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Aion

Aion 

General Discussion  » What exactly is it that people don't like about Aion?

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72 posts found
  metalhead980

Apprentice Member

Joined: 6/11/08
Posts: 2699

9/29/09 6:10:25 AM#41
Originally posted by greed0104
Originally posted by metalhead980
Originally posted by FastTx
Originally posted by metalhead980


Most people are only raving about this game because it's new and looks pretty.

If NA and Euro players gave F2p games a chance they would see how similar Aion is to them.

Aion is nothing new.

I stopped playing my free month after about three days.

If you like extremely average themeparks, Aion is great. For everyone else maybe TOR will be the answer or you could just suffer through Indy sandbox games and hope they become good a year after release.

As for me with games like DF(6+ months)  and FE (a year+) away from being actual good games I decided to take a break until Dec/january (next Eve Xpac) and have gone back to Open ended Rpgs.

 

 

Done trollin yet?

That's trolling? grow a thicker skin dude.

You must QQ every time someone posts something negative about your game if you consider that trolling.

I agree you was not trolling. To be honest I think AION is one of the better choices out at the moment, that isn't saying much, granted. But it has its own appeal. I'll be playing till ToR releases, ToR is actually my last hope for a decent immersive MMO.

The only positive I can give Aion is that the client it self is stable but it should be considering Aion has been out for 6-8 months in Asia. Other than the polish Aion is no better than any themepark released in the last 5-6 years.

PLaying: EvE, Ryzom

Waiting For: Earthrise, Perpetuum

  User Deleted
9/29/09 6:12:46 AM#42
Originally posted by metalhead980

The only positive I can give Aion is that the client it self is stable but it should be considering Aion has been out for 6-8 months in Asia. Other than the polish Aion is no better than any themepark released in the last 5-6 years.

 

I agree, it's not better or worse, but the atmosphere is different, as silly as that may sound. It was either another year of WoW or one of Aion. I took the latter. One thing it seems to have is a small pinch of risk, xp loss, not a big deal. But compared to WoW it's something, right?

  nickelpat

Novice Member

Joined: 11/07/08
Posts: 662

"War isn''t about dieing for your country; It''s about making your enemy die for theirs." - G.Patton

9/29/09 6:13:10 AM#43

Every MMORPG is a grind, they always will be. EVE is the only game I know where the grind isn't there, although you may consider skill training, a time-grind.

Now, with that said, I am no longer looking for the MMORPG without grind, I'm looking that covers it up the best. Aion wins that for now. The quest text is well written and interesting, if you read it. The Lore is decent enough to hold itself up, and of course the game looks good. I also really like the fact that leveling is pretty quick with the Campaign Quests. They are large quests that reward you with 50k-200k and up EXP, usually nearly half of what you need to level, and you get the other half killing things along the way. This really covers the grind, as I feel like I'm progressing through a storyline and I'm rewarded with a lot at the end. It only takes about 30 minutes to complete the longer ones too.

In the end, this game is a quest grind, but the quests are so interesting [to me] that unlike games like WoW, I don't really notice it.

 

Metalhead - You shouldn't even have tried Aion. You seem like someone who really likes new, innovative, open ended games. Aion is open, and you can level by crafting only if you wanted (it's not really feasible though), but it's not a complete sandbox. It's not a game you'd like.

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  Grickshaft

Novice Member

Joined: 9/29/09
Posts: 10

9/29/09 6:19:40 AM#44

 well i played open beta to about 23 and id have to say, it was a breath of fresh air for a bit, till it seemed repetitive.  It is a very pretty game and i do like the character custo. however, it started to fall short and yes i should have got to 25 and went to the abyss.

but then i tried another game before aion released called Fallen Earth and i was immediately hooked, if you like crafting this is the game.  Everything is crafted and player made or can be.  It is pretty much classless, you do get a faction that you get bonuses from later on but can later go around the faction wheel and do something different.  But the game is intricate, and the quests are not your always go here kill this...type of thing

And the graphics are very good on high, the detail they put into everything is amazing, youll be suprised where you can go, houses, buildings, some crazy mines...the world is fully open and its huge

 

  metalhead980

Apprentice Member

Joined: 6/11/08
Posts: 2699

9/29/09 6:23:22 AM#45
Originally posted by nickelpat

Every MMORPG is a grind, they always will be. EVE is the only game I know where the grind isn't there, although you may consider skill training, a time-grind.

Now, with that said, I am no longer looking for the MMORPG without grind, I'm looking that covers it up the best. Aion wins that for now. The quest text is well written and interesting, if you read it. The Lore is decent enough to hold itself up, and of course the game looks good. I also really like the fact that leveling is pretty quick with the Campaign Quests. They are large quests that reward you with 50k-200k and up EXP, usually nearly half of what you need to level, and you get the other half killing things along the way. This really covers the grind, as I feel like I'm progressing through a storyline and I'm rewarded with a lot at the end. It only takes about 30 minutes to complete the longer ones too.

In the end, this game is a quest grind, but the quests are so interesting [to me] that unlike games like WoW, I don't really notice it.

 

Metalhead - You shouldn't even have tried Aion. You seem like someone who really likes new, innovative, open ended games. Aion is open, and you can level by crafting only if you wanted (it's not really feasible though), but it's not a complete sandbox. It's not a game you'd like.

OH I know, The wife got it for me. I knew I wouldn't really enjoy it but I figured since I owned it already might as well try it.

I handed my account to my brother, hes a raider so hopefully Aions Endgame will hold him over.

Yeah I am into Open ended games my issue is it takes like 6-12 months for underfunded/indy devs to work out the client issues with games. So I'm stuck waiting for DF and FE to add more shit to the game and work out the kinks.

OH and don't let anyone tell you Eve isn't a grind. When you first start out as a mission runner the standing(faction rep) grind to level IVs is terrible and the Isk grind is messed up also.

Eve is great but not perfect if it was I wouldn't be taking a 2-3 month break from it while the december expansion releases.

 

 

PLaying: EvE, Ryzom

Waiting For: Earthrise, Perpetuum

  ronan32

Novice Member

Joined: 8/19/05
Posts: 1474

I will never play an mmorpg with Microtransactions

9/29/09 6:38:11 AM#46
Originally posted by TheHatter
Originally posted by Kaocan
Originally posted by left4shaman

basically its a game that I can get the same experience from F2P mmos.


 

Please do not base your choice off the above poster - he has a LONG history of trolling Aion forums on here and trying to turn everyone away from it.

 

Troll or not, what he said pretty much summed up the same way I feel about the game and I don't troll here. I just saw this thread on the main page.

well f2p are mmo's too so the experience would be similar. what experience can you get from wow that you cant get in Aion? if what he says is true then you can say the same for wow.

  ronan32

Novice Member

Joined: 8/19/05
Posts: 1474

I will never play an mmorpg with Microtransactions

9/29/09 6:42:05 AM#47

people just want to hate on this site, try the game for yourself and just mute out all the idiots. Most of the people hating are like politicians trying to get your subscribe to their favourite game, and wow fanbois just cant live with the fact that other people play something other than wow.

  xcopymmo

Novice Member

Joined: 10/03/06
Posts: 70

9/29/09 6:52:07 AM#48

 

They have opinions... 

Some of them rather keep grinding in WoW or EQ2 for shards. 

Some like more story driven games like Lotro. 

In the end the queues will clear up, those who like it will stay those who post complaints here will post them on a new release =) *no offense intended. 

  nate1980

Spotlight Poster

Joined: 3/03/09
Posts: 1408

9/29/09 7:57:24 AM#49
Originally posted by Tutu2

Considering trying the game...but I'm going to wait a few months at least. So what's not so good about the game? What are its strengths as well?


 

All 8 classes have a different playstyle, strengths and weaknesses, making your class choice very important. The fact that it takes effort to get to lvl 50 compounds the importance of picking the right class.

The graphics isn't top of the line, but they're pretty to look at. The animations are good, and are believable for the setting. Combat is more engaging than most MMO's, due to the skill chain system, which basically means you press one attack, which unlocks other attacks. Those other attacks lead to others. Knowing which skills to chain at what times adds more complexity to the combat system. Don't be intimidated though, you'll kill so many monsters that you'll master your skills long before you get new ones. Crafting is fun, since you can keep your crafting up easily as you level, to make your own stuff. It's time consuming though and tedious to some. Money is easy enough to get in game that you could not craft and just buy your own gear off the AH.

There's a main storyline that everyone shares, and probably 5-10 times the amount of side-quests to do as you level. If you don't like quests, it's actually faster to just grind. I grinded out a toon to lvl 21 in just 2.5 days, whereas gathering and doing quests (reading them) took me about 5 days to hit lvl 18. Granted I kept my crafting up on my first toon.

Cut scenes are okay, but aren't long enough usually to be great. Some of them we could do without. Flight is fun, but being grounded in many zones sucks, but at least you can glide downhill. Pots are affordable if you don't like downtime, otherwise the most amount of downtime you'll have is 1min, which is nothing. Some classes have no downtime, but make up for it by killing a lot slower (templar). Grouping is a lot of fun and if you group for the Krall quests, you should be broken into how classes work together in this game by the time you're through. Grouping areas (elites) grant really good xp and is faster leveling than solo grinding or questing.

The fact that every class shares the same storyline is a negative for me. Every character will share the same starting zones as well, another negative. You have to grind out 9 levels before choosing your class, so grinding up those 9 levels suck when you do it twice with the same base class to test out both class choices in your teens. For example, you role a Warrior, lvl him up to 9, choose Gladiator, and run him until 20 to give him a try, only to wish you roled a Templar, so now you have to do that all over again. Doing some good research may prevent this for some people, but if you like a variety of playstyles, trying out most of the classes will be a tedious thing since you're replaying content over and over again. This is why I grind, because it's faster and I don't have to do the same quests over and over again.

Leveling is tedious, even when you read and do the quests. Not a big problem for me, as I started playing MMO's with DAoC, but for those who played LoTRO or WoW as their first game, it will shock you. Speaking of DAoC, AION is DAoC's spiritual successor in the way it plays and how it's setup. This is ironic, since WAR was thought to take that title. I played DAoC for 5 years and when I was doing Krall (group stuff), I got flashbacks of playing DAoC. Pulling, sleeping one add, dpsing a mob down, working as a team, having good chat while you grind out the mobs....yeah, reminds me of DAoC. I haven't done the Abyss, but the way people describe it, it sounds a lot like DAoC's Darkness Fall PvPvE dungeon. You can grind mobs in the Abyss, and of course risk PvP engagements with the enemy. Killing anything in the abyss grants AP (abyss points), which is used to buy armor and weapons. AP is like seals in DAoC, or honor in WOW. The first set of abyss armor you can buy is at lvl 30, and it looks badass (WoW Epic badass). Abyss armor and weapons is another reason crafting isn't worth it for me. I plan to grind in the Abyss once I hit 25 with the rest of my guildies. Another throwback to DAoC times.

In summary, the game is great, but will take persistence. Combat is fun, and is the main focus of the game. Crafting is a good diversion if you're into that sort of thing, and offers a lot of benefit., but nothing you can't buy if you want to avoid it. Grouping is beneficial and worth the trouble, but soloing is just as viable if you prefer it. Everything looks good graphically, so getting immersed in the game shouldn't be a large task. PvPvE is ultimately the direction of the game, so don't even bother if you don't want to get involved. I say this, because from what I hear from higher level guildies, questing either isn't worth it or there isn't enough of it. The preferred way of leveling after a certain point is in the abyss and that's the majority of the game. But if you like doing menial tasks for NPC's than more power to you, because their chores (ahem quests) are there to do. Good luck.

  nate1980

Spotlight Poster

Joined: 3/03/09
Posts: 1408

9/29/09 7:58:52 AM#50
Originally posted by left4shaman

basically its a game that I can get the same experience from F2P mmos.


 

So is WOW, and your point is? We play P2P games for quality, and AION has more quality than F2P games.

  nate1980

Spotlight Poster

Joined: 3/03/09
Posts: 1408

9/29/09 8:02:41 AM#51
Originally posted by Terranah

After many very mediocre mmo releases, this is a pretty good game I think.  I am only at level 15 on my highest character, but so far this is what I think.

 

Positives:

Pretty graphics.  I can run the game maxed out graphically and it still performs well.  Music is really good so far.  Customization is awesome.  If they add vanity clothing slots so you could just use appearance of clothing and keep underlying stats of armor that would make it even better.  Flight.  Addictive gameplay so far.

 

Negatives:

Levels.  Linear gameplay.  Log in que's, but I'm sure that will improve as they add more servers.  As far as I know, no mounts.  Vanity pets would be nice, but the game just launched so maybe in the future.  No housing.  Inventory space is too small in my opinion.  You can't change your appearance in game at this time, but supposedly they will offer changes via a cash shop.  I don't like paying for a service which I think should be basic to the game.

 

That's it for now.  I haven't gotten into the pvp yet.  I'm melee so maybe once I start playing maybe I will find pvp sucks and get frustrated, but I'm not there yet. 


 

You can buy these kits from NPC's that allow you to make your armor look like the armor you want it to look like, but you have to have a copy of the armor you want it to look like on you, and it must be of the same type (ie. chain must use chain). Using this kit destroys the piece of armor you want your mainset to look like in the process. The end result is that your armor now looks the way you want it to, while retaining the same stats. I found all this out by exploring Sanctum. It pays to explore.

  Derros

Novice Member

Joined: 2/16/09
Posts: 371

9/29/09 8:06:09 AM#52

That its a WoW clone, that its not enough like wow.

that they dont like pvp, that it doesnt have enough pvp starting at level 1

that its to grindy to level, that its to easy to level

that there are to many people, that there are instances in some places to seperate people

that losing exp is to harsh a death penalty, that it doesnt have a hardcore enough penalty

ect ect.

  Tyvolus5

Novice Member

Joined: 9/27/09
Posts: 74

9/29/09 9:33:41 AM#53
Originally posted by metalhead980
Originally posted by FastTx
Originally posted by metalhead980


Most people are only raving about this game because it's new and looks pretty.

If NA and Euro players gave F2p games a chance they would see how similar Aion is to them.

Aion is nothing new.

I stopped playing my free month after about three days.

If you like extremely average themeparks, Aion is great. For everyone else maybe TOR will be the answer or you could just suffer through Indy sandbox games and hope they become good a year after release.

As for me with games like DF(6+ months)  and FE (a year+) away from being actual good games I decided to take a break until Dec/january (next Eve Xpac) and have gone back to Open ended Rpgs.

 

 

Done trollin yet?

That's trolling? grow a thicker skin dude.

You must QQ every time someone posts something negative about your game if you consider that trolling.

guess EVE isnt all you been crackin' it up to be.  Also good to see you havent taken a break from coming to the AION forums and talking about your wife buying you AION some more.  Must have heard that story about how she bought it for you, and you played the game for a few days etc, about 10 times now -- never gets old.
 

  tanoril

Apprentice Member

Joined: 1/12/06
Posts: 440

9/29/09 9:36:41 AM#54

You'll probably enjoy the game depending on how you approach it.  If you approach it wanting it to be like WoW, it'll feel like that for the first 20 levels and then you're going to be dissapointed.  If you approach it just trying to get to the PvP part, then you'll probably enjoy the ride until level 25.  Like others have said though, I don't see how the repetition of the first 25-30 levels isn't going to cause subscription numbers to drop once people are bored and want to make alts.  There's only so much you can do something over and over again until you just get tired of doing it.

  roundhead

Apprentice Member

Joined: 1/10/07
Posts: 48

9/29/09 10:17:39 AM#55

Personally, as long as AION is primarily PvP at the later stages of the game, I won't even bother trying it.

I play games to relax.  World/Zone PvP is not relaxing.  If i'm suddenly forced to go AFK for a minute, or even simply talking to someone else, I don't want to have to worry about dying

  User Deleted
9/29/09 10:27:19 AM#56
Originally posted by jmccarthy14
Originally posted by Tisiphone

The good:

- The engine is very good, and easy on system resources. Characters are better rendered than terrain, but its still very competitive with other top-list MMOs.
- Character appearance customization is Oblivion / Fallout-esque.
- Its a solid game. I see few bugs or typos, and everything -works-. That doesn't mean its awesome or immensely creative, but its not broken. Classes are balanced.
- They fixed a lot of minor gripes from earlier MMOs. Resting is more effective, controls and quests are more streamlined, etc.
- They did good things with the healer classes. Its more D&D style Cleric, with heavy armor and melee weapons. So, more people will play them.
- Flight is pretty fun. You can only fly in certain areas, though... and you get fatigued.
- There are crafting quests that have you craft things from provided materials, which saves money. Collecting and crafting gives you exp.
- There are actual dialogue cutscenes with your character. Haven't seen that done right since Guild Wars or FFXI.
- The armor and appearance options are cool. You can take one armor with the stats you like and combine it with another that you like the look of. You can dye stuff as well. Nobody looks stupid unless they want to.
- You can teleport between cities for a fee, like Guild Wars or Diablo. Makes playing quicker and easier.
- There are just barely enough quests to level on them alone, if you do them all. Otherwise, grinding is just as valid.


The bad:
- Its really not innovative. Like, at all. Questing and combat systems are nearly identical to EQ2 or WoW. The only change to combat is that moving in various directions affects defense and offense. Really, flight is it.
- Crafting is incredibly simplistic, but at least they make it easy on you - you can queue things provided by a crafting quest and go AFK. It will be a time sink, still.
- PvP is pretty much the later levels. And the potential to get ganked in mid-levels is almost always there, due to the rift system. You can only play pure PvE areas up to a point, and then you have to accept the risk of somebody bigger and meaner occasionally popping in on top of you. Of course, later on you can do it back...
- You lose exp during death, but on the plus side, there's no equipment decay. You can also buy the exp back (for a substantial fee).
- The voices are -horrible-. Well, I only deal with female characters, but... Maybe somebody will argue this. Its an opinion.
- The two factions worlds and primary quests are very similar to one another. They take the light vs dark thing pretty seriously.
- Gameplay is pretty linear - there is a main quest storyline along with side quests. Not sure how this evolves post 25.

Altogether, its going to keep me occupied for 6 months to a year until something I like more comes out. I recommend it if you're looking for a time killer for a while.

 

Seems like one of the most unbiased views here.


 

Indeed, thanks for detailing all that, was looking for a summary like this :)

  User Deleted
9/29/09 10:37:10 AM#57

1. Same type of combat we been getting for the past 5 years.

2. Too many fedex quests and nothing is innovative.

3. Flying is overrated because it has been done in Perfect World International already. In pve you can only fly 10% of the time anyway.

4. Their version of RVR is nothing more than the concept of dodge ball, zerg  vs zerg battles fail in mmos.

5. P vP centric mmos fail in NA/EU regions. Not since the old days of DAOC and Ultima Online has their been a good pvp centric mmo that many have enjoyed. Sad but true.

Aion only has like 400k subs in the NA/EU areas so far. This game is too vanilla and too repetitive for people to stay inerested for the long term. NCsoft's main focus of the game is over in Korea and China, everyone else is an added bonus. I can only see Aion losing subs in NA/EU areas as time passes on.  Aion does have good story, graphics and music but sadly everything else that is more important lacks big time.

  vgjunkie

Novice Member

Joined: 3/05/04
Posts: 5

9/29/09 11:50:47 AM#58

I think I'll wait until the new car smell wears off before giving it a try. I think right now you are hard pressed to find too many fanboys (who have a closet full of new car smell air fresheners) or too many people who hate any MMO that doesn't offer them something new.

I did a few of the betas and it just felt like too much of the typical Korean grind MMO, which is a turn off and some of the more unbiased reviews seem to confirm this, but they do say once you get past the full out pve stuff, the game does get more exciting.

Any case, I figure I'll give it 30 - 60 days before I decide if I'm going to give it a go, mainly because the last few released MMOs that were "wow killers" have been complete and utter disappointments and if I waited a month or two, would not have bothered wasting my money on the purchase.

  luffyownz

Novice Member

Joined: 9/11/09
Posts: 51

9/29/09 11:53:26 AM#59

 has too many common things with a shitty game called lineage 2 and as a result it is also a super disguised korean grinder

  m0lly

Hard Core Member

Joined: 3/28/08
Posts: 550

9/29/09 11:59:12 AM#60

 i so love the word " grind " what players farm around like super farmers thesedays.

everyhting is a grind if you need to one thing twice its grind. or copy of this and that.

well for the what i dont like Aion like the question is asked from OP

some people posted em already in here mostly i agree the bads and good bids.

so far its been fun and enjoyable experience to play thro, let it be said i have only level 20 chars couple so i dont know about 

it very much but then again first impression is ok to me.

bad bids ofc there is those you dont excpect some things to be invented as the way ncsoft have done those or you may think why they have done it liek this while they should have been do it like that.

most negative experience is the quest items , if you party you need to kill monster who drops item twice or howmany times you need depending how many people is in your party. wich means evne tho the channel change is possible it builds people be waiting around the spot where some spesific monster spawns, and its quite normal problem in these kinda games but atleast the quest item should drop to everyone in party via one kill. also later on wich i already dont have experience but i " assume " it could happen that when you kinda adventure alone youd be ganked by some legion party. more than you face solo players in pvp.

cheers,

 

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