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9/23/09 3:12:28 AM#21
Originally posted by Xasapis Server side balance is a good idea, but unneeded until PvP is a major factor. Player shops and the kill-stealing isssues are signs of bad design. Also - yes, I was talking about the fans WRT to 'WoW-killer'. "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2 |
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9/23/09 3:22:26 AM#22
By that time it will be too late. If they allow a 70-30%, just to get people inside, the server is lost. They'll still need to balance down the line the imbalances occurring from players leaving the game, but for now it's a good idea to make sure the current servers are healthy. Player shops is an unknown factor. We don't know how much of an issue is in the queue contribution. It could be a major issue, or it could be irrelevant. It is natural for an outsider to assume that a player in the game, no matter what the state, is holding a spot from a player outside. But do we know if this is actually the case, when the player shops are meant to be used primarily in an afk state? Besides, as a feature player shops are a great design. What irks people is the possibility that they may contribute to the queues, not the actual player shops as an ingame feature. Kill stealing, at least in my server and from my own experience, is minimal. At least the intentional part. Yes, somebody can make a mistake and fire once at the mob you're hitting, but it's not the same as somebody intentionally firing at the mobs you're fighting. Besides, it's nice to know the Joe retards now that the harm is minimal, instead of the end game when they apply in your guild. As for the fans, what can I say. If somebody makes an over the top statement, does it mean that the whole community shares his views? Or, are you entitled to judge the entire community by the sayings of a particular fan that his views have no bearing with reality? Edit: For the record, my server EU-Telemachus seems to have very small queues, at least compared to the numbers mentioned on these forums. First day I had to wait for 1.5hrs, second and third it was 4-8mins wait. |
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9/23/09 3:22:34 AM#23
Originally posted by MMO_Doubter
How are player shops bad design? Tons of people love the shops, or else people would not be making them. There is a place for Brokers, and a place for Player shops. Player shops are also great at having people make "impulse" buys. Think of the Brokers as shopping on the internet, and player shops as street shops. You see things in the window, you go and buy it. On the internet, you need to go find it. (and, even worse, with the Broker you need to type EXACT names, not words that might be in the middle of the item. And, even worse, if you don't capitolize properly, it wont find anything. Really sucks when looking for recipes....) |
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9/23/09 8:15:42 AM#24
I think you missed the part where people are making shops so they don't have to log out of the server and wind up in a queue. It's not that they "love the shops". MMO games would be pretty cool if it weren't for the people. |
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Katilla
Novice Member
Joined: 5/14/09
"Who needs reality....i have a good game right here..." |
9/23/09 8:24:43 AM#25
Originally posted by MMO_Doubter
i would love to know exactly what you mean by this? Back in the day i used to have to wait in line for a few hours to get into WoW servers....it's no different...people there just macro so they don't get AFK booted... |
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9/23/09 8:41:02 AM#26
Originally posted by Rallycart Yes I agree, very well put |
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9/23/09 8:43:04 AM#27
Originally posted by MMO_Doubter
I'd bet that more companies would love to have this problem to fix. Too many customers isn't the worst of problems you can have. I doubt Bliz is laughing. |
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9/23/09 8:48:42 AM#28
Originally posted by Rallycart
I agree. I like having both options. But the people that put up 1 or 2 way overpriced items JUST so they don't have to log out, should be kicked. Problem is - telling the difference without a significant amount of devoted manpower. |
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9/23/09 9:11:32 AM#29
Well they are increasing the server cap and adding one new server for NA and EU, so that should alleviate the wait times some. |
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9/23/09 9:20:28 AM#30
There is a simple solution. Make players have to buy a seller's permit for setting up a shop that is consumed when a shop is set up. There can be different ranks for different costs each having a time or total sales allowed value. Ranging from 1k for 1-2 hours and up to 10k sold to 10k for 7-8 hours and up to 500k sold. This can be justified as something like taxes, but force people to spend money to setup shops making only true vendors want to setup shops. This way people won't set them up everytime they go afk, and shops will actually contain something. Right now it is impossible to try to run a business via your shop because of all of these toolbags. Anyway all MMO's that are popular have long lines at the start. This won't last all that long. The shop clutter though annoys me because I actually plan on running a business in game. MMO_doubter seriously man... |
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9/23/09 9:48:19 AM#31
Originally posted by Bureyku
This would all but eliminate low level shops. People that just started the game, which have found a few manastones, and a green or two that want to make some money cant afford a few thousand to just set up a shop. And, if you lower the price to be reasonable, people will just pay it to keep out of the queue (which they would more than likely do if it was more expensive too btw). So, based on level then? Perfect, log your level 1 with a shop for no cost, then change chars when you wake up. Every solution has holes, and the best solution is to just leave it as it is. It is a temporary situation. In a few weeks the lines will have thinned, and you wont need to worry about it. |
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9/23/09 9:50:57 AM#32
Originally posted by crunchyblack
Banning would be harsh for someone who could ACTUALLY be afk wouldn't it?
They need to just auto-disconnect if idle for 30 mins...simple! |
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9/23/09 11:09:04 AM#33
Originally posted by windsoul44
Banning would be harsh for someone who could ACTUALLY be afk wouldn't it?
They need to just auto-disconnect if idle for 30 mins...simple! I guess you missed the part about macros and auto clickers. |
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9/23/09 11:31:39 AM#34
Originally posted by MMO_Doubter Server side balance is a good idea, but unneeded until PvP is a major factor. Player shops and the kill-stealing isssues are signs of bad design. Also - yes, I was talking about the fans WRT to 'WoW-killer'.
I think the reason they don't have mob tagging is designed on purpose. Later on in the Abyss I believe there are bosses where elyos and asmodion can fight over instead of simply tagging it first. I almost never see anyone try to take a mob from me if I've touched first also. But that's my own experiance. Pledge your support to creating a PvP Community on Aion. Join our server on release. |
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9/23/09 11:41:38 AM#35
Originally posted by Katilla
i would love to know exactly what you mean by this? Back in the day i used to have to wait in line for a few hours to get into WoW servers....it's no different...people there just macro so they don't get AFK booted... Some do, no doubt, but in Aion, they don't have to do even that. It feeds on itself. Players go AFK (rather than logging out) to avoid the queues on return - which makes the queues worse - which encourages more of the same. "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2 |
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9/23/09 11:42:44 AM#36
Originally posted by Tenken29 Then have tagging only apply to your own side. Fixed. "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2 |
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jimmy123
Novice Member
Joined: 3/14/05
lvl60 Warlock,Rogue,Priest |
9/23/09 11:55:44 AM#37
I love thoses stalls, im not even gonner bother to lvl, im just gonner sit there for weeks & weeks with a AFK sign. Seriously, why not roll on another server, or set your alarm clock and play when most peeps are asleep. I'm gonner roll on a Australian server :) |