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10/15/09 7:04:36 PM#61
Originally posted by blueshadow If SWG died. and thousands of players that love and are addicted to their characters and community would loose their game, a place they stay hours everyday. Would that make you feel good ?.. if so that person is evil. Isn't that exactly what happened in November of 2005? Don't you think the people that post here already have a frame of reference for exactly what you just stated? They know exactly what it feels like to have the rug yanked out from under them, so please don't act like they don't. They've been there, done that. They lived through the scenario you just described. As for using the term evil (which I think is a bit of an exaggeration), just think about the people that made the decisions and brought about those drastic changes in November four years ago. Are they evil for perpetrating those changes? Did they ruin the game and run everyone off? If so, why blame the people that post here for the game's current state regarding population? The people that post here are not the ones responsible for the changes in the game that drove everyone off. The game itself is the reason many people haven't stuck with it. As someone pointed out on these boards before, if the game was great it would sell itself. No amount of negativity could keep people away from it. |
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10/15/09 7:11:35 PM#62
In response to the following comments from Blueshadow: "You are right. I can only speak about what I love. But I have one thing in common with the majority of active SWG players. I like the game. But me and Star Wars.. The game I play don't have to be Star Wars theeme. It is the mechanics of the game I enjoy. So if the Star Wars theeme in the game was replaced by another SPACE theeme .. or even set back to medival age or fantasy.. It would be okay. Its the freedom that I like and the fact that it suits many types of players and playstyles: those that love to craft, those that love to fight, those that love to be social and entertainers PVPers, PVEers and RPers. I played EQ2 for about a year and a half. And those instanced houses with all its limitations is nothing near the "plonk a house or building down wherever you want" (almost) that can be found in SWG. Don't get me wrong. I would absolutely love to see good old SWG back, with all its classes. That would have been like a miracle happening. But it is not. That is why I just realise that SWG is still the most flexible game even if its not the same game as it was. There just is not or will be an alternative for players that are not that much into combat. Most MMOG (MMORPG are almost dead) today focus on combat entirely. Thats the difference betwen SWG and new games. SWG is MMORPG new games are just MMOG." I'm glad you like SWG, truly; and I'm glad that you enjoy some of the variety. I think, from this post, that you can recognize at the same time that it simply doesn't have what many of us really enjoyed any longer. If you like it, that's great. The only reason for disliking it, however, certainly isn't some kind of delusional hatred. You have reasons for enjoying it. Others have valid reasons for walking away, and not going back. Regarding variety/complexity, I hear good things about Ryzom and EVE ^_^. Personally, I'm interested to see what the Star Trek game looks like. I've always been a sci-fi fan. I'll probably check out TOR and StarTrek and see what they have to offer. For me, SWG is just too diminished to be enjoyable (i.e. it feels like a shadow of its former self). Most of the stuff that really made it fun for me was taken out and replaced with things that I don't happen to find fun to play. For example, I enjoyed being a Master TKM/Master Doc and working to enhance my combat skills via the force by completing village quests. I enjoyed the massive pvp battles for player bases with between 50 and 100 people a side. I enjoyed the 20 person groups going on pearl hunts; and I enjoyed the 20 player entertainer groups complete with well organized music and dance flourishes, smoke and light shows etc.. I enjoyed mixing and matching professions and the incredible range of skills available. I enjoyed helping friends hunt down and tame baby creatures. I really enjoyed the new content in the last expansion, and all of the loot rewards that enhanced my combat abilities--most of which were immediately thereafter removed from the game. I don't happen to like the fast-paced, pseudo-fps game with 9 limited non-interchangeable professions that took its place. I don't really like the idea of an fps game without working collision detection. I think the level system took away a lot of immersion. I don't like all the loot that made my crafters lose a lot of business. I don't like flying ewoks, zombies or other things that don't really fit at all with the StarWars saga. I also strongly dislike an RMT revenue model tacked onto a subscription based game, especially when the RMT involves only a random chance of getting what you want. If you can enjoy the game in its current form, good on ya; but I don't think it's hard to understand why many others don't. |
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10/15/09 8:32:16 PM#63
Originally posted by blueshadow
Guess I'll jump in here too. SWG IS a dead game. Up to the end of today, there are/were 25 servers and there are now 1-2 to support the game in it's entirety with 13 up and playable. I played off and on, mostly on, up till about 4 months ago, altho I have 1 account subbed ATM. My wife and one of her buddies goaded me into subbing just to log on enough time to go to coro and drop them both in a /duel. Since that time, I have not logged back on and we are on Bria. In the last almost 2 yearsthat I've been on Bria (2 years before on Kauri), I watched Bria go the way of Kauri, had to start another account and grind an ent just to find one for my combat toon and what was left of a 200+ person guild, now down to less than 10 players and this is on Bria. I went thru some of the CHANGES. Expertise, GCW Revamp, C6CD, GU-Whatever, "LS = pve (tank)", etc etc etc. After each and every one of these CHANGES, there were less subs than there was before the CHANGE. I had all 4 traders, and ent, and a LS jedi. PVP was removed for LS jedi in GU-3 (or NJE) with blixtev's "LS =pve (tank)" so 1/2 the end game content was gone for my particular combat toon. When the CHANGES took down Bria's population, and then a large part of the remainder transfered to Starsider, ALL my traders were lucky to do 1 mil a week. So, the traders, were totally unnecessary, just the same as before I used the paid transfer system and paid 200.00 to go to Bria from Kauri. With the jedi, there was only so many times I wanted to run the instances as I had both sets of jewelry that the jedi might need and enough tokens in the box to get another 2 sets. Just how many times do you want to run the same content over and over and over? Due to the fact SOE is down to basicly a management dev team. You are incorrect that the "sandbox" is being put back into SWG. It is exactly the opposite. All SOE is putting into Galaxies is directed content and that is hardly sandbox. Zombies anyone??? And now I see where Shelby is asking the question on the GP O-Boards if glancing blow is broken, with the zombie patch, or if takeing out glancing blow is working as intended. Same old SOE, I guess. It is a bug or did you develope the player NERF that way? You are correct that SWG has some systems that are not in many other games, but that too is about to CHANGE. ST:O will not have housing at launch but they have said that it will come shortly thereafter. TOR is still up in the air on if it will include housing at launch or not. So, in the very near future there will be alternatives even for these. What made SWG was not so much the buggy gameplay in any of it's incarnations, it was the community. And that is basicly gone now. Chased off by CHANGE after CHANGE after CHANGE. No matter how you may want it (I know, I was there myself for awhile), it is NOT comeing back. |
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10/15/09 8:54:20 PM#64
Of course the writing is on the wall...
In a market that is very saturated with new products coming out all the time.... TOR won't be what kills or killed SWG regardless. |
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10/15/09 9:09:26 PM#65
Originally posted by JestorRodo
Everything is just a matter of time. When you stretch your timeline out another year or so every time your prediction for SWG proves horribly wrong, eventually you'll be right. Keep plugging, tiger. So I started to walk into the water. I won't lie to you boys...I was terrified. But I pressed on, and as I made my way past the breakers, a strange calm came over me. I don't know if it was divine intervention or the kinship of all living things, but I tell you, Jerry, at that moment ... I was a marine biologist. |
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10/15/09 9:12:12 PM#66
Originally posted by greed0104
As slow as there updates seem to be I wouldn't be surprised if they move around a few devs from game to game. Can't be to expensive paying 3-4 devs to update a game. Kinda like the Hoth update for SWG. To me it looked like a reskinned tatooine. So I'm sure they make money, but I'm also sure it wouldn't take many lost subs to put the game in peril or in a state of never updating the game. Didn't Smed also say something about sunsetting the game if ToR does put a dent in the subcriber base? He should have never said that in my opinion. But then again I seriously think SoE has deliberatly been trying to kill SWG for some time.
This is insane. No game publisher who has designs on working with anyone ever again is going to deliberately torpedo their own project, costing themselves money and reputation. So I started to walk into the water. I won't lie to you boys...I was terrified. But I pressed on, and as I made my way past the breakers, a strange calm came over me. I don't know if it was divine intervention or the kinship of all living things, but I tell you, Jerry, at that moment ... I was a marine biologist. |
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10/15/09 9:13:28 PM#67
Originally posted by tillamook Yes you are, just not in the Gameplay Discussion forums. TOR threads get moved to the General Star Wars section. So I started to walk into the water. I won't lie to you boys...I was terrified. But I pressed on, and as I made my way past the breakers, a strange calm came over me. I don't know if it was divine intervention or the kinship of all living things, but I tell you, Jerry, at that moment ... I was a marine biologist. |
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10/15/09 9:17:10 PM#68
Originally posted by Esquire1980
Hey Jestor, if the above analysis makes the "rodo-report" make sure to have my name in the credits. lol I think I'd take it as a compliment to have an SOE dev walk by me mubbleing.
If you want your name attached to that, be my guest. So I started to walk into the water. I won't lie to you boys...I was terrified. But I pressed on, and as I made my way past the breakers, a strange calm came over me. I don't know if it was divine intervention or the kinship of all living things, but I tell you, Jerry, at that moment ... I was a marine biologist. |
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10/15/09 9:19:44 PM#69
Originally posted by stillkillin
So I started to walk into the water. I won't lie to you boys...I was terrified. But I pressed on, and as I made my way past the breakers, a strange calm came over me. I don't know if it was divine intervention or the kinship of all living things, but I tell you, Jerry, at that moment ... I was a marine biologist. |
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10/15/09 9:28:46 PM#70
Originally posted by Esquire1980
Guess I'll jump in here too. SWG IS a dead game. Up to the end of today, there are/were 25 servers and there are now 1-2 to support the game in it's entirety with 13 up and playable. I played off and on, mostly on, up till about 4 months ago, altho I have 1 account subbed ATM. My wife and one of her buddies goaded me into subbing just to log on enough time to go to coro and drop them both in a /duel. Since that time, I have not logged back on and we are on Bria. In the last almost 2 yearsthat I've been on Bria (2 years before on Kauri), I watched Bria go the way of Kauri, had to start another account and grind an ent just to find one for my combat toon and what was left of a 200+ person guild, now down to less than 10 players and this is on Bria. I went thru some of the CHANGES. Expertise, GCW Revamp, C6CD, GU-Whatever, "LS = pve (tank)", etc etc etc. After each and every one of these CHANGES, there were less subs than there was before the CHANGE. I had all 4 traders, and ent, and a LS jedi. PVP was removed for LS jedi in GU-3 (or NJE) with blixtev's "LS =pve (tank)" so 1/2 the end game content was gone for my particular combat toon. When the CHANGES took down Bria's population, and then a large part of the remainder transfered to Starsider, ALL my traders were lucky to do 1 mil a week. So, the traders, were totally unnecessary, just the same as before I used the paid transfer system and paid 200.00 to go to Bria from Kauri. With the jedi, there was only so many times I wanted to run the instances as I had both sets of jewelry that the jedi might need and enough tokens in the box to get another 2 sets. Just how many times do you want to run the same content over and over and over? Due to the fact SOE is down to basicly a management dev team. You are incorrect that the "sandbox" is being put back into SWG. It is exactly the opposite. All SOE is putting into Galaxies is directed content and that is hardly sandbox. Zombies anyone??? And now I see where Shelby is asking the question on the GP O-Boards if glancing blow is broken, with the zombie patch, or if takeing out glancing blow is working as intended. Same old SOE, I guess. It is a bug or did you develope the player NERF that way? You are correct that SWG has some systems that are not in many other games, but that too is about to CHANGE. ST:O will not have housing at launch but they have said that it will come shortly thereafter. TOR is still up in the air on if it will include housing at launch or not. So, in the very near future there will be alternatives even for these. What made SWG was not so much the buggy gameplay in any of it's incarnations, it was the community. And that is basicly gone now. Chased off by CHANGE after CHANGE after CHANGE. No matter how you may want it (I know, I was there myself for awhile), it is NOT comeing back.
And I'm pretty sure all of the "change after change after changes" listed here occurred after the NGE. Grumpy old men stuck in the past? Hardly. It seems that SOE continues on its self-destructive pattern of alienating one playerbase after another until they have barely anyone left. Closing a dozen servers is a good indication of a severely diminshed population imo. You don't lose that many servers and players by giving them an enjoyable experience. |
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10/16/09 4:40:20 AM#71
Originally posted by stillkillin That is true. Because Lucasarts is also behind TOR as they were behind NGE, and they want to make TOR, like NGE "ICONIC" and Starwarsy. SWG was a sandbox that Lucasarts wanted to make ICONIC theeme park. They failed but SWG today is still more sandbox than anything out there. TOR is going to be complete ICONIC and Starwarsy game. But.. still TOR is probably going to be a game that will sell well and have many players because lots of players like the ICONIC and Starwarsy games... Sadly.
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10/16/09 4:44:36 AM#72
Originally posted by
Unless something schanged in the last 2 years, SWGs combat system works just fine. Apparently stating the truth in my sig is "trolling" |
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10/16/09 4:55:35 AM#73
EQ1 - EQ2 - SWG is what mostly makes up the value of the Station Access Pass. SWG isn't going anywhere soon. Not even if there are just a 1000 peeps left playing. They raised the price a while ago, because of the additions of Matrix Online and Vanguard. Matrix Online is no longer there. So, the removal of SWG would be the end of Station Access. Cheers |
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10/16/09 7:40:25 AM#74
Originally posted by kobie173
My sentiments exactly. |
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Muhahaha Kobie! 13 is now an unlucky number for SWG. You keep plugging away too! |
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10/16/09 11:16:54 AM#76
Originally posted by ArcAngel3
And I'm pretty sure all of the "change after change after changes" listed here occurred after the NGE. Grumpy old men stuck in the past? Hardly. It seems that SOE continues on its self-destructive pattern of alienating one playerbase after another until they have barely anyone left. Closing a dozen servers is a good indication of a severely diminshed population imo. You don't lose that many servers and players by giving them an enjoyable experience.
You, Sir, are exactly correct. My daughter played pre-CU and CU. When NGE came around, she griped, screamed, de-railed on SWG so much I had to get into the game just to find out what she was screaming about. I did, just a few days into the NGE. She quit a day or so into NGE. It was my 1st MMO, I had no idea, at that time, what was lost with CU/NGE. I had no idea about game CHANGES and how game-breaking they could be but SOE was sure to teach me everything I needed to know. These were just a few of the larger CHANGES I listed after NGE. There were many more. Your again correct. One would of thought that SOE Austin would have learned it's lesson after CU/NGE but every Producer who came afterwards had their own vision and re-made the game after their own image. Lorin Jameson was probably the largest of these as he thought he would re-make SWG in "some" of the older incarnations to draw every1 back to SOE from here. We all know the outcome of all of his CHANGES and the free vet trials for you all to come back and see his CHANGES in action. SOE wanted WoW but they never quite figured out what WoW and it's success was all about. While it's true that WoW is probably the largest theme park out there, Blizzard keeps adding to the theme park with new levels, content, worlds, etc etc, at just the right time to keep most of their players interested and going. 11 mil in subs lets a gaming co. have many dev depts. SOE, post NGE, at most had 20 developers and they couldn't keep up with the developing requirements of a directed content theme park. They got what they wanted, according to Rubinfields blog. They CHANGED the game enough to run off most of the older players, got their theme park, had no idea what to do with it so they kept trying to simplify it, and CHANGED their way right out of the game in it's entireity. |
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10/16/09 8:22:19 PM#77
Originally posted by JestorRodo Um ... what So I started to walk into the water. I won't lie to you boys...I was terrified. But I pressed on, and as I made my way past the breakers, a strange calm came over me. I don't know if it was divine intervention or the kinship of all living things, but I tell you, Jerry, at that moment ... I was a marine biologist. |
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10/20/09 9:49:34 PM#79
12 closed = 100% correct. 13 dead servers = 100% wrong. I am not saying this because I enjoy SWG. But every of the remaining servers have a healthy population. Starsider to mention one is almost constantly on very heavy population and might even have too many players. |
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10/20/09 9:52:38 PM#80
Originally posted by blueshadow
12 closed = 100% correct. 13 dead servers = 100% wrong. I am not saying this because I enjoy SWG. But almost every of the remaining servers have a healthy population. Starsider to mention one is almost constantly on very heavy and might even have too many players. agreed remaining 13 are doing well. bria,starsider and bloodfin have that old pre-nge feel in that it's busy. mos eisly is packed mid day. |
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