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News Discussion  » Warhammer Online: Age of Reckoning: Apprentices & New User Journey in 1.3.2

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26 posts found
  Hrica

Advanced Member

Joined: 3/31/05
Posts: 1037

"Yesterday is history, Tomorrow a mystery, and today is a gift"

10/01/09 2:43:31 PM#21

Proof EA has put Warhammer on the back burner and focusing all on ToR. Shrink the game, more linear and nothing new.

  shr4pnel

Tipster

Joined: 9/09/08
Posts: 83

10/01/09 3:31:52 PM#22

Great patch but too late. 60+ servers down to 6... and out of these 6, 2 are semi-dead (Dark Crag and Phoenix Throne) so before the year ends, they could be down to 4 (or less) servers.

Lessons learned:

* Listen to player feedback.
* Fix game problems within weeks and not months and years later.

  shr4pnel

Tipster

Joined: 9/09/08
Posts: 83

10/01/09 3:33:18 PM#23
Originally posted by skeaser

So, they are merging the races into one starter zone per side? Sounds like death throes.

 

Just not enough new players trying the game. T1 is basically dead so new players are turned off by the lack of players. This is a band-aid solution. It must suck though because they spent so many resources on those now gone 4 other starting zones...

  laephis

Novice Member

Joined: 1/18/06
Posts: 36

10/02/09 1:05:14 AM#24
Originally posted by Erazor01

For those who have played and quit WAR, what do you play now and why is it better than WAR?

 

Aion.  It has the epic battles and fluid PVP that WAR should have had.  Aion might not become the mythical WoW killer, but it is definitely a WAR killer.

  smut

Novice Member

Joined: 10/28/06
Posts: 252

10/05/09 12:02:30 PM#25
Originally posted by laephis
Originally posted by Erazor01

For those who have played and quit WAR, what do you play now and why is it better than WAR?

 

Aion.  It has the epic battles and fluid PVP that WAR should have had.  Aion might not become the mythical WoW killer, but it is definitely a WAR killer.

 

QFT! And I am not some guy who never played WAR. I was in the Beta and bought my copy on launch day. I played straight for 9 months. I dealt with all the BS and gave more then enough time, effort and money into WAR. My clan was the best on the server on Destro side but the game was just so boring. Land of the Dead was the final nail in the coffin for my Clan and the server died a few weeks later. I went through 4 server transfers, first was because of launch queues, the other 3 were because the server died and they moved us to a new one. That was the worst, getting moved to a new server all the time losing all sense of community and losing friends.

Grinding reknown ranks was the most boring thing ever as well. Running around from BO to keep to gain more RP. And getting new reknown ranks felt pointless. Horrid performance in large scale RVR, getting stuck on small bushes, rocks and other things. Overpowered classes that stayed that way for months at a time. I still read the WAR patch notes every time they come out and some of the changes they have made since my clan quit have been good. Such as toning down all the CC, adding a second ramp to keeps and some other things. But it was too little too late. Those changes were promised for 6 months or more. They announced 2nd ramps in keeps a few months after launch and they were only just recently added.

If you've just started WAR and think it is great, I thought the same too when in the early game. Then you get to end game and there is nothing to do. So get to end game before you claim it is the best game ever. Also when someone buys a game they almost force themselves to like it. They don't want to feel that they wasted their money. There is only a few servers left as US population is barely there and friends from EU servers report populations there have dropped dramatically as well. WAR is on life support, too bad as it could have been great.

  BuzWeaver

Advanced Member

Joined: 1/27/07
Posts: 963

10/05/09 6:56:58 PM#26


Originally posted by dxt178
That smell?! Oh, it's desperation. Seriously this is DOA. I was a huge fan, struggled through all of the redo's and flailing, but it's just over. This was one of the most seriously flawed implementations of a property that exists solely on rock solid system. (DDO would be the other). WAR had, and still has, the best scenarios of any MMO. The concept of RvR sieges was and is still a great one, never properly implemented. PvE and Public quests are just failures.
I will tell you what i would pay to play though with WAR. Give me queue-able scenarios and RvR sieges and nothing else. Just like the tabletop game.  I can queue for a siege when I want some meat or I can queue for scenarios when I want some quick play. Characters are all one level, and spells/abilities are set. Maybe special weapons/armor for number of battles and achievements that are mostly for show and very small advantages. Make it all about winning and strategy and honor/ladders. I know tons of tabletop players that would come back in an instant for that, myself included. Charge $5.99/mo. and salvage the work and effort put into this game so far.
Let me "paint" my hero for some customization, let me have some epic battles, and let me go on with life. This game just doesn't have enough of anything else to make it worthwhile long-term. Sorry.

It was a well intentioned game and they were trying to find a solution to the proverbial 'end game'. I'm guessing players have left in droves and they are trying to funnel people together.


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