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Star Wars Galaxies

Star Wars Galaxies 

SWG Veteran Refuge  » 12 Servers to shut down, TOR starts Beta.

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95 posts found
  Harleyrider

Novice Member

Joined: 12/28/07
Posts: 63

10/15/09 7:04:36 PM#61
Originally posted by blueshadow
If SWG  died. and thousands of players that love and are addicted to their characters and community would loose their game, a place they stay hours everyday. Would that make you feel good ?.. if so that person is evil.

Isn't that exactly what happened in November of 2005? Don't  you think the people that post here already have a frame of reference for exactly what you just stated? They know exactly what it feels like to have the rug yanked out from under them, so please don't act like they don't. They've been there, done that. They lived through the scenario you just described.

As for using the term evil (which I think is a bit of an exaggeration), just think about the people that made the decisions and brought about those drastic changes in November four years ago. Are they evil for perpetrating those changes? Did they ruin the game and run everyone off? If so, why blame the people that post here for the game's current state regarding population? The people that post here are not the ones responsible for the changes in the game that drove everyone off.

The game itself is the reason many people haven't stuck with it. As someone pointed out on these boards before, if the game was great it would sell itself. No amount of negativity could keep people away from it.

  ArcAngel3

Apprentice Member

Joined: 9/25/06
Posts: 2939

Momento Mori

10/15/09 7:11:35 PM#62

In response to the following comments from Blueshadow:

"You are right. I can only speak about what I love. But I have one thing in common with the majority of active SWG players. I like the game.

But me and Star Wars..

The game I play don't have to be Star Wars theeme.

It is the mechanics of the game I enjoy. So if the Star Wars theeme in the game was replaced by another SPACE theeme .. or even set back to medival age or fantasy.. It would be okay. Its the freedom that I like and the fact that it suits many types of players and playstyles: those that love to craft, those that love to fight, those that love to be social and entertainers PVPers, PVEers and RPers.

I played EQ2 for about a year and a half. And those instanced houses with all its limitations is nothing near the "plonk a house or building down wherever you want" (almost) that can be found in SWG.

Don't get me wrong. I would absolutely love to see good old SWG back, with all its classes. That would have been like a miracle happening. But it is not. That is why I just realise that SWG is still the most flexible game even if its not the same game as it was. There just is not or will be an alternative for players that are not that much into combat. Most MMOG (MMORPG are almost dead) today focus on combat entirely. Thats the difference betwen SWG and new games. SWG is MMORPG new games are just MMOG."

I'm glad you like SWG, truly; and I'm glad that you enjoy some of the variety.  I think, from this post, that you can recognize at the same time that it simply doesn't have what many of us really enjoyed any longer.  If you like it, that's great.  The only reason for disliking it, however, certainly isn't some kind of delusional hatred. 

You have reasons for enjoying it.  Others have valid reasons for walking away, and not going back.

Regarding variety/complexity, I hear good things about Ryzom and EVE ^_^.  Personally, I'm interested to see what the Star Trek game looks like.  I've always been a sci-fi fan.  I'll probably check out TOR and StarTrek and see what they have to offer.

For me, SWG is just too diminished to be enjoyable (i.e. it feels like a shadow of its former self).  Most of the stuff that really made it fun for me was taken out and replaced with things that I don't happen to find fun to play.  For example, I enjoyed being a Master TKM/Master Doc and working to enhance my combat skills via the force by completing village quests.  I enjoyed the massive pvp battles for player bases with between 50 and 100 people a side.  I enjoyed the 20 person groups going on pearl hunts; and I enjoyed the 20 player entertainer groups complete with well organized music and dance flourishes, smoke and light shows etc..  I enjoyed mixing and matching professions and the incredible range of skills available.  I enjoyed helping friends hunt down and tame baby creatures.  I really enjoyed the new content in the last expansion, and all of the loot rewards that enhanced my combat abilities--most of which were immediately thereafter removed from the game.

I don't happen to like the fast-paced, pseudo-fps game with 9 limited non-interchangeable professions that took its place.  I don't really like the idea of an fps game without working collision detection.  I think the level system took away a lot of immersion.  I don't like all the loot that made my crafters lose a lot of business.  I don't like flying ewoks, zombies or other things that don't really fit at all with the StarWars saga.  I also strongly dislike an RMT revenue model tacked onto a subscription based game, especially when the RMT involves only a random chance of getting what you want.

If you can enjoy the game in its current form, good on ya; but I don't think it's hard to understand why many others don't.

  Esquire1980

Novice Member

Joined: 8/12/07
Posts: 456

10/15/09 8:32:16 PM#63
Originally posted by blueshadow

 

The difference between you and me is that I am actually playing SWG I guess.

Second. You are wrong about vets removing sandbox. They are putting more and more back.

The game is 6 years EQ is 11.. none of us knows if this game is going to be 7, 9, 12 or 15 years? only time will tell.

Its not dead for me and my friend. We love it. And its much better to love a game and play and enjoy it than just use as much energy as you can to bash it every possible time you can.

Crafting is ABSOLUTELY  NOT a non factor in SWG, that is a lie. I  have done nothing than crafter on two different crafting characters the last weeks. One making furniture decorationg a whole player city. Another selling tonns of clothes at the vendors in the galaxies. ANd I  get a lot of custom orders. I actually have trouble getting enough raw materials for my crafting. 

A game is what the players make it.  Some might find SWG  boring. I find it awesome and if there is not a crafting anywhere near SWG  in its CURRENT state I am not interested. SImple as that.

I am so tired of people calling thing crap of pile and so on. Its very immature. Everyone should be allowed to say that I dont like it..l and its not my cup of tea. But to say that something is dead and pile of crap is very unpolite towards the ones that plays and love it.

Its just like music. The worst thing I  hear is when some imature people say that this music is loads of garbage. Its not as long as someone loves it.You may not like it. But thats about it. Its not crap, not garbage. not dead. Its just something you dont like.

To give an expample:  To me Aion is pointless. But I  played it. I know that I dont like it.  But I  am not saying that its garbage because I  dont find anything interesting at all in it. If only one person liked it.. that person counts and its a good thing for that person.

If SWG  died. and thousands of players that love and are addicted to their characters and community would loose their game, a place they stay hours everyday. Would that make you feel good ?.. if so that person is evil.

And please tell me where I  can find a game where I  can build a house and decorate it so freely as I  can in swg turning all items in all directions allowing me to be really creative.  I love that feature.. and almost once every week I  redecorate one of my houses. And  I have friends doing it too..

Its simply about community.  Some are addicted to Facebook.  Some SWG.. some Aion.. 

This is not just about SWG. This is about the whole attitude on these forums by lots of people.

I  was warned by many of my friends about theese forums and they said the only value of it is entertainment. I am starting to belive them.. but I  always belive there is a hope.

 

 


 

Guess I'll jump in here too.  SWG IS a dead game.  Up to the end of today, there are/were 25 servers and there are now 1-2 to support the game in it's entirety with 13 up and playable.  I played off and on, mostly on, up till about 4 months ago, altho I have 1 account subbed ATM.  My wife and one of her buddies goaded me into subbing just to log on enough time to go to coro and drop them both in a /duel.  Since that time, I have not logged back on and we are on Bria.  In the last almost 2 yearsthat I've been on Bria (2 years before on Kauri), I watched Bria go the way of Kauri, had to start another account and grind an ent just to find one for my combat toon and what was left of a 200+ person guild, now down to less than 10 players and this is on Bria.

I went thru some of the CHANGES.  Expertise, GCW Revamp, C6CD, GU-Whatever, "LS = pve (tank)", etc etc etc.  After each and every one of these CHANGES, there were less subs than there was before the CHANGE.  I had all 4 traders, and ent, and a LS jedi.  PVP was removed for LS jedi in GU-3 (or NJE) with blixtev's "LS =pve (tank)" so 1/2 the end game content was gone for my particular combat toon.  When the CHANGES took down Bria's population, and then a large part of the remainder transfered to Starsider, ALL my traders were lucky to do 1 mil a week.  So, the traders, were totally unnecessary, just the same as before I used the paid transfer system and paid 200.00 to go to Bria from Kauri.  With the jedi, there was only so many times I wanted to run the instances as I had both sets of jewelry that the jedi might need and enough tokens in the box to get another 2 sets.  Just how many times do you want to run the same content over and over and over?  Due to the fact SOE is down to basicly a management dev team.

You are incorrect that the "sandbox" is being put back into SWG.  It is exactly the opposite.  All SOE is putting into Galaxies is directed content and that is hardly sandbox.  Zombies anyone???  And now I see where Shelby is asking the question on the GP O-Boards if glancing blow is broken, with the zombie patch, or if takeing out glancing blow is working as intended.  Same old SOE, I guess.  It is a bug or did you develope the player NERF that way?

You are correct that SWG has some systems that are not in many other games, but that too is about to CHANGE.  ST:O will not have housing at launch but they have said that it will come shortly thereafter.  TOR is still up in the air on if it will include housing at launch or not.  So, in the very near future there will be alternatives even for these.

What made SWG was not so much the buggy gameplay in any of it's incarnations, it was the community.  And that is basicly gone now.  Chased off by CHANGE after CHANGE after CHANGE.  No matter how you may want it (I know, I was there myself for awhile), it is NOT comeing back.

  User Deleted
10/15/09 8:54:20 PM#64

Of course the writing is on the wall...

 

In a market that is very saturated with new products coming out all the time....  TOR won't be what kills or killed SWG regardless.

  kobie173

Apprentice Member

Joined: 8/05/06
Posts: 2234

10/15/09 9:09:26 PM#65
Originally posted by JestorRodo

You don't have to be a graffiti artist to read the writing on the wall.
With the number of PVP players in GCW under 10k and all of the above , its really just a matter of time. Don't you agree?

 

 

 

Everything is just a matter of time.

When you stretch your timeline out another year or so every time your prediction for SWG proves horribly wrong, eventually you'll be right. Keep plugging, tiger.

So I started to walk into the water. I won't lie to you boys...I was terrified. But I pressed on, and as I made my way past the breakers, a strange calm came over me. I don't know if it was divine intervention or the kinship of all living things, but I tell you, Jerry, at that moment ... I was a marine biologist.

  kobie173

Apprentice Member

Joined: 8/05/06
Posts: 2234

10/15/09 9:12:12 PM#66
Originally posted by greed0104
Originally posted by grandpagamer

What? I thought SWG was on life support and not making any money. It and all SOE games in fact. So you mean SOE is making money on their games? I mean they must be if people think they will shut one down when it no longer does so.  Nice trolling.

 

As slow as there updates seem to be I wouldn't be surprised if they move around a few devs from game to game. Can't be to expensive paying 3-4 devs to update a game. Kinda like the Hoth update for SWG. To me it looked like a reskinned tatooine. So I'm sure they make money, but I'm also sure it wouldn't take many lost subs to put the game in peril or in a state of never updating the game. Didn't Smed also say something about sunsetting the game if ToR does put a dent in the subcriber base? He should have never said that in my opinion. But then again I seriously think SoE has deliberatly been trying to kill SWG for some time.

 

This is insane. No game publisher who has designs on working with anyone ever again is going to deliberately torpedo their own project, costing themselves money and reputation.

So I started to walk into the water. I won't lie to you boys...I was terrified. But I pressed on, and as I made my way past the breakers, a strange calm came over me. I don't know if it was divine intervention or the kinship of all living things, but I tell you, Jerry, at that moment ... I was a marine biologist.

  kobie173

Apprentice Member

Joined: 8/05/06
Posts: 2234

10/15/09 9:13:28 PM#67
Originally posted by tillamook

You aren't even allowed to discuss SWTOR on the SWG forums anymore, well at least not in the off topic area.People there are really anti SWTOR xD

Yes you are, just not in the Gameplay Discussion forums. TOR threads get moved to the General Star Wars section.

So I started to walk into the water. I won't lie to you boys...I was terrified. But I pressed on, and as I made my way past the breakers, a strange calm came over me. I don't know if it was divine intervention or the kinship of all living things, but I tell you, Jerry, at that moment ... I was a marine biologist.

  kobie173

Apprentice Member

Joined: 8/05/06
Posts: 2234

10/15/09 9:17:10 PM#68
Originally posted by Esquire1980
Originally posted by JestorRodo

 


Originally posted by TUX426

Originally posted by Esquire1980

 

I'd probably have to agree with Jestor.  Not so much that TOR will take the remaining playerbase, even tho it might.
The main problem I see for SWG is the IP and it's "fees".  There were several rumor threads going here a year or so ago that LA is forgiving SOE's IP fees, even back then.  If that was the case, with even a decreased playerbase, compared to then, it may be impossible for SOE to even make a "token" payment.
2nd, would be the ecomony.  No company wants to get into a position where it is competing within itself, unless the market dictates such a measure.  Case in point, GM, who is now getting rid of there competing products.  I just can not see LA wanting SWG still up while TOR is out there.  It does make some sence for SWG to remain while TOR is in development as they just might figure the Playerbase for SWG will be the base subs for TOR.  (They figure they'll get every1 of those)
The Star Wars Free Realms rumored game kinda iced the cake for me on this notion.  LA awarding SOE a consolation prise for the losing of SWG at the launch of TOR.  I doubt if a "tween browser based" game would be considered competion for TOR at all and this would give SOE something that might get a little larger, with the specific playerbase it's after, than SWG.  The Free Realms type game might be considered a pre-cursor for TOR.  (Start there as a "tween" and graduate to TOR as one would "come of age").
All of the negative publicity that came/comes with SWG.  I'm sure LA, at this point in time, would like to just get beyond this.
Smedly using the word "sunset" in connection with SWG.  Leads me to believe that this decision was made months back.  In hindsight, I would imagine that Lorin Jameson and his CHANGE everything mode again to SWG was an attempt to lure back the vets (as that was pretty much all he talked about while doing it).  Might have been that LA gave them a sub number that they had to hit to save the game then.  Of corse, SOE used thier "proven" tactics of "we will trade the existing playerbase to get one we do not have" and it all backfired on them, yet, again.  Smed knowing that one of his games was coming to an end, with some1 else making that desision for him, tried and got something to replace it with.  And even with all the SOE spin, in that interview, he got caught up in the moment and said a little too much.
All of this does not bode too well for SWG.


 


 
Very interesting analysis. I'll have this post in the back of my mind as things "play out" over the next few months. Good post.

 

Esquire and Tux seem to get it.... But for those who automatically jumped to the negative of the possibilities of my open end OP, well that is why for years now that the debate continues.



 


 

Hey Jestor,  if the above analysis makes the "rodo-report" make sure to have my name in the credits.  lol  I think I'd take it as a compliment to have an SOE dev walk by me mubbleing.

 

If you want your name attached to that, be my guest.

So I started to walk into the water. I won't lie to you boys...I was terrified. But I pressed on, and as I made my way past the breakers, a strange calm came over me. I don't know if it was divine intervention or the kinship of all living things, but I tell you, Jerry, at that moment ... I was a marine biologist.

  kobie173

Apprentice Member

Joined: 8/05/06
Posts: 2234

10/15/09 9:19:44 PM#69
Originally posted by stillkillin

tor is going to fail and fail hard i mean look around no one wants level based games they want sandbox based games like pre-cu swg

what will be funny is to see the aftermath of tor as i know we will see tons of sandbox games after


LOL


So I started to walk into the water. I won't lie to you boys...I was terrified. But I pressed on, and as I made my way past the breakers, a strange calm came over me. I don't know if it was divine intervention or the kinship of all living things, but I tell you, Jerry, at that moment ... I was a marine biologist.

  ArcAngel3

Apprentice Member

Joined: 9/25/06
Posts: 2939

Momento Mori

10/15/09 9:28:46 PM#70
Originally posted by Esquire1980
Originally posted by blueshadow

 

The difference between you and me is that I am actually playing SWG I guess.

Second. You are wrong about vets removing sandbox. They are putting more and more back.

The game is 6 years EQ is 11.. none of us knows if this game is going to be 7, 9, 12 or 15 years? only time will tell.

Its not dead for me and my friend. We love it. And its much better to love a game and play and enjoy it than just use as much energy as you can to bash it every possible time you can.

Crafting is ABSOLUTELY  NOT a non factor in SWG, that is a lie. I  have done nothing than crafter on two different crafting characters the last weeks. One making furniture decorationg a whole player city. Another selling tonns of clothes at the vendors in the galaxies. ANd I  get a lot of custom orders. I actually have trouble getting enough raw materials for my crafting. 

A game is what the players make it.  Some might find SWG  boring. I find it awesome and if there is not a crafting anywhere near SWG  in its CURRENT state I am not interested. SImple as that.

I am so tired of people calling thing crap of pile and so on. Its very immature. Everyone should be allowed to say that I dont like it..l and its not my cup of tea. But to say that something is dead and pile of crap is very unpolite towards the ones that plays and love it.

Its just like music. The worst thing I  hear is when some imature people say that this music is loads of garbage. Its not as long as someone loves it.You may not like it. But thats about it. Its not crap, not garbage. not dead. Its just something you dont like.

To give an expample:  To me Aion is pointless. But I  played it. I know that I dont like it.  But I  am not saying that its garbage because I  dont find anything interesting at all in it. If only one person liked it.. that person counts and its a good thing for that person.

If SWG  died. and thousands of players that love and are addicted to their characters and community would loose their game, a place they stay hours everyday. Would that make you feel good ?.. if so that person is evil.

And please tell me where I  can find a game where I  can build a house and decorate it so freely as I  can in swg turning all items in all directions allowing me to be really creative.  I love that feature.. and almost once every week I  redecorate one of my houses. And  I have friends doing it too..

Its simply about community.  Some are addicted to Facebook.  Some SWG.. some Aion.. 

This is not just about SWG. This is about the whole attitude on these forums by lots of people.

I  was warned by many of my friends about theese forums and they said the only value of it is entertainment. I am starting to belive them.. but I  always belive there is a hope.

 

 


 

Guess I'll jump in here too.  SWG IS a dead game.  Up to the end of today, there are/were 25 servers and there are now 1-2 to support the game in it's entirety with 13 up and playable.  I played off and on, mostly on, up till about 4 months ago, altho I have 1 account subbed ATM.  My wife and one of her buddies goaded me into subbing just to log on enough time to go to coro and drop them both in a /duel.  Since that time, I have not logged back on and we are on Bria.  In the last almost 2 yearsthat I've been on Bria (2 years before on Kauri), I watched Bria go the way of Kauri, had to start another account and grind an ent just to find one for my combat toon and what was left of a 200+ person guild, now down to less than 10 players and this is on Bria.

I went thru some of the CHANGES.  Expertise, GCW Revamp, C6CD, GU-Whatever, "LS = pve (tank)", etc etc etc.  After each and every one of these CHANGES, there were less subs than there was before the CHANGE.  I had all 4 traders, and ent, and a LS jedi.  PVP was removed for LS jedi in GU-3 (or NJE) with blixtev's "LS =pve (tank)" so 1/2 the end game content was gone for my particular combat toon.  When the CHANGES took down Bria's population, and then a large part of the remainder transfered to Starsider, ALL my traders were lucky to do 1 mil a week.  So, the traders, were totally unnecessary, just the same as before I used the paid transfer system and paid 200.00 to go to Bria from Kauri.  With the jedi, there was only so many times I wanted to run the instances as I had both sets of jewelry that the jedi might need and enough tokens in the box to get another 2 sets.  Just how many times do you want to run the same content over and over and over?  Due to the fact SOE is down to basicly a management dev team.

You are incorrect that the "sandbox" is being put back into SWG.  It is exactly the opposite.  All SOE is putting into Galaxies is directed content and that is hardly sandbox.  Zombies anyone???  And now I see where Shelby is asking the question on the GP O-Boards if glancing blow is broken, with the zombie patch, or if takeing out glancing blow is working as intended.  Same old SOE, I guess.  It is a bug or did you develope the player NERF that way?

You are correct that SWG has some systems that are not in many other games, but that too is about to CHANGE.  ST:O will not have housing at launch but they have said that it will come shortly thereafter.  TOR is still up in the air on if it will include housing at launch or not.  So, in the very near future there will be alternatives even for these.

What made SWG was not so much the buggy gameplay in any of it's incarnations, it was the community.  And that is basicly gone now.  Chased off by CHANGE after CHANGE after CHANGE.  No matter how you may want it (I know, I was there myself for awhile), it is NOT comeing back.


 

And I'm pretty sure all of the "change after change after changes" listed here occurred after the NGE.  Grumpy old men stuck in the past?  Hardly.  It seems that SOE continues on its self-destructive pattern of alienating one playerbase after another until they have barely anyone left.  Closing a dozen servers is a good indication of a severely diminshed population imo.  You don't lose that many servers and players by giving them an enjoyable experience.

  blueshadow

Novice Member

Joined: 2/20/05
Posts: 150

10/16/09 4:40:20 AM#71
Originally posted by stillkillin
<Mod Edit>

That is true. Because Lucasarts is also behind TOR as they were behind NGE, and they want to make TOR, like NGE "ICONIC" and Starwarsy.

SWG  was a sandbox that Lucasarts wanted to make ICONIC theeme park. They failed but SWG  today is still more sandbox than anything out there. TOR  is going to be complete ICONIC and Starwarsy game.

But.. still TOR  is probably going to be a game that will sell well and have many players because lots of players like the ICONIC and Starwarsy games... Sadly.

 

  warmaster670

Advanced Member

Joined: 1/04/08
Posts: 1318

10/16/09 4:44:36 AM#72
Originally posted by 
<Mod Edit>

 

Unless something schanged in the last 2 years, SWGs combat system works just fine.

Apparently stating the truth in my sig is "trolling"
Sig typo fixed thanks to an observant stragen001.

  JeroKane

Elite Member

Joined: 2/21/06
Posts: 3448

10/16/09 4:55:35 AM#73

EQ1 - EQ2 - SWG is what mostly makes up the value of the Station Access Pass.

SWG isn't going anywhere soon. Not even if there are just a 1000 peeps left playing.

They raised the price a while ago, because of the additions of Matrix Online and Vanguard.

Matrix Online is no longer there. So, the removal of SWG would be the end of Station Access.

Cheers

  User Deleted
10/16/09 7:40:25 AM#74
Originally posted by kobie173
Originally posted by stillkillin

tor is going to fail and fail hard i mean look around no one wants level based games they want sandbox based games like pre-cu swg

what will be funny is to see the aftermath of tor as i know we will see tons of sandbox games after


LOL


 

My sentiments exactly.

  User Deleted
 
10/16/09 8:01:07 AM#75


Originally posted by kobie173

Originally posted by JestorRodo

You don't have to be a graffiti artist to read the writing on the wall.
With the number of PVP players in GCW under 10k and all of the above , its really just a matter of time. Don't you agree?
 
 



 
Everything is just a matter of time.
When you stretch your timeline out another year or so every time your prediction for SWG proves horribly wrong, eventually you'll be right. Keep plugging, tiger.

Muhahaha Kobie! 13 is now an unlucky number for SWG. You keep plugging away too!

  Esquire1980

Novice Member

Joined: 8/12/07
Posts: 456

10/16/09 11:16:54 AM#76
Originally posted by ArcAngel3
Originally posted by Esquire1980


 

Guess I'll jump in here too.  SWG IS a dead game.  Up to the end of today, there are/were 25 servers and there are now 1-2 to support the game in it's entirety with 13 up and playable.  I played off and on, mostly on, up till about 4 months ago, altho I have 1 account subbed ATM.  My wife and one of her buddies goaded me into subbing just to log on enough time to go to coro and drop them both in a /duel.  Since that time, I have not logged back on and we are on Bria.  In the last almost 2 yearsthat I've been on Bria (2 years before on Kauri), I watched Bria go the way of Kauri, had to start another account and grind an ent just to find one for my combat toon and what was left of a 200+ person guild, now down to less than 10 players and this is on Bria.

I went thru some of the CHANGES.  Expertise, GCW Revamp, C6CD, GU-Whatever, "LS = pve (tank)", etc etc etc.  After each and every one of these CHANGES, there were less subs than there was before the CHANGE.  I had all 4 traders, and ent, and a LS jedi.  PVP was removed for LS jedi in GU-3 (or NJE) with blixtev's "LS =pve (tank)" so 1/2 the end game content was gone for my particular combat toon.  When the CHANGES took down Bria's population, and then a large part of the remainder transfered to Starsider, ALL my traders were lucky to do 1 mil a week.  So, the traders, were totally unnecessary, just the same as before I used the paid transfer system and paid 200.00 to go to Bria from Kauri.  With the jedi, there was only so many times I wanted to run the instances as I had both sets of jewelry that the jedi might need and enough tokens in the box to get another 2 sets.  Just how many times do you want to run the same content over and over and over?  Due to the fact SOE is down to basicly a management dev team.

You are incorrect that the "sandbox" is being put back into SWG.  It is exactly the opposite.  All SOE is putting into Galaxies is directed content and that is hardly sandbox.  Zombies anyone???  And now I see where Shelby is asking the question on the GP O-Boards if glancing blow is broken, with the zombie patch, or if takeing out glancing blow is working as intended.  Same old SOE, I guess.  It is a bug or did you develope the player NERF that way?

You are correct that SWG has some systems that are not in many other games, but that too is about to CHANGE.  ST:O will not have housing at launch but they have said that it will come shortly thereafter.  TOR is still up in the air on if it will include housing at launch or not.  So, in the very near future there will be alternatives even for these.

What made SWG was not so much the buggy gameplay in any of it's incarnations, it was the community.  And that is basicly gone now.  Chased off by CHANGE after CHANGE after CHANGE.  No matter how you may want it (I know, I was there myself for awhile), it is NOT comeing back.


 

And I'm pretty sure all of the "change after change after changes" listed here occurred after the NGE.  Grumpy old men stuck in the past?  Hardly.  It seems that SOE continues on its self-destructive pattern of alienating one playerbase after another until they have barely anyone left.  Closing a dozen servers is a good indication of a severely diminshed population imo.  You don't lose that many servers and players by giving them an enjoyable experience.


 

You, Sir, are exactly correct.  My daughter played pre-CU and CU.  When NGE came around, she griped, screamed, de-railed on SWG so much I had to get into the game just to find out what she was screaming about.  I did, just a few days into the NGE.  She quit a day or so into NGE.

It was my 1st MMO, I had no idea, at that time, what was lost with CU/NGE.  I had no idea about game CHANGES and how game-breaking they could be but SOE was sure to teach me everything I needed to know.

These were just a few of the larger CHANGES I listed after NGE.  There were many more.  Your again correct.  One would of thought that SOE Austin would have learned it's lesson after CU/NGE but every Producer who came afterwards had their own vision and re-made the game after their own image.  Lorin Jameson was probably the largest of these as he thought he would re-make SWG in "some" of the older incarnations to draw every1 back to SOE from here.  We all know the outcome of all of his CHANGES and the free vet trials for you all to come back and see his CHANGES in action.

SOE wanted WoW but they never quite figured out what WoW and it's success was all about.  While it's true that WoW is probably the largest theme park out there, Blizzard keeps adding to the theme park with new levels, content, worlds, etc etc, at just the right time to keep most of their players interested and going.  11 mil in subs lets a gaming co. have many dev depts.  SOE, post NGE, at most had 20 developers and they couldn't keep up with the developing requirements of a directed content theme park.  They got what they wanted, according to Rubinfields blog.  They CHANGED the game enough to run off most of the older players, got their theme park, had no idea what to do with it so they kept trying to simplify it, and CHANGED their way right out of the game in it's entireity.

  kobie173

Apprentice Member

Joined: 8/05/06
Posts: 2234

10/16/09 8:22:19 PM#77
Originally posted by JestorRodo

 


Originally posted by kobie173

Originally posted by JestorRodo

 

You don't have to be a graffiti artist to read the writing on the wall.
With the number of PVP players in GCW under 10k and all of the above , its really just a matter of time. Don't you agree?
 
 



 
Everything is just a matter of time.
When you stretch your timeline out another year or so every time your prediction for SWG proves horribly wrong, eventually you'll be right. Keep plugging, tiger.

 

Muhahaha Kobie! 13 is now an unlucky number for SWG. You keep plugging away too!

Um ... what

So I started to walk into the water. I won't lie to you boys...I was terrified. But I pressed on, and as I made my way past the breakers, a strange calm came over me. I don't know if it was divine intervention or the kinship of all living things, but I tell you, Jerry, at that moment ... I was a marine biologist.

  User Deleted
 
10/17/09 6:52:37 AM#78


Originally posted by kobie173

Originally posted by JestorRodo

 



Originally posted by kobie173


Originally posted by JestorRodo
 
You don't have to be a graffiti artist to read the writing on the wall.
With the number of PVP players in GCW under 10k and all of the above , its really just a matter of time. Don't you agree?
 
 




 
Everything is just a matter of time.
When you stretch your timeline out another year or so every time your prediction for SWG proves horribly wrong, eventually you'll be right. Keep plugging, tiger.


 
Muhahaha Kobie! 13 is now an unlucky number for SWG. You keep plugging away too!


Um ... what


What? Muhahaha - do the Math! 25 - 12 closed , dead servers = 13.....proving that playing the NGE takes its toll on a current player. But as I said , keep plugging away.

  blueshadow

Novice Member

Joined: 2/20/05
Posts: 150

10/20/09 9:49:34 PM#79


What? Muhahaha - do the Math! 25 - 12 closed , dead servers = 13.....proving that playing the NGE takes its toll on a current player. But as I said , keep plugging away.

 

 

 

12 closed = 100% correct.

13 dead servers = 100% wrong.

I  am not saying this because I  enjoy SWG. But  every of the remaining servers have a  healthy population.

Starsider to mention one is almost constantly on very heavy population and might even have too many players.

  User Deleted
10/20/09 9:52:38 PM#80
Originally posted by blueshadow


What? Muhahaha - do the Math! 25 - 12 closed , dead servers = 13.....proving that playing the NGE takes its toll on a current player. But as I said , keep plugging away.

 

 

 

12 closed = 100% correct.

13 dead servers = 100% wrong.

I  am not saying this because I  enjoy SWG. But almost every of the remaining servers have a  healthy population.

Starsider to mention one is almost constantly on very heavy and might even have too many players.

agreed remaining 13 are doing well. bria,starsider and bloodfin have that old pre-nge feel in that it's busy. mos eisly is packed mid day.
 

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