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MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » Gear and Loot should drop frequently instead of using It as a artificial sweetener.

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27 posts found
  Gorakkh

Novice Member

Joined: 11/21/08
Posts: 700

 
9/22/09 3:22:54 PM#21
Originally posted by kiddyno071

Nope, I think it should not drop frequently at all.  If you want it to be that simple then you should start the game with it... whole premise behind an MMO is that its supposed to be an on-line world without an end... so to speak. 

 

Now that's taking It a little too far. I'm more talking about removing the over-sized grind involved In getting half decent gear. Not taking away gear as a nice bonus for playing the game.

I personally do not believe the incentive for continuing to play an MMORPG should be for how long It takes to get equipment you actually like.

When you actually think about It, that's a pretty poor incentive to keep subscribed to a game for 2 + years.

  kiddyno071

Novice Member

Joined: 5/17/06
Posts: 1331

9/22/09 3:38:05 PM#22
Originally posted by NeverLand7
Originally posted by kiddyno071

Nope, I think it should not drop frequently at all.  If you want it to be that simple then you should start the game with it... whole premise behind an MMO is that its supposed to be an on-line world without an end... so to speak. 

 

Now that's taking It a little too far. I'm more talking about removing the over-sized grind involved In getting half decent gear. Not taking away gear as a nice bonus for playing the game.

I personally do not believe the incentive for continuing to play an MMORPG should be for how long It takes to get equipment you actually like.

When you actually think about It, that's a pretty poor incentive to keep subscribed to a game for 2 + years.


 

The trend I see in MMO is too much focus on gear and having "that" gear!  I think it detracts from what is the true spirit of a MMO; as I have said before good gear should be player driven and great gear should be almost unheard of in a MMO.  Players should be able to cometically equip gear to get the look that they want but that gear should not influence the effectiveness in the game.  Just my Opinion nothing more.

  Asheron-Ray

Apprentice Member

Joined: 9/11/09
Posts: 35

9/22/09 3:40:23 PM#23

I agree, the fad of gear based gameplay is pretty dull. I rather see a game that is more skill based. Not to mention this whole forced classes and cloned weapon/armor crap we our seeing...

I can only hope a new company breaks into the MMORPG field and gives us something worth buying...

  wjrasmussen

Apprentice Member

Joined: 4/16/05
Posts: 1504

9/22/09 3:57:57 PM#24
Originally posted by Asheron-Ray

I agree, the fad of gear based gameplay is pretty dull. I rather see a game that is more skill based. Not to mention this whole forced classes and cloned weapon/armor crap we our seeing...

I can only hope a new company breaks into the MMORPG field and gives us something worth buying...


 

Yes, a fad going since 1974.

  dave6660

Elite Member

Joined: 9/26/08
Posts: 857

9/23/09 9:35:23 AM#25

Gear, gear, gear...

For most, myself included, the first few mmorpg's you play killing mobs repeatedly and camping rare spawns for that ultra rare drop is fun. It does get old though and it looks like a lot of people have reached that point.

I would like to see them expand the gear in breadth instead of depth. Make the swords do a wider variety of things instead of just increasing the DPS. Make items more specialized so that one set of equipment isn't a panacea for all situations. Who knows, maybe this might encourage people work as a team *gasp*.

They can still make different "tiers" of equipment but the difference between the worst and the best shouldn't be so insanely large.

As for the frequency of item drops, I would like to see mobs only drop mats. Let the players craft everything. Make the items either decay over time or have them destroyed when you die. This will keep the economy moving and crafters working.

"I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me."
-- Hunter S. Thompson

  Axehilt

Elite Member

Joined: 5/09/09
Posts: 5370

9/23/09 10:55:32 AM#26
Originally posted by wjrasmussen
Originally posted by Asheron-Ray

I agree, the fad of gear based gameplay is pretty dull. I rather see a game that is more skill based. Not to mention this whole forced classes and cloned weapon/armor crap we our seeing...

I can only hope a new company breaks into the MMORPG field and gives us something worth buying...

Yes, a fad going since 1974.


 

More than that.  Persistent wealth accumulation has been addictive to humans since before recorded history!

  shukes33

Novice Member

Joined: 6/27/07
Posts: 1058

9/23/09 10:58:51 AM#27
Originally posted by NeverLand7

I'm tired of game companies and developers trying to deceive me into keeping my subscription for longer because desirable gear only drops every 1,000-5,000 mob kills, or requires a large raid just to get 1 or 2 pieces of worthwhile gear, that will go to less than 2% of the party who helped get It.

I'll admit that the absolute best ''God'' gear should be rare and hard to acquire, but everything in between should be obtainable no matter what kind of gamer you are, It's simply cheap game design to make it the other way around. Gear and loot should be their to enhance your own personality and individuality as a player, It should not determine the total worth of you as a player.

Let me clarify this, It is not very fun, or at least after the first couple MMORPG's you played, It no longer becomes very fun. It does not make you a better player, or make the game ''hard'' when you have these artificial time stretches for medium to high gear.

I would like to see developers make a game where the game is so fun, enjoyable, immersive, and adventurous that It is enough alone to keep you coming back to keep playing and staying subscribed, and not for some synthetic piece of gear, so you can run around feeling holier than thou in-game.

Gear is an important aspect of RPG's and this genre especially, but I'll say It once and I'll say It again, gear should be their to enhance the players own personality and individuality as a player, not determine the total worth of you as a player.

Thank you for your time.

Your thoughts, comments, and ideas are appreciated.


 

Having an EQ sig this suprises me to be honest friend. unless your a later EQ fan. The thing that made EQ great was that upgrades made a big diifference. Having fast loot degrades the value of it for me. I used to love earning a great item in EQ and keeping it as a signature weapon through many levels. In Vanguard i had a new one every 3 levels and those levels went by too fast too.

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