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Star Wars Galaxies

Star Wars Galaxies 

SWG Veteran Refuge  » In how many ways has SOE wiped out player progress?

4 Pages « 1 2 3 4 » Search
64 posts found
  ArcAngel3

Apprentice Member

Joined: 9/25/06
Posts: 2939

Momento Mori

 
9/28/09 10:05:47 PM#41

I'm going to try to recap all of the wiped out progress (and add some things I just remembered).  If I miss anything, feel free to remind me:

-professions

- pets

- quests and quest progress

- unlockable profession and skill trees

- the skill system entirely

- GCW rank

- the player driven economy

 -the usefulness of crafting

- the value of crafted armours and weapons

- force ranking system

-skills that remaining professions used to have

-the usefulness of various professions when the latest combat revamp takes place

-the usefulness of quest rewards that were made specifically for deleted skills

-lots of excellent animations that used to go with the skills when they weren't executed at hyper-speed.

People have pointed out that these wipe-outs also led to friend list and guild wipe-outs.  I suppose it could be argued that they are also connected to the upcoming server wipes.

The question that comes to mind for me now is, "how can an MMO possibly hope to survive when the people running it wipe out their players' progress in so many ways?"

  stillkillin

Apprentice Member

Joined: 2/24/09
Posts: 233

9/28/09 11:07:38 PM#42
Originally posted by ArcAngel3

I'm going to try to recap all of the wiped out progress (and add some things I just remembered).  If I miss anything, feel free to remind me:

-professions

- pets

- quests and quest progress

- unlockable profession and skill trees

- the skill system entirely

- GCW rank

- the player driven economy

 -the usefulness of crafting

- the value of crafted armours and weapons

- force ranking system

-skills that remaining professions used to have

-the usefulness of various professions when the latest combat revamp takes place

-the usefulness of quest rewards that were made specifically for deleted skills

-lots of excellent animations that used to go with the skills when they weren't executed at hyper-speed.

People have pointed out that these wipe-outs also led to friend list and guild wipe-outs.  I suppose it could be argued that they are also connected to the upcoming server wipes.

The question that comes to mind for me now is, "how can an MMO possibly hope to survive when the people running it wipe out their players' progress in so many ways?"


 

it can due to $OE telling lies about everything at every turn and having the now well known paied off fanbois and fanbots running around on every forum screaming about how good the nge is.

 

  tman5

Novice Member

Joined: 8/24/07
Posts: 547

9/29/09 12:10:18 PM#43
Originally posted by ArcAngel3

The question that comes to mind for me now is, "how can an MMO possibly hope to survive when the people running it wipe out their players' progress in so many ways?"


 

As has been said many times- and I fully agree - this game would not still be around after all this mess if it was not the only Star Wars MMO in existence.  I cannot imagine any other game surviving such a thorough and blantant disregard of player effort. 

SWG survives by the IP alone.

 

  ArcAngel3

Apprentice Member

Joined: 9/25/06
Posts: 2939

Momento Mori

 
9/29/09 11:33:43 PM#44
Originally posted by tman5
Originally posted by ArcAngel3

The question that comes to mind for me now is, "how can an MMO possibly hope to survive when the people running it wipe out their players' progress in so many ways?"


 

As has been said many times- and I fully agree - this game would not still be around after all this mess if it was not the only Star Wars MMO in existence.  I cannot imagine any other game surviving such a thorough and blantant disregard of player effort. 

SWG survives by the IP alone.

 

I'm inclined to agree as well.  Something else just popped into my head as I was thinking about this.  I remember tailors had a lot of business from modifiers that they could craft into their clothing.  Whatever happened to that part of the game? 
 

  Teala

Spotlight Poster

Joined: 6/16/04
Posts: 6826

"Really officer, they're herbs."

9/29/09 11:54:52 PM#45

Regarding SOE and the new Planetside.   You can bet that the game will be made, then after a couple of months they'll neglect it, and then slowly watch it die - after they bork it up like the mucktards they are.

  User Deleted
9/29/09 11:56:07 PM#46

But you'll always have WOW.   :)

  Esquire1980

Novice Member

Joined: 8/12/07
Posts: 456

9/30/09 11:11:51 AM#47
Originally posted by ArcAngel3
Originally posted by tman5
Originally posted by ArcAngel3

The question that comes to mind for me now is, "how can an MMO possibly hope to survive when the people running it wipe out their players' progress in so many ways?"


 

As has been said many times- and I fully agree - this game would not still be around after all this mess if it was not the only Star Wars MMO in existence.  I cannot imagine any other game surviving such a thorough and blantant disregard of player effort. 

SWG survives by the IP alone.

 

I'm inclined to agree as well.  Something else just popped into my head as I was thinking about this.  I remember tailors had a lot of business from modifiers that they could craft into their clothing.  Whatever happened to that part of the game? 
 


 

Tailors can put "35s" on clothes now, along with several "exotic" modifiers on shirts.  They also added "Power-ups" (PuPs) that can power up clothing further.  The 35 system is actualy pretty good, altho that was put in before Lorin Jamison (Deadmeat) and his CHANGE everything again method of development.

How that has CHANGED since it's inception is;  Badger got the idea that credit farmers were using this as a way to maintain stock and convinced Loche that the instant spawns were the "evil" that caused all of this.  SOE then changed the instant spawns to non-instant spawns, decreased the drop rate of junk loot required to make 35s.  This hasn't been felt much in game, yet, (watching the wife's game play) as most people got up a very large stock of junk before the CHANGE took place.

  superniceguy

Elite Member

Joined: 2/17/07
Posts: 767

SWG > SWTOR, LOTRO > SWTOR, STO > SWTOR. Above is hopefully subject to change

9/30/09 11:37:25 AM#48

My city with the recent city house packup procedure implemented earlier this year, although kind of accepted it as it was wrong to build a city using dead accounts, but this sort of thing should have been in place when the city system was introcduced, not 5.5 years later!

SOE seem to like putting in buggy/flawed systems, which people then use as the norm, and then one day after a lot of time has passed, they then "fix" it.

otakutreem Xfire Miniprofile
  Gutboy

Novice Member

Joined: 7/03/07
Posts: 638

9/30/09 1:46:37 PM#49

The question that comes to mind for me now is, "how can an MMO possibly hope to survive when the people running it wipe out their players' progress in so many ways?"
 

 

So in other games the gear you get at max level before any expansions, lets select WoW for instance is still viable?

People are still running around with it, or have they moved on to the newer better gear available since then, which by your statements "wipes out players progress"?

 

  Salvatoris

Apprentice Member

Joined: 3/13/06
Posts: 1372

9/30/09 1:51:40 PM#50

I lost a triple master to the CU, but I was still pretty happy with master pike / master armorsmith... What really killed me was seeing that full template translate to cl60 with the NGE.  I tried a few times to go back to the game, but I can't make peace with the fact that all my homies were 90 and I couldn't do any of the same content as them.

  mklinic

Elite Member

Joined: 7/29/05
Posts: 1344

9/30/09 2:13:18 PM#51
Originally posted by Gutboy

The question that comes to mind for me now is, "how can an MMO possibly hope to survive when the people running it wipe out their players' progress in so many ways?"
 

 

So in other games the gear you get at max level before any expansions, lets select WoW for instance is still viable?

People are still running around with it, or have they moved on to the newer better gear available since then, which by your statements "wipes out players progress"?

 

Correct me if I am wrong, but in a game like WoW, the underlying mechanics to continue progressing (be it level cap, crafting skill cap, etc) does not change from one expansion to the next. There are generally buffs and nerfs, but the game is still fundamentally the same.

As a more relevant example perhaps; A hunter in WoW will still have his/her pets post expansion right? Post NGE, a CH would have....stuffed house decorations?

 

edit for typos...yay

-mklinic

"There's a point I think we're missing.
It's in the air we raise our fists in."
-from Behind Closed Doors by Rise Against

  KyngBills

Advanced Member

Joined: 6/13/06
Posts: 355

9/30/09 6:55:38 PM#52
Originally posted by superniceguy

My city with the recent city house packup procedure implemented earlier this year, although kind of accepted it as it was wrong to build a city using dead accounts, but this sort of thing should have been in place when the city system was introcduced, not 5.5 years later!

SOE seem to like putting in buggy/flawed systems, which people then use as the norm, and then one day after a lot of time has passed, they then "fix" it.


 

The 90-Day Pack up, I believe at least, was the last final insult to some of Us who had so much taken away over the years and still (like a bunch of idiots...lol) stayed...It was the last straw for Me...I cancelled 3 Accounts...To Pack up Houses attached to STILL PAYING Customers well...That was a new and improved effort in screwing the Player Base...After the 90 Day thing it did not take long for My almost 4 Year Old Level 5 City to turn into a Ghost Town...I simply was not willing to go out and recruit again for a City that had 50 Citizens from PAYING Customers...They actually managed to piss off Folks who were still paying for, if not playing, the Game...Priceless...

  Esquire1980

Novice Member

Joined: 8/12/07
Posts: 456

9/30/09 7:27:57 PM#53
Originally posted by Gutboy

The question that comes to mind for me now is, "how can an MMO possibly hope to survive when the people running it wipe out their players' progress in so many ways?"
 

 

So in other games the gear you get at max level before any expansions, lets select WoW for instance is still viable?

People are still running around with it, or have they moved on to the newer better gear available since then, which by your statements "wipes out players progress"?

 


 

Adding too is pretty much always a decent thing to do in an MMO.  However, it's the taking away that customers have the problem with.  In your example of WoW, these level items are just as viable at that level, still.  They just ADD additional levels with rewards to replace your suits/etc.  Then those items are still looked at as good equipment for that specific level.

Didn't you notice that when they gave jedi the new robes with GU-3 (NJE) that they did not take out the JMC?  And........., the JMC is still viable as many jedi who have not done the collections still have it.  That is good development.

On the other hand, logging in to find your entire profession gone, things you can solo yesterday 4 hit take you out today, combat stats that you relied upon and made your suit after, to be GONE or way less efective in a single patch is not so good development.

  ArcAngel3

Apprentice Member

Joined: 9/25/06
Posts: 2939

Momento Mori

 
10/01/09 2:34:22 PM#54
Originally posted by Salvatoris

I lost a triple master to the CU, but I was still pretty happy with master pike / master armorsmith... What really killed me was seeing that full template translate to cl60 with the NGE.  I tried a few times to go back to the game, but I can't make peace with the fact that all my homies were 90 and I couldn't do any of the same content as them.


 

Ouch that's a good example.  CU introduced the level system (erasing the much loved skill point system), but then NGE erased our levels lol.

  ArcAngel3

Apprentice Member

Joined: 9/25/06
Posts: 2939

Momento Mori

 
10/01/09 8:01:59 PM#55
Originally posted by mklinic
Originally posted by Gutboy

The question that comes to mind for me now is, "how can an MMO possibly hope to survive when the people running it wipe out their players' progress in so many ways?"
 

 

So in other games the gear you get at max level before any expansions, lets select WoW for instance is still viable?

People are still running around with it, or have they moved on to the newer better gear available since then, which by your statements "wipes out players progress"?

 

Correct me if I am wrong, but in a game like WoW, the underlying mechanics to continue progressing (be it level cap, crafting skill cap, etc) does not change from one expansion to the next. There are generally buffs and nerfs, but the game is still fundamentally the same.

As a more relevant example perhaps; A hunter in WoW will still have his/her pets post expansion right? Post NGE, a CH would have....stuffed house decorations?

 

edit for typos...yay

I don't think WoW has ever eliminated over half of it's professions, wiped out people's levels or gutted a new paid expansion immediately after release either (or any of the other massive wipe outs we've talked about so far).

Sounds like spin cycle, set to maximum.   Kind of like comparing a small crack in your driveway to the grand canyon.

  Gutboy

Novice Member

Joined: 7/03/07
Posts: 638

10/01/09 8:58:41 PM#56

"Post NGE, a CH would have....stuffed house decorations?"
 

 

That turned in the most desirable pets in the game like the Kimo or crystal snake or flit any of which are worth today hundreds of millions in credits or make the best pets in the beast master profession.

 

  Burntvet

Elite Member

Joined: 11/16/07
Posts: 1457

10/01/09 9:30:48 PM#57
Originally posted by Gutboy

"Post NGE, a CH would have....stuffed house decorations?"
 

 

That turned in the most desirable pets in the game like the Kimo or crystal snake or flit any of which are worth today hundreds of millions in credits or make the best pets in the beast master profession.

 

 

All of which means nothing, if you hate SWG/SOE  for the NGE so badly you canceled and never played again.

 

 

  ArcAngel3

Apprentice Member

Joined: 9/25/06
Posts: 2939

Momento Mori

 
10/01/09 10:22:39 PM#58
Originally posted by Gutboy

"Post NGE, a CH would have....stuffed house decorations?"
 

 

That turned in the most desirable pets in the game like the Kimo or crystal snake or flit any of which are worth today hundreds of millions in credits or make the best pets in the beast master profession.

 


 

Simple question, only requires a yes or no answer:  Do you think it's good for an MMO to wipe out professions, player levels, quest progress, GCW rank, enjoyable content, enjoyable skills, an enjoyable skill system, enjoyable animations and the usefulness of crafting professions?

Follow up question.  Has wiping out all of these things (and more since I only listed a few) made the game more or less successful?

  mklinic

Elite Member

Joined: 7/29/05
Posts: 1344

10/01/09 11:21:29 PM#59
Originally posted by Gutboy

"Post NGE, a CH would have....stuffed house decorations?"
 

That turned in the most desirable pets in the game like the Kimo or crystal snake or flit any of which are worth today hundreds of millions in credits or make the best pets in the beast master profession.

 

When I went back to the game to check it out, I had the option to stuff my pets. That was pretty much all I could do with them at the time. Therefore, my progression was essentially erased which I believe is relevant to the topic. If the BM profession makes use of those stuffed pets, then good for those who stuck it out.

That said, out of everyone's responses, it has to be a bit disheartening that you can only refute one.


-mklinic

"There's a point I think we're missing.
It's in the air we raise our fists in."
-from Behind Closed Doors by Rise Against

  ArcAngel3

Apprentice Member

Joined: 9/25/06
Posts: 2939

Momento Mori

 
10/02/09 6:58:15 PM#60
Originally posted by mklinic
Originally posted by Gutboy

"Post NGE, a CH would have....stuffed house decorations?"
 

That turned in the most desirable pets in the game like the Kimo or crystal snake or flit any of which are worth today hundreds of millions in credits or make the best pets in the beast master profession.

 

When I went back to the game to check it out, I had the option to stuff my pets. That was pretty much all I could do with them at the time. Therefore, my progression was essentially erased which I believe is relevant to the topic. If the BM profession makes use of those stuffed pets, then good for those who stuck it out.

That said, out of everyone's responses, it has to be a bit disheartening that you can only refute one.


I've also been told by CH friends that they had to wait something like 2 years for the option to stuff the pets that they used to tame, raise, train etc..  In the meantime, all they could do was stare at all their pets in their datapads.  And let's not forget the reason many people bought the last expansion: new creatures to tame; creature taming was then erased from the game two weeks later.

Additionally, I've heard that the variety of pets was also greatly reduced, and that pet characteristics have also been dumbed down. 

Really, I think this simply highlights more losses for players: pets in general for years, features in a brand new expansion, then the variety and personality of the original system; replaced by a Beastmaster WoW ripoff. 

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