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9/26/09 12:35:18 PM#61
Originally posted by ninja33284 Swearing does not make you any more right or wrong... it just makes you look stupid TBH.
You need to do a lot of work on your maths and assumptions too.
I tried playing Real Life but the graphics sucked, the community was annoying too. |
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9/26/09 12:46:46 PM#62
Originally posted by Gyrus
sure is knows how to read Notes... your pro dude see the "this is a quick reference" and the "heyy i know 2 million people in 1 server is prolyl never gonna happen noteS" you my friend are a pro-reader GG |
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9/26/09 1:32:05 PM#63
Originally posted by Ilvaldyr Instancing has nothing to do with playstyle. It's merely a gameplay limitation. |
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9/26/09 1:39:44 PM#64
Originally posted by Quirhid
Then don't go into the market. How many game companies wished they wouldn't have? Blizzard could easily do that, if there's any stupid rant it's what you just said there. Look how many games their working on, and how many people they have on their teams. They could easily make a game with hundreds of dungeons. So tell me, aside from the salary every employee gets anyway, how much extra does content cost? It's whether the content is junk or not.
I will not get into a discussion about software engineering with a guy who uses the word "noob". You have strong opinions about this and you've clearly made up your mind. World design has nothing to do with software engineering. You seem to make the assumption that all dungeons for most games are designed by hand like a half-life 2 map using brushes and reshaping them, carving them, etc. Having a tool that allows them to be created from components speeds up development time a lot. Asheron's Call has 857 dungeons (that players have found), so why can't a game that brings in 165 million dollars a month make more than that? |
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9/26/09 1:41:23 PM#65
Originally posted by Pcgamer81 I think you missed the op's point, why pay a monthly fee to play alone? A singleplayer game should be fundamentally different in terms of game mechanics from an MMORPG. |
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9/26/09 1:47:58 PM#66
I think instancing and phasing can be amazing if done well. It can explain stories, let you in the skin of a powerful character...you know, it's a MMORPG, not just a MMO. Of course, most zones should not be instanced, but instancing can be great if used properly. |
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9/26/09 2:09:40 PM#67
Originally posted by Thenarius Yeah that's great if you're playing a singleplayer RPG, but you need something that fits in the context of the game world, and everyone experiencing the same story at different points in time makes absolutely no sense and completely ruins any sense of immersion. If you're going to learn about an evil character, you should do so by seeing the mark he left on the world, or seeing him romping around destroying towns. |
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9/26/09 2:13:47 PM#68
Originally posted by pencilrick
While I wish we could have as in-depth game play as possible, instancing offers many variables that SHOULD be considered by great MMOs if they wish to truly produce large scale content and keep the "call load of customer service" reduced. I agree that it makes the immersion of dungeon scenarios, etcetera a little less tangible, but I don't personally feel that it's by much. I feel compelled to add that full-immersion into an MMO can be dangerous for one's psyche. If one can spend 20-30 hours STRAIGHT playing a regular RPG or FPS game all the way through (I know there are a TON of you out there who do this - I'm guilty from time to time), then what's to keep them from playing an MMO for the same duration? Additionally, with MMOs, the game doesn't end, so they'd do this for days and days and weeks and weeks and months and months. Before you know it, they've grown tired of the game and discontinued their subscription. This was only hypothetical but I've seen it in friends and guildmates, so bash if you'd like, but if you're really wanting to make it as immersive as possible then this is only one scenario that you may have to look forward to. THE Rooster Nash |
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9/26/09 2:33:24 PM#69
Originally posted by Scottc I think you missed the op's point, why pay a monthly fee to play alone? A singleplayer game should be fundamentally different in terms of game mechanics from an MMORPG.
And I think the OP missed the POINTS of instancing. Namely, it doesn't offer single player content when there are multiple players in the same instance. However, it doesn't give it the feel of "massively multiplayer" when in such a scenario. I fail to see any evidence in this conjecture, but I'm all eyes if you have anything verifiably sound that I can read. Otherwise, we simply agree to disagree on whether instancing is a necessary means to MMOs. In conclusion, the OP is simply stating his/her opinion when they say that instancing or the like could never contribute to a "great MMO". It not only lacks evidence, but sounds completely proposterous. THE Rooster Nash |
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9/26/09 4:24:41 PM#70
If the game is split into different servers, you are still split, and therefor offline according to your definition. |
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9/26/09 9:50:43 PM#71
There are no multiplayer MMOs! rabble rabble rabble rabble rabble rabble... "World of Warcraft is the perfect implementation of this genre." - Hilmar Petursson. CEO of CCP. |
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Lansid
Novice Member
Joined: 8/21/03
"Remember... no matter where you go... there you are!" |
9/26/09 10:24:20 PM#72
An interesting opinion... What "true" MMORPG do you currently play OP? "There is only one thing of which I am certain, and that's nothing is certain." |
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9/27/09 8:55:30 AM#73
Originally posted by Scottc I think you missed the op's point, why pay a monthly fee to play alone? A singleplayer game should be fundamentally different in terms of game mechanics from an MMORPG.
I think you have a comprehension problem. When is playing in a group of 5 in an instance playing ALONE? When is selling my loot on an AH playing ALONE? |
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9/27/09 9:00:35 AM#74
Originally posted by Scottc I think you missed the op's point, why pay a monthly fee to play alone? A singleplayer game should be fundamentally different in terms of game mechanics from an MMORPG.
did you even read my post never said i play solo. i like to solo when theres no group. i group often. i made the point instances are great for solo or GROUP. please read whole thing before posting next time. |
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9/27/09 9:02:02 AM#75
The TS is right.
MASSIVELLY MULTIPLAYER ONLINE ROLEPLAYING GAME
IS DIFFERENT THAN
instanced multiplayer online roleplaying game.
New developers should name genres based on the ammount of players they can support without lag in the same area wich has to be 95% of the actual game area and the place wich 95% of the time is spent by players.
Why they instance? Its cheaper to maintain and easier to program, half assed job. They choose that route ignoring what people really want. And then use hoaxes like "we are instancing to prevent other people from ruining your group experience". THERE IS NO FORGIVENESS FOR INSTANCING. I HATE INSTANCING. THOSE ARE NOT WORTH TO BE CALLED MMOS. |
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9/28/09 12:08:32 AM#76
Originally posted by Interesting
LOL .. who cares about what it is called as long as it is fun. "instanced multiplayer online roleplaying game" >>> old MMORPGs in terms of fun factor. Happy now? |
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9/28/09 12:15:15 AM#77
Originally posted by Interesting So you won't be playing the "instanced" "games"? If you don't like them it's your choice to NOT play them. Cheers! |
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9/28/09 1:39:49 AM#78
The OP is sooooo narrow minded. Even RL has "instances": examples: a night at a football stadium, watching a boxing match, a cinema, the opera ("pun" intended). Both elements have to be in a good developped game: the open seamless world which doesn't limit you to a single small fixed linair leveling path like War and Aion. And at the same time instances in which you can watch or do things locked out from disturbing things that just spoil your fun.
The OP asks us to go visit the opera (pun intended) while kids jump in everywhere on stage and on your seat. The OP fails as a typical Wow hater by even mentioning phasing. At last worlds can now change thanks to this invention. It's called immersion. Want a real mmorpg? Play WOW with experience turned off mode and be Pve_Pvp King at any level without a rat race. |
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9/28/09 3:03:28 AM#79
Originally posted by Interesting
I love when elitist asshats post stuff like this when the games they describe and want would only get 50k subscribers tops. |
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9/28/09 3:08:18 AM#80
Originally posted by paradyme
I love when elitist asshats post stuff like this when the games they describe and want would only get 50k subscribers tops.
Well but only games with so "few" subscribers would work without instancing. |
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