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News Discussion  » Fallen Earth: Launches Today!

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39 posts found
  Kaynos1972

Spotlight Poster

Joined: 2/10/04
Posts: 2142

9/22/09 2:22:13 PM#21

Server went up at 3PM EST, 10 minutes later we get this :

 

Server need to be restarted, ETA 1 hour.

 

Fun, fun.

 

Edit ETA is now 5PM....

  MMO_Doubter

Advanced Member

Joined: 7/28/09
Posts: 5133

9/22/09 2:24:02 PM#22

Enjoy the game, guys. I won't be playing because there are no game cards.

 

"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  outfctrl

Advanced Member

Joined: 11/16/03
Posts: 3512

American by Birth
Biker by choice
Patriot forever

9/22/09 2:27:55 PM#23
Originally posted by scribe331

Awesome I am glad you are playing.  You do realize however that you need to spend $833.33 to get that $25 gift certificate though according to your numbers. I like FE but its not worth that much lol!

 

Gotta spend money on groceries, gas, cigarettes, booze anyways.  Use the card, pay it off every month, no interest plus I get money back.

The money is free!

  brenth

Apprentice Member

Joined: 5/19/06
Posts: 289

9/22/09 3:18:41 PM#24
 My #1 hope for the release patch - Scrap plastic at the Science Merchant!


 

higher level merchants have plastic  and it may not be on the science merchant.

also in the PVP area north of  ummm that far north east town (right hand side) there is alot of plastic and a medical thing    only the throwbacks and some cockroaches in the area  stay away from the roaches  there a pain. you can get stacks of plastic there.

make a world, not a game, we dont want another game.

  brenth

Apprentice Member

Joined: 5/19/06
Posts: 289

9/22/09 3:26:51 PM#25
Originally posted by Aguitha

I've been playing the game for the last 2 days, it's not bad but the problem i see with the launch is the population.   There will be too many players and not enough mobs.  It's already a problem in Sector 1, you get lots of players doing the same series of quests and not enough mobs.

With only one server and no instancing like Champion Online, everyone is in the same place trying to do the same quests.  And so far, the game seems to have a lot of difficulty handling many peoples in the same areas.   I've experienced game crashes only when entering crowded area.

I think they should open a couple more servers to disperse the population or it's gonna be very frustrating trying to quests with 100 of others for the same wolf kill.


 

this "bug" was brought up months ago in beta  but they didnt do anything about it.

i shudder to think what oilville is gonna be like especially with 100 horses thrown on top.

make a world, not a game, we dont want another game.

  User Deleted
9/22/09 3:29:25 PM#26
Originally posted by brenth
Originally posted by Aguitha

I've been playing the game for the last 2 days, it's not bad but the problem i see with the launch is the population.   There will be too many players and not enough mobs.  It's already a problem in Sector 1, you get lots of players doing the same series of quests and not enough mobs.

With only one server and no instancing like Champion Online, everyone is in the same place trying to do the same quests.  And so far, the game seems to have a lot of difficulty handling many peoples in the same areas.   I've experienced game crashes only when entering crowded area.

I think they should open a couple more servers to disperse the population or it's gonna be very frustrating trying to quests with 100 of others for the same wolf kill.


 

this "bug" was brought up months ago in beta  but they didnt do anything about it.

i shudder to think what oilville is gonna be like especially with 100 horses thrown on top.

That's because its not a bug, nor is it broken, players just need to spread out more, and they will. Spawn times in sector one is already rather fast. There is enough game world to house everyone, just not all in one spot.

 

 

 

  brenth

Apprentice Member

Joined: 5/19/06
Posts: 289

9/22/09 3:38:38 PM#27

oilville happens to be a bottleneck    all noobs from the 6 different starting towns level into oilville about the same time. so it will be 6x as worse than ant other city.

 

a few things still on my list...


water ditch in monkeytown
travel times overly long (steam train)
costume clothing / clothing toggles
crafting que ability to pause one and craft another (shift priorities)
radiation barrier defined more obvious,, with rad meter clicker
vehicles need vehicle physics (jumping)
horse population gonna be a problem after release as in 100+ horses standing in oil
repeatable quests not identified
need grenage physics includes the poisons and acids
need shotgun physics not slug
shotgun damage out of wach 410 is the smallest NOT the bigest (12,20,410)
factions are wattery and have no unique contrast.
no player chat channels
no tiered clan bank security
need more player choice in crafting dyeing or other customizations like a blue mororcycle or green berret or spicy chicken (vs normal chicken)
no /follow command
no /drag command
ability to abort a loot or harvest by moving (foward)
if i had to pick the most critical for game it would be vehicle physics and customization,, even though the train and shotguns are important to me.
 

make a world, not a game, we dont want another game.

  VforVavavoom

Novice Member

Joined: 9/12/09
Posts: 31

9/22/09 3:43:18 PM#28

is this game worth it?............i will play casual with ryzom

  Persephassa

Novice Member

Joined: 2/25/09
Posts: 227

9/22/09 6:06:06 PM#29

I wonder if people will be this excited about the real zombie apocalypse.

  aleos

Novice Member

Joined: 1/02/07
Posts: 1676

I will rip your world apart.

9/22/09 6:07:34 PM#30

 CAAAAAAAAAAAN YOOOOOOOOOOOOU DIIIIIIIIGGGGG ITTTTTTTTTTTTT!!!!!!!

Ten people who speak make more noise than ten thousand who are silent.

  gorillaz951

Novice Member

Joined: 1/31/09
Posts: 160

9/22/09 7:06:08 PM#31

I kind of feel bad for this game. Having the same release date as Aion is pretty overwhelming. Not to mention other non-MMOs like Halo:ODST.

I played FE in early closed beta and felt ok about it. The game mechanic's were very interesting, but it was at an unplayable state. Lot's of bugs and my computer couldn't handle the graphics at the time. But, I'm sure this game will do fine in the long run. Might try it out later in the year, but for now I'm sticking with Aion.



Currently playing: Star Wars: The Old Republic, World of Warcraft, Dota 2, League of Legends

Waiting on: Blade & Soul, Guild Wars 2, Tera, Kingdoms of Amular, Firefall

  kb056

Novice Member

Joined: 5/23/06
Posts: 384

9/22/09 10:54:24 PM#32
Originally posted by Mrbloodworth
Originally posted by brenth
Originally posted by Aguitha

I've been playing the game for the last 2 days, it's not bad but the problem i see with the launch is the population.   There will be too many players and not enough mobs.  It's already a problem in Sector 1, you get lots of players doing the same series of quests and not enough mobs.

With only one server and no instancing like Champion Online, everyone is in the same place trying to do the same quests.  And so far, the game seems to have a lot of difficulty handling many peoples in the same areas.   I've experienced game crashes only when entering crowded area.

I think they should open a couple more servers to disperse the population or it's gonna be very frustrating trying to quests with 100 of others for the same wolf kill.


 

this "bug" was brought up months ago in beta  but they didnt do anything about it.

i shudder to think what oilville is gonna be like especially with 100 horses thrown on top.

That's because its not a bug, nor is it broken, players just need to spread out more, and they will. Spawn times in sector one is already rather fast. There is enough game world to house everyone, just not all in one spot.

 

 

 

MrB, I have seen you these forums many times in favor of this game and I aplaud you for it.
 

Unfortunately, in the instance, your wrong, sorry.

I brought up this type of situation after the second week of Alpha but was ignored. Now, we are seeing reality take affect.

There arent enough scavenge nodes. Spawn camping is a major issue atm. Doesnt matter if its a Scavenge spawn or Quest npc spawn, there just arent enough to make the game work right now.

 

Not saying the game is bad, just poorly thought out as to demand by players.

  User Deleted
9/22/09 11:06:50 PM#33

Will give it a try tomorrow. Good job Icarus.

  Longswd

Novice Member

Joined: 4/22/06
Posts: 154

Jesus saves.......the rest of the party takes 2D6 damage.

9/23/09 2:05:55 AM#34
Originally posted by brenth

oilville happens to be a bottleneck    all noobs from the 6 different starting towns level into oilville about the same time. so it will be 6x as worse than ant other city.

 

a few things still on my list...


water ditch in monkeytown
travel times overly long (steam train)
costume clothing / clothing toggles
crafting que ability to pause one and craft another (shift priorities)
radiation barrier defined more obvious,, with rad meter clicker
vehicles need vehicle physics (jumping)
horse population gonna be a problem after release as in 100+ horses standing in oil
repeatable quests not identified
need grenage physics includes the poisons and acids
need shotgun physics not slug
shotgun damage out of wach 410 is the smallest NOT the bigest (12,20,410)
factions are wattery and have no unique contrast.
no player chat channels
no tiered clan bank security
need more player choice in crafting dyeing or other customizations like a blue mororcycle or green berret or spicy chicken (vs normal chicken)
no /follow command
no /drag command
ability to abort a loot or harvest by moving (foward)
if i had to pick the most critical for game it would be vehicle physics and customization,, even though the train and shotguns are important to me.
 

 

shotgun damage out of wach 410 is the smallest NOT the bigest (12,20,410)

Sorry, but that is correct. Shotgun bores are rated, smallest to largest as .410, 28, 20, 12, 10 etc.

A .410  is in fact the smallest commercial shotgun bore in use to my knowledge. It' is a measurement of the bore in inches diameter. Like many things, the numbering is counter-intuitive.

Shotgun gauges are determined by the number of lead balls of a given diameter required to make one pound of that size ball. Thus 10 balls of 10 gauge diameter are required to make one pound of such balls, or 20 balls of 20 gauge diameter are required to make one pound, and so forth. This is a relative numbering system and does not correspond to a diameter measurement, only the .410 does so.

 

 

  User Deleted
9/23/09 8:02:18 AM#35
Originally posted by kb056
Originally posted by Mrbloodworth
Originally posted by brenth
Originally posted by Aguitha

I've been playing the game for the last 2 days, it's not bad but the problem i see with the launch is the population.   There will be too many players and not enough mobs.  It's already a problem in Sector 1, you get lots of players doing the same series of quests and not enough mobs.

With only one server and no instancing like Champion Online, everyone is in the same place trying to do the same quests.  And so far, the game seems to have a lot of difficulty handling many peoples in the same areas.   I've experienced game crashes only when entering crowded area.

I think they should open a couple more servers to disperse the population or it's gonna be very frustrating trying to quests with 100 of others for the same wolf kill.


 

this "bug" was brought up months ago in beta  but they didnt do anything about it.

i shudder to think what oilville is gonna be like especially with 100 horses thrown on top.

That's because its not a bug, nor is it broken, players just need to spread out more, and they will. Spawn times in sector one is already rather fast. There is enough game world to house everyone, just not all in one spot.

 

 

 

MrB, I have seen you these forums many times in favor of this game and I aplaud you for it.
 

Unfortunately, in the instance, your wrong, sorry.

I brought up this type of situation after the second week of Alpha but was ignored. Now, we are seeing reality take affect.

There arent enough scavenge nodes. Spawn camping is a major issue atm. Doesnt matter if its a Scavenge spawn or Quest npc spawn, there just arent enough to make the game work right now.

 

Not saying the game is bad, just poorly thought out as to demand by players.

There is an insane amount of nodes out and away from towns, all you have to do is explore.

Many things, such as coyotes, do not have to be killed in the exact spot to count for the quest, any coyotes will do. this applys to the majority of quest mobs. Again, this is not broken, players simply need to spread out.

For all intents, this is simply player learned behavior that things only count in the sport you are pointed to, and that they dont need to go far from a town to find resources. Its not broken.

Hop on your horse, pick a direction, and go. you will come back with full stacks of resources, and encounter many quest mobs.

 

 

  Coman

Hard Core Member

Joined: 8/29/04
Posts: 1458

9/23/09 8:15:43 AM#36
Originally posted by Techleo

  Good lord it was busy those last few days of beta. The dev team really did a killer job polishing up a bunch of issues and fast. Albeit the game is rough it sure is better then I expected it to be. Grats to Icarus studios. I really do see this game having a long term but small following and thats a good thing for a niche game.

 

I agree this game has a change to do what EvE did. Start small and with some basic feature to keep the attention of a small player base and grow from there

 

  Orphes

Hard Core Member

Joined: 3/18/07
Posts: 2877

You make, you buy, you die!

9/23/09 9:06:14 AM#37
Originally posted by gorillaz951

I kind of feel bad for this game. Having the same release date as Aion is pretty overwhelming. Not to mention other non-MMOs like Halo:ODST.

I played FE in early closed beta and felt ok about it. The game mechanic's were very interesting, but it was at an unplayable state. Lot's of bugs and my computer couldn't handle the graphics at the time. But, I'm sure this game will do fine in the long run. Might try it out later in the year, but for now I'm sticking with Aion.

 

I'm not so shure about that. I believe that they are not trying to compete with AION in the sence of subscription numbers.

I'm so broke. I can't even pay attention.
"You have the right not to be killed"

  User Deleted
9/23/09 11:55:35 AM#38

They could care less about AION, other than wishing them all the luck. Its players that have some obsession with "Waring".

  Figjam74

Novice Member

Joined: 1/30/06
Posts: 3

9/30/09 8:52:38 AM#39

I think this game just needs a little polishing, and some massaging of the net code to go from a good game to a great game.

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