Trending Games | Final Fantasy XIV: A Realm Reborn | Star Wars: The Old Republic | EverQuest | World of Warcraft

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,901,135 Users Online:0
Games:753  Posts:6,271,506
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

News & Features Discussion  » Dark Age of Camelot: Jeff Hickman on WAR, DaoC and the Future

4 Pages « 1 2 3 4 » Search
70 posts found
  MMO_Doubter

Advanced Member

Joined: 7/28/09
Posts: 5133

9/22/09 5:49:54 PM#21

They wouldn't spring for a new engine for Warhammer. Why would you expect them to do so for DAoC?

"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  demarc01

Advanced Member

Joined: 3/06/08
Posts: 429

9/22/09 6:15:57 PM#22

I played DAoC from day 1 for about 5 years. It was a great game but it to had its faults.

In todays age of gaming the combat system is pretty bare-bones. There are attack chains and the like but it would need some more flesh added to the combat system. CC was a major issue in DAoC on release (Stungard anyone?) and although better now at the higer levels of the game (Determinations / purges etc) CC is still a major balancing issue with any PvP game.

The major issues I had with DAoC was the Cross-playstyles.

By that I mean, initially there were no realm ranks. We RvR'd because we enjoyed it. We RvR'd for realm pride. They added realm ranks which was great, my issue is with they way they rewarded realm ranks. The rewards were universal, meaning that they effected the PvE game as well. This was very apparent to the PvE player base and they raised concerns right there. It ment that PvE players HAD to RvR in order to stay in league with thier peer's who RvR'd and PvE'd. This was'ent a welcome change for the PvE crowd (yes DAoC did have a PvE aspect too) Of course this was shot down on the forums (Vn, Mythic had no official forums) with yells of "DAoC is a PvP game" "N00b" and so on.

Of course this all came about face with the release of ToA (Trials of Atlantis) which added Master levels and Artifacts. This was PvE. On the flip side tho these PvE aspects had an impact in RvR. Of course this was a blow to the RvR crowd who felt now that they HAD to PvE in order to RvR (Which they did) Shoe was on the other foot with the RvR crowd bitching and the PvE crowd telling them to sux it up.

 

This was IMO DAoC's main flaw. Cross-over gaming. PvE rewards should only have "value" in PvE. RvR (Or PvP) rewards should only have "Value" in RvR. If they had played to this model with realm rank rewards only effecting the RvR game and PvE rewards only effecting the PvE game they would'ent have lost subs after the Realm Rank additions (admittedly these losses were minimal since DAoC was billed as a PvP game) but they lost ALOT of subs after the TOA expac.

Players still cited the "TOA" expansion as being a reason for leaving months after the Xpac and to this day you have vets that take issue with the TOA xpac.

If there is a DAoC2, I would hope that they can be more foward thinking and seperate apects of game play minimizing "cross-over" Its how you keep both "factions" of players happy and playing .. dont force them to play aspects of the game that hold no interest for them in order to play the aspects that they do actually like.

 

My input.

  MMO_Doubter

Advanced Member

Joined: 7/28/09
Posts: 5133

9/22/09 6:26:24 PM#23
Originally posted by demarc01

This was IMO DAoC's main flaw. Cross-over gaming. PvE rewards should only have "value" in PvE. RvR (Or PvP) rewards should only have "Value" in RvR. If they had played to this model with realm rank rewards only effecting the RvR game and PvE rewards only effecting the PvE game they would'ent have lost subs after the Realm Rank additions (admittedly these losses were minimal since DAoC was billed as a PvP game) but they lost ALOT of subs after the TOA expac.

This isn't just a problem with Mythic. WoW had plenty of these issues early on. A lot of players crap on resilience, but it was a decent answer to a serious problem. The other thing Blizzard did well was have a LOT of the CC not work on humanoids. That was a glaring omission from Warhammer. A lot of their devs were supposed to be WoW players, so why didn't they see the danger of sick amounts of CC in PvP?

The basic flaw in philosophy is that devs think that all players WANT to do both PvE and PvP. Some do, but I think most want to focus on one or the other. I was content to PvE in WoW, but I moved to Warhammer to PvP. Warhammer was never going to match WoW's PvE, and they shouldn't have tried.

"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  karat76

Novice Member

Joined: 8/22/06
Posts: 1011

Greatest threat to society is letting casualties of puberty reproduce.

9/22/09 6:40:56 PM#24
Originally posted by jeppah

As someone who didnt play DaoC, can someone tell me some highlights of it's features?

 

I.E Is there crafting/gahtering ? Full loot .. And so on.

 

Ive often heard about it from people whom i used to play UO with as something good.

 

There was crafting but the RvR did not have player loot. The purpose of the rvr was stomp the other realms and also to take keeps, towers and artifacts. The side with the most keeps had access to a special dungeon and the artifacts gave bonuses to the owning realms. I must say it had one of the best communities I have ever encountered.

  hinkhouse

Novice Member

Joined: 2/14/09
Posts: 29

9/22/09 7:19:57 PM#25

"The last place that the game had its problems right from the beginning was with its economy. Mythic was so extreme on getting rid of gold farmers that did not realize it made their economy pointless for the player. Jeff explained that commerce between o people can help build relationships between friends or guilds. With Warhammer's current economy there is very little need for gold. Right from the start this caused problems."

 

This paragraph is a bit muddled. I liked the hard stance they took against gold farmers. How would such a stance help to make the economy pointless?  I was always checking the AH for gear upgrades. But I don't see how commerce can build relationships.

  User Deleted
9/22/09 8:01:20 PM#26
Originally posted by jeppah

As someone who didnt play DaoC, can someone tell me some highlights of it's features?

 

I.E Is there crafting/gahtering ? Full loot .. And so on.

 

Ive often heard about it from people whom i used to play UO with as something good.

Highlights? Best game ever! I would forsake all other games for a DAoC2. Even if it was just the original game updated ported into another engine as i still jump into the original and play on shards here and there. I loved the crafting system but more for the end results than the road there. They should revamp the crafting so that there are a lot more gathering skills but definitely keep the alch/scer/general crafting. It allowed you to create a template that worked without having to spend your entire time in pve. Artifacts were pretty easy to get, but having to level them up sucked hard core. The crafting was pretty simple and given enough time, many of the crafting lines needed almost no money to craft. Salvaging was the craft that brought it all together. If you had a salvaging toon and knew where to hunt, you could turn your loot into serious cash and level almost to Legandary Crafter, (the highest) by buying just a few things here and there. I had a necro cleric combo that made 10 plat a day when I worked at it running orc camp. 

Orc camp, that was another thing that truly set this game apart. It was one of the encounters like many in TOA that a full pick up group could fake their way through, but the effort it took for one person on two accounts to do? Enough so that few would ever have the ability to do it. The game really let you be as powerful as you wanted to be. 

The three realms fighting it out really was one of the most important things in this game. Playing so many other games that only have two groups it becomes immediately appearent that three is the magic number. It totally added an element of chaos to the game so that no two fights were the same. If one realm got too powerful the other two realms would gang up on the leader to bring them to their knees. If you were in the middle of a battle with one realm another realm coming over the hill side could help you, kill you first or anything in between. Some people would race straight to 50, some never got there and both camps still had fun. I had 15 50's across 2 accounts and several slots were dedicated to a lower level rvr zone called Thidranki. The last year I played every day in the batlegrounds only. I think that might have been one of the downfalls with that game. There were far too many fun things to do. PVE'ers had tons of space to explore and RVR'ers had dozens of options on where and how to play. And that also ran people into the brick wall of thinking they could do just one or the other. You had to spend time in pve and rvr in order to be the best at both. I can't say that I had a problem with it but too many people convinced themselves that because of the amount of time you could spend having fun in one area that you didn't need to be in the other and the hard realization conflicted with their perceived reality and they couldn't hang...

  Udo_D

Apprentice Member

Joined: 11/23/07
Posts: 14

9/22/09 10:16:24 PM#27

This game ruled.  Can I get a shout out for Midgard Percival?  I am so back if they bring the original pre-ToA DAoC or a DAoC 2 just like it.  I think it was my all-time favorite game.

  templarga

Novice Member

Joined: 5/13/04
Posts: 1982

9/22/09 10:21:00 PM#28

Rejuvinate DAOC? Simple...get rid of buffbots or at least bring them under control. If they did that I would resub the second I read that announcement.

  Ozmodan

Elite Member

Joined: 2/27/07
Posts: 6740

9/22/09 10:43:28 PM#29

DAoC was the best pvp game I have ever played until they killed it with some of those expansions.  I would play an updated game in a heartbeat.  It also had crowd control issues though.  You think they would have learned.

  Verkain

Novice Member

Joined: 8/17/03
Posts: 24

9/22/09 11:26:18 PM#30
Originally posted by pencilrick

You now, I wouldn't advise them to "revamp" DAOC, even if that's what they end up doing.  I think there would be more interest in releasing a DAOC 2 (and calling it that).

They should retain the guts of DAOC, update all graphics, UI, and systems, then release an entirely new game called DAOC 2.  Folks would be all over that, I'm guessing.

 

I know I would be.  I loved the old DAOC and think an updated version of the classic game would be a game worth playing.  It may not be ground breaking but still fun.  Guess we'll have to wait and see.

  phaydee

Novice Member

Joined: 2/07/04
Posts: 39

9/22/09 11:39:34 PM#31

Mid zerg FTL!

  brostyn

Novice Member

Joined: 1/29/04
Posts: 3120

Cynical? Me? Never.

9/22/09 11:49:33 PM#32

DAoC was the greatest MMO ever. I loved it so much(until ToA, of course). Now, though, the controls are just archaic, and they let the mages and CC get out of control.

  giggal

Advanced Member

Joined: 11/25/04
Posts: 117

9/23/09 1:54:48 AM#33

just in case anyone was interested they have now finished off merging all the servers into one super server called ywain.

 

You can now purchase ALL aspects of toa equipment with bountypoints, AND you can now trade those items over, they also got rid of /level so now everyone starts from 1 although i still hate the tutorial area.

you get 200% exp bonus in frontiers / battlegrounds. Most of the classes are pretty balanced except for warlocks that are still a roll your face on the keyboard to win class.

other than that rvr is still fun

  Eluwien

Advanced Member

Joined: 7/07/08
Posts: 169

9/23/09 8:08:54 AM#34

DAoC 2 . I'm telling you, who ever studied marketing anywhere, would understand that there is indeed a void full of screaming need, want and unfulfilled desire that could be filled with a product with this name =)

What ever is gonna happen from Mythic related to old daoc, this united mega server with TOA and all the candy, or if they're rolling out Old Frontiers Classic server. Even with the new and very, very sweet looking engine, the days of 9000 polygons on screen and MySQL based engine aint going to roll anymore. Even with 4x 3ghz processors, dual graf cards - top end computer, you're still having inc lag.

While waiting for the realization slowly going into the investors mind, that DAoC2 would sell silvers, golds, platinas and mithrils both sides of all the seas, we got to hang around. My church of choise has been fre esha rds. Still active player base, specially on Uthgard, stripped from all the generally considered "problems". No buffbots, no doubleboxing, no bots, farmers, no addon material. NF_ and _OF. No fees.

Hang around there boys and girls. Make a lot of noise of your wish to have DAoC2, keep the spirit up, eventually someone with the ability to make the right call and big enough title to make it happen will read about it. Infact, I'd do it myself if I'd be given the funding.

Greets to go Mirage, The Chosen, Hibernian Dragonslayers and Golden Age teams in EU Prydwen. I miss you all.


WHO - Online 08-10
WoW - Online since launch.
LOTR-O - Online 06-08
EVE - Online 07-Now
DAoC - Online 01-Now
Also played : AC, EQ, EQ2, DDO,
Cabal, D&L, GW, LA2, Ryzom
Shaiya, SWG, Allods
Waiting : DAoC2

  Coldren

Apprentice Member

Joined: 3/19/08
Posts: 424

9/23/09 8:42:08 AM#35
Originally posted by MMO_Doubter

They wouldn't spring for a new engine for Warhammer. Why would you expect them to do so for DAoC?

 

They don't need a new engine for DAoC.

Both WAR and DAoC use different versions of the Gamebryo engine. The differences in version can make a big difference, as is evident when you look at screens of DAoC and screens of Warhammer. Texture processing capabilities, poly counts, resolution.. This engine is just fine as long as you implement it correctly.

And has everyone already forgotten the easter egg on the Chaos side in WAR? If you jump in to the portal at one of the starting Chaos zones, you're transported to one of the Albion starting zones just outside of Camelot (Can't even remember the name, it's been so long), only the ENTIRE TOWN is redone in the new version of the engine..... And it is GLORIOUS to look at.

Not only is updating DAoC with the WAR version of the Gamebryo engine a good idea that should be persued.. They've already shown it can be done. It's almost a foregone conclusion that they will at this point.

What they do with game mechanics (Balancing classes, abilities, Old/New Frontier hybrids - Does anyone NOT like the fact that walls are destructible in NF?) is the bigger question, and if it warrants a "2" moniker.

I do like the idea of coming back to Camelot though. If they do just do an upgrade and somehow revert some aspects of the game, I hope they keep all the zones, even if it's just for random PvE, because I'd love to see SI, ToA, and Catacombs areas done in the new engine.

  VultureSkull

Apprentice Member

Joined: 5/02/07
Posts: 1803

9/23/09 8:54:55 AM#36

I have not played DAoC but do you trust Mythic can deliver DAoC2?

See how badly they messed WAR which came after DAoC. With all their experience with DAoC they still managed to mess up badly with WAR.

What is worrying is that if  the success of DAoC was down to 3 realms, (if being the operative word here) then Mythic either knew WAR would fail or think they could make it work with two. Either way they failed. Hence putting the success of DAoC 2 in serious doubt.

What was the lag like in DAoC and if it was not bad then why is it so bad in WAR?

  Eluwien

Advanced Member

Joined: 7/07/08
Posts: 169

9/23/09 9:18:41 AM#37
Originally posted by VultureSkull

I have not played DAoC but do you trust Mythic can deliver DAoC2?

See how badly they messed WAR which came after DAoC. With all their experience with DAoC they still managed to mess up badly with WAR.

What is worrying is that if  the success of DAoC was down to 3 realms, (if being the operative word here) then Mythic either knew WAR would fail or think they could make it work with two. Either way they failed. Hence putting the success of DAoC 2 in serious doubt.

What was the lag like in DAoC and if it was not bad then why is it so bad in WAR?

 

Warhammer was already created product, there was not really even an option to make that into a 3 way fight.  So its not compareable directly.

What ever arguments there might be against Mythics DEV teams cabability to produce a product that would please everyone expecting it, the fact remains ,they hold the copyright, and if its really a DAoC, its gonna be Mythic who produces it. I'd be damn glad if someone would rip the idea tho, and make it happen faster and if possible better =)

One has to understand also that DAoC has such a long history and thus so many stages on its past, it was PVE game, it became PVP game, it was new and different at the time, then it became a korean grind for a while, and then eventually it is a niche game for super elites. There was and always will be haters and lovers depending the time phase or aspect the enjoyed. Opinnions will be fiercely defended and attacked, castels will burn, people will die. End result DAoC2 is going to make many people cry, but many people rather cry in Midgard of Hibernia, than in Azeroth =)

Lag in daoc was and is never an issue if your iron was up to date. Infact, its the only game that almost promoted, or atleast was taken into some sort of consideration that you may want to be able to run several instances of it simultaneously. There has always been something in the engine that caused the legendary inc-lag. I would also add that even with the best configuration of any server structure, even with the latest dynamic load distribution methods is going to cause annoying lag on the end user when there is just too much action going on. In DAoC 50 people on screen was not a problem, 200 was already laggy, but still suistainable in relic raids.


WHO - Online 08-10
WoW - Online since launch.
LOTR-O - Online 06-08
EVE - Online 07-Now
DAoC - Online 01-Now
Also played : AC, EQ, EQ2, DDO,
Cabal, D&L, GW, LA2, Ryzom
Shaiya, SWG, Allods
Waiting : DAoC2

  Coldren

Apprentice Member

Joined: 3/19/08
Posts: 424

9/23/09 9:19:37 AM#38
Originally posted by VultureSkull

I have not played DAoC but do you trust Mythic can deliver DAoC2?

See how badly they messed WAR which came after DAoC. With all their experience with DAoC they still managed to mess up badly with WAR.

What is worrying is that if  the success of DAoC was down to 3 realms, (if being the operative word here) then Mythic either knew WAR would fail or think they could make it work with two. Either way they failed. Hence putting the success of DAoC 2 in serious doubt.

What was the lag like in DAoC and if it was not bad then why is it so bad in WAR?

 

They messed up with WAR for several reasons:
 

1) They were bound by the IP. Everything they did had to go through Games Workshop. EVERYTHING. With DAoC, they had complete freedom. It was their own IP, and they did what they wanted.

2) 3 realms DOES make a big difference. Tension between 2 sides is predictable. Throwing in a third makes things a lot more interesting. Had you played DAoC, you might have known that.

3) They were trying to compete with WoW and counting on the IP alone to make it happen. They dropped everything unique about DAoC to make it as close to WoW as possible, just with different skins. There are no destructable keeps in WAR, no third faction, classes have mirrors on either side only with minor differences, and the attempt at unique trades was a  horrible failure (DAoC's weren't GREAT, but the major ones like weaponcrafting and the like were at least THERE).

4) They focused TOO much on PvE, not enough on RvR. Anyone who played DAoC can tell you, originally, PvE was bare minimum. People would spend days in Albion (Before Shourded Isles) waiting to get a tree group in Lyoness so they could finish to 50.. Then getting your class armor for RvR (And it was THE RvR armor to have in it's day) took at least 30 people, but you needed to do it to be competitive. Everyone helped because they all knew eventually they'd need it too.

5) Global cooldowns.. You didn't have that in DAoC. That makes a BIG difference in a PvP game.

6) Casters could be interrupted in DAoC..  That makes a BIG difference in a PvP game.

7) Did I mention destructible keeps? I know everyone loved old frontiers, and in a lot of ways, that's what the new keeps in WAR are like, with only certain points of entry, but I LOVED that I could take down almost any wall and go through it in NF. That was the one big selling point for NF in my opinion.

 

  MMO_Doubter

Advanced Member

Joined: 7/28/09
Posts: 5133

9/23/09 12:39:21 PM#39
Originally posted by VultureSkull

What was the lag like in DAoC and if it was not bad then why is it so bad in WAR?

Collision Detection and Tome updating.

If they took those off one server, I think you would see a huge improvement in performance.

I don't know how much of an issue they were in DAoC, but there are a ton of buffs and debuffs and AoE effects in Warhammer also. The engine has to keep track of all of that stuff.

"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  Suraknar

Novice Member

Joined: 12/26/07
Posts: 813

*Everyone dies, not everyone really fights*

9/23/09 4:37:24 PM#40

Interesting Interview, however why aren't they getting it?

The reasons stated as "mistakes" are not relevant.

1 - First 10 levels too easy in Warhammer.

That was really irelevant, I only did the quests and PQ's for the first 10 levels during beta. Come Launch I leveled all of my Toons the first 10 levels with PvP, and so did all of my guildmates.

People expected to play a PvP game set in the World of Warhammer.

I mean common, how can you make a PvE game with that IP, when all of its IP is based on PvP...Table top games of Warhammer are played between the people...All of the Fans of Warhammer play against eachother in countless battles...

Even the Live re-enactment fans all over the world..it is all about the PvP.

2 - "While guild leveling was an important element, players still had very little reason to play together unless they joined a PvP scenario"

Pardon? I mean, why else would people come together if it is not for PvP activities relating to the Realm? I do not think anyone needs a game where guilds have to make alliances to defeat the AI...because that game already exists and it is called WoW raiding.

Guilds did not have reason to play together because there was not enough emphasis to Realm PvP.

3 - Mail System...

I agree it was frustrating. Specially since the game's design called for it to be used very extensivelly all these tons of drops of items all over the place with limited storage space. Then again, why so much emphasis on collection of Items?

I came back to WAR at the begining of this last summer I could not play more than a month, while some things have improved, the lastest Expansion just killed it for me, they added a bunch of PVE content and a whole new host of Collectible Items from PVE..it was disgusting for me...

I can not understand why warriors of Warhammer have to farm for collectibles? I have been playing many games of Games Workshop for year on the table top, including Warhammer fantasy, Space Marines, Gothic etc...and I never felt the Warhammer Universe in WAR...

4- Economy

I could not disagree more here, if there was one thing that was done really good it was the economy, it is good that come to level 20 people did not have to go RMT gold to buy a Mount, and it is good that money was not a big focus. This is suposed to be Warhammer...not Monopoly, the goal is to fight and defeat your enemies not accumulate wealth.

----

All in all...

I simply think that WAR went wrong in the implementation. Instead of making a game that was really focused on PvP within the cruel harsh and very dangerous world of Warhammer, they made a game more for the WoW crowd...I think Mythic's mistake was to try and capitalise on the Warhammer IP by offering a WoW type game, and that is why it did not work.

----

That being said, and while the prospect of a DAoC2 seems very exciting I am worried that same mistake maybe made in the process...

If you want to beat WoW, you have to come up with something radically different than it, that is very thoughtfully prepared to be different and please at the same time.

IMHO 

 

- Duke Suraknar -
Order of the Silver Star, OSS


ESKA, Playing MMORPG's since Ultima Online 1997 - Order of the Silver Serpent, Atlantic Shard

4 Pages « 1 2 3 4 » Search