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Fallen Earth

Fallen Earth 

Fallen Earth  » Tutorial very polished, main game not so much

3 Pages 1 2 3 » Search
46 posts found
  eddieg50

Elite Member

Joined: 6/22/05
Posts: 1029

 
9/22/09 7:02:10 PM#1

I loved the tutorial but when I came out into main area is seemed so congested and bland? its like they put all their effort into tutorial and forgot the main part of game, guns are bad , it has a very loose feel vs tutorial which was tight , what gives

  User Deleted
9/22/09 7:03:26 PM#2

You're lvl 40 in the tutorial.

  eddieg50

Elite Member

Joined: 6/22/05
Posts: 1029

 
9/22/09 7:11:31 PM#3

damn then this game should have started at lvl 40 becaused the early lvls are so--------early

  User Deleted
9/22/09 7:14:50 PM#4

It's a good thing you think the tutorial is polished =)

They finally fixed the bugs in it, it seems.

 

The tutorial is guided, the main game is more loosely structured. Does sort of suck that they go, hey this is what you can get, not for a month or so, but hey, it's there!

  User Deleted
9/22/09 7:17:17 PM#5
Originally posted by eddieg50

damn then this game should have started at lvl 40 becaused the early lvls are so--------early

 

It's a learning curve in the beginning, that's for sure. But, you'll get there.

 

I think it's a good thing how they did the tutorial, but they do need to explain to you that you're 38 levels over what you start the game as.

  parrotpholk

Advanced Member

Joined: 1/20/05
Posts: 3186

9/22/09 7:47:33 PM#6

 Its a short tutorial that gives you a basic overview and you are level 40. 

  User Deleted
9/22/09 8:14:44 PM#7
  KcissemD

Apprentice Member

Joined: 9/03/09
Posts: 64

9/23/09 6:15:17 AM#8
Originally posted by eddieg50

it has a very loose feel vs tutorial which was tight , what gives


 

This is because the tutorial held your hand and touched you in all the right places to make you feel comfortable, so in the real world of the game you are weened and no longer have this hand to hold and thus feel lonely and insecure.

  Sylvius

Novice Member

Joined: 8/13/06
Posts: 7

9/23/09 6:21:50 AM#9

I love the fact that there is a nwe kind of sandbox game out there.

Sure it is hard in the beginning, but I'm a guy who loves figuring things out, and having tons of options to do so.

  mbd1968

Novice Member

Joined: 2/21/07
Posts: 1404

9/23/09 10:37:15 AM#10
Originally posted by plaguess

the first few hrs after the tutorial are difficult. It reminds me of star wars galaxies. your tossed out into a wide open world and there is an overwhelming amount of things to learn and do.

Get past that and pretty soon things start to come naturally. Im glad I stuck it out, FE is the best MMO Ive played in 4 years

I remember my first few weeks in SWG, I had no clue what I was doing and just killed things... 5 years on should make it easieer as I actually understand MMOs and although I know there's lots of things I don't know, I now have a better idea of what I should be doing....

  eddieg50

Elite Member

Joined: 6/22/05
Posts: 1029

 
9/23/09 11:20:29 AM#11

 Look the fact is that FE is deceptive , they make you think you are going into this amazing beautifull world with guns blazing and you come out into this brown mess.  there is no tutorial of crafting and just a bit in the main tutorial on combat, is there a manual for this game?  

  metalhead980

Apprentice Member

Joined: 6/11/08
Posts: 2699

9/23/09 11:26:12 AM#12

I have issues with sandbox games that develop beginner tutorials that play more like themeparks. Ryzom does this also.

It misleads a new player into thinking the game will offer a handholding experience throughout.

As an example in Ryzom you have like 50 missions you run, the island that you run the tutorial on has no challenging mobs and doesn't really require a team effort to complete.

Then you get tossed on the Mainland and mobs kick your ass, missions don't help you skill up and you have no idea what to do.

It's similar in FE.

I wish these games would try to give people a sandbox experience at the start, let them walk around and as they pass over a section in the game a little 3-4 step tutorial pops up, as you click icons on the UI messages pop up explaining what they do.

Make people learn through exploration not by being lead around a section of the game that wrongfully misleads the player.


Don't get me wrong I love both Ryzom and FE but the completely wrong direction the tutorials take the player was a bad move and it will make a few new players frustrated to the point of leaving.

 

PLaying: EvE, Ryzom

Waiting For: Earthrise, Perpetuum

  Farandir

Novice Member

Joined: 12/08/07
Posts: 104

9/23/09 11:27:08 AM#13
Originally posted by eddieg50

 Look the fact is that FE is deceptive , they make you think you are going into this amazing beautifull world with guns blazing and you come out into this brown mess.  there is no tutorial of crafting and just a bit in the main tutorial on combat, is there a manual for this game?  

 

That "brown mess" is called a desert. A desolated one as well. As for manual it is possible to read the tips during the tutorial.

  eddieg50

Elite Member

Joined: 6/22/05
Posts: 1029

 
9/23/09 11:29:52 AM#14
Originally posted by metalhead980

I Have have issues with sandbox games that develop beginner tutorials that play more like themeparks. Ryzom does this also.

It misleads a new player into thinking the game will offer a handholding experience throughout.

As an example in Ryzom you have like 50 missions you run, the island that you run the tutorial on has no challenging mobs and doesn't really require a team effort to complete.

Then you get tossed on the Mainland and mobs kick your ass, missions don't help you skill up and you have no idea what to do.

It's similar in FE.

I wish these games would try to give people a sandbox experience at the start, let them walk around and as they pass over a section in the game a little 3-4 step tutorial pops up, as you click icons on the UI messages pop up explaining what they do.

Make people learn through exploration not by being lead around a section of the game that wrongfully misleads the player.


Don't get me wrong I love both Ryzom and FE but the completely wrong direction the tutorials take the player was a bad move and it will make a few new players frustrated to the point of leaving.

 


 

       Agreed!

  ninjajucer

Novice Member

Joined: 1/05/08
Posts: 221

I like pie, well not really...

9/23/09 11:35:29 AM#15

Lol. Unless your a crafting nut, skip this game. Oh and to build a car should take you through casual playing about 2-3 months real time. Hardcore could prolly do it in a few weeks.

The tutorial is very cool and shows a lot of promise as to what to expect, unfortunately the actual gameplay is so far from that, as it will take a long time to actually get to those stat and equipment choices in the real game.

Based on all that, and the fact that I tested the game, I wouldn't waste my money here, its nothing special.

  metalhead980

Apprentice Member

Joined: 6/11/08
Posts: 2699

9/23/09 11:38:10 AM#16
Originally posted by ninjajucer

Lol. Unless your a crafting nut, skip this game. Oh and to build a car should take you through casual playing about 2-3 months real time. Hardcore could prolly do it in a few weeks.

The tutorial is very cool and shows a lot of promise as to what to expect, unfortunately the actual gameplay is so far from that, as it will take a long time to actually get to those stat and equipment choices in the real game.

Based on all that, and the fact that I tested the game, I wouldn't waste my money here, its nothing special.

 

I happen to enjoy the exploration and combat very much.

Kinda feels like Fallout 3 combat wise. Just roaming around is really fun, yet again I'm one of those dudes that just enjoys hunting packs of mobs for hours so... lol

PLaying: EvE, Ryzom

Waiting For: Earthrise, Perpetuum

  KcissemD

Apprentice Member

Joined: 9/03/09
Posts: 64

9/23/09 11:40:22 AM#17
Originally posted by Farandir
Originally posted by eddieg50

 Look the fact is that FE is deceptive , they make you think you are going into this amazing beautifull world with guns blazing and you come out into this brown mess.  there is no tutorial of crafting and just a bit in the main tutorial on combat, is there a manual for this game?  

 

That "brown mess" is called a desert. A desolated one as well. As for manual it is possible to read the tips during the tutorial.


 

as well as type /support ingame which will bring you their knowledge base which has a ton of helpful tips, then you have gms on at all times to answer question plus the volunteer hazmat team

  eddieg50

Elite Member

Joined: 6/22/05
Posts: 1029

 
9/23/09 11:40:23 AM#18
Originally posted by metalhead980
Originally posted by ninjajucer

Lol. Unless your a crafting nut, skip this game. Oh and to build a car should take you through casual playing about 2-3 months real time. Hardcore could prolly do it in a few weeks.

The tutorial is very cool and shows a lot of promise as to what to expect, unfortunately the actual gameplay is so far from that, as it will take a long time to actually get to those stat and equipment choices in the real game.

Based on all that, and the fact that I tested the game, I wouldn't waste my money here, its nothing special.

 

I happen to enjoy the exploration and combat very much.

Kinda feels like Fallout 3 combat wise. Just roaming around is really fun, yet again I'm one of those dudes that just enjoys hunting packs of mobs for hours so... lol

  except fallout 3 is much easier and hey they have a manual and a real  turtorial
 

  KcissemD

Apprentice Member

Joined: 9/03/09
Posts: 64

9/23/09 11:41:46 AM#19
Originally posted by eddieg50
Originally posted by metalhead980

I Have have issues with sandbox games that develop beginner tutorials that play more like themeparks. Ryzom does this also.

It misleads a new player into thinking the game will offer a handholding experience throughout.

As an example in Ryzom you have like 50 missions you run, the island that you run the tutorial on has no challenging mobs and doesn't really require a team effort to complete.

Then you get tossed on the Mainland and mobs kick your ass, missions don't help you skill up and you have no idea what to do.

It's similar in FE.

I wish these games would try to give people a sandbox experience at the start, let them walk around and as they pass over a section in the game a little 3-4 step tutorial pops up, as you click icons on the UI messages pop up explaining what they do.

Make people learn through exploration not by being lead around a section of the game that wrongfully misleads the player.


Don't get me wrong I love both Ryzom and FE but the completely wrong direction the tutorials take the player was a bad move and it will make a few new players frustrated to the point of leaving.

 


 

       Agreed!


 

it's only been that for ryzom since the new player island was redone, the way it was before was a pain in the butt, get killed left and right but considering there wasn't many new players anymore to form a group to finish it they had to redo it to the way it is now.

  KcissemD

Apprentice Member

Joined: 9/03/09
Posts: 64

9/23/09 11:43:23 AM#20
Originally posted by eddieg50
Originally posted by metalhead980
Originally posted by ninjajucer

Lol. Unless your a crafting nut, skip this game. Oh and to build a car should take you through casual playing about 2-3 months real time. Hardcore could prolly do it in a few weeks.

The tutorial is very cool and shows a lot of promise as to what to expect, unfortunately the actual gameplay is so far from that, as it will take a long time to actually get to those stat and equipment choices in the real game.

Based on all that, and the fact that I tested the game, I wouldn't waste my money here, its nothing special.

 

I happen to enjoy the exploration and combat very much.

Kinda feels like Fallout 3 combat wise. Just roaming around is really fun, yet again I'm one of those dudes that just enjoys hunting packs of mobs for hours so... lol

  except fallout 3 is much easier and hey they have a manual and a real  turtorial
 


 

name one MMO online game that has an up to date manual?  you never will, in mmos features come and go so drastically there is no point in writing a manual as it will be obselete by release.

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