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Aion

Aion 

General Discussion  » Server lines + afk shops

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37 posts found
  MMO_Doubter

Advanced Member

Joined: 7/28/09
Posts: 5133

9/23/09 3:12:28 AM#21
Originally posted by Xasapis

So what is your point exactly? That they don't know what they are doing? It seems to me that they do, they've set a target (server side balance) and sticked to it, no matter the issues.

Server side balance is a good idea, but unneeded until PvP is a major factor.

Player shops and the kill-stealing isssues are signs of bad design.

Also - yes, I was talking about the fans WRT to 'WoW-killer'.

"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  Xasapis

Tipster

Joined: 1/12/07
Posts: 5146

9/23/09 3:22:26 AM#22

By that time it will be too late. If they allow a 70-30%, just to get people inside, the server is lost. They'll still need to balance down the line the imbalances occurring from players leaving the game, but for now it's a good idea to make sure the current servers are healthy.

Player shops is an unknown factor. We don't know how much of an issue is in the queue contribution. It could be a major issue, or it could be irrelevant. It is natural for an outsider to assume that a player in the game, no matter what the state, is holding a spot from a player outside. But do we know if this is actually the case, when the player shops are meant to be used primarily in an afk state? Besides, as a feature player shops are a great design. What irks people is the possibility that they may contribute to the queues, not the actual player shops as an ingame feature.

Kill stealing, at least in my server and from my own experience, is minimal. At least the intentional part. Yes, somebody can make a mistake and fire once at the mob you're hitting, but it's not the same as somebody intentionally firing at the mobs you're fighting. Besides, it's nice to know the Joe retards now that the harm is minimal, instead of the end game when they apply in your guild.

As for the fans, what can I say. If somebody makes an over the top statement, does it mean that the whole community shares his views? Or, are you entitled to judge the entire community by the sayings of a particular fan that his views have no bearing with reality?

Edit: For the record, my server EU-Telemachus seems to have very small queues, at least compared to the numbers mentioned on these forums. First day I had to wait for 1.5hrs, second and third it was 4-8mins wait.

  Rallycart

Novice Member

Joined: 1/02/08
Posts: 735

9/23/09 3:22:34 AM#23
Originally posted by MMO_Doubter

Server side balance is a good idea, but unneeded until PvP is a major factor.

Player shops and the kill-stealing isssues are signs of bad design.

Also - yes, I was talking about the fans WRT to 'WoW-killer'.

 

How are player shops bad design? Tons of people love the shops, or else people would not be making them. There is a place for Brokers, and a place for Player shops. Player shops are also great at having people make "impulse" buys. Think of the Brokers as shopping on the internet, and player shops as street shops. You see things in the window, you go and buy it. On the internet, you need to go find it. (and, even worse, with the Broker you need to type EXACT names, not words that might be in the middle of the item. And, even worse, if you don't capitolize properly, it wont find anything. Really sucks when looking for recipes....)

  Sixpax

Advanced Member

Joined: 7/28/05
Posts: 405

9/23/09 8:15:42 AM#24


Originally posted by Rallycart
 
How are player shops bad design? Tons of people love the shops, or else people would not be making them.

I think you missed the part where people are making shops so they don't have to log out of the server and wind up in a queue. It's not that they "love the shops".
 

MMO games would be pretty cool if it weren't for the people.

  Katilla

Novice Member

Joined: 5/14/09
Posts: 483

"Who needs reality....i have a good game right here..."

9/23/09 8:24:43 AM#25
Originally posted by MMO_Doubter

Blizzard is watching this and laughing their asses off.

So much for another 'WoW-killer'.

I guess everyone in the industry who isn't a moron is already working for Blizzard.

 

i would love to know exactly what you mean by this?  Back in the day i used to have to wait in line for a few hours to get into WoW servers....it's no different...people there just macro so they don't get AFK booted...

  milwal

Apprentice Member

Joined: 6/04/05
Posts: 46

9/23/09 8:41:02 AM#26
Originally posted by Rallycart

Personal shops are great. I also think the lines suck, but to ban it, or completely remove it? No. The starting areas have no Broker, so it is their only way to sell things off easily. Also, the main idea that I have always seen behind player shops is being able to set up shops in more remote areas. Selling potions, bandages, skills, etc out in the field, so that people can buy them without needing to go back to a town. You charge more, because it is convenient. Just like in real life. You have the stores like Wal-Mart that sell things cheap, but you have 7-11 and other convenience stores that sell things more expensive, because people would rather get in and out fast, and it is closer to where they are.

So, as far as the economy goes, I would say that it helps it, because it allows entreprenuership. Buy a stack of 10 bandages for 40, then go and sell them for 50 a stack somewhere else, or something to that effect.

Yes I agree, very well put 

  Timzilla

Novice Member

Joined: 10/11/04
Posts: 326

9/23/09 8:43:04 AM#27
Originally posted by MMO_Doubter

Blizzard is watching this and laughing their asses off.

So much for another 'WoW-killer'.

I guess everyone in the industry who isn't a moron is already working for Blizzard.


 

I'd bet that more companies would love to have this problem to fix. Too many customers isn't the worst of problems you can have. I doubt Bliz is laughing.

  Harpy_Lady

Novice Member

Joined: 7/16/06
Posts: 137

9/23/09 8:48:42 AM#28
Originally posted by Rallycart

Personal shops are great. I also think the lines suck, but to ban it, or completely remove it? No. The starting areas have no Broker, so it is their only way to sell things off easily. Also, the main idea that I have always seen behind player shops is being able to set up shops in more remote areas. Selling potions, bandages, skills, etc out in the field, so that people can buy them without needing to go back to a town. You charge more, because it is convenient. Just like in real life. You have the stores like Wal-Mart that sell things cheap, but you have 7-11 and other convenience stores that sell things more expensive, because people would rather get in and out fast, and it is closer to where they are.

So, as far as the economy goes, I would say that it helps it, because it allows entreprenuership. Buy a stack of 10 bandages for 40, then go and sell them for 50 a stack somewhere else, or something to that effect.

 

I agree. I like having both options. But the people that put up 1 or 2 way overpriced items JUST so they don't have to log out, should be kicked. Problem is - telling the difference without a significant amount of devoted manpower.

  DevilXaphan

Novice Member

Joined: 11/23/06
Posts: 1152

Bringing teal to your lives since 1998.

9/23/09 9:11:32 AM#29

Well they are increasing the server cap and adding one new server for NA and EU, so that should alleviate the wait times some.

  Bureyku

Apprentice Member

Joined: 1/05/09
Posts: 492

9/23/09 9:20:28 AM#30

There is a simple solution. Make players have to buy a seller's permit for setting up a shop that is consumed when a shop is set up. There can be different ranks for different costs each having a time or total sales allowed value. Ranging from 1k for 1-2 hours and up to 10k sold to 10k for 7-8 hours and up to 500k sold. This can be justified as something like taxes, but force people to spend money to setup shops making only true vendors want to setup shops.

This way people won't set them up everytime they go afk, and shops will actually contain something. Right now it is impossible to try to run a business via your shop because of all of these toolbags.

Anyway all MMO's that are popular have long lines at the start.  This won't last all that long.  The shop clutter though annoys me because I actually plan on running a business in game.

MMO_doubter seriously man... 

  Rallycart

Novice Member

Joined: 1/02/08
Posts: 735

9/23/09 9:48:19 AM#31
Originally posted by Bureyku

There is a simple solution. Make players have to buy a seller's permit for setting up a shop that is consumed when a shop is set up. There can be different ranks for different costs each having a time or total sales allowed value. Ranging from 1k for 1-2 hours and up to 10k sold to 10k for 7-8 hours and up to 500k sold. This can be justified as something like taxes, but force people to spend money to setup shops making only true vendors want to setup shops.

This way people won't set them up everytime they go afk, and shops will actually contain something. Right now it is impossible to try to run a business via your shop because of all of these toolbags.

Anyway all MMO's that are popular have long lines at the start.  This won't last all that long.  The shop clutter though annoys me because I actually plan on running a business in game.

MMO_doubter seriously man... 

 

This would all but eliminate low level shops. People that just started the game, which have found a few manastones, and a green or two that want to make some money cant afford a few thousand to just set up a shop. And, if you lower the price to be reasonable, people will just pay it to keep out of the queue (which they would more than likely do if it was more expensive too btw). So, based on level then? Perfect, log your level 1 with a shop for no cost, then change chars when you wake up.

Every solution has holes, and the best solution is to just leave it as it is. It is a temporary situation. In a few weeks the lines will have thinned, and you wont need to worry about it.

  Jessina

Advanced Member

Joined: 9/18/04
Posts: 437

9/23/09 9:50:57 AM#32
Originally posted by crunchyblack

Since a majority of the server have a signicicant line to get in, it doesnt take long to realize that if you open a shop and afk instead of logging, youll avoid a wait to log back in.

This is retarded.  They have a broker, why clog up the servers with people sitting idle, selling overpriced crap.  I understand in asia they love the player shops, but its one of those things that is super annoying, and in aions case, very fustrating with server lines.

This is why i hate faction based pvp, lines on popular servers to help population balance issues, dividing the population in half (not being able to level with or chat with opposing side)...

A simple DC in aion right now could mean hours before you can log in.

Why dont we ban afk shops for a few weeks?  Less clutter in game (yeah that f2p look with the player shops + gold farmer whispers)  More room for players.

Hell give a 1 week xp bonus for eylos or a testosterone patch. 

Wasted my whole head start and looks like its going to be hell to play after work on the weekdays.

Anyone else up for a temporary ban on afk shops?

And how many of you afk to avoid server lines?  I know i did it for 6 hours overnight ( was dc'ed after work though)

 

Banning would be harsh for someone who could ACTUALLY be afk wouldn't it?

 

They need to just auto-disconnect if idle for 30 mins...simple!

  TDU13

Apprentice Member

Joined: 1/11/08
Posts: 45

9/23/09 11:09:04 AM#33
Originally posted by windsoul44
Originally posted by crunchyblack

Since a majority of the server have a signicicant line to get in, it doesnt take long to realize that if you open a shop and afk instead of logging, youll avoid a wait to log back in.

This is retarded.  They have a broker, why clog up the servers with people sitting idle, selling overpriced crap.  I understand in asia they love the player shops, but its one of those things that is super annoying, and in aions case, very fustrating with server lines.

This is why i hate faction based pvp, lines on popular servers to help population balance issues, dividing the population in half (not being able to level with or chat with opposing side)...

A simple DC in aion right now could mean hours before you can log in.

Why dont we ban afk shops for a few weeks?  Less clutter in game (yeah that f2p look with the player shops + gold farmer whispers)  More room for players.

Hell give a 1 week xp bonus for eylos or a testosterone patch. 

Wasted my whole head start and looks like its going to be hell to play after work on the weekdays.

Anyone else up for a temporary ban on afk shops?

And how many of you afk to avoid server lines?  I know i did it for 6 hours overnight ( was dc'ed after work though)

 

Banning would be harsh for someone who could ACTUALLY be afk wouldn't it?

 

They need to just auto-disconnect if idle for 30 mins...simple!

I guess you missed the part about macros and auto clickers.

  Tenken29

Apprentice Member

Joined: 7/06/09
Posts: 151

9/23/09 11:31:39 AM#34
Originally posted by MMO_Doubter
Originally posted by Xasapis

So what is your point exactly? That they don't know what they are doing? It seems to me that they do, they've set a target (server side balance) and sticked to it, no matter the issues.

Server side balance is a good idea, but unneeded until PvP is a major factor.

Player shops and the kill-stealing isssues are signs of bad design.

Also - yes, I was talking about the fans WRT to 'WoW-killer'.


 

I think the reason they don't have mob tagging is designed on purpose. Later on in the Abyss I believe there are bosses where elyos and asmodion can fight over instead of simply tagging it first.

I almost never see anyone try to take a mob from me if I've touched first also. But that's my own experiance.

Pledge your support to creating a PvP Community on Aion. Join our server on release.
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  MMO_Doubter

Advanced Member

Joined: 7/28/09
Posts: 5133

9/23/09 11:41:38 AM#35
Originally posted by Katilla
Originally posted by MMO_Doubter

Blizzard is watching this and laughing their asses off.

So much for another 'WoW-killer'.

I guess everyone in the industry who isn't a moron is already working for Blizzard.

 

i would love to know exactly what you mean by this?  Back in the day i used to have to wait in line for a few hours to get into WoW servers....it's no different...people there just macro so they don't get AFK booted...

  Some do, no doubt, but in Aion, they don't have to do even that.

It feeds on itself. Players go AFK (rather than logging out) to avoid the queues on return - which makes the queues worse - which encourages more of the same.

"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  MMO_Doubter

Advanced Member

Joined: 7/28/09
Posts: 5133

9/23/09 11:42:44 AM#36
Originally posted by Tenken29

I think the reason they don't have mob tagging is designed on purpose. Later on in the Abyss I believe there are bosses where elyos and asmodion can fight over instead of simply tagging it first.

Then have tagging only apply to your own side. Fixed.

"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  jimmy123

Novice Member

Joined: 3/14/05
Posts: 277

lvl60 Warlock,Rogue,Priest
All Horde
left before the expansion ( got bored )

9/23/09 11:55:44 AM#37

I love thoses stalls, im not even gonner bother to lvl, im just gonner sit there for weeks & weeks with a AFK sign.

Seriously, why not roll on another server, or set your alarm clock and play when most peeps are asleep.

I'm gonner roll on a Australian server :)

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