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News Discussion  » General: Garrett Fuller: The Rise of the Indy MMO

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42 posts found
  Dana

Novice Member

Joined: 1/07/04
Posts: 2425

 
9/30/09 1:00:54 PM#1

In this week's edition of Garrett Fuller's Wednesday column, he takes a look at what he calls "The Rise of the Indy MMO" and four games that exemplify it: Wizard 101, Fallen Earth, Global Agenda and Alganon.

Garrett Fuller

The first game is Wizard 101. The game has become a huge success for KingsIsle Entertainment. It did not have the corporate power of Nickelodeon, Disney, or Cartoon Network behind it; these guys were on their own. What they have done is created a kids game that also appeals to hardcore adult players as well. The game is fun first and the business model followed second. Wizard 101 is a true example of success in the kids MMO market. Not only do they offer micro transaction options, but they have a subscription plan, and a family subscription plan. The game has upwards of five million registered users, but those are just numbers. The real test is to log into the game and check out the zones. There are players everywhere especially in the opening areas of the school. Wizard 101 is a great example of what an independent game can become without rules and restrictions. Pointy hats off to the guys at KingsIsle, they created a great game.

Read it all here.

Dana Massey
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios

  demarc01

Novice Member

Joined: 3/06/08
Posts: 391

9/30/09 1:11:07 PM#2

"The game (Alganon) is still in early beta, but is looking to start adding more players soon."

 

FYI Alganon is due for release on Oct 31st ... So its not really accurate to say its in "early beta"

http://www.alganon.com/

 <Edit> Oh and they just added 900 more Beta testers .. So I have more folks to play with now !!

  Gabby-air

Tipster

Joined: 7/20/08
Posts: 3353

9/30/09 2:59:26 PM#3

I certainly don't understand why this site loves alganon, how exactly is alganon innovative? the study system is nothing more than a press start and wait till its done thing which seriously people wont even care much about. There is a real lack of content in game, it's interface and graphics are completely ripped off of wow, so when exactly does the innovation kick in? I don't wanna sound like a wow fanboy or anything but ye. Also i appreciate indie devs making games and alganon has some great devs which listen to the community but there game just isn't as great as you guys make it seem.

Edit: Yeh going from the forums it seem like alot of people are unhappy with the release date but the devs said alot of changes are gonna happen, just gotta wait and see i guess?

  Tolroc

Novice Member

Joined: 11/07/08
Posts: 49

9/30/09 3:13:41 PM#4

I also don't understand the hype around Alganon. The game doesn't look all that innovative to me.  Just my opinion. The other three games mentioned seem pretty solid, but I've not played any of them.

 

  Xondar123

Gumshoe

Joined: 11/08/07
Posts: 2574

9/30/09 3:37:20 PM#5

What about the ultimate indy MMO, Infinity: The Quest for Earth? www.mmorpg.com/gamelist.cfm/game/241/Infinity-The-Quest-for-Earth.html

 

I've seen this game on the top ten hype meter games (currently it is number 5!) here despite the fact it's essentially being made by one guy!

xondar10 Xfire Miniprofile
  Karaha

Novice Member

Joined: 2/14/04
Posts: 29

9/30/09 3:38:38 PM#6

I played FE in beta and it's a good game. As I don't play it know I can't say if they could get rip off the bugs.

GA is also a good game and I'm watching it since a year or so. Hope it will be a good game when it is released.

The other 2 I heared but I have no clue about them.

Karaha Xfire Miniprofile
  Ruyn

Novice Member

Joined: 12/09/08
Posts: 1086

9/30/09 3:41:39 PM#7

How could you leave Mortal Online out?

  vktra79

Novice Member

Joined: 9/06/08
Posts: 35

9/30/09 3:49:13 PM#8

You are missing Earthrise too, one of the most promising upcoming indie MMOs.

  jmccarthy14

Apprentice Member

Joined: 9/17/09
Posts: 43

9/30/09 3:54:31 PM#9

 Also.  Wurm Online is the best game out for people who like crafting, and a great game for anyone who likes a sandbox (almost takes the term literally).  If you can get over the EQ graphics and terrible pc animation (rarely see em anyway), then its cheap (or free) fun.

 

EDIT: So long as we are listing quality Indy games anyway...

Playing: DO Trial, EVE 1 Day Buy a PLEX promo.
Played: UO, EQ, AC, GW, WoW, CoX, EQ2, AoC, WURM Online, Ryzom, Eve Online, FE Trial
Genres: 4x strategy, Sim Racing, American/Euro RPG, Fighters

  nekollx

Novice Member

Joined: 11/17/08
Posts: 573

9/30/09 3:56:11 PM#10

um excuse me Wizard 101?

 

What about the Realm (Codemasters/Norseman Games)

 

i think that beats wizards for a few YEARS

  Gabby-air

Tipster

Joined: 7/20/08
Posts: 3353

9/30/09 4:01:27 PM#11

Mortal online and earthrise both games that are going to being a brand new experience for gamers have been ignored but alganon, your most generic rpg has made the list. This further states my point of the site loving alganon for whatever reason.

  daemonbarber

Novice Member

Joined: 4/05/05
Posts: 79

9/30/09 4:57:38 PM#12
Originally posted by nekollx

um excuse me Wizard 101?

 

What about the Realm (Codemasters/Norseman Games)

 

i think that beats wizards for a few YEARS

 

When 'The Realm' was first released, it wasn't an Indy game - it was made by Sierra.

  visord

Novice Member

Joined: 2/10/09
Posts: 1

9/30/09 5:34:01 PM#13

And what about AfterWorld?

  Vhaln

Elite Member

Joined: 7/07/05
Posts: 2477

Screw you and your hundred character limit.

9/30/09 6:27:00 PM#14
Originally posted by Gabby-air

I certainly don't understand why this site loves alganon, how exactly is alganon innovative? the study system is nothing more than a press start and wait till its done thing which seriously people wont even care much about. There is a real lack of content in game, it's interface and graphics are completely ripped off of wow, so when exactly does the innovation kick in? I don't wanna sound like a wow fanboy or anything but ye. Also i appreciate indie devs making games and alganon has some great devs which listen to the community but there game just isn't as great as you guys make it seem.

Edit: Yeh going from the forums it seem like alot of people are unhappy with the release date but the devs said alot of changes are gonna happen, just gotta wait and see i guess?

 

When we hear "indy," we hope for innovation, but is it really stated as such?  Seems like indy mostly just means weaker versions of AAA games.  They hope to grab players with little variations of theme, but the gameplay is still pretty much the same old wack-a-mole level/skill grind nonsense.

 

When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  Viper17

Novice Member

Joined: 7/11/09
Posts: 22

9/30/09 7:56:00 PM#15

 Z-Day!!

 

The zombie Survival MMOFPS!  www.zdaygame.com

 

its about as indie as you can possibly get.

  Cristina1

Novice Member

Joined: 3/12/09
Posts: 327

9/30/09 7:58:53 PM#16

I think we know who payed mmoprpg.com to advertise their game :)

  Wraithone

Advanced Member

Joined: 7/09/04
Posts: 2660

If you can't kill it, don't make it mad.

9/30/09 8:31:51 PM#17
Originally posted by Tolroc

I also don't understand the hype around Alganon. The game doesn't look all that innovative to me.  Just my opinion. The other three games mentioned seem pretty solid, but I've not played any of them.

 

 

At least some of the hype is from many of us who have followed Dave Allen's activities for years now.  The *original* design for Horizons(now Istaria) was absolutely brilliant.  But that all went down the tubes when David Bowman backstabbed Dave Allen, and the rest as they say is history.  I'm very happy that he made it back into games after such a nasty situation.  Those who go on(and on and on and on...) about it being a "rip off" of WoW, have little concept of the ideas and play dynamics that WoW has "ripped off"  from other games of the past.  Everyone does it to a greater or lesser extent.  Its how one crafts the various components that determines if its fun or not.

Those who worship at the shrine of the great God "innovation" should know that its a very fickle deity, and as prone to kicking one in the ass, as it is in rewarding one for ones devotion.

I'll take play dynamics that are *fun* over innovation any day.  Why re invent the wheel when its unnecessary? Given Dave Allen's background, and demonstrated talent at game design, I'm more than willing to give his latest project Alganon an honest try.

  buckizard

Novice Member

Joined: 3/09/09
Posts: 6

9/30/09 8:36:27 PM#18

Love the indy developers, especially in an economy like todays where its so hard to make a good game without the large financial backing.  Playing Fallen Earth at the moment and it has far surpassed my expectations and the constant love and attention it gets makes the game improvements awesome.  Seems every week new stuff gets implemented and fixed to make the game really shine.

  Wraithone

Advanced Member

Joined: 7/09/04
Posts: 2660

If you can't kill it, don't make it mad.

9/30/09 8:36:59 PM#19
Originally posted by Cristina1

I think we know who payed mmoprpg.com to advertise their game :)

 

We do? Care to provide the rest of us with some *evidence*? Other wise its simply unwarranted speculation on your part.  You wouldn't be attempting to start a whisper campaign would you?(see, others can do the same thing)

  Gabby-air

Tipster

Joined: 7/20/08
Posts: 3353

9/30/09 9:50:38 PM#20
Originally posted by Wraithone
Originally posted by Tolroc

I also don't understand the hype around Alganon. The game doesn't look all that innovative to me.  Just my opinion. The other three games mentioned seem pretty solid, but I've not played any of them.

 

 

At least some of the hype is from many of us who have followed Dave Allen's activities for years now.  The *original* design for Horizons(now Istaria) was absolutely brilliant.  But that all went down the tubes when David Bowman backstabbed Dave Allen, and the rest as they say is history.  I'm very happy that he made it back into games after such a nasty situation.  Those who go on(and on and on and on...) about it being a "rip off" of WoW, have little concept of the ideas and play dynamics that WoW has "ripped off"  from other games of the past.  Everyone does it to a greater or lesser extent.  Its how one crafts the various components that determines if its fun or not.

Those who worship at the shrine of the great God "innovation" should know that its a very fickle deity, and as prone to kicking one in the ass, as it is in rewarding one for ones devotion.

I'll take play dynamics that are *fun* over innovation any day.  Why re invent the wheel when its unnecessary? Given Dave Allen's background, and demonstrated talent at game design, I'm more than willing to give his latest project Alganon an honest try.

So what your saying is, its just another generic game with no innovation and your regular "borrowing" of content games which seem to be released like every week in korea, just this one we have to pay for? Like ive said i respect the devs and am well aware of dave allen, who by the way was a man with a good imagination not the one who "borrowed" from other games but the game does nothing to be on that list.

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