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I would love to play a MMORPG with the following concepts:
What would players do in such a MMORPG? They would explore the world, they would explore the lore, they would socialize and they would build.
I think that this kind of MMORPG would be very interesting and very refreshing. I'm interested how many of you would like to play in this kind of MMORPG. |
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9/25/09 4:02:41 PM#2
A world that large with that good of a graphic will cost billions to make. My personal dream is mmorpg with arcade type of fighting. With competitive arena combat. |
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9/25/09 4:09:52 PM#3
no creatures or NPCs and no PVP? Sounds like an overglorified screensaver |
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9/25/09 4:10:27 PM#4
What you need is not MMORPG, its simulation. Try second life, it might be what you are searching for, and its free. |
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9/25/09 4:22:23 PM#5
It's an interesting concept, but it doesn't seem to be much of a "game". Instead, it seems like a cross between a social networking tool and an interactive library of stories set in a persistent world. I can imagine it maybe working for massively popular IPs but I don't think it would appeal to a large majority of "gamers". It would definitely be one for the fans. |
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heremypet and dax.9 do you know what a MMORPG is? let me write it: Massive Multiplayer Online Role Playing Game. Which part of MMORPG is missing in my idea? Please explain. |
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9/25/09 4:51:32 PM#7
" There would be no NPCs, monsters or animals who would attack you. By exploring the world and talking to the NPCs you would learn about the fascinating history and lore of the world. "
Mmm, To NPC or not to NPC that my friend seems to be the question.... xD
Hey u can get that!, try Discovery Travel or some TV channel like that one! |
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9/25/09 4:53:34 PM#8
well i think picutre taking could be implemented as quest and mission. You could be "collecting pictures" of animals, places, and you will earn points to open up hidden mission and areas. |
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9/25/09 4:59:47 PM#9
Originally posted by alecbr
The "game" part. |
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Axehilt, explain what is a game for you? Why is shooting and fighting "game" and why is finding a hidden passage through the mountains not "game". Is solving puzzles "game"? |
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9/25/09 5:08:12 PM#11
The type of game the OP suggests isn't terribly different from existing games. A Tale in the Desert, Haven & Hearth, and Endless Ocean (non-mmo on Wii). Such games are viable. They can even have relatively impressive graphics (although if you're talking about crafting things, the more items you make available to the players the less impressive the graphics will actually be -- given equal dev costs, your artists only get so many manhours to make it all. As a side note: wow, they're up to ATITD IV now? Given the surprising amount of time I've put into H&H so far (which arguably isn't really better than ATITD1) I think I may have to try it to see what sort of improvements they've made. |
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9/25/09 5:12:51 PM#12
Originally posted by alecbr I'm sorry, you're right. I made the comment before noticing the house/castle building part. Games are structured activities. Your game's construction elements are structure, even if the exploration parts are not. But thinking deeper on it, I'm not sure about the Role-Playing part. Unless characters take on distinct roles (carpenter, blacksmith, or perhaps mayor,) it really isn't a role-playing game. |
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The characters will automatically take distinct roles. Every player will play the game a little bit different. Someone will spent more time chatting in the village, another one will be exploring the desert all the time, another one will be in command of a group of players who will build large ships, another one will be a captain or a sailor on the ship ........ |
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9/25/09 5:28:20 PM#14
Rather loose definition of RPG. Basically includes every game ever made, except card/puzzle games. :P |
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The definition of RPG is already very loose because most players of MMORPGs think that RPG is simply grinding. I just read these days a lot of comments (of course in connection with Aion) who were saying something like this: if you don't like grinding then you shouldn't play MMORPGs because that's what MMORPGs are about. |
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9/25/09 5:54:30 PM#16
That game wouldn't work as an MMO.
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Why not? Please be more specific. |
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9/25/09 6:03:23 PM#18
Well, it needs something to keep players playing to pay the subscription fees or whatever payment method it's using. Grind usually accomplishes that pretty well, how about this MMO?
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9/25/09 6:06:09 PM#19
Sounds like Wurms onine, but then without the fighting and better graphics. |
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9/25/09 6:11:37 PM#20
this sounds the World of Boredoom UNLIMITED EDITION! ROFLMAO but serious, most of ppl will think this game boring as hell, and thinking like that wont get many subs, not getting many subs means no money, no money means no development, with means a very empty crapy world. sorry u tried, but if a wanted to wander in boredoom i would go to downtown on foot =x now: M&B Warband: cRPG MOD, Kingdom of Amalur: Reckoning, L4D2 |
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