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I have read and fully understand why NCSoft is allowing the ques (one EU sever said it was up to 10 hours today!!??). Now the questing is, does this show they have no faith in their game? If they believed that the game would grow, or even maintain its current record numbers, then more servers would not be a waste of money. But, in the only post I have seen from NCSoft, they said the servers are what they are because they do not want, and I quote, 'Servers to become a barren waste land later'. I am sure recent AoC, LOTRO, WAR launches have played heavy on their choice. So, am I wrong about them seeming to not have faith ? PS, for my very short review on Aion, I will say once you get into the right server and get past quest camping the game is great. I have played in just about every recent MMO and this one I really believe has the most potential. Now, if only NCSoft would believe that as well??? Thanks for reading. |
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9/22/09 12:57:13 PM#2
I did not have too many problems over the weekend with the head start and i play on Israphel which has a huge pop. Now NC is smart and is only allowing x amount of ppl on at one time for balance and lag. It would suck to see them open 50 servers to shut down 25 after a few months. Aion is huge in the east so i know NC has alot of faith in their game. Only time will tell if the West likes it or not Played Aoc/DDO/FFXI/WAR / LoTRo / CO / Aion Waiting for FFXIV to be the game it should. so sad =( |
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9/22/09 1:13:11 PM#3
After reading the official post on Aionsource and looking at the server situation it sure looks like they have no faith in their game. And what that actually does is that they'll loose many interested customers with queues of 2 to 10 hours. I mean 12 servers for Europe and 12 for the US? Thats probably a maximum of 170.000 western customers. And I even calculated with a very high figure of 7000 players per server. They had 400.000 preorders. So what they are currently saying is pretty much: "Well we have no faith in our game, everyone above the 170k limit please go play another game. We don't feel like taking the risk of adding a few servers so most people can play." I even agree that there should be "short" queues, but once the queues go over 30 minutes on 90% of the Servers they need to add capacity. I really wonder what they will do on Friday when the game is officially released and masses of more people come in.
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9/22/09 1:25:59 PM#4
Originally posted by corun
Yup... and AION is the first game ever to have a server que... NOT. Any popular game (including WoW) had server queues at launch. NCSoft is trying to make sure their servers are balanced and not ghost towns within a month after the "free month" players leave. No faith? Hardly.
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9/22/09 1:35:14 PM#5
The problem lies in a "Head Start" program. Companies are caught in a tough spot. On one hand, they want to give a reason for pre-ordering and enticing people to buy the game. On the other hand, and a very big justification for doing away with head starts... WAY to many people use this as a 1) let me try the game with very little possibility to buy it OR 2) let me jump in and totally bash the game to promote my game I like OR 3) lets get 500 accounts going so we can start our gold farming business early and then consolidate all funds before they shut down the accounts. Headstarts cost almost nothing for most to get into. Takes me 5 bucks and 5 minutes to go get a pre-order from my local Gamestop. Then, after I abuse the process with no intent to buy, I'll put that 5 bucks on another game and lose no money at all. Because of that mentality, they are either forced to 1) open WAY to many servers to cater to the false crowd, then shut down lots 6 months later (see WAR or AOC for reference) or 2) Open a smaller number of servers in anticipation of the crowd AFTER the headstart time. Two things they are doing right. First, to not open TONS of servers. But more importantly, to shut down the non-purchased accounts only a day after launch. Way to many games allow a week or more for the headstart people to stay in game. Hopefully, with them requiring a key by tomorrow, the queues will settle down. if they dont, then they will get new servers right away. |
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9/22/09 2:43:05 PM#6
I don't think it's a lack of faith, but I do think they miscalculated the 'prime' number of servers they should have created at head-start. I do agree that adding too many servers at the beginning is a bad thing (ie. a %#^$ load like WAR did). However, could they not have added at least 2 more servers so that some of us that pre-ordered could actually get the head-start that we paid for? They would have filled up quick, while freeing up more room on other servers. NC will need to add extra servers either ways for launch (today) because there will be even more subscribers, more queues ... but the initial 12 servers for 400,000 players was obviously a mistake. I assume it'll all be resolved soon enough though :D |
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Czzarre
Novice Member
Joined: 9/10/07
MMORPG Character Monuments ...When its time for your character to take a well deserved rest... |
9/22/09 2:45:13 PM#7
I've posted this before about Aion
This is going to be an interesting game of Push - pull. NCsoft wants everyone to play their game, but they dont want to make too many servers, because they know they will lose population after the first month (every MMO does). Aion is a PvP game and is very population dependent, they cannot have too few players on any server after the population stabilizes following the 'bum rush' of release. Server mergers is seen as a 'Failure' by the MMO pundits on the forums ...NCSoft doesnt want that kind of message I expect the number of servers to increase but slowly |
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blackthornn
Hard Core Member
Joined: 7/31/04
OMG I'm not temp banned again? WTF?? This day does end in Y right? |
9/22/09 2:45:56 PM#8
they knew their preorder sales, they could have accomidated. it's a clucterfuck of laziness or bait and switch on thier end. EQ (MT/EMarr), WoW, EQ2, L2, VG, CoH, DDO, LoTRO, WAR, Neocron2, Requiem, AO, AoC,SWToR, Aion, plus a metric ton of trials and betas (in no set order) Waiting on TSW since Dark Millenium was canned. |
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9/22/09 2:52:47 PM#9
the problem lies with the ability to plop a shop and walk away never logging out and then you can return to game and continue playing without ever leaving....i see some messages on the shops saying No More Waiting in Line so on and so forth...so you may have about 600-1000 player shops blocking players from entering the game ...and they maybe selling 1 item for 999,999,999 |
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9/22/09 2:58:50 PM#10
Originally posted by Oxnix
''Our queues were implemented to nurture Aion's long-term health. We don't want to see a scenario where servers get beaten up, left shaking out of fear on the sidewalk, already during the first hour. We don't want to see a scenario where we put too many servers online resulting in a barren wastelands of empty worlds once the initial rush settles down. We're dynamic in the way we manage our servers, and we want to be open about this. If we see that queues are still long in a while, we'll look into opening up new servers; we'll look into tweaking maximum concurrency and maximum queue size limits. You will be able to log in - perhaps not right away - but the queues will settle down.''
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9/22/09 3:13:21 PM#11
FFS. Too many empty servers = people moan. Too few servers = people moan. You can please some of the people all of the time, you can please all of the people some of the time but you can never please some f*cking MMO gamers EVER! If NCSoft lacks faith in their game, who the hell cares? All that matters is whether or not you enjoy it. If I was releasing an MMO right now, I'd probably be sh*tting a brick even if I knew it was the best game ever - fact, simply because I know if you stick enough pre-pubescent punks in a forum, they could talk ANYTHING into nothing. One day, someone will release an MMO for young males that's total immersion VR, involves nothing but pwning a-holes with cool weapons, banging women that look like playboy models, driving supercars and basically living the perfect life for someone of that age (or possibly an age for that matter). But no. If this game ever got released and the regular forum goers of MMORPG.com got their posting claws into it, it would suddenly become A TOTAL PILE OF SH*T. Heck, if people stopped whinging like post-menapausal office temps, they may actually enjoy a damn game for once. This isn't the game for me but FFS, why the needless politiking? I need to vent bad cause this site is ruining the MMO genre by offering a forum to moaning little pr*cks whose only means of garnering the attention of others is stirring up disappointment, self-doubt, discontentment and misery.
Playing: RIFT | Global Agenda |
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9/22/09 3:15:53 PM#12
The main issue with the long queue seemed to be related more toward population balance then anything else. I made my characters on the 18th. I tried to log on about 1pm pst on the 20th. Once i input my user name and password I had a wait in the queue listed at 3hrs+. After about 45 -60 min the queue dropped down to 5 min and I was on in 3 min.
From everything I read in the forums and their official response, their primary issue was making sure that no server 10k players and others only had 500ppl. As the servers all filled up to the capacity they had initially set they raised the population cap. NO ONE had to wait 10 hours. Anyone who says they had to wait 10 hours in the queue is lying.
The queue is there to ensure a balanced population across the servers. I waited because several of my clan mates had decited to start on that server. I'm sure I could have found a lower population on a different server and rolled on that server. Will there be a queue on launch day? Problably, and for the same reason. Does this mean they don't have faith in their game? or that they're "Failing", no. It means they're taking an active control of the game so it stays fun and balanced from the word GO.
All the fail threads and flame posts are knee jerk responses and uninformed posters. At this point I don't see anything but positive things for this game. I got to lvl 13 last night and had a great time. We'll see if it stays that way. My suggestion is to actually let the game launch before bashing it or predicting a re-enactment of the Titanic.
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9/22/09 3:20:27 PM#13
Originally posted by Oxnix
Definitely. The source of your confusion in this matter is that they are working of existing and historical trends/data and you're working off...
well, what data exactly are you basing your stance on?
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9/22/09 3:21:15 PM#14
FFS, the word is "queue". Q-U-E-U-E |
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9/22/09 3:23:41 PM#15
Originally posted by Czzarre
I think you're right on the money there, Czzarre. Between the rush of people that preordered just to play a new game for a few days and not subscribe (and there are a LOT of those) and the hyper playing of everyone else, numbers right now are extremely inflated and there's really no accurate way to gauge or assess how many servers will be needed until a few weeks into release if not later. |
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9/22/09 3:24:22 PM#16
lol @ the guy above me. I agree, I hate whedn I see "que".
Anyway. I don't think it shows a lack of faith, I think it shows private shops are fail. You can put up a private shop and stay logged in forever so long as your computer doesn't shut down. So you have thousands of people putting up shop when they have to go, instead of logging off, so it causes the queues to be enormous since others cant come on. Playing: Star Wars: The Old Republic, occasionally TERA. Waiting For: Guild Wars 2, and Elder Scrolls Online. |
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9/22/09 3:24:47 PM#17
Do realistic expectations show a lack of faith? I'll take lack of faith over unbridled enthusiasm any day. WAR was one of these games where the devs got caught up in their own BS.
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9/22/09 3:26:45 PM#18
One of the reasons there is a que is because a major portion of the population is in the 10 channeled instances for levels 1-20. There is not any info on how many are allowed in those instanced channels. Once that majority move out then the que times will come down, but until then just have some patience or try another server. |
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stayontarget
Guide
Joined: 10/04/08
Girlfriends come and go but Epic battles are Soulbound |
9/22/09 3:27:22 PM#19
Silly thread.... Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries... |
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9/22/09 3:27:28 PM#20
Not at all. It shows that people want to play this game so badly that at they will have their client logged in for insane amounts of time with the personal shop in order to get on. That is the problem.
Instead of a 10 minute wait, like normal queues, we now are blessed with the 3 hour wait. Thanks to all those selfish people who don't just log out. In addition, a cap space increase on each server is needed. The thing the game could do immediately though is get rid of shops, I don't even look at them anymore because they are all afks. |
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