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Hellrazor27
Apprentice Member
Joined: 11/08/08
" PvP should never be an afterthought in any MMO , conflict is what will keep your game alive " |
Hey everyone,i dont post too much on here but i felt i should give my opinion on Aion from my experiance in game. There has been a lot of talk about Aion being a "WoW clone" or "WoW 2" and while something will remind you of WoW,Aion is very much not WoW.I've always been a gamer that like to play "risk for reward" PvP games,i've played Neocron,UO ,Shadowbane and Darkfall to name a few,so when hearing about Aion and they hype behind it turned me off about the game. It took a lot of begging on some of my friends parts but they got me to try Aion,and i must say they have done a very good job with blending a lot of things i like about MMO's,and belive it or not ....there is risk i PvP .So maybe its not full loot,but there higher level you are the more you risk (meaning if you die you going to pay a ton of gold to get a soul heal and you also going to take a nasty hit on your abyss points ,and that could be hours of work ,or worse yet ....you set them back so they cant obtain that new peice of gear they wanted ). So in short i want to let people know that you should choose for yourself to try it or not and dont belive the BS for so called 'hardcore gamers" ....because this game has some hardcore values and i myself think its a very good step in belinding what everyone likes about MMO's.
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9/27/09 2:36:59 PM#2
so the fear of dying is there thank god thats very good news |
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9/27/09 2:37:28 PM#3
I encourage everyone to at least give Aion a try. I'm not saying that Aion will be the game you're looking for but at the very least, you're not dealing with an unpolished product like Warhammer or Age of Conan. Although I suggest you don't try it right now because the servers are already quite full. |
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9/27/09 2:49:11 PM#4
There is some risk, but I have a feeling that the top abyss point people will obtain most of their points through repeatable pve quests.
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9/27/09 2:50:00 PM#5
Originally posted by Gameloading
true , now i know how a sardine feel lol but aion will fix it that crowded feel is mainly europe since we got new server in usa theres always room probably wont last long but for now usa is good eu tho oh men they need double the amount of channel in each server they got now |
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9/27/09 2:54:30 PM#6
Do you mean channels - instances of the same zone? REALITY CHECK |
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9/27/09 2:59:27 PM#7
Do I understand it right? The game has actual instances of each zone in the game? To the OP: What exactly is hardcore about you? REALITY CHECK |
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9/27/09 3:03:30 PM#8
Originally posted by Thillian
nope in this game server are a bigger entity then wow in the game the channel are acting as server so if your on channel 12 in game its actually another server they got 12 channel right now in each of the server so 12 server /real physical server i dont know if they can up the number of channel to 20 to raise number of player from say 60k +- to say 100 k +- per physical server kind of weird but its a very good system if ncsoft could raise the number of channel per server instead of actually raising server player could be in server ayoye but instead of being stuck in the line up because all channel are full they could go in channel 20 for exemple |
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Lansid
Novice Member
Joined: 8/21/03
"Remember... no matter where you go... there you are!" |
9/27/09 3:06:13 PM#9
Originally posted by Hellrazor27 OP, I was a SB vet, how is it in similarity to that? "There is only one thing of which I am certain, and that's nothing is certain." |
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9/27/09 3:13:05 PM#10
Originally posted by drbaltazar
nope in this game server are a bigger entity then wow in the game the channel are acting as server so if your on channel 12 in game its actually another server they got 12 channel right now in each of the server so 12 server /real physical server i dont know if they can up the number of channel to 20 to raise number of player from say 60k +- to say 100 k +- per physical server kind of weird but its a very good system if ncsoft could raise the number of channel per server instead of actually raising server player could be in server ayoye but instead of being stuck in the line up because all channel are full they could go in channel 20 for exemple
Can you tell me the difference between an instance and a channel then? From what you just said, it seems to be the same. It is still the same zone instance system used in Age of Conan, Tabula Rasa, Guild Wars... etc which were all flamed for ... right? REALITY CHECK |
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9/27/09 3:16:00 PM#11
Originally posted by Thillian
Only in the areas with no rifts. The abyss, morheim/eltnen and Beluslan/Heiron, plus the capital cities don't have any channel. So, if there's pvp in that area, there are no channels.
To the OP, one thing to notice is that PvP has no XP penalty, abyss points penalty is there tho, and it might get quite harsh if you are high ranked, right now im rank 5 and I loose around 200 points if I die, at higher ranks I might loose up to 10k |
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9/27/09 3:23:15 PM#12
Originally posted by Thillian
Can you tell me the difference between an instance and a channel then? From what you just said, it seems to be the same. It is still the same zone instance system used in Age of Conan, Tabula Rasa, Guild Wars... etc which were all flamed for ... right? The above is a real joke ! 100K on one server... what a laugh.... Listen the max number of players an Aion server can hold at the same time is around 7K !!!! THEN these 7K are divided between 10 different "instances" on the client side. Just you can have around 700 people playing in one instanced reality", so the clients can handle the graphics loading from the clients hard disks. This guy above comes up with 100K people per server. What a joke you read these days on the internet. With 13 servers each in NA and EU, NCsoft can handle a mere 90K people at once on each continent. Learn the basics before even posting. And yes the instances or channels in Aion are the exact same as the cut up worlds in AoC. Both are used ... to keep the animation smooth for the purpose of the animation on the client side. So you play actually with 700 people in one channel at the same time if 10 channels are used.
Want a real mmorpg? Play WOW with experience turned off mode and be Pve_Pvp King at any level without a rat race. |
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9/27/09 3:24:00 PM#13
Originally posted by Thillian
Can you tell me the difference between an instance and a channel then? From what you just said, it seems to be the same. It is still the same zone instance system used in Age of Conan, Tabula Rasa, Guild Wars... etc which were all flamed for ... right? mm you wont see your friend if your not on same channel i heard you can comunicate some way tho it so fucking new ,i probably know only 1 % of what that system can do lol i do know its called channel tho and you can change channel for more info you ll have to start a tread fror info on channel info vs server info |
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9/27/09 3:26:34 PM#14
Aion is just a korean version of a game that wishes to be wow but fails due to amazing linearity, instanced zones and just all too boring for anyone who experienced wow. NEEEXTTT
P.S Wings... gee great World of Warcraft is a proof that MMORPG quality should affect schedule/budget and not the other way around. |
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9/27/09 3:27:13 PM#15
Originally posted by drbaltazar
Can you tell me the difference between an instance and a channel then? From what you just said, it seems to be the same. It is still the same zone instance system used in Age of Conan, Tabula Rasa, Guild Wars... etc which were all flamed for ... right? mm you wont see your friend if your not on same channel i heard you can comunicate some way tho it so fucking new ,i probably know only 1 % of what that system can do lol i do know its called channel tho and you can change channel for more info you ll have to start a tread fror info on channel info vs server info Please stop friend. The maximum capacity of an Aion server according to the Q&A of NCsoft is ... 7000 concurrent players. Cuttin them up in instances means you divide those 7 K players even further for client purpose animations. Read my answer above. Your answer of 100K players on one server is the most crappy post I ever read in a forum. What a joke.
Want a real mmorpg? Play WOW with experience turned off mode and be Pve_Pvp King at any level without a rat race. |
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9/27/09 3:29:53 PM#16
Originally posted by camp11111 mm you wont see your friend if your not on same channel i heard you can comunicate some way tho it so fucking new ,i probably know only 1 % of what that system can do lol i do know its called channel tho and you can change channel for more info you ll have to start a tread fror info on channel info vs server info Please stop friend. The maximum capacity of an Aion server according to the Q&A of NCsoft is ... 7000 concurrent players. Cuttin them up in instances means you divide those 7 K players even further for client purpose animations. Read my answer above. Your answer of 100K players on one server is the most crappy post I read ever in a forum. What a joke.
so to resume they cant add channel my bad so we ll have to wait till they add more server |
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9/27/09 3:30:55 PM#17
All right, so I assume the game has the same crappy instanced world as Age of Conan? Once a zone is filled up with players (let's say 100), it opens up a new instance/channel. Why don't people mind that suddently? I remember all the hate on AoC and Tabula Rasa especially for that. REALITY CHECK |
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9/27/09 3:48:54 PM#18
Originally posted by Thillian
Remember what Assuming does. Channels are only available in the "starter "zones areas where there would be a lot of competition for PvE mobs during the leveling phase. The Main cities, Abyss, and lvl 30+ areas are all 1 world. People aren't complaining because they don't want to wait in line to "kill quest mob XZ24" when they are just trying to get to the end game things. Also it makes for interesting farming in certain ways. Random boss who drops blues not there on chan 1? Try the next. |
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9/27/09 3:53:36 PM#19
Originally posted by beauxaj
Remember what Assuming does. Channels are only available in the "starter "zones areas where there would be a lot of competition for PvE mobs during the leveling phase. The Main cities, Abyss, and lvl 30+ areas are all 1 world. People aren't complaining because they don't want to wait in line to "kill quest mob XZ24" when they are just trying to get to the end game things. Also it makes for interesting farming in certain ways. Random boss who drops blues not there on chan 1? Try the next. and ... is that "interesting farming" supposed to be an advantage of instanced zones? REALITY CHECK |
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9/27/09 3:55:01 PM#20
How is this different from Tabula Rasa / AoC instanced world again, which was heavily flamed here? REALITY CHECK |
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