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Fallen Earth

Fallen Earth 

Fallen Earth  » Fallen Earth a Winner

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31 posts found
  Dilweed

Apprentice Member

Joined: 8/17/04
Posts: 165

9/24/09 9:50:31 AM#21
Originally posted by Carnivorous

Ok all ur posts here are about commenting nothing then.  Gratz!

 

Well, I had fun doing it and maybe you learned something, although I doubt it :)

  arrisb

Advanced Member

Joined: 10/29/04
Posts: 197

9/24/09 11:11:23 AM#22

Why does every damn post on these forums turn into a flame war?

Seriously guys, stop fighting and discuss.

 

  astoria

Advanced Member

Joined: 11/26/08
Posts: 1685

9/24/09 12:35:52 PM#23
Originally posted by acolorado

It's so refreshing to find an MMO that combines depth and good gameplay with a unique concept.

 

Others have compared this to EvE and SWG meet Mad Max or The Postman - which I think is spot on. The gameplay, character building, gameworld, and crafting all have tremendous depth. The graphics aren't AoC but are still well done and fit the world perfectly - really gets you immersed in things. The world is huge and open-ended giving you tons of options on how you want to proceed. Combat is exciting - true FPS combat in an MMO. Tons of quests - according to the devs over 5000. Crafting is nice and complex. I havn't done much PvP yet but from listening to some guildies on vent it definitely got them going.

 

I wasn't sure I would like this when i got into it but it looked interesting and has turned out to be a real gem. Definitely my new game.


 

Agreed.

..and to elaborate for people considering this game: its not so much that the crafting system is a new system per se, but that it is more integrated into game play. mobs don't drop finished items (swords, lead pipes, guns) too often, they drop leather, wood, metal scraps etc. So there is incentive for crafting to some extent even if you are primarily a tank, rifleman/woman, medic. Also, making your own bullets, food, bandages is a lot cheaper.

The world is huge and you can get a horse at a low level and enjoy loosing it by exploring into areas you shouldn't be in. Actually don't do that it was a pain.

 

"Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga

  alakram

Apprentice Member

Joined: 11/02/06
Posts: 1997

9/24/09 12:44:16 PM#24
Originally posted by acolorado

It's so refreshing to find an MMO that combines depth and good gameplay with a unique concept.

 

Others have compared this to EvE and SWG meet Mad Max or The Postman - which I think is spot on. The gameplay, character building, gameworld, and crafting all have tremendous depth. The graphics aren't AoC but are still well done and fit the world perfectly - really gets you immersed in things. The world is huge and open-ended giving you tons of options on how you want to proceed. Combat is exciting - true FPS combat in an MMO. Tons of quests - according to the devs over 5000. Crafting is nice and complex. I havn't done much PvP yet but from listening to some guildies on vent it definitely got them going.

 

I wasn't sure I would like this when i got into it but it looked interesting and has turned out to be a real gem. Definitely my new game.

 

I tried it in closed beta. I liked it a lot, but will play it if / once they add housing, is the only thing i missed.

-=AlaKraM=-
Don't fight against poverty, fight against greed.
My Lord of the Rings Gallery

  DeadDingo

Novice Member

Joined: 4/30/08
Posts: 210

Check out FallenEarth.com! Now with more Zombies!

9/25/09 1:13:16 AM#25

I'm level 17 and i've experienced 2 showstoppers.

One was in kingamn on the tire quest... it fixed itself after a reboot.. and I had a good hand in screwing it up.


The other was something so inconsequential that i can't even remember it.l

It's a good, fun smooth game.


 

  acolorado

Novice Member

Joined: 9/20/06
Posts: 22

 
9/25/09 8:55:02 AM#26
Originally posted by scribe331
Originally posted by Carnivorous

Yes I have preordered and actually played the game...

I didn't say bad graphics. I said outdated. I like the lifeless and colorless setting because it fits the lore. Compared to WAR it's terrific... but what is not? WAR is a big flop in the history of MMOs and I will never understand how could someone release such a horrid product with 100 millions bucks in his pocket.

Bugs are everywhere... I simply refuse the idea customers should overlook them just beucase it's MMO. But for me it's not much of the issue since I know they will be taken care of (but again... look at WAR which is still in its prealpha version even 1 year after launch).

I played EVE as well so I know crafting here is nothing close to innovative or original. I didn't say it was bad either.

Lift that fanboi veil please.

 


 

It has been a common stab at FE to state their graphics are outdated.  I am not quite sure I see where this is coming from since FE is non instanced and absolutely huge.  I really cannot think of another game like it in terms of scope besides vanguard that has such large zones.  You can honestly spot something in the horizon and ride towards it and not even get there after 5 minutes full bore. Nobody offers this type of setting anymore that in and of itself warrants some praise.  I digress, as far as graphics go (oooOOOooo look its shiny) there are a few little things in the landscape that can get a little repetative but keep in mind the draw distances are amazing and the graphics are well well above average.  I dont know what kind of hardware you are running but after a few days of playing I am still pleased with what I am seeing.  More importantly I am pleased with what I am feeling. 

You need an above average rig to milk the details out of this gem.  It is a very pretty game if you have the right hardware.

At a time when the variety of mmos out there is increasing rapidly it is rare to find a game, and I can only speak for myself, that actually immerses you in its environment like FE does.  It has truely been a pleasant experience for the most part.

Unfortunately I believe, and to each their own, that perhaps you are caught up in the look of a game more than the content.  FE is not as pretty as a game like Aion but the soul of it just rips most other games apart.  AoC, Aion, (insert linear theme park game here) can be attributed to dim witted supermodels.  FE is more like that all American girl next store that you always think about and can have a fun and flirty conversation with.  The two of you together are like milk and cookies.  You complete each others sentences.  Ok maybe I am going too far, but you get the point.  I dont know its just the freedom of it all.  The game is huge you really get a immersive experience.   

The game certainly has its bugs but the staff really cares about the players experience and works hard for its players.  I really get that feeling and it has shown since I started playing in open-beta.  They have a GM on just about 24/7 and volunteers that are constantly helping players with issues.  Player input is valued, the community is very helpful and friendly.  The quests are well written.  The vastness of a post apoc wasteland are evident and not to go as far as saying "you actually feel like you are in mad max" I think it is fair to say that as far as immersiveness goes it ranks amongst the best of the best in that reguard. 

To be fair there are some things that suck about fallen earth imo.  Namely the bugs which everyone can agree upon.  Personally games I play always get a (-) point when water cannot be interacted with.  Yup folks, there is no swimming in the apocolypse. Although the game has no classes theoretically, there are classes in a more discrete sense being melee, pistols or rifle, crafter with slight variations between the 4.  I would like to see more variety if possible.  A magic class thrown in would have been a bonus but the factions introduce mutations later down the leveling road which is more of a support combat style.  An issue I have with the AP system which is used to assign stat and skill points is in order to garnish the most AP you currently need to go to each starter zone and do each of their versions of the AP quests.  This leads to one player pretty much covering all sectors of each "sector zone" and leads to you garnishing so much EXP that you are moving thru towns 10+ lvls above the mobs you are killing to get that towns AP quests done.  Of course this is a player preference but it should be addressed for many reasons.  Again these are small peccadillos that tarnish very little the overall sex appeal of this game.

Overall I think this game will make a lot of gamers a new home.

We've got some good pros and cons  here. I mentioned all the things I love in my OP post but you point out some very valid problems with the game right now. The swimming thing I forgot about since there is so little water I've seen in the world. This is a bummer though and doesn't feel natural at all when you bump into the edge of a pond.

The graphics definitely took some tweaking for me to get to a point where I liked the way they looked and had good performance. This was a hassle but I really like the world so I didn't mind as much as someone else might. Draw distance was a big one for me - 100% had a weird sudden fps hit so mine are all at 95%. I like the shadows, but i can see some spots where they do look out of place as you move along. Hopefully server and client optimizations will help this out down the road.

The "classes" do seem to revolve around the 3 big ones so far but I also see from the main forums that people haven't really had a chance to explore all that can be done with the skill system yet. Lots of questions about "has anyone tried this" but few responses so far. It could be great and offer alot of flexibility, or it could be that the skills most people use now really are the only ways to go which would be a problem. I think that would change down the road if so as the devs are very responsive and we would want more as players.

Tha AP problem is spot on. It does get old fast if you're trying to hunt down every bonus AP in the starter areas. I've been doing this and it would be nice if that system was changed or tweaked or something. This is the only part of the game i've found grindy so far.

Someone else mentioned housing. Really looking forward to that myself. There are quite a few features the devs have promoted putting in down the road. Only time will tell how the game develops but I certainly hope they keep up with the teasers. I know that Sector 4 is promised to come out soon as they indicated this and released a video and some photos today. Adding another 25% or so to the gameworld this close after launch would do wonders for my confidence in the future of FE.

On a closing note: I think this game will definitely appeal to a niche much as EvE has. I played EvE for years and put up with the lag and the constant rebalancing and such - waiting ages it seemed for features that had been discussed for years. But the depth of the game and the world kept me going. I'm hoping that FE builds over time the same way EvE has - adding new depth and adventure to keep you involved.

  arrisb

Advanced Member

Joined: 10/29/04
Posts: 197

9/25/09 9:26:40 AM#27

Good post Acolorado.

 

  FarScape

Novice Member

Joined: 3/18/03
Posts: 171

9/25/09 9:50:21 AM#28

     So when did having outstanding graphics come into play over game play? this is why i hate reading these forums anymore. All it is, is a bunch of people who have no concept of games, Art, individualism or anything else in this nature. I have come to conclusion that most of the people who post about "WELL THIS GAME SUCKS CAUSE THE GRAPHICS SUCK!" just has no idea what they are even talking about. I have yet to play Fallen Earth, but i am very intreged by the game, and when i find more information about it i will probley give it a go.

 

     Back on the topic at hand. Games are an art forum. they are not just there for are entertainment. When developers and Visual game designers sit down and make a video game they put there blood sweat and tears into every potion of the game. they become part of the game. They are expressing them selfs with that video game. Just like an artist painting a picture. OH GUESS WHAT! now adays most character models are hand drawn. Thereby pooring there artistic veiws and capabilitys into that program.

 

     So when did graphics make how the game plays and works. Look at every game out there that has "AMAZING GRAPHICS" the game play itself is lacking. Look at Vangaurd, Boy did i want to love that game given what it was. but because they spent so long on graphics the gameplay itself was lacking IMO. and now look at wow (yes yes i know) The graphics are not "realistic" but they are a work of art. and the game play is outstanding!

    

      When the general public and most of the developers realize this i think that the video game industy will start producing better games, Or start seeing games that dont have the OUT STANDING REAL LIFE GRAPHICS OF THE CENTURY and that are already out on the shelves will start being looked at.

 

     Just because a new game has in your opinion "BAD GRAPHICS" or they graphics looks like a cartoon or kids game, doesn't mean that the game sucks. Blizzard has proved that time and time again. So give games a try and play them for what they are not how they look. Besides I think they have a name for that.

 

 

RANT OVER!

  User Deleted
9/25/09 11:15:16 AM#29
Originally posted by Carnivorous

The problem with graphics or overall gfx is lack of immersion and it DOES affect gameplay.

Yday I got killed in a pvp area somehow. I was mounted and suddenly the "click to respawn" window appeared. I checked combat log and saw multiple hits from some guy with pistols. I think it speaks for itself not to mention I didn't even fall off the horse... the game just wrote I died and it didn't happen for the first time.. it wasn't any bug or crash.

Yeah I was listening to some loud trash metal so I didn't hear shit but this is pretty bad.

 

/timesync

  Sinkitsune

Novice Member

Joined: 5/17/08
Posts: 42

9/25/09 1:03:28 PM#30
Originally posted by alakram
Originally posted by acolorado

It's so refreshing to find an MMO that combines depth and good gameplay with a unique concept.

 

Others have compared this to EvE and SWG meet Mad Max or The Postman - which I think is spot on. The gameplay, character building, gameworld, and crafting all have tremendous depth. The graphics aren't AoC but are still well done and fit the world perfectly - really gets you immersed in things. The world is huge and open-ended giving you tons of options on how you want to proceed. Combat is exciting - true FPS combat in an MMO. Tons of quests - according to the devs over 5000. Crafting is nice and complex. I havn't done much PvP yet but from listening to some guildies on vent it definitely got them going.

 

I wasn't sure I would like this when i got into it but it looked interesting and has turned out to be a real gem. Definitely my new game.

 

I tried it in closed beta. I liked it a lot, but will play it if / once they add housing, is the only thing i missed.


 

I doubt it will be "HOUSING" , rather a "Hidden base"  But yes, adding that would make this game better than RL :heh:

  User Deleted
9/26/09 5:20:25 AM#31
Originally posted by DonnieBrasco

Despite the game not being perfect....I think this could be either the next EVE in terms of moderate, but steady success and slowly increasing population, or even a quicker success.... as long as devs keep being focused and dedicated, this will look like an interesting, and worthwile journey.

DB

Well said DB. I like how the hype around this game has been more moderate than, well lets say aoc, warhammer, vanguard and such. Hopefully all the brave FAIL sayers will be kept away from this game.  
 

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