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Final Fantasy XIV

Final Fantasy XIV 

General Discussion  » Will you play FFXIV if no soloing level similar to FFXI

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26 posts found
  wrongfeifong

Novice Member

Joined: 4/08/05
Posts: 403

"I think, therefore i am"

 
10/01/09 12:46:50 PM#1

Just curious, so far they stated this is going to be another "group" based game.

So i assume it will be similar to FFXI, where support job will never be soloable. While Damager class have limit solo potential.

Much like most FFXI class, solo is possible, but it will be at a very slow rate compare to party.

 

Will you play this?

Will you play this if it is similar too FFXI? group base

yes
no
(login to vote)

none

  Kushiel666

Apprentice Member

Joined: 8/13/09
Posts: 29

10/01/09 12:52:38 PM#2
Originally posted by wrongfeifong

"Just curious, so far they stated this is going to be another "group" based game."

 

First off, I thought they said they were going to try to make it a bit more solo friendly.

Secondly, I would most definitely play it if it continued along the trend of FFXI and being more group centric.  I would even go so far to say that I would prefer it to be; though, I will be playing it either way.

  swalker23

Novice Member

Joined: 12/02/08
Posts: 269

10/01/09 1:20:33 PM#3
Originally posted by Kushiel666
Originally posted by wrongfeifong

"Just curious, so far they stated this is going to be another "group" based game."

 

First off, I thought they said they were going to try to make it a bit more solo friendly.

Secondly, I would most definitely play it if it continued along the trend of FFXI and being more group centric.  I would even go so far to say that I would prefer it to be; though, I will be playing it either way.

 

same here

  svann

Hard Core Member

Joined: 12/06/06
Posts: 1159

10/01/09 2:15:22 PM#4

No idea, since I never played ff11.  I prefer groups, in games where it is relatively easy to get groups.  In fact Ill also say that in games where you can progress just as fast solo as in groups Id still rather group if I have the choice.

  Zippy

Hard Core Member

Joined: 7/24/03
Posts: 1383

10/01/09 2:19:35 PM#5

The more group centric FF14 is the more appealing the game sounds to me.  Just the reverse for me of what the OP asked.  The more solo directed the game becomes the less likely it is I would play it.

  Rajen

Apprentice Member

Joined: 7/12/09
Posts: 699

10/01/09 3:33:45 PM#6

 I would probably still play it, soloing wasn't really the problem in FFXI to me, the problem was having nothing to do while waiting for groups.

 

So as long as I have something to do while waiting for groups or they have some system that really improves getting groups i'm happy. :)

 

They said it was going to be solo-able but I'm just speaking as if they didn't say that for the topics purpose. 

 

  Deathknightk

Apprentice Member

Joined: 7/12/08
Posts: 41

10/01/09 5:40:47 PM#7

 The reason why i loved FFXI is because it was group oriented and there was no solo in it (BST only).

If this game kills the groups we had in FFXI then it wont be as much fun, and I would call it another wow clone. 

I didn't go online to play by my self :) , I have a console to do that, even consol games now encourage Groups. 

Finally, a group Oriented game makes a much better community and kills nubness. 

  Bellarion

Novice Member

Joined: 5/24/09
Posts: 247

Woot

10/01/09 6:51:26 PM#8

I agree with everything posted above me (crosses fingers no one new posted while I was typing).

Thank you OP for allowing me to cast this vote, my democratically inclined brain appreciates the idea of having a voice.

I am also happy to read posts from all the potential party members on this forums. :D

WOOT
www.eorzeapedia.com
(Great FF14 source)

  Dewm

Spotlight Poster

Joined: 5/29/09
Posts: 1014

Players come for the game, but they stay for the people- Most Devs have forgotten this.

10/02/09 12:17:10 PM#9
Originally posted by swalker23
Originally posted by Kushiel666
Originally posted by wrongfeifong

"Just curious, so far they stated this is going to be another "group" based game."

 

First off, I thought they said they were going to try to make it a bit more solo friendly.

Secondly, I would most definitely play it if it continued along the trend of FFXI and being more group centric.  I would even go so far to say that I would prefer it to be; though, I will be playing it either way.

 

same here


 

^YEAUPP 100%

  CDCosta

Novice Member

Joined: 5/05/08
Posts: 96

10/02/09 3:41:22 PM#10
Originally posted by Dewm
Originally posted by swalker23
Originally posted by Kushiel666
Originally posted by wrongfeifong

"Just curious, so far they stated this is going to be another "group" based game."

 

First off, I thought they said they were going to try to make it a bit more solo friendly.

Secondly, I would most definitely play it if it continued along the trend of FFXI and being more group centric.  I would even go so far to say that I would prefer it to be; though, I will be playing it either way.

 

same here


 

^YEAUPP 100%


 

100% agreed with everyone.

I hope the solobility is VERY limited.

  ArcheusCross

Apprentice Member

Joined: 1/31/07
Posts: 782

10/04/09 2:48:05 PM#11

*sigh*

You know i think people are mistaking what they mean about more "solo friendly". Some think that means that groups will be out of the question and soloing will be prevalent.

I don't think this is what they meant by "more solo friendly" at all. What i think it means is that there will be groups but your group will be able to take on more at a time. More epic battles, people covering each others butts while your group fights another group of mobs. Here let me make it a bit more clear:

FFXI: When you leveled many times your group would just kill "one" mob. Hacking on it forever, then dead... rinse and repeat.

FFXIV: Your group is fighting many more mobs at the same time, every melee taking on his own mob, or watching each others back, etc etc.Much more action.

Thats the way i see it. I just dont see square enix making a totally solo friendly game. Not when the "party" is a staple of the FF series.

Just my two gil.

"Do not fret! Your captain is about to enter Valhalla!" - General Beatrix of Alexandria

"The acquisition of knowledge is of use to the intellect, for nothing can be loved or hated without first being known." - Leo da Vinci

  Palebane

Novice Member

Joined: 10/18/04
Posts: 3164

10/04/09 2:54:39 PM#12

If there is a subscription, then yes, I hope the game is more group-based. I don't need to pay a sub to play solo. There are much better single player RPGs out there that I can play for free.


The community stagnates without the impulse of the individual. The impulse dies away without the sympathy of the community.
--William James

  zanfire

Novice Member

Joined: 11/19/06
Posts: 642

10/04/09 3:04:53 PM#13
Originally posted by Palebane

If there is a subscription, then yes, I hope the game is more group-based. I don't need to pay a sub to play solo. There are much better single player RPGs out there that I can play for free.

 

of course it will have a subscription, probly 12.99 like FFXI.

i agree with everyone here, group play is the way to go and i think they are jus telling the newcommers that this game will have more solo content then FFXI, but probly not a heck of alot more.

honestly i only want a slight bit more of soloability, or like someone said "somthing to do while looking for a group.

the best add for me would be to have smaller sized groups be able to do more, so instead of the staple 6 party, we will hopefully see groups of 3, 4, 5, 6 ect. sometimes i just wanna do some stuff with a few friends and this seems like it will be possible on this game.

anyways being a 3-4year player of FFXI, im stoked to play 14, i cant wait...its killing me.

  laokoko

Novice Member

Joined: 9/14/09
Posts: 1057

10/04/09 7:14:26 PM#14

I don't know why they can't do both.  So both the solo and group player base can be happy.

  Deathknightk

Apprentice Member

Joined: 7/12/08
Posts: 41

10/05/09 3:24:25 AM#15

 "I don't know why they can't do both. So both the solo and group player base can be happy"

Because we don't want nubs to hit maximum level. or more like we want to know who are we playing with in this server.

Groups teach people how to play togather,  It prepares them for endgame. Skillchains , healing , tanking , supporting , controlling threat, communicating, being on top of your game and doing your rule right in a group. This is what FFXI was about. Groups were as good as the players in them, not the gear nor the classes.

 

  diluviumtech

Novice Member

Joined: 7/28/09
Posts: 8

10/07/09 11:35:18 PM#16

leveling through solo or party means, were gonna play it like WOW (jk, not just wow), searching/fighting for equipments and rares..

  skoreanime

Novice Member

Joined: 10/06/09
Posts: 225

10/11/09 7:01:37 AM#17

From what I gathered with all the interviews so far, soloing will be viable.  There will be paths through the game where you can get to "end game" solo as they put it, but they've also heavily hinted that grouping will give you more benefits.  Not exactly sure how, but the XI team has always been keen about group playing, and they aim to keep it in XIV.  Which isn't a bad thing mind you. 

 

After playing a few other MMOs in the past 5 years, I'd have to say the most fun times were playing with other people.  That's what the genre is all about of course and I'm glad S-E is keeping that thought train going.

  Lexin

Advanced Member

Joined: 3/09/05
Posts: 595

Mess With The Rest
Die Like The Best!

10/11/09 10:24:45 PM#18

I hope it's heavily group play otherwise no point in playing since solo play is all there is in the market right now.

  jadan2000

Apprentice Member

Joined: 3/23/06
Posts: 476

10/13/09 3:39:14 PM#19

honestly, i will always choose group play over solo play. I would only choose solo play if i had no groups to be with.

  Sixpax

Advanced Member

Joined: 7/28/05
Posts: 405

10/14/09 12:49:26 PM#20

To me, the problem with FFXI wasn't that it was "forced" grouping.  The problem was the logistics of grouping.  Restrictive job/level requirements, travel methods and times, not being able to seek with one job while playing another, and even the LFP facility left a lot to be desired.  That's the things people hated.  I know level-sync fixed some of that although I didn't play when they implemented it so I can't say whether it was good or bad for the game.

If they can keep the heavy group dependency and yet make it easier for people to find and get into groups, then I think they'll make (almost) everyone happy.

MMO games would be pretty cool if it weren't for the people.

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