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9/25/09 9:28:36 PM#21
I am kinda neutral on this. I don't think it is the que that is really the problem, I think it is how the comany react to it. If a que is because a game launched and is more popular then expected, this is good. But it is bad if the company does not react quickly and add new servers. If a que is because they are trying to make an artificial means of balance, this is bad. But Why is the balance uneven? Is the one side not as appealing? Does the company react quickly to alieviate this issue? If they can get to the root of the imbalnce quickly and react to counteract the que, it is good. They can have a place, but if you get a que every time you login for several weeks, then I blame the company for not reacting quickly enough to a problem. I would not call it bad design though, but poor planning. |
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9/26/09 5:05:46 PM#22
A queue is an admission that the company let too many players roll toons on the server. |
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9/26/09 5:38:49 PM#23
It happens in other game too. Server queue is long, people cried for new server, they added new server. A few month past, alot of server become ghost server. |
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9/26/09 8:14:26 PM#24
I think queues are a good thing to have instead of constant server crashes but if Aion continues to be popular after 2 months and continues to grow, I do hope they add more servers. |
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9/26/09 8:21:31 PM#25
Originally posted by mmoguy43 aion as 1 more server it is at low but player would ratrer wait in line to play on other server not much ncsoft can do about player not wanting to go on any server but server X |
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9/26/09 9:11:08 PM#26
Originally posted by Mardy
They've explained the reason for the login queues. We've seen that they have effectively balanced the initial run on the servers (aion site server stats) and we have seen the queues disappear for all but the heaviest pop servers.
The argument on these boards from the people against the queues always seems to be about population and current tech and... well, everything OTHER THAN the actual reason that the queues were present, which was load distribution for the sake of preventing over pop servers and dead servers within a month. This has been spelled out for people time and again, but it seems that the fingers-in-the-ear "LA LA LA I CAN'T HEAR YOU" system has been effectively employed by those who have no desire to move past this and just either play or not play a darn video game.
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9/27/09 2:18:07 AM#27
To all concerned. NCSoft boasted that their servers can hold around 7K players simultaniously. NCSoft said the game has "almost" 400K at start. On Xfire you could even see it could be around the 500K mark. But perhaps Xfire Aion players are over represented because it is "new". The count is simple: 13 X 7K = 91 K players on each continent can play, the rest is in the queuing line: The good news is that a normal activity of a newly launched game is 3 to 1 people who play at the same time after a few days. So within a week there will be no more queuing time. The bad news is that post WOW not one single mmorpg (except EVE) maintained a 30% retention rate. To me it is doubtful Aion could break that tradition (nothing new here) and apparently .... NCSoft knows this too. So where exactly is the problem ??? Want a real mmorpg? Play WOW with experience turned off mode and be Pve_Pvp King at any level without a rat race. |
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9/27/09 2:40:17 AM#28
Originally posted by camp11111
And about eight to ten times the concurrent user numbers you'll see two months down the line. |
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9/27/09 2:48:47 AM#29
I have limited playing time most days ,so I guess they are not good for me , though once I am in game I tend to forget about login queues pretty quickly. That being said they do seem to be the worst log in queues that I can remember , I had an hour and 19 minutes last night so I only ended up with an hour of in game time. I'm sure NC Soft will address the issues soon though and Aion is well worth the the trouble ... so far ! Also I know it seems weird but the times for me have got longer since they fixed the Personal Shop exploit !! lol |
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9/27/09 4:57:48 AM#30
Originally posted by summitus That's likely just due to more people rolling on that server... We rolled on Spatalos and got to lvl 10 before getting sick of the 2 hour queues, we then rolled on Castor which had no queues. Last night the queue on Castor was 10 minutes longer than Spatalos due to rerollers and new accounts. It is indeed very annoying and NCsoft are basically a bunch of bottlers making a decision on server amounts that will force a good percentage to leave regardless of the game. Stupid imo. |
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