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9/21/09 3:27:56 PM#21
Originally posted by Gameloading I don't find console FPS games to be any less challenging than PC fps games at all. The auto aim is pretty tame, and besides: How often do you actually die due to a lack of precision? In most cases I die due to a lack of reflex speed or strategic error.
Well it's not really any more or less challenging, it's mostly the limited/clunkiness. It's sort of like if you drove a sports car every day, then traded down for a cruddy beater. They both get you places, but one is significantly more enjoyable. It's because of the tighter feedback loop between input and output. |
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9/22/09 3:43:54 AM#22
Put the tech issues to one side, even though PC's win hands down. You are playing with a input system that does not have any more buttons than the number of fingers you have. No mouse and in most cases no joystick. And this does not result in the game being dumbed down? Like I said though if they start using those mini keyboards as a game control, that would start to rebalance the issue. |
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9/22/09 3:53:30 AM#23
Keyboards are a non-issue. Consoles have had perfectly good keyboard support since the previous generation. I have always used a keyboard with my PS2 when playing Final Fantasy XI. |
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9/22/09 4:15:26 AM#24
Originally posted by Ilvaldyr
whats AAA mean? |
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9/22/09 4:19:55 AM#25
Of high quality. You might avail yourself of a search engine before asking, however. "Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true — you know it, and they know it." —Jeff Strain, co-founder of ArenaNet, 2007 |
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9/22/09 4:41:05 AM#26
Originally posted by Gameloading I don't find console FPS games to be any less challenging than PC fps games at all. The auto aim is pretty tame, and besides: How often do you actually die due to a lack of precision? In most cases I die due to a lack of reflex speed or strategic error. If we're talking FPS comparison between consoles and PC, this comment pretty much shows you've never done anything remotely competative. The difference between the top skilled PC and console FPS gamers is night and day due to the far superior mouse aiming and reactions. I used to FPS a lot on console (ranging from 64 through 360) and nothing can compare to the responsiveness and precision of a mouse. To comment on the "PC elitism" mentioned, it's more along the lines that MMO's for consoles are seemingly far more restricted and must fit within certain guide lines graphically/technilogically. Consoles provide limitations in a genre that is built upon "limitless" possibilities (exaggerating here but you get the point). |
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9/22/09 9:37:08 AM#27
Originally posted by Angorim If we're talking FPS comparison between consoles and PC, this comment pretty much shows you've never done anything remotely competative. The difference between the top skilled PC and console FPS gamers is night and day due to the far superior mouse aiming and reactions. I used to FPS a lot on console (ranging from 64 through 360) and nothing can compare to the responsiveness and precision of a mouse. To comment on the "PC elitism" mentioned, it's more along the lines that MMO's for consoles are seemingly far more restricted and must fit within certain guide lines graphically/technilogically. Consoles provide limitations in a genre that is built upon "limitless" possibilities (exaggerating here but you get the point). The only advantage that the mouse gives is more precision, but from my experience precision isn't always a contributing factor to winning or losing. There is simply only so much precise you can get. Just take a look at this They don't seem to miss this so call "Lack of responsiveness and precision" when they are no scoping headshots. There have only been 2 console mmos released: Everquest Online Adventures and Final Fantasy Xi. To call them restricted based on 2 games is just silly, especialy as Final Fantasy XI, a Playstation 2 games, had better graphics than PC MMORPGS when it was first released, better than games such as Everquest, Dark Age of Camelot and Asherons Call. There are very, very few mmorpgs released nowadays that are built for high end pc's. most want to appeal to mid end pcs as well. |
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9/22/09 9:58:23 AM#28
I don't think people are complaining about the graphics available to a console mmo, but rather the amount of inpu options of a console controller vs a keyboard/mouse combination.
Many developers who are working on cross platform PC/Console mmos keep repeating phrases like "you have to keep both platforms in mind when developing the game". It really sounds like the console has put some limitations on what they can create.
I'm not sure I would call it dumbing down gameplay. Maybe, maybe not. |
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Lansid
Novice Member
Joined: 8/21/03
"Remember... no matter where you go... there you are!" |
9/22/09 11:29:40 AM#29
Originally posted by fennec12 lol... know why they call it an xbox 360? because you turn 360 degrees, and walk away lololol!one11i!! "There is only one thing of which I am certain, and that's nothing is certain." |
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9/22/09 11:35:32 AM#30
Originally posted by Ilvaldyr It's not a communication issue. It's more a case of just not liking the lack of responsiveness in controllers. I don't even play console FPS games anymore since they are all so dependent on aim-assisting. I have extremely good hand-eye coordination and manual dexterity which is something that really shows through in FPS games on the PC because the mouse can accommodate it. Controllers just can't; I feel like I'm playing underwater and waiting for the controller to catch up.
Take your pick. |
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9/22/09 12:05:17 PM#31
Originally posted by plaguess
What limitations? Not having to develop for billions of configurations of hardware? Developing for a known set of features and bandwidth? Developing for a huge market penetration?
Or, are you referring to controllers? Because uh, all recent consoles support them, ITS THE GAMES that need to. The reason those games use instances HAVE NOTHING TO DO WITH CONSOLES. The reality is, the computing power of the newer consoles will out perform most of the people here's computers.
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9/22/09 12:12:10 PM#32
Originally posted by silkakc
I will buy a 360 for this
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9/22/09 12:38:04 PM#33
Originally posted by Swoogie
I will buy a 360 for this
I think this is the main issue here, not the controllers, as you can have mouse and keyboard for the console. IF they don't put automated stuff to make things easier for the people not using mouse and keyboard. Which is very possible now that I think about it. Anyway, imagining an MMO just similar to AAA MMO PC, if you don't own a console already (I don't) you have to buy the console + controllers + cables + memory card + online service + some other random shit, to play an MMO. A big toll to pay for the pure Pc gamers. |
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9/22/09 12:55:26 PM#34
Originally posted by altairzq
I think this is the main issue here, not the controllers, as you can have mouse and keyboard for the console. IF they don't put automated stuff to make things easier for the people not using mouse and keyboard. Which is very possible now that I think about it. Anyway, imagining an MMO just similar to AAA MMO PC, if you don't own a console already (I don't) you have to buy the console + controllers + cables + memory card + online service + some other random shit, to play an MMO. A big toll to pay for the pure Pc gamers. Just buy a PS3. It comes with the controller, the network is free (unlike 360) and there is no such thing as a memory card anymore, its called a hard drive. $299 and your ready. Where the xbox is 299 + wireless adapter + network fee + giant fisher price controller.
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9/22/09 1:58:54 PM#35
Console MMOs would be fine with me, youd get: 1. less hacking Other than that there really would not be much of a difference. It's not like the whole MMO is gonna be on 1 DVD so it would have to be downloaded along with updates and expansions, the only thing limiting you there is the size of your replacable HDD. You could still use a keyboard and mouse, although even that would not be required, a cleverly designed UI could make use of even just a standard controller, except for text chat. Latest gen consoles have good enough graphics to be viable platforms for MMOs. For someone like me who values gameplay over graphics, cannot tolerate cheaters, and would be right at home with a ps3 controller, console MMOs might actually be an improvement. |
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9/23/09 3:19:03 AM#36
Consoles are becoming more like PC’s. With that is an up and downside. We now have consoles with keyboards. But they also increasingly have hacks and bugs. What happened to the PC happened to the consoles once they went online. You went from a game being launched on a disk and it had to be perfect, no chance of an update unless the company was happy to issue every buyer with a replacement. Now virtually no game, PC or console is released in its finished state. They all need to be patched online. So becoming more like a PC is not always an advantage. All we need for competition is two formats; PC plus one console would be fine, it is the multiply console format which has fractured gaming and causes so many delay and porting issues. |
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9/23/09 10:59:23 AM#37
Originally posted by Axehilt
Well it's not really any more or less challenging, it's mostly the limited/clunkiness. It's sort of like if you drove a sports car every day, then traded down for a cruddy beater. They both get you places, but one is significantly more enjoyable. It's because of the tighter feedback loop between input and output. First game i bought for my PS3 was The Orange Box. I do not see the "clunkiness" you speak of. The controls for Half-Life 2 are very smooth to me. |
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