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News Discussion  » General: Aihoshi: The Young Female Audience

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29 posts found
  Punkre

Apprentice Member

Joined: 6/06/09
Posts: 93

9/23/09 11:59:13 PM#21

Dont forget the 58 year old child molester they are also drawn to Hello kitty mmo's....

Joking aside as much as MMOs in general are for guys those that do appeal to the female market seem to be lacking.

Had a friend play the other Hello Kitty game stating that the game was unbalanced, rampant with bugs, and other serious faults. Why make a game for a an audience if all your going to state to this audience is that they dont care enough with the game to make it not crap.

 

Honestly I still don't think we are at the point where Games in general have really breached into the Female culture enough for an MMO to be based on that market. Given 5-10 years you might have a real hit on your hands but at the moment the current female market of MMO players with A) Play the same games as their male counter part and thus why would they need a game based for them. B) Only play games to play with certain males namely their husbands/boyfriends/ w/e, these people don't really need an mmo for them either just enough of the MMO they are already playing to appeal to them. C) Use MMOs as social forum.

 

In the end their really isnt an appeal enough to pull on this market, trying to tap into this market as new potential is a good idea but falls short since the majority of Female possible Gamers are not likely to jump to MMOs as their game of choice as their first choice.

  nekollx

Novice Member

Joined: 11/17/08
Posts: 573

9/24/09 12:09:41 AM#22
Originally posted by Punkre

Dont forget the 58 year old child molester they are also drawn to Hello kitty mmo's....

Joking aside as much as MMOs in general are for guys those that do appeal to the female market seem to be lacking.

Had a friend play the other Hello Kitty game stating that the game was unbalanced, rampant with bugs, and other serious faults. Why make a game for a an audience if all your going to state to this audience is that they dont care enough with the game to make it not crap.

 

Yeah this realy borthers me.

 

"lets make a game for kids, we don't have to give a shit about quality, their kids! just use bright colors and they will ignore the massive server instabilites and opver powers classes. Look a rainbow!

  Auton

Novice Member

Joined: 7/03/04
Posts: 50

9/24/09 4:57:17 AM#23

 Stereotypes don't come out of nowhere. I can already hear some of you sputter, but bear with me. Studies of very small children (i.e. without significant cultural imprinting) have borne out that boys tend toward toys with moving parts, wheel, and the like - toy cars, in short - while girls tend more toward anthropomorphic toys - dolls. This is a small propensity, mind you. But our ancestors will have noted this propensity, and it got codified into our societal expectations and cultural norms. So girls are now expected to like dolls, and boys are expected to like toy cars. A boy who plays with dolls is derided, and a girl playing with toy cars is seen as unfeminine. This is, of course, a problem.

Boys need the freedom to play with dolls and develop that side of themselves as much as girls need the freedom to play with toy cars. It's actually a feminist thought - why is a boy derided for playing with 'traditionally' feminine toys? Are they bad, somehow? To have equality of the sexes, the roles of the genders need to be considered equal, and they're not. Yet.

  xoring

Novice Member

Joined: 4/27/07
Posts: 67

9/24/09 8:25:27 AM#24
Originally posted by Punkre 

Honestly I still don't think we are at the point where Games in general have really breached into the Female culture enough for an MMO to be based on that market.

...

In the end their really isnt an appeal enough to pull on this market, trying to tap into this market as new potential is a good idea but falls short since the majority of Female possible Gamers are not likely to jump to MMOs as their game of choice as their first choice.

 

This is the wrong kind of thinking. Even if this game isn't a runaway success, it's laying the foundation for better female-targeted that might appear down the road. It's really a chicken and egg problem. We'll never really know when it's the "right point" until we get there, but if we don't make it available we may never no when we've gotten there (or we may never get there at all).

It really doesn't matter if all girls are attracted to the game or not. It just take few trail blazes to inspire the generations that follow them.

  xoring

Novice Member

Joined: 4/27/07
Posts: 67

9/24/09 8:38:45 AM#25
Originally posted by Auton

 Stereotypes don't come out of nowhere. I can already hear some of you sputter, but bear with me. Studies of very small children (i.e. without significant cultural imprinting) have borne out that boys tend toward toys with moving parts, wheel, and the like - toy cars, in short - while girls tend more toward anthropomorphic toys - dolls. This is a small propensity, mind you. But our ancestors will have noted this propensity, and it got codified into our societal expectations and cultural norms. So girls are now expected to like dolls, and boys are expected to like toy cars. A boy who plays with dolls is derided, and a girl playing with toy cars is seen as unfeminine. This is, of course, a problem.

Boys need the freedom to play with dolls and develop that side of themselves as much as girls need the freedom to play with toy cars. It's actually a feminist thought - why is a boy derided for playing with 'traditionally' feminine toys? Are they bad, somehow? To have equality of the sexes, the roles of the genders need to be considered equal, and they're not. Yet.

The problem with studies like that is they approach the problem with the assumption that there is a difference. Essentially it's a case of confirmation bias.

 

How popular were the GI Joe power wheels compared to the Barbie power wheels? I see far more pink ones than green ones.

For that matter, how popular were the GI Joe figurines?  Aren't those essentially the same thing as dolls? 

This is a case of false dichotomy because boys do play with dolls and girls do like toys with moving parts. When we talk about kids, there's such a broad spectrum of interest through both sexes and they majority tend to overlap. The few things that are exclusively for girls or exclusively for boys are only made that way artificially through marketing and social pressures.

 

In my opinion, more kids should be encouraged to play with toys like LEGO which encourages imagination, creativity and independent thought. If they want a doll, they can make a doll. If they want a car, they can make a car. Both boys and girls enjoy constructionist learning activities.

  nekollx

Novice Member

Joined: 11/17/08
Posts: 573

9/24/09 10:57:35 AM#26
Originally posted by xoring
Originally posted by Auton

 Stereotypes don't come out of nowhere. I can already hear some of you sputter, but bear with me. Studies of very small children (i.e. without significant cultural imprinting) have borne out that boys tend toward toys with moving parts, wheel, and the like - toy cars, in short - while girls tend more toward anthropomorphic toys - dolls. This is a small propensity, mind you. But our ancestors will have noted this propensity, and it got codified into our societal expectations and cultural norms. So girls are now expected to like dolls, and boys are expected to like toy cars. A boy who plays with dolls is derided, and a girl playing with toy cars is seen as unfeminine. This is, of course, a problem.

Boys need the freedom to play with dolls and develop that side of themselves as much as girls need the freedom to play with toy cars. It's actually a feminist thought - why is a boy derided for playing with 'traditionally' feminine toys? Are they bad, somehow? To have equality of the sexes, the roles of the genders need to be considered equal, and they're not. Yet.

The problem with studies like that is they approach the problem with the assumption that there is a difference. Essentially it's a case of confirmation bias.

 

How popular were the GI Joe power wheels compared to the Barbie power wheels? I see far more pink ones than green ones.

For that matter, how popular were the GI Joe figurines?  Aren't those essentially the same thing as dolls? 

This is a case of false dichotomy because boys do play with dolls and girls do like toys with moving parts. When we talk about kids, there's such a broad spectrum of interest through both sexes and they majority tend to overlap. The few things that are exclusively for girls or exclusively for boys are only made that way artificially through marketing and social pressures.

 

In my opinion, more kids should be encouraged to play with toys like LEGO which encourages imagination, creativity and independent thought. If they want a doll, they can make a doll. If they want a car, they can make a car. Both boys and girls enjoy constructionist learning activities.

if you want to see a good example of this look no further then Dora The Explorer, even though we have a animal speaking "explorer" toy they needed a version for boys so we get Diago

  xoring

Novice Member

Joined: 4/27/07
Posts: 67

9/24/09 11:17:03 AM#27
Originally posted by nekollx
if you want to see a good example of this look no further then Dora The Explorer, even though we have a animal speaking "explorer" toy they needed a version for boys so we get Diago

 

The important thing is who is "they"? Do you really think that little boys didn't like the show because it had a female character? The kids didn't really care.

I think the male character was added to appease parents who didn't want their sons watching a girls show.

  dragonodeath

Apprentice Member

Joined: 2/17/06
Posts: 5

9/25/09 12:17:08 PM#28
Originally posted by Punkre

Dont forget the 58 year old child molester they are also drawn to Hello kitty mmo's....

Joking aside as much as MMOs in general are for guys those that do appeal to the female market seem to be lacking.

Had a friend play the other Hello Kitty game stating that the game was unbalanced, rampant with bugs, and other serious faults. Why make a game for a an audience if all your going to state to this audience is that they dont care enough with the game to make it not crap.

 

Honestly I still don't think we are at the point where Games in general have really breached into the Female culture enough for an MMO to be based on that market. Given 5-10 years you might have a real hit on your hands but at the moment the current female market of MMO players with A) Play the same games as their male counter part and thus why would they need a game based for them. B) Only play games to play with certain males namely their husbands/boyfriends/ w/e, these people don't really need an mmo for them either just enough of the MMO they are already playing to appeal to them. C) Use MMOs as social forum.

 

In the end their really isnt an appeal enough to pull on this market, trying to tap into this market as new potential is a good idea but falls short since the majority of Female possible Gamers are not likely to jump to MMOs as their game of choice as their first choice.

 

To be honest, when I was a young girl, I was more focused on consoles than MMO's, simply because I thought they were more fun.  I loved RPG's, and just didn't have the gaming rig to play MMO's.  Not once did it occur to me that there was supposed to be a game that was tailored to me.  I am going to have to go for you A) I have been playing since I was 7, with my Atari 2800.  I don't think we really need a game dedicated just to girls. 

We just need for male gamers to not freak out when they find out that there is a girl playing their game and not make the girl feel like they "need to be in the kitchen" which is so stupid and yet so common with forum posts.  That way we can recommend games for our other girl friends, and eventually there will be a lot more of us.  I know I had a female friend I met at work that even though I was hardcore WoW at the time, I did not recommend it simply because of the playerbase.

In addition, I think there are a lot of games out there that already appeal to girls like the Sonic games just by default, the Wii does a lot of it (I LOVE MY WII!!!), and from there if the female gets hooked, she gets hooked.  Simple as that.

  User Deleted
9/25/09 10:53:38 PM#29

I would honestly classify HKO as a game aimed at children . Really when you start to define games as male or female based you lose out on a bigger audience.

As a female player in a gaming world that has always been predominantly male, I don't wish for games to be more "feminine" in the sense of "baking cakes, weddings and dress-up", I'm here to play just like you "guys".  I enjoy my share of cute things in games but I am not looking for a game based around this nor have I even been.

 

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