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Jaime Skelton debuts a new Friday column here on MMORPG.com. Each week, she'll look at the industry from the eyes of a veteran player. In her debut, she looks at how players try to make themselves heard and what they can do to stand out from the pack.
Read it all here. Dana Massey |
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9/25/09 2:32:36 PM#2
Interesting article. It brings to mind the thought of Furor. I remember my guild in Everquest talking about him and his frequent forum posts regarding EQ. I never read his forum posts, but from what others said he made valid points even though he came off as a whiner to a lot of people. So keeping your thoughts on the forums is a good idea because you never know who's watching. ------ |
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9/25/09 2:46:08 PM#3
The players should also take into consideration that grass is not always greener on the other side of the fence. Too often I see people saying how MMO company X does Y thing better than MMO company Z, or how MMO company Z is worse than X at handling their MMO. No company is perfect, and when taking into consideration that handling an ever-changing MMO is no simple task and if the game code is not perfectly created at all times (which is nigh impossible, since the developers constantly need to create more content, often at a rate so fast that there's no time for much quality checking) there will be glitches and bugs the dev team couldn't see even coming. Cool to see that she has played FFXI though, that game always brings new perspectives to the table from what I've seen. I also pretty much agreed with everything said on the article.
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9/25/09 3:07:12 PM#4
Hey, kickass! Welcome to the madness, Jaime :) Sanya M. Weathers |
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LordDmaster
Advanced Member
Joined: 6/06/09
Look inside yourself, before you point out others faults. |
9/25/09 3:37:01 PM#5
It was a good job at giving us your insight into the MMO world and introducing yourself at the same time. Thank you. And Welcome …..it’s a guideline, not a rule, as players we must remember: “It’s a Game”. |
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LordDmaster
Advanced Member
Joined: 6/06/09
Look inside yourself, before you point out others faults. |
9/25/09 3:40:01 PM#6
Originally posted by Sanya
"Queen"? LOL …..it’s a guideline, not a rule, as players we must remember: “It’s a Game”. |
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9/25/09 5:19:24 PM#7
as a player, and a programer, i'm always reminded of the secret behind the keyboard. And while i agree with many of your points the big problem i see is a lot of dev forget that the gamers are their customers and will activly blow them off. Whenever i think of dev/player interplay i'm reminded of a quote from one dev that seemed to make the players insignificent.
"Players come, and players go, such is the nature of MMOs" Jack Emmert - City of Heroes Forums |
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9/25/09 5:55:02 PM#8
Originally posted by Sanya
Mmm, madness. I feel it slowly taking over. . . . thanks for the welcome, Sanya. :) And to everyone else as well, thanks for the welcome. :) spinach8puff : Alex is working for Blizzard? Hilarious; I knew the references in game to Alex but it never clicked in my head that he was working for them. Goes to show you. I remember my dad getting into arguments with him on the EQ forums. It's a good thing I wasn't a forum junky back then. And Alex isn't the only one who's landed a job in the MMO world via ranting and raving fame. As for devs not listening to players - it happens. Some companies are terrible about player feedback; some listen well (perhaps too well.) The companies that choose to actively flip the bird to player feedback usually find themselves in a pretty bad situation fast. Because MMO gamers spend so much time on their games - and have such accessibility to their makers - we all demand respect. If we don't get it, we're gone. Anyway folks, if there's anything you'd like me to touch on, feel free to drop me a line. I'm excited to be here, and hope to see some good discussions started about player issues. |
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9/25/09 5:58:50 PM#9
Originally posted by MissyShade It's not a valid reason though. We may demand respect, but we deserve none.
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9/25/09 6:39:07 PM#10
Welcome Jaime :)
I'm not a regular poster anymore, but I'm always stopping in here to read the articles. You seem to be a nice, classy writer. However, you do have a big pair of shoes to fill :D
Can you just give us a little info about what your weekly articles will be about? Connecting we-the-players view with them-the-big-mean-devs view? Could you give us some general areas you'll be covering? ---------------------------------------------------------------------------- |
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9/25/09 7:01:45 PM#11
"The great thing about human language is that it prevents us from sticking to the matter at hand." |
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9/25/09 7:36:43 PM#12
Originally posted by nekollx
I agree totally. I am an account executive for the largest food service company in the world. My accounts are major national franchises. On a national level I deal with their head offices. On a more local, and much more personal level I deal with individual franchisees who own restaurants in sometimes very small or remote towns. These are my customers. These are my companies customers. I deal with them each day at work and I think about them when i go home at night. I hold a portion of their financial prosperity in my hands and I dont take that lightly. Customer service.... relationship building is the most important part of my business. MMOs are an industry where customer service could really set a company apart from it's competition. I think anyone looking to become a new game developer ought to really consider this. The people playing these games are paying their salaries. It only stands to reason that good customer service..which is building a solid trusting professional relationship with your customers on a level where they come to you with problems and trust that your solutions will help them, is the foundation of any good business. Without making this into one of my long winded posts, I would simply like to say that this should be the focus for anyone looking to break into any field that offers a service for money, not just the MMO industry, but is especially important in this industry because the developer does not et to humanize themselves to their customers and must build that relationship through mediums such as MMORPG.com or a games forum posts. CoX Does customer service quite well and I always had a good experience when I played that game and needed assistance. |
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Tisiphone
Novice Member
Joined: 3/16/04
"Every time you skip security patches, Cthulu kills a kitten." |
9/25/09 9:45:55 PM#13
Welcome, Jamie. Looks like you'll have a lot of interesting insight from a gamer's perspective. Glad to have you here. |
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9/25/09 9:58:22 PM#14
I smell another carebear. Nothing against Jaime (hi and welcome) or carebears, but you should get a PVPer as a columnist also!
I suggest Syncaine from Hardcore Casual> also a member of Paragus Rants Inquisition guild, who wrote plenty of articles for this site.
That will get the hate ball rolling and traffic flowin. |
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9/25/09 10:31:33 PM#15
I find it of poor taste to use him as an example of what not to do as a story for your own blog. You didn't even have the courtesy to refer to his site where you obtained the information. Sure it was an interesting read but none too classy. Sorry that's just my2cp. |
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9/26/09 1:08:23 AM#16
Yeah, good article and, welcome! ( nice to meet yah) I think being positive is a whole lot more than its corned up to be. |
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9/26/09 1:59:36 AM#17
Once again, many thanks for the many welcomes. Capn23: Oh believe me, being Sanya's chaser is pretty scary. :) I used to read her stuff before I started writing myself, found myself working with her side by side as a writer in the industry, and now that she's going back to working for an MMO company, I want to cry and scream and say "Hold my hand!" Well, okay, maybe it's not that traumatic. As for the column focus, I want to use it a little as a springboard for MMO community issues. It's kind of hard for me to be too specific simply because the community pulse changes from day to day, from game to game. I'm aiming to pick up on specific community reactions to game issues (a good example here would be the enormous debate had over full retcons in Champions Online before it launched), but also cover more general topics such as forum and in-game behavior by game communities, guild issues, player expectations, and so on. And there will often be a focus between that interesting interaction between the community and the game companies themselves. There will be times it reads a little like an advice column for newer MMO players who are finding themselves indoctrinated into the community. Other times it will be thoughts on recent events or player interactions. Sometimes it will be "voice of the community trying to reach the ear of the big guys." Ultimately, it will adapt around the community and what they are saying (or want to say.) Does that help? :)
Babylon9000: I worked in customer service for years, from the small details of retail service to some very large international financial firms. I also served my time as a guide in EQ (before they got rid of the volunteer program.) I'm therefore pretty grounded in the customer experience, and solidly agree that MMOs have a really unique player-company interaction that can't be compared to any other sub-genre of gaming. Customer service has a real, living presence and meaning to MMO gaming. That, for good or bad, is why we're so demanding - games aren't just a game to us, they're also an entertainment service.
Einstein-DF: I like Syncaine, except that I feel he uses his "carebear" catchphrase way too much. But yes, by Syncaine's definition, I'm a carebear (but a PvPing carebear.) No offense taken, I know I've gotten soft over the years too. Not as soft as some, though. You won't see much hate balls rolling from me, alas: I tend to play nice (in public).
kaozz77: I have utmost respect for said blogger, and I admire his bravery at doing what he did, but it was not a rational way to go about achieving his goals. His actions make a fine example of the lengths some people go to get their ideas into developer's hands, and his own words end up describing it as "what not to do." As for classy, I can see your point of view, and will keep it in mind in the future, though I differ. Keep in mind that his is a public and well-read blog, not a privately confessed tale of drama on LJ. I didn't provide a link not because I wouldn't like to give him a nod or let him get some extra views, but because I figure he doesn't need a few dozen extra trolls that know nothing about him going and spamming him with "LOL UR DUM." After all, he doesn't get paid to deal with trolls. ;) |
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9/26/09 3:53:32 AM#18
there are two things about the article I want to point out/ask:
a) many (past) MMOs are made by (ex)gamers or non-MMO experience. b) interesting that Blizzard would shred player content for legal content. all you need is a decent contract. but i guess they are afraid of the buddy's buddy's friend to get pissed off and sue. sad world for us gamers then. |
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9/26/09 4:17:58 AM#19
I see your point, and I understand the nature of the blog. I just think it took a lot of guts to do what he did and didn't think he needed to be an example as he shared his experience with it. He didn't have to, and I thought it was cool he chose to. Besides that it had some great points/tips in it ;) |
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9/26/09 8:00:35 AM#20
Originally posted by Babylon9000
The core problem is that while you understand what "customer service" actually is, far far too many people on forums and in these games think that "customer service" = "give me what I want!". I have found many (not all, but many) MMOs actually have very good customer service when compared via any traditional metric of customer service. (I used to manage a tech support team at an ISP, so I have idea what I am talking about here) Generally speaking: waiting times on contacts are low, responses are prompt and many issues are resolved quickly...most of those that aren't fall into the "gimme things 'cuz I want them" category or issues outside the MMO company's control. |
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