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10/01/09 10:42:19 AM#121
Originally posted by Cephus404
Usually the only people who miss it are the gankers who are doing it in the first place. They want your stuff. The people who actually get ganked aren't so hot on the idea.
and what do you base that on? |
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10/01/09 10:47:44 AM#122
Without a meaningful real danger in game, there is no reason to play it. There can be no real joy without disappointment. |
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10/01/09 11:00:37 AM#123
Originally posted by 4Renziks
Sorry, but that is a huge cop-out. That's like saying the same thing for single player games, but there have been alot of single player games that I play now that are way way better than Super Mario Brothers. My first MMO was Everquest, and while I do miss some aspects of that game, I have to admit that WoW was a way better game. At least at first.
Honestly, MMOs have not changed that much over the years. The players have. And therefore the companies that make the content have changed to suit the new attitudes players have adopted. MMOs used to be about community and exploration more than anything ( in my opinion), but nowadays its all about loot. Where once players status was defined by their reputation as a person and their ability as a player, now status is determined by gear and stats.
And the companies want to make money, so of course they are going to cater to the new generation who is the majority (it seems). Therefore you will get alot of the same content until players' attitudes toward the content change. Who knows if that will ever happen. To me it only seems to be getting worse and worse. The only saving grace is that multiplayer shooters and single player games in general have been getting better and better. |
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10/01/09 11:01:11 AM#124
Originally posted by rutaq
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10/01/09 11:05:40 AM#125
Originally posted by Cephus404
Usually the only people who miss it are the gankers who are doing it in the first place. They want your stuff. The people who actually get ganked aren't so hot on the idea.
Sadly, I was more often on the recieving side of ganks but I certainly miss the danger and risk that EQ had.
Heck I have recently started playing Runes of Magic a F2P game that looks likes WOW's little brother just because it has things like PvP penalties aka criminal system, Item loss in PvP, XP debt penalty for Deaths and Items that are destroyed at 0 durability. Sure it has easy mode quests, is very solo friendly, looks cartoony like WoW and Monty Hall with magic items... BUT... It has an element of Risk that NONE of the mainstream MMOs have. |
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10/01/09 11:09:07 AM#126
The MMO genre has not evolved at all. The differences between the earlies MMO's and todays MMO's is simply polish. There's nothing revolutionizing about the progression and it's a bit sad.
Only a few MMO's even tried to venture outside the box, but most of them employ similiar philosophies, even if what the eye see is totally different.
Here's hoping that, eventually, someone will release an actual good game, that just happens to also be an MMOG. |
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10/01/09 11:22:15 AM#127
I think the main argument against 'challenging' mmo's is that the old way was just a time-sink. I think people are forgetting something pretty pertinent. MMOs are a time-sink. You are playing to waste time or entertain yourself as time passes. So are you saying you are wasting your game time? Time you'd rather be using to race to the endgame, right?
I think maybe what people are saying is they used to enjoy the trip up, and you learned your character and other people through it, and in addition they found it more immersive having to look around a dark zone worried about a train of skeletons whacking you. What the 'time sink' people are describing is a desire to rip through the game so they can get to the "elite" endgame, something not so elite when newb zones are empty and most of the server is max level (because it takes a month).
Players are just saying they prefered spending their time in suspense, since if they screwed up, yes, it would be an inconvinience or 'time sink.' This kept their attention in the game. In WoW, you try to stay awake as you watch the download bar at the bottom fill up. Watch a movie while you grind! Its like a chore you are getting out of the way. In EQ players used to have to actually play the game to play the game. I think that is what players/posters are thinking on. Playing: DO Trial, EVE 1 Day Buy a PLEX promo. |
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10/01/09 11:37:21 AM#128
Originally posted by jmccarthy14
Great Observation.
I am guilty of getting swept up with all the cool addons to help simplify my game play so I can watch reruns of Family Guy while grinding out some simple quests. Multitasking FTL :( |
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10/01/09 11:38:28 AM#129
I've recently returned back to EQ and I can say with 100% certainty that it is no less stupid than WoW. They are both equally crappy games. Even SWG, my first "kiss", turned out to be really, really horrible when I went to try out SWGemu. I've come to realise that the whole MMORPG genre has always been a very bad game genre. They are very boring to play and the mechanics are hardly ever anything other than lame. Mediocre at best. How did I realise this revelation? All my friends have quit playing them, but I still clinged to them. I realised that the fun I had was because I played them with friends; both people I met online and irl. Every single good memory I have of MMORPGs is of me and my bizarre antics with my friends. And this takes us back to the problem with modern MMORPGs. The most recent new MMORPG I've played is Champions Online, and like most modern MMOs, it's so solo friendly that it actually hurts your XP to group with anyone. There's no need to play with others, thus no one does. I tried several times to spark up some conversation in the general chat, but rarely did anything come out of it.
In conclusion: maybe MMORPGs actually haven't gotten better or worse. I think that they are pretty much the same now as they were in the past. The only thing that I can see that has changed drastically is the mentality of the players. Without the players MMORPGs are just bad games with mechanics that feel so old and outdated that they make old atari games seem fresh and innovative. Which is what they pretty much are when you get down to it. Whether it's EQ or WoW, old or new, it doesn't really matter. Both suck and so does the genre. |
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10/01/09 11:44:31 AM#130
Originally posted by NeonShadow
Hey I found a great deal on a '66 Ferrari that was sitting at a dealership. I was really excited since everyone said this particular model was great. It broke down on the ride home, and it wasn't even that fast. Ferrari sucks.
Seriously though, see what you mean about solo stuff, can make it boring. Playing: DO Trial, EVE 1 Day Buy a PLEX promo. |
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10/01/09 11:50:10 AM#131
AC1 Best game ever lol. I would not mind seeing 1-20 clones of this game.... |
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10/01/09 1:24:57 PM#132
Originally posted by nariusseldon
Yes, you and a minority of the players. I started with UO & EQ and they *are* pale in comparison to the newer modern MMOs in terms of features and fun factor. Is that why UO has Player-Housing, Taming, Player-Driven Economy, Skill-based system and plenty of more features which are vastly superior to modern day mmo's? |
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10/01/09 1:48:05 PM#133
Originally posted by Yohanu Is that why UO has Player-Housing, Taming, Player-Driven Economy, Skill-based system and plenty of more features which are vastly superior to modern day mmo's?
SWG had those as well. Big whoop. |
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10/01/09 1:53:54 PM#134
Originally posted by NeonShadow Is that why UO has Player-Housing, Taming, Player-Driven Economy, Skill-based system and plenty of more features which are vastly superior to modern day mmo's?
SWG had those as well. Big whoop. I was making a comparison to modern-day mmo's, SWG isn't one of those (i liked SWG alot back in the days). I'm trying to make the point modern mmo's are all about grinding combat to max-level instead of having various paths you can choose. I like living worlds, not static dumbed down combat-grindfest worlds. |
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10/01/09 6:36:49 PM#135
Oh the good old days of SWG.... A game with EVERYTHING in it for EVERYONE. From every type of Combat to all kind of crafters with a real player based economy. The ressources system was awesome. Better resources with better crafters were making better things. Too bad they spoiled that game.. Wish game companies would look at what SWG was before and make something similar. The game had everything to keep you in it.. Just hope one day some dev will remember how complete that game was .. |
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10/02/09 8:24:04 AM#136
Ultima and EQ enjoyed something that new MMORPGs don't....and thats lack of competition. If you didn't like how something worked in Ultima, you dealt with it because there was nothing else. You put up with the bad to experience the good. That wasn't neccessarily a bad thing....you can't knee jerk react to something if there is no where else to go. Today there are hundreds of options for MMO gaming so new successful MMORPGs are developed to apeal to the masses. Try to make EVERYONE as happy as possible ALL of the time. Blizzard can't get away with what Ultima got away with in 97' or 98' because the new fickle MMO crowd would jump ship without a second thought. Which brings us to today. Niche games (ala pre-pub 16 Ultima Online) that are deep, challenging, and quite frankly...aimed at a more mature audience....are not sustainable because of the precident that games like World of Warcaft, Aion, WAR, (insert linear theme park MMO Here), have made it impossible to pull enough player base to be profitable. And as a result, all the big publishers that have the bank to put together a quality game avoid it like the plauge. You mention full loot system to anyone in WOW and you'd get slapped and called a blaspheme. You mention common item system or only having 3 stats and 2 main class types and watch as their face curls in disgust. WHEN in actuallity....all those things worked well and are one of the main reasons that made Ultima work so well. What it all boils down to is that while there is a market for MMO gamers that are looking for some kind of challenge in a game that isn't defined by a gear check.....there just isn't enough of us for a Blizzard, Squarsoft, EA to take a chance on with the amount of competition in the market today. |
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10/02/09 10:11:12 AM#137
Originally posted by cichy1012
Usually the only people who miss it are the gankers who are doing it in the first place. They want your stuff. The people who actually get ganked aren't so hot on the idea.
and what do you base that on? Are you saying you think people seriously enjoy getting robbed by characters specifically constructed to do just that? Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, lots more |
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10/02/09 10:30:47 AM#138
Everquest was my first and I personelly liked the death penalty where you loose exp. Usaully a couple hours of grinding was taken away. That punishment added tons of excitement becuase if you screwed up running into a situation you are not able to handle or being careless you paid the price. Most of the time you were able to figure a way to get somewhere without being discovered so not to die loosing the exp. Todays games graphic wise are always improving but I agree with the OP, they are dumbed down games taking away the thrill that is needed to make our palms and armpits sweat from the excitement of serviving a run to the zone line of Mistmoore being chased by 20 vampires while yelling " Train to Zone, Train to Zone" |
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10/02/09 10:32:50 AM#139
Originally posted by Cephus404
and what do you base that on? Are you saying you think people seriously enjoy getting robbed by characters specifically constructed to do just that?
I don't think people enjoy getting robbed.....I think people get a rush from the sense of danger and risk involved in doing something in a game. When I PvP'd in Ultima Online my pulse would jump through the roof and adrenaline would pump. I've been playing WOW for 3 years and NOT ONCE has that happend in PvP or PvE. In UO there were certian roads on the map that I bought stuff from vendors on and I did my business as quick as possible and got the hell out because there was sense of REAL danger there. NOT ONCE have I had that feeling playing WOW, WAR, etc. I didn't play a lot of EQ, but I'd imagine there would be a similar effect when getting in a fight that you weren't very confident you would make it out alive. You die, you pay the consequence......it makes the fights you choose (and sometimes the ones you dont) more meaningful, and by consequence more exciting. I'm not saying its for everyone....but I think the niche following is more expansive than griefers and a-holes. |
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10/02/09 10:39:04 AM#140
Originally posted by nanoviper You are one hundred percent true. I'm an old schooler from Asherons Call myself and none of these crap ass mmorpg's live up to the old school titles or my expectations for that matter. I am currently not playing any mmorpg's because they all are horrible, Ived played them all you name it I have played it, nothing will ever compare to the old school mmorpg titles. It seems like mmorpg's are getting worst and worst, why?, because the companies are looking at dollar bills and not fun factors associated with it in the process.
Ever since AC, EQ, EQ2 and AC2 and shadowbane, this genre has become a pile of shit.
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