players are good at playing or combinations of jobs in the squad to make the fighting processes faster (sounds typical to all MMO's).
really wat makes a MMO game enjoying is getting things done while you level solo and party (both), not how soon can we hit max level and try to keep up. |
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10/14/09 10:10:03 PM#22
Originally posted by swalker23
same here http://www.finalfantasy14-online.com/forum/question-and-answer.php Q: What’s the appeal of FFXIV? yeah they did.....either way it should be a solid game |
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10/14/09 10:12:00 PM#23
To answer the question posed in the title, I for one HOPE it is all party based like FFXI, that was one of the things I loved. |
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10/14/09 10:15:58 PM#24
I think you have been misinformed. |
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10/14/09 10:16:03 PM#25
I'd go as far to say I WON'T play it if soloing is too easy and preferable to grouping. I don't mind there being one or two solo classes, like beast master. But they have to actually work to get decent exp.
I actually like WoW, but if FFXIV turns into a WoW2 I won't play it because it will completely ruin the whole concept and theme of Final Fantasy. |
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Wizardry
Hard Core Member
Joined: 8/27/04
Remove quests,bosses and trigger them back in is called Dynamic events now?lol..i think not. |
10/14/09 11:13:57 PM#26
Originally posted by wrongfeifong Sorry to say,but he design of FFXIV means there is no way the game can be anything like FFXI. One thing about FFXI,was the LS structure was brutal,the majority were just LS hopping looking for help rather than sticking around and offering help.This game seems to be leasing a lot more towards the guild structure,how wel lthey implement it ,is yet to be seen,but i think the leader will play too large a role.The whole purpose of a LS/guild is the group collective,not the leader.I noticed in the information so far,it shows the leader will be the one handing out witch Guildleves you do,i don't like that idea at all. http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w |