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TUX426
Inquisitor
Joined: 8/04/09
Always remember that you're unique. Just like everyone else. |
9/23/09 9:41:24 AM#61
Originally posted by Silvermink
You're missing the point...sure, they offered free transfers, BUT...<---- That is a HUGE BUT...BUT...they said they had NO INTENTION OF CLOSING THE TRANSFER FROM SERVERS. That is key to this. That is why people are upset. SoE said they had NO INTENTION of doing what they're doing next month. For 8-1/2 months they maintained that they had NO INTENTION OF CLOSING THE TRANSFER FROM SERVERS. People like Badger went out and busted his ass to rebuild his server. Was it Starsider? No...but the people who did stay, were quite happy because they were told that SoE had NO INTENTION OF CLOSING THE TRANSFER FROM SERVERS...so they went about their playing. Fallen Earth is the hot new post apocalyptic MMO, but SoE beat them to it tbh. Some players even started new accounts to help rebuild the community, often letting another lapse so they could help rebuild. And all that time, SoE said they had NO INTENTION OF CLOSING THE TRANSFER FROM SERVERS. I've seen people say it was "obviously going to happen"...well, it's great that these people were right and knew all along...but the reality is, NOBODY really "knew"...nobody but SoE...and THEY said they had NO INTENTION OF CLOSING THE TRANSFER FROM SERVERS. |
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Distopia
Drifter
Joined: 11/22/05
If it contains the words video and game, it must be a WOW clone. |
9/23/09 1:49:27 PM#62
Originally posted by tman5
This.... why complain if you would never go back in the first place? I agree anyone who wants to play is at this point, therefor those targetted for this offer should know about it. Much ado about nothing... For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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9/23/09 6:47:11 PM#63
Originally posted by tman5
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9/23/09 7:10:36 PM#64
Originally posted by TUX426
You're missing the point...sure, they offered free transfers, BUT...<---- That is a HUGE BUT...BUT...they said they had NO INTENTION OF CLOSING THE TRANSFER FROM SERVERS. That is key to this. That is why people are upset. SoE said they had NO INTENTION of doing what they're doing next month. For 8-1/2 months they maintained that they had NO INTENTION OF CLOSING THE TRANSFER FROM SERVERS. People like Badger went out and busted his ass to rebuild his server. Was it Starsider? No...but the people who did stay, were quite happy because they were told that SoE had NO INTENTION OF CLOSING THE TRANSFER FROM SERVERS...so they went about their playing. Fallen Earth is the hot new post apocalyptic MMO, but SoE beat them to it tbh. Some players even started new accounts to help rebuild the community, often letting another lapse so they could help rebuild. And all that time, SoE said they had NO INTENTION OF CLOSING THE TRANSFER FROM SERVERS. I've seen people say it was "obviously going to happen"...well, it's great that these people were right and knew all along...but the reality is, NOBODY really "knew"...nobody but SoE...and THEY said they had NO INTENTION OF CLOSING THE TRANSFER FROM SERVERS.
You've never changed your mind? SoE saw how few people were left on those servers and decided it was more cost effective to close the servers. I doubt they said they aren't going to close them knowing they would later. Circumstances changed and SOE made a new decision. |
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9/23/09 7:19:22 PM#65
Whats the fuzz really? I just transferred to Starsider, and it did not cost me anything. There was alot of people running around too, so that is also a good thing. Keep old servers online is a bad idea if you 1st let people transfer away. The only good way is to consolidate. The smart way would be tho to keep all the old servers in stasis, like DAoC is doing. So if someone returns at some point they can still transfer away, but not play on the old server. It did feel awkward to have to choose a profession. Besides that, damn, I got alot of veteran rewards hehe :p They even want to revive my collectors edition goggles :) Still I doubt I will keep playing, it is just not the same.
If you are interested in subscription or PCU numbers for MMORPG's, check out my site : |
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9/23/09 9:53:42 PM#66
Originally posted by Silvermink
You've never changed your mind? SoE saw how few people were left on those servers and decided it was more cost effective to close the servers. I doubt they said they aren't going to close them knowing they would later. Circumstances changed and SOE made a new decision.
So, they expected people to transfer from those servers for free, and that they would still have viable populations? So they identified specific servers to essentially empty, and yet all along had no plans to close them down? Do you remember when we were told that the NGE information was not intentionally withheld from players? How about the line from Rubenfield that he found out about the NGE at the same time as the players? LOL. What this looks like to me is players being strung along with bad information: SOE saying one thing, and again doing the exact opposite. And some people still wonder why so many of us won't pay SOE for gameplay in advance. Quite simply, we seem to have no clue what it is we are actually paying for. Believe it or not, I think customers like getting reliable information about a service they might choose to subscribe to. |
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9/23/09 10:03:01 PM#67
All debating aside, here's a very simple question: Why put a time-limit on the free tranfers from servers being shut down? Since the servers will cease to exist, and people's characters will be stored (so I'm told), why don't all characters get a free transfer whenever they log back in and find their server is gone? |
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9/24/09 8:32:11 AM#68
Originally posted by ArcAngel3
That is a good question. If SOE had any business sense - which they seldom demonstrate - they would leave that option open as a onetime event for every account. My gut feeling is they are not saving the data from the closed servers and moving resources to other games. I also think SOE is finally breaking from the past and giving up on ever getting vets to return. Kinda like cleaning out the garage of all those old vinyl records I swore I'd transfer to CD, but 20+ years later I finally realize I never will - So off to GoodWill.
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9/24/09 8:34:32 AM#69
SOE is about as trustworthy as that drug dealer on the corner who wears a mask. This is not new information. |
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TUX426
Inquisitor
Joined: 8/04/09
Always remember that you're unique. Just like everyone else. |
9/24/09 10:48:18 AM#70
Originally posted by Silvermink
Um...sure. Like what color shirt I was going to wear or what I was going to do for dinner...but never something of this magnitude...and I would certainly never do it without doing everything possible to ensure that any customer that might want to return COULD with as little effort as possible. And while I'd like to give SoE the benefit of the doubt, I have this little thing called a "memory". Unlike many people, I won't forget how many lies they've fed us and even told ABOUT some of us. Forgive me for being skeptical, but it's not without merit. |
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9/24/09 12:44:51 PM#71
Originally posted by Silvermink
Do you really think SOE was not planning to merge servers all this time and had a sudden revelation that OMG the servers really are empty and only now mergers were a viable option? Projects like this have plans that span years. John Smedley promissed server mergers several years ago at fan faire. The devs tried to create tools to resolve the population issues. The free transfers were a prelude to mergers. This isn't something they had no idea was coming. For heavens sake Smedley is already talking about the possibilty of sunsetting the game when bioware releases the old republic and that isn't happening for who knows how long.
Why was it kept from players for so long? Why, for so long did soe say they had no plans to merge servers? What possible good can charging a returning player $50 additional dollars do for the health of a game? That is effectively saying they don't want any customer who quit the game before October 15th 2009.
This should just be another case of a company merger servers to keep a game healthy, but it has that special brand of soe stink all over it. |
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TUX426
Inquisitor
Joined: 8/04/09
Always remember that you're unique. Just like everyone else. |
9/24/09 2:07:17 PM#72
Originally posted by Daffid011
THIS!!! BAH! Why the hell didn't you start with that line? You summed up in 18 words what I couldn't do in 18,000. Nice :)
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9/25/09 8:22:35 AM#73
Originally posted by TUX426
THIS!!! BAH! Why the hell didn't you start with that line? You summed up in 18 words what I couldn't do in 18,000. Nice :)
This whole issue is simply amazing. SOE is again doing something that will further alienate customers. Again money is at the root of the issue. Still people rush to defend the actions of soe as if it is somehow the fault of the players. Simply amazing. What kind of company puts such a bullshit barrier in place to people who want to be their customers? Someone above called it a stupid tax on returning players and I think they are right, but not how they thought it works. Instead it is more like a stupidity entrance exam. You may only play SWG again if you re willing to pay far more than the game is worth and are willing to overpay for content through the new loot card lottery system.
I don't care how people want to rationalize this, it is a bullshit move for a company to do. |
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9/25/09 8:39:19 AM#74
Originally posted by TUX426
Nope. They know that SWG is like crack to some people and this is a last ditch effort to make money. There are undoubtedly former players ("hold outs") who have expressed a desire to avoid SWG until the GCW Update. It's obvious (to me) that this is an effort to get more money from them now or later. $15 to transfer now or $50 to hold out and hear the real reviews on the Update...either way, SoE wins. The GCW Update is one of the few things that could have saved the game and one of the few features that WILL draw players back. The allure of a Neutral player being able to go fight for either or against either faction is powerful. They'll market it in a way that it will sound like a kick ass feature and the people who WANT to believe, will. And they'll fork over $50... Had SoE devoted even a fraction of the time to the GCW that they did to profession revamps, Heroics, Hoth, parties, Battle Grounds and Chronicles, the game would NOT be in the shape it is. The WAR should have been the reason to run Hoth...not tokens. Instead of a meaningful "faction" system with multiple options, we got phat lewt from the TCG. So...while you think they are giving up on Vets, I disagree. It looks to me like they're going for every last cent they can make off of them.
Well... First off just wanna say I appreciate what you did as a volunteer over there...All respect due and such.../deepbow Granted the GCW needed a re-vamp...No question about it...But it was not going to be the be-all, end all that you invision because with all due respect you see the game through PvP colored glasses...I played on Your Server since the beginning of the CU...I was a Council Member and Co-Founder of what became the largest Reb Guild on Flurry during the NGE (You know...that "Carebear/City Building" Guild...lol)...What killed SWG for Me, My Guild and My close Friends was not necessarily the lack of GCW content...Especially because the GCW had become nothing more than a code-name for PvP...What killed the Game for Me and My Guild was the lack of new end Game content like Hoth and the Instances along with SWG's absolute LOVE for taking earned things AWAY from us in game...We LOVED Hoth when it came out (dispite the bugs)...Ran multiple Groups daily...One of Our Council Members became know Server wide for His Hoth runs...No one I talked to daily seemed too concerned with Hoth's relevance to the War, infact most Folks in My Guild LOVED the fact they were getting decent GCW by running a PvE Instance...The tokens got them items they desired at the time...But that only lasts for a while...On a Game like LOTRO (and others) they are coming out with new and exciting Instances monthly...On SWG it's one a Year if we were lucky...Then finally they did the 90-Day Pack up garbage and that was that...They lost the PvE crowd by the masses (that's the casual crowd that keeps the gears moving and keeps the cash flowing...ie the non-vocal majority) because we were tired of having things taken away from us dating back to to the NGE, through the 1st GCW (that's right, I had not one but two Colonels stripped of their Ranks and returned to Private because according to SWG I could have purchased Faction from a Smuggler to Rank-up in a Day or two...That of coarse was a shock to me and just about everyone I knew...Basically I was told those countless, and I mean countless hours grinding Faction were all for nothing...notta...zip...That REALLY pissed a lot of Folks off...but I digress), and up until now...Plus we just got bored...we wanted more Heroics and End-Game content that was simply not coming any time soon if at all... Not enough new and exciting STAR WARS PvE content, taking away Our Cities through that rediculous pack-up that in some cases (like my City on Talus) were more than 3 Years Old, and Zombies???? Those are the reasons I heard for Folks quitting for good...Sure they would have liked a GCW re-vamp that saw some meaningful PvE content...But that was only a piece of the puzzle...Not the main solution... Just saying... |
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9/25/09 9:26:12 AM#75
I remember how so many players advised SOE not to reset all the GCW ranks to zero with the new system. Of course people were pissed off. People are always pissed off when you wipe something out overnight that they have worked on for any length of time. This happened at a time when SOE was on a "we have learned from our mistakes and are now listening to our customers" kick too, if memory serves. Repeatedly wiping out player progress in the game (professions, pets, jedi unlocks, crafting businesses, GCW rank) has been a recurring problem that I strongly agree does little more than alienate customers. They always seemed to think that alienating customers would bring in more customers too. What, do they think we don't talk to each other? Do they think people don't watch how a company operates before handing them their Visa number? You've also highlighted the lag in content development and how this has impacted long-time players. This is one reason I listed "lack of expansions" as one sign that the game isn't a healthy as it could be imo. People subscribing to a service want new, enjoyable and functional (have to throw that in for SOE) content for their money, in my experience.
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9/25/09 9:35:57 AM#76
Originally posted by ArcAngel3
Agreed 100%! |
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TUX426
Inquisitor
Joined: 8/04/09
Always remember that you're unique. Just like everyone else. |
9/25/09 10:54:14 AM#77
Originally posted by KyngBills
Kill All Imps huh?!? ;) Hey, your guild never got flamed by me mate. I didn't like the arrogance some of the members had, especially during the server transfers, but for the few a-holes that were vocal posters, you also had some unbelievably generous mayors who did offer their cities and overall, you had a very solid guild with some fantastic people! Let me dispel your view of me first...I was NOT just a "PvP" monger as so many assume. True, I enjoyed PvP immensely and I did my best to represent PvPers during the PvP Update (fail!). PvP was the only truly dynamic combat SWG had. The only system where more than 8 players could "group" and do it together (until BF's ruined even that). The only activity that didn't have a "system" to beat it and the only activity where I really didn't know what I'd be facing each and every night (until BF's ruined that). The challenge of PvP was what drove ME to enjoy it. For as vocal as I was about the PvP Update, I would have been equally, or MORE, vocal for the GCW Update. When I said the GCW needed to be the FOCUS, I meant for the GAME! Don't confuse GCW as being PvP...GCW is the Galactic Civil War...Imps vs Rebs. As a Rebel Mayor, you should have had the right to refuse Imperial usage of your shuttle port and vendors. If the planet fell under Imperial control, there should have been a "penalty" for your disloyalty to the Empire. While under Rebel control, you could have been granted a vendor in the NPC cities. There needed to be "perks" to you for being on the controlling side...and a penalty for being on the losing side. When I say "GCW", I really do mean a game wide system...not just PvP. You mentioned how your guild loved Hoth because of the easy GCW points...SoE never realized how much those points worked. GCW points were the voluntary grind of the NGE - the "repeatable" content that so many want. Pilots, PvPers, Crafters, PvEers, Base Clubbers...they ALL wanted and had some interest in GCW points. SoE had a working system...but they squandered it. Rather than expanding the system to include ALL playstyles, they stuck by their thinking that "GCW points should come primarily from PvP". The pace at which they're currently "developing" is sick. Hoth took 9 months, after Hoth, they began work on "the next big system" they said (verifiable in Producer Note)...that has taken a YEAR to release and isn't even finished. No rewards on TC yet, no space aspect, no ability to share, just another long ass boring grind added to the game. WTF!?!?!?! A YEAR?! To develop what is essentially a Storyteller update?! HOLY BUCKETS! When I read that Chronicles was in development since the release Hoth it made me laugh. ONE YEAR to develop Chronicles...ONE year. Wow... So...while you may think I advocated just PvP, I assure you, that was not the case. GCW needed to include Entertainers, Crafters, Pilots, Politicians, Combat toons...everyone! Had the GCW been the main mini-game of SWG from the start, I highly doubt they would need to close 12 servers. |
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9/25/09 11:58:03 AM#78
Originally posted by TUX426
Kill All Imps huh?!? ;) Hey, your guild never got flamed by me mate. I didn't like the arrogance some of the members had, especially during the server transfers, but for the few a-holes that were vocal posters, you also had some unbelievably generous mayors who did offer their cities and overall, you had a very solid guild with some fantastic people! Let me dispel your view of me first...I was NOT just a "PvP" monger as so many assume. True, I enjoyed PvP immensely and I did my best to represent PvPers during the PvP Update (fail!). PvP was the only truly dynamic combat SWG had. The only system where more than 8 players could "group" and do it together (until BF's ruined even that). The only activity that didn't have a "system" to beat it and the only activity where I really didn't know what I'd be facing each and every night (until BF's ruined that). The challenge of PvP was what drove ME to enjoy it. For as vocal as I was about the PvP Update, I would have been equally, or MORE, vocal for the GCW Update. When I said the GCW needed to be the FOCUS, I meant for the GAME! Don't confuse GCW as being PvP...GCW is the Galactic Civil War...Imps vs Rebs. As a Rebel Mayor, you should have had the right to refuse Imperial usage of your shuttle port and vendors. If the planet fell under Imperial control, there should have been a "penalty" for your disloyalty to the Empire. While under Rebel control, you could have been granted a vendor in the NPC cities. There needed to be "perks" to you for being on the controlling side...and a penalty for being on the losing side. When I say "GCW", I really do mean a game wide system...not just PvP. You mentioned how your guild loved Hoth because of the easy GCW points...SoE never realized how much those points worked. GCW points were the voluntary grind of the NGE - the "repeatable" content that so many want. Pilots, PvPers, Crafters, PvEers, Base Clubbers...they ALL wanted and had some interest in GCW points. SoE had a working system...but they squandered it. Rather than expanding the system to include ALL playstyles, they stuck by their thinking that "GCW points should come primarily from PvP". The pace at which they're currently "developing" is sick. Hoth took 9 months, after Hoth, they began work on "the next big system" they said (verifiable in Producer Note)...that has taken a YEAR to release and isn't even finished. No rewards on TC yet, no space aspect, no ability to share, just another long ass boring grind added to the game. WTF!?!?!?! A YEAR?! To develop what is essentially a Storyteller update?! HOLY BUCKETS! When I read that Chronicles was in development since the release Hoth it made me laugh. ONE YEAR to develop Chronicles...ONE year. Wow... So...while you may think I advocated just PvP, I assure you, that was not the case. GCW needed to include Entertainers, Crafters, Pilots, Politicians, Combat toons...everyone! Had the GCW been the main mini-game of SWG from the start, I highly doubt they would need to close 12 servers.
Yep You got it!!! ;) The KAI part that is... And I hear ya...I don't necessarily disagree with you either...At least not 100%...Just think there was a LOT more to it...Like I said a GCW re-vamp was definitely one of the necessary improvements...But i don't think that, in itself, would have saved anything...But who knows? You know that inner workings of that Dev thing better than I do...All I can comment on is what I know from the Folks I know and what I saw with My own two eyes...That's all... Oh and I hope You did not think I was saying you flamed Us or anything like that...This is just a discussion Bro...Nothing more...All due respect OK? Peace :)
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9/25/09 12:05:38 PM#79
Originally posted by ArcAngel3
I certainly do now - thanks to SoE of course :D |
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9/25/09 12:15:37 PM#80
Originally posted by TUX426
I remember the GCW update. Lost rank myself and knew plenty of people that left the game, on Kauri, because of it and their dropping to 0 with just a chip to get you one rank back. Only one of the few contants in SWG is "There will be less subscriptions after the CHANGE than there was before the CHANGE". Like others have said, when you kill off in-game accomplishments, there is bound to be some trouble because of it. However, I have to disagree with your version of the GCW, also. There were plenty in SWG that just did not want to pvp due to the 3rd party programs, exploits, gank -fests, and all the l33t speaking kiddies that haunted this part of the game. (It seemed to be worse, I guess, on Bria than many other servers). Myself, what killed PVP for me, was blixtev's nightmare of "LS = pve (tank)". That was taking an entire profession (as DS really became it's own profession in that CHANGE) and by DESIGN, limiting LS's gameplay to JUST pve, again by DESIGN. There is no DPS to kill before being killed, no way for a LS to "tank" all the spike damage GU-Whatever introduced into the game, and PVP was just not fun, anylonger. 32,000 smuggler hits, Mando 3 set of DoTs ticking before Hermatic Touch came around again (post NERF/CHANGE), and the other 2 NERFS that LS had to endure (Glanceing Blow and Block - all defence stat NERFs with DR) killed pvp for one of the most so-called iconic professions in SWG, period. This is further compounded by haveing people remember what jedi "used to be" before a bunch of other damn SOE CHANGES. So, if I was still in the game, so many penalitys for other parts of the game, due to being on the losing side of GCW, and really being able to do NOTHING about it due to my class (LS jedi, 4 traders, and 1 ent), this would be just another magical cancel button CHANGE for me, (and very probably will be for many others). If they are going to center GCW around PVP, then at the least, all the combat classes should be PVP viable. And until that happens, all they're going to do by making the GCW haveing other mini-game penalitys, is tick people off. This will not result in getting PVPers more red dots to kill. Why? Because it still does nothing about 3rd party programs, exploits, gank-fests, l33T speaking kiddies, professions not DESIGNED for PVP, etc, etc, etc. |
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