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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
9/25/09 12:47:22 PM#81
Originally posted by Zathoral
Never apologise, or act like you are apologising, for writing more then 2 sentences on the internet. I'm sick of letting the attention deficit retards setting the agenda and making the people able to write at higher then idiot level feel bad about it. But also, saying that, I disagree with your OP on almost every point. |
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9/25/09 1:06:36 PM#82
From the OP "The next mmo that will become as succesful or nearly as succesful as WoW will involve several ways for characters to level all of which are appealing to different types of players. Grinding doesn't need to be eliminated as many players enjoy it, there simply needs to be alternatives. On top of this the games need to be developed and launched with more care and patience. We all know from AoC and War that releasing a product too early leads to disaster. Developers need to take more time to both polish their game, and expand it's content. The combination of patience, polish, content, and diverse paths to leveling will lead to a great mmo, and a next generation mmo."
This I can sorta agree with most of your post I can not. Personaly I dont see Aion failing, I for one think the days of all MMOers playing esentaly 1 game have long since been dead and gone. I think the future will contain games like you are talkign about I tend to call tehm general games and will appeal to the mass and logicaly have a large sub base but I think nich or targeted games like EvE will become more popular. Why? Well if you could play a game that appealed to you (specificly) and hand a solid population of players that where like mineded wouldn't you rather play it than the one that was generaly fun and generaly appelead to you where the population did not nessisarly mesh with you well. Just like we have 18 diffrent types of RPG in the console market I think we will have 18 diffrent types of MMOs in fact we alredy do. I do not think games like WoW which are very much so a generalist game are going to be the wave and that is what you seem to be suggesting. I am sure we will always have the generalist game and there are thouse that will prefer the diversity you see there but I think its clear from looking at gamers as a whole not just MMO gamers that we tend to like games that are geared toward our spcific wants and not overly generalized, dont try to make the whole player base happy try to make X sub group of the player base wildly fanatical. You might argue that you shoudl try to make the whole player base wildly fanatical isn't that what WoW did? . . . no it did not, WoW has somthing for everyone and in a time where there was basicly nothing for any one. DAoC was runnign its self into the dirt with changes, AC was dead and gone by then and EQ was older than dirt while EQ2 managed to piss off many EQ fans. SWG well you all know that story. My poiint is WoW was not the god send to every one I'm sure there are some that it was the perfect game and always will be but the reason it held so many is becuase it was just genrealy a good game. A major point in all this is and we see it in the WoW comunity many of the gamer types are contradictive the hurt each others play experance, some like reward only after long hard work (grind fest) some are more ADD if you will. Thouse 2 can not co-exsist in the same game if you get a better reward for grinding then the ADD player will be pissed and rightfuly so the game is not lent toward him if you get the same or better for the ADD play the grinder will eb pissed and rightfuly so the game is not lent for him. There are of course other game styles but these 2 show the contradiciton nicely generalized games like WoW forexample that manage to appeal to just about every one can not fully satasfy most gamers and so I see more games like EVE (not clones) but rather games that say to hell with what the mass wants I am gona make the perfect game for this target market. |
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9/25/09 1:34:22 PM#83
While the actual post itself is fairly reasonable(though I don't really agree with it), why is it that the title of the post is so silly? Using the word "fail" is pretty much an invitation for a flamathon. I seriously doubt your premise. As others have said, the key is not "new", the key is everlasting "fun". New is only "new" for so long. If it's not as fun as the older concept, or lacks "fun-gevity", then the MMO will be less successful. AoC is hindered in the same way Tabula Rasa was; the only thing worth doing is combat, and that's just not adequate for a MMO. While the combat was fun for a good long while(in my case, about 3 months), I gradually lost interest and moved on. WAR struggles with lack of individuality and not much feeling like your character is advancing. This may have changed since I played last; it was quite a while ago. Even in these failings, they're still doing OK on subs. Aion isn't really for me; at least not as of a month ago. Not big on the whole pikachu cute-monster thing. But it's a pretty all-around solid game. I doubt it will be WoW-successful, but I think it will bring in plenty of money here in the west. |
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9/25/09 1:38:51 PM#84
Originally posted by Zathoral
People will never learn man, and like you said, some people DO like the grind. I can't stand it, and it's why I refuse to play any of these shitty games coming out (like Aion) that don't want to push the boundaries of the genre or try something new. I applaud any developer or company (like Aventurine with Darkfall) who takes the risk to try something new. All these cookie-cutter crap themepark MMOs offer nothing new except better graphics and every once in a while a unique feature. But I still have faith that those of us who are sick and tired of the same crap will be rewarded sometime soon. Darkfall showed that there is a huge amount of people interested in that sort of hardcore gamestyle, Mortal Online may offer something similar, and who knows what we may be treated with in the future. |
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9/25/09 1:40:09 PM#85
Judging failure is dependent on your definition of success. In the world of gaming MMOs are a niche, a quite limited niche. WoW rules them all, but that's not the future. The future is Free Realms, this is where there will be massive growth. I'm pretty confident stating that all future MMOs based on the previous generation MMOs (UO, EQ, AC etc) will forever be a small niche in the larger scheme of MMOs. For better or worst the new model of very large MMOs are here and they are casual friendly, family friendly and insipidly cute. |
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9/25/09 1:44:48 PM#86
Originally posted by Zathoral
lol, sorry i could not read past the first line. but im pretty sure it was meaningless since AION was not hyped on these boards.... your opinions on mmo's is stale and not worth responding 2... |
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9/25/09 1:50:31 PM#87
Originally posted by edmonal
And this is exactly the problem. Sure, it's great to cater to casual players (I have a full time job and social life myself), but to make things so "easy" and "cute" and "family friendly" and so damn gear dependent bothers the heck out of me. I currently play Darkfall. Yes, launch was rocky. Yes, Aventurine (up until recently with their new community liaisons) had horrible communication. Yes, there were bugs and lots of things wrong at launch (what MMO doesn't have this?). But besides all that the game has gotten, and is getting, so much better, and the fact of the matter is, nothing compares to it on the market right now. Now with them completely re-doing a lot of how skill gains work, the game HAS become casual friendly, yet, at the same time, keeping the insanely harsh environment and gameplay untouched. I guess it just bothers me that so many people in this market now have completely ruined the genre and its original potential. This is why we keep getting these crappy themepark MMOs (WAR, AoC, now Aion, etc etc) that are basically clones of one another with different named skills and spells and different animations/environments. Luckily for people like myself, there are a few smaller companies with the balls to try something new (see Aventurine), and the fact of the matter is, there IS a large market of similar minded people like me who are just dying to find the perfect game that suits us. Maybe Darkfall will turn into that (I have a lot of faith), maybe Mortal Online will come through and be successful (one can hope), and maybe just maybe another company with the balls to take a risk will come out with something even better. All I know is that I'm through with themepark MMOs, and even trying to play one anymore just aggravates me. |
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9/25/09 1:58:05 PM#88
Originally posted by Kasmos
And this is exactly the problem. Sure, it's great to cater to casual players (I have a full time job and social life myself), but to make things so "easy" and "cute" and "family friendly" and so damn gear dependent bothers the heck out of me. I currently play Darkfall. Yes, launch was rocky. Yes, Aventurine (up until recently with their new community liaisons) had horrible communication. Yes, there were bugs and lots of things wrong at launch (what MMO doesn't have this?). But besides all that the game has gotten, and is getting, so much better, and the fact of the matter is, nothing compares to it on the market right now. Now with them completely re-doing a lot of how skill gains work, the game HAS become casual friendly, yet, at the same time, keeping the insanely harsh environment and gameplay untouched. I guess it just bothers me that so many people in this market now have completely ruined the genre and its original potential. This is why we keep getting these crappy themepark MMOs (WAR, AoC, now Aion, etc etc) that are basically clones of one another with different named skills and spells and different animations/environments. Luckily for people like myself, there are a few smaller companies with the balls to try something new (see Aventurine), and the fact of the matter is, there IS a large market of similar minded people like me who are just dying to find the perfect game that suits us. Maybe Darkfall will turn into that (I have a lot of faith), maybe Mortal Online will come through and be successful (one can hope), and maybe just maybe another company with the balls to take a risk will come out with something even better. All I know is that I'm through with themepark MMOs, and even trying to play one anymore just aggravates me.
The game you're looking for is Earthrise. That is, assuming you don't mind a change from fantasy to sci-fi. |
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9/25/09 2:03:59 PM#89
Originally posted by Toddv1
Thanks, I actually haven't checked too much into that (been busy playing Darkfall and keeping up on MO). Anyway, I loved EVE so I don't mind sci-fi. Only reason why I don't play EVE anymore is that I enjoy more individual combat (like Darkfall has) over ship combat. |
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9/25/09 2:06:51 PM#90
I think the marketplace has shown that a lot of people prefer theme park games. They like having a variety of activities that they can do while logged on. Now fortunately for people who prefer sandbox, small developers are creating these games. Who knows maybe one will be wildly successful, but I don't see any of the current crop of them doing that. I don't think sandbox style PvP games will enjoy the million plus subscribers that the casual games are achieving. What they can hope for is Eve like success where there are enough new people joining to replace those who are tired of the game. |
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9/25/09 2:09:33 PM#91
For some companies the future of mmos never looked brighter. 1. Arenanet will make a great Guild Wars 2, it will be a high quality mmo that will be f2p. 2. Bioware with The Old Republic will bring story in mmos to a new level not to mention it will be a quality game. 3. Square Enix will continue to make quality games as FFXIV will be a major improvement to FFXI. I would include Blizzard in there but they have not announced their new mmo yet. Everyone else will be fighting for the scraps left from the table while Guild Wars 2 and The Old Republic set new standars in the mmo industry. |
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9/25/09 2:11:17 PM#92
There are varying levels of FAIL ...... Aion will succeed as a game ..... it will not be the next Michael Jordan... there was only one <WOW> but it is a good, well polished game... and may end up being a Kobe or a Lebron if NC soft keeps ironing out the wrinkles. BoB |
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9/25/09 2:46:28 PM#93
Originally posted by SaintViktor I'm not sure The Old Republic will set new standards. I know my lack of faith is disturbing, but after playing KOTOR and Mass Effect, I just don't see it being that revolutionary or trend setting, plus I have immense faith that Lucas Arts will interfere and drive the game to mediocrity. GW2 I have no clue, played GW for a bit and wasn't that enthralled with it. |
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9/25/09 2:53:05 PM#94
Originally posted by Zathoral
Base on that statement i think you haven't play AOC or WAR. I think AOC OR WAR dieing wasn't about the content, promise. It is the fact that Blizzard have brain wash most common mmo player with the easy gameplay in WOW. This is like comparing a McDonald to a high quality burger restaurant. I mean why Mcdonald can be so big and the food suck but why ppl still eat them. Why some high quality burger restaurant not success because they didnt adapt to common ppl's (budget, location, fast food place). IS there any fast food franchise can replace McDonald? NO.. |
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9/25/09 3:25:55 PM#95
Originally posted by Zathoral First and it almost goes without saying, I skimmed through your short story. As far as grinding and MMOs, I must ask, were you born yesterday or the day before ? If you dont like GRINDING -- dont play MMOs -- PERIOD. No MMO exists today and none prolly ever will, that does not, in some form or another have a grind. If you dont like the MMO grind, then MMOs ARE NOT FOR YOU. Go play xbox, play some FPS, john madden FB, go outside and do something that involves excercise -- but PLEASE STOP WASTING YOUR TIME with MMOs. you might as well tell people to stop watching basketball, because every game involves scoring points. GRINDING is a fundamental, essential, part of the gameplay experience. Hate it or love it, its there. If its not your speed, then stop playing them. And, FFS stop rambling on about the grind. |
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9/25/09 3:32:20 PM#96
Originally posted by dreamer05
Haha God if this is what you people think grinding is then you should have been around for EQ1!! It will fail because of grinding? Let me let you in on a little secret, some of us *GASP* really enjoy "grinding". It weeds people out, if you're and instant gratification person who wants everything without the work, thats fine. Thats your play style and thats what games like WoW are for. But some people feel acomplished and secure when they work for what they get, and thats where games like AION come in. And games like WAR did do decently in the begining, but honestly everyone in game in AION is really happy and having a lot of fun. I absolutely HATE HATE soloing, but I haven't even tried to group yet because I'm having so much fun enjoying the beautiful world and defining my character. There are similar things about every MMO nowadays, but honestly I believe AION stands out. And as I've said before, I don't care how it compares to WoW or any other game out there, its doing well, people like it, if you don't, tough luck. Having played original EQ, I laugh at the ignorance of people who whine about a grind. Guess MMOs should include a maxxed out, fully geared charcter to play in the box. The grind is what makes an MMO what it is. In orignal EQ when I saw a lvl 50 it meant something. In wow, when you see a lvl 60 your like, cool, I will be there next week. |
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9/25/09 3:47:31 PM#97
Originally posted by Aznmask
Base on that statement i think you haven't play AOC or WAR. I think AOC OR WAR dieing wasn't about the content, promise. It is the fact that Blizzard have brain wash most common mmo player with the easy gameplay in WOW. This is like comparing a McDonald to a high quality burger restaurant. I mean why Mcdonald can be so big and the food suck but why ppl still eat them. Why some high quality burger restaurant not success because they didnt adapt to common ppl's (budget, location, fast food place). IS there any fast food franchise can replace McDonald? NO.. No, Blizzard hasn't brainwashed anybody. It entertainment, the only real measure is personal satisfaction. If enough people feel this then the company will have a financial success, and let's be clear that is the only measure that a company has to determine it's success.
Please stop using bad analogies for games; I get that you have some distaste for WoW, as simple statement would have done the job better. |
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9/25/09 3:52:45 PM#98
Hmm maybe I'm missing something but isn't Aion eating up a nice percentage of the subscription pie charts out there on MMO Data and growing all the time? Don't see how that is a sign of failure. We'll give it a few months but my guess is that Aion is going to be a huge success even if it doesn't exceed the market share of WoW. |
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9/25/09 8:23:54 PM#99
Originally posted by miramis07 I am sure we wont be seeing you (and your 4 posts) in a few months when time proves you wrong. |
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9/26/09 12:21:08 AM#100
I have talked to the lead developer and can assure you that more quests are on the way. The game is still building and will get better with time. The last patch (ver 1.5 ) added a lot of new quests at higher levels and this will continue in the future. The game is already success (even without NA/EU) . |
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