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10/06/09 10:10:06 AM#41
Originally posted by Yamota Now explain what difference CO as with all the other MMO out there, War = I solo the whole game to 40, Vanguard = I solo the whole game to lvl cap, WoW = You can solo all the way to lvl 80, Aion = You can, again solo all the time. I can go on and on but you get the point, in any of these games you NEED to group. it is not different in CO. If you make a game base on group like FFIV, people will cry, if it's too solo friendly, people will cry. About the build, you probably didn't any cosmic/legendary fight, because you need a "Tank" and a "healer". Also, the mission are harder when you group, instance or not, if you only run around the map group and attack mob, they will run for back up, If you go in an instance missions group, there will be more mob and more villains/super villains. Defensive power and block are good when you solo, but when you're in a group, you can not out heal/resist the the damage receive when facing a big group/super viain/legendary. There is a lot of these mission around from lvl 9 to lvl 40.
The difference is that, in those games, there is plenty of content that requires a group and gives you good rewards. Contrary to what you say there is NOT many legendary missions in CO and those that are dont give more reward than soloing missions so there is no incentive at all to run those missions and hence most people dont. CO needs more group content or otherwise all that will be left are blind fanboys like you who is not capable of seeing flaws in your "perfect" game. And thankfully there arent that many of you around because if there was then no game would ever improve.
Even if the lack of group content wasn't enough cryptic penalizes you for grouping. If you don't have the quest you get no xp for finishing the event. Mobs you kill give something like half the xp you would get solo killing easy mobs. Loot is non existant. I ran dr destroyer one time to help people in my supergroup. I got almost nothing out of it loot or xp wise. While I love to group it is hard to do it when you get nothing for it... What ever happened to the risk vs reward thing that was coined in eq so many years ago? Cryptic I guess didn't get the message...
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10/06/09 10:54:28 AM#42
Originally posted by ethion
They got the message, but apparently you didn't get the email...
Mission Tracking Updates! – New ways to share missions with groups, including setting primary missions, making more missions shareable, and granting “Assist Bonuses” if you help complete a mission you don’t have. |
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10/06/09 11:50:07 AM#43
Originally posted by ChipSet91
There’s no tanking or healing class in CO, thus you don’t need a tank or healer plain and simple. With a total of 3 healing power, a global cool down on Active defense buff and only a few advantages to manage agro; can you really say tank and healer exist in Champion online? Sure, depending of your stance and the power you choose; you can make a hero that as a semblance of a tank or a healer, but in the end you will still have DPS/jack of all trade character. I tried to be a healer, but after my first Dr destroyer factory instance, I realized how pointless that was. I’m level 33 and in my option all you need to beat an instance is: 5 player with passive defense power and an upgrade for block.
You are playing a classless game. Of corse there is not healing and tanking class. Yes you get to design your char so you can fill a team roll and not be gimped solo. My wifes healer char can solo but not as well as my DPS char I designed. She has 3 heal powers, 1 healing pet, and res and self res and a self heal button. Thats 7 powers that she has used to make herself a good healer. Thats about how many my Priest had at launch of WoW and my Cleric in EQ1 at launch. My wife and 2 tanks in my SG are the busiest chars in the SG. You say there is not need for healer and tank builds. That alone tells me you 1, waited till almost 40 to do the level 28 to 33 content. or 2, you didn't do that content. Solo builds can't do any of the content I listed above. Its death and death after death. |
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10/06/09 12:40:19 PM#44
Originally posted by Nanfoodle
I did Dr destroyer factory around level 26-27 and yes I died a lot , I was playing my ‘healer’ and healing agro is pretty messed up in CO right now. I did the tower instance at level 29, with my solo build; there were 2 level 30 in the group died like 4 times or something like that. Finally, I did burial cave at level 33 and cancel my subscription after the instance; again I died like 4 times. So, I’m sorry but solo build work well in instance and since more then 90% of the game is made for solo player, solo builds are the way to go. |
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Yamota
Elite Member
Joined: 10/05/03
Money in politics is the root of all political evil. It is corruption at it's worst. |
10/07/09 5:47:11 AM#45
Originally posted by Nanfoodle
You are playing a classless game. Of corse there is not healing and tanking class. Yes you get to design your char so you can fill a team roll and not be gimped solo. My wifes healer char can solo but not as well as my DPS char I designed. She has 3 heal powers, 1 healing pet, and res and self res and a self heal button. Thats 7 powers that she has used to make herself a good healer. Thats about how many my Priest had at launch of WoW and my Cleric in EQ1 at launch. My wife and 2 tanks in my SG are the busiest chars in the SG. You say there is not need for healer and tank builds. That alone tells me you 1, waited till almost 40 to do the level 28 to 33 content. or 2, you didn't do that content. Solo builds can't do any of the content I listed above. Its death and death after death. 99% of the missions I have done so far (level 31 now) I have done solo and almost all of them have been 2-3 levels above me. I can kill supervillains 2-3 levels above me so why do I need a group? There are a few that required a group so I grouped a couple of times for those but there needs to be far more than that. Not saying this because I want everyone to know how leet I am but rather how easy the content in this game is (for a group). Hence you really dont need a group but can solo it just fine. As for this being a classless game, yeah sure that is what makes it an interesting game, but there are still tank, healer and support roles but as mentioned before you rarely need to have a group and hence roles are abundant. Get some good damage abilities, defensive abilities, maybe a control power and an AoE and you are set to solo 99% of the content and you will level faster than people that group (because it takes time to setup groups and keep them together and the extra bonus isnt that good to warrant it). So CO is fundamentally built as a wrong game (a solo RPG rather than an MMORPG). Solo leveling is just as fast, if not faster, than group leveling and there is not nearly enough content for groups so what this results in is that the majority of people dont group. To correct this Cryptic needs to introduce, alot, of group content and the rewards for those group content should be significantly more than solo content so to encourage people to group. That is how it is in almost every MMORPG and that is because people dont pay monthly fees for an online only game when 99% of the time they will spend soloing. That is just against common sense. |
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10/07/09 7:27:51 AM#46
As a gaming experience playing in a group is IDENTICAL to playing solo, no matter what the task it resolves to the same mechanic and same linear progress indeed this is the problem with everything about this game; the gameworld, questing, interacting and reaction offered is far far too limited to deliver any variety or change of pace.....teaming or solo in CO therefore simply becomes an arbitrary choice it fails to deliver anything new or different to the player outside the chat streams. Demanding that certain content is only accessible to a team is imo a very bad solution however, what needs to be tackled is the core variety in what players are given to do and even more importantly the game has to begin to offer different ways to achieve the same goals based on the powers used by each individual when solo and, when grouped, differing play experiences in response to team size and composition...the game desperately has to react to player choices and actions, attempt to involve the player in what is going on (or offer the illusion) or it will remain an empty test bed for pretty costumes and power fx - superficial and empty on every important level and with the sole reward being the very unheroic ego stroking associated with 'look at me'. |
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ghost047
Hard Core Member
Joined: 5/17/05
Why worry about life, you won''t survive it anyway! |
10/07/09 7:43:31 AM#47
Originally posted by Yamota Since you keep repeating the same thing over and over, I will repeat myself too, remember, we are taking about launch state: War = I solo the whole game to 40, I don't recall any group content between lvl 1-39 at launch, and if there was, it was not alot because our entire guild never mention it. Vanguard = I solo the whole game to lvl cap, There was some group quest you could've done group, but depending on your class, you didn't need a group to do it. WoW = You can solo all the way to lvl 80, There is 1-2 group instance every 10 lvl or so, but beside that, nothing more, you can solo. Aion = You can, again solo all the time. I never had to group from lvl 1-25, again depending on your class. So now, what is different with CO, they all can be solo and have some group content, xp and loot are not better, exept for WoW, where you have a chance to loot something (not garanty). Good for you if you took all the overpower power to build your toon, you probably always play in defence/balanced build, with regeneration, resurgence, mindful reinforcement, ego storm, condemn, some force power, so basicaly, you have a FOTM build. I have 7 toon so far, all with different build, my tank can hardly solo (doesn't do enough DPS), my cc toon is not so bad but hard against super villain........of course I can take all the OP power for every toon, but the only difference each toon will have is the costume. Try to play the game for fun (instead of playing it for loot and xp, stupid WoW mentality). Make to make a concept hero instean of going with the FOTM and will enjoy the game a lot more.
Get a life you freaking Gamer.....no no, you don't understand, I'm a Gamer, I have many lives!! |
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10/07/09 7:48:06 AM#48
It's nothing to do with launch state its a direct consequence of the design philosophy. |
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ghost047
Hard Core Member
Joined: 5/17/05
Why worry about life, you won''t survive it anyway! |
10/07/09 7:55:59 AM#49
Originally posted by tyanya
I said launch state because I don't want anyone to tell me that WoW as so much group content, since the game is 5 years old. The philosophy of all today's game, is to make as much money as possible and have the most player, so yes, it will be dumbdown, solo, some group content, minimum crafting, minimum economy. But again, people will always complain about something, too much group content or not, to easy or too hard, some class/build OP, not enough loot, no reason to group (if you don't give me something, i don't do it, freaking selfish kid). Go over the CO forum and you will see, one day they had a problem with the patch and all the henchmen were doing the damage of a villain, the game was freaking hard that day and still fun, but people started complaining because they had to group. Get a life you freaking Gamer.....no no, you don't understand, I'm a Gamer, I have many lives!! |
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10/07/09 9:30:09 AM#50
Originally posted by tyanya
I guess you could say the exact same thing about any MMOG ever produced. Whether you are in a group or not its the same linear progression. Its not like MMOG is suddenly going to become a coop real time strategy game all of a sudden just because you got into a group.
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Yamota
Elite Member
Joined: 10/05/03
Money in politics is the root of all political evil. It is corruption at it's worst. |
10/07/09 10:32:36 AM#51
Originally posted by ghost047
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10/07/09 11:18:03 AM#52
Yamota, ever tried a sorcery character using sentinel role? It has a fairly distinct play style that makes it play different than any other role. It really does reward a more 'controller' type of play. |
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ghost047
Hard Core Member
Joined: 5/17/05
Why worry about life, you won''t survive it anyway! |
10/07/09 2:08:59 PM#53
Originally posted by Yamota
Get a life you freaking Gamer.....no no, you don't understand, I'm a Gamer, I have many lives!! |
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Yamota
Elite Member
Joined: 10/05/03
Money in politics is the root of all political evil. It is corruption at it's worst. |
10/08/09 6:10:21 AM#54
Originally posted by ghost047
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10/08/09 6:48:37 AM#55
[QUOTE] But there is only 1 RvR lake per tier and it's PvP, of course it's group oriented, exactly like in CO when you PvP. One lake per tier? No, you have three lakes per tier (one for every faction pair). And open lake PvP is nothing like CO instanced hero games, which are like WAR scenarios. But where as WAR has over 10 different scenarios and give you better rewards, and some even have an objective, CO lacks in everything but exp and acclaim reward. And what about the end-game city raids? Do we have that in CO as well? So please, dont compare WAR PvP to CO, you are just making a fool out of yourself. [/QUOTE]
And might i add, Warhammer also got scenarios on top of all that. Now CO got their Hero Games, but come on, it's all freakign DEATH MATCH. There's no objectives [which WAR's scenarios does have] the entice players to work together. Plus CO's PvP is not group orientated, come now, it's "free for all" orientated. Hell there's even a hero game that is literally "last man standing, everyone for themselves" ! . How is that group orientated at all?
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ghost047
Hard Core Member
Joined: 5/17/05
Why worry about life, you won''t survive it anyway! |
10/08/09 7:51:42 AM#56
Originally posted by Yamota
Get a life you freaking Gamer.....no no, you don't understand, I'm a Gamer, I have many lives!! |
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Yamota
Elite Member
Joined: 10/05/03
Money in politics is the root of all political evil. It is corruption at it's worst. |
10/08/09 9:21:08 AM#57
Originally posted by ghost047
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Yamota
Elite Member
Joined: 10/05/03
Money in politics is the root of all political evil. It is corruption at it's worst. |
10/08/09 9:23:04 AM#58
Originally posted by Yamota
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