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DarthRaiden
Apprentice Member
Joined: 11/20/05
i make art, Forum Terrorist |
9/26/09 7:09:45 AM#41
Originally posted by xpiher
You told me to stop posting after the self-proclaimed "most valuable" and professional game reviewer of the world mr. gillenm missed to noticed the equip indicator after hours of playing ? That moron gave Df a 4 he has to take it and he is a professional. He has to live with his moronic mistakes and if he griefes valuable good games out there someone has to make fun out his stupidity. -----MY-TERMS-OF-USE-------------------------------------------------- "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE) |
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9/26/09 8:57:00 AM#42
Originally posted by xpiher
Just curious...
Did DarkFall meet that same criteria? I haven't been following MO since I was and still am hoping that DarkFall comes through, but that would seem to be a double-standard by most measurements. I am pretty surprised to hear such conditions given for a MMO that in all likelihood will release in a very similar state as DarkFall did.
By the condition put forth above does that mean that MO (and therefore DarkFall) are not good when/if they don't meet their launch criteria? I think some would disagree with you on that point, for both games.
DarkFall for it's part anyway has been fairly well documented (at least on this forum) what was missing at launch. They have made progress in getting some of the stuff into the game since launch; albeit not always implemented in a fashion that a majority would like. The upcoming October patch/expansion is said to deliver one of the major items that I've considered essential from the beginning. Player owned local vendors. Unfortunately there wasn't anything mentioned about implementing the Trade Boards that were always touted before launch, but havn't seen the light of day yet. So, that is still an unknown at this point.
The player vendors is definitely a good start though, and with the first step of local banking, and the caravan system... they are starting to figure out that the economy is in need of some loving.
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First off player run vendors won't work.
Why? Well the houses can be beat down at any given time, destroying your vendor along with it and everything in it! Right now no one cares about beating down people's personal houses, but once vendors roll out they will macro beating your houses down. Unless they give only a small window of opportunity. As far as you saying how hardcore darkfall is... It's not, once again the "hardcore" element is not why im leaving. It's people like you why I'm leaving, and all the bugs I posted above. Plain and simple the game is just bad, that's why at leas thalf the people who have bought this game havent looked back probably on their subscriptions to it. Thus why the world's void of people. Shadowbane and UO were just as hardcore but they had a lot of people. UO HELL you could steal people's houses just by getting their house key. Darkfall has nothing on pre-T2A UO. It's just a bad game plain and simple. |
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DarthRaiden
Apprentice Member
Joined: 11/20/05
i make art, Forum Terrorist |
9/26/09 1:44:46 PM#44
Originally posted by daveospice
You forget that all what you say apply just for you.
The game is the best MMO you can get right now . People resubscribe because the most thing they complained about was the "grind" , whats gone with the patch 2 weeks ago. You also have no idea how vendors will be implemented. House deeds can be looted from a dead mans grave and only, not the carebear stuff of "UO stealing". Darkfall is the best MMORPG what you can get right now. -----MY-TERMS-OF-USE-------------------------------------------------- "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE) |
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A lot of people bought this game because of the concept they read about and the promises from the devs. I and many others quit because the concepts were poorly implemented. Can you say amateur developers? Secondly, you obviously didn't ever play UO because UO was and IS (if you play free shards) way better than this game and way more hardcore. You could have years of work robbed from you in UO. You could have lost hours of work every night at the bank in town from a thief, or whatever... you name it UO had it. This game? People can beat on your house randomly at any given time of the day (3 am beatings anyone?) which just speaks poor design, not hardcore. Poor design is when the dev's don't think about what people WILL do and whether both people had a fair chance of success in the situation. Example: In UO a thief comes up to you asking to buy your rare. He opens your pack steals it and puts it in bank. However, you stood still and fell for it with it in your pack instead of bank. It was your own dumb fault, there was plenty of skill and learning involved. In Darkfall someone comes and beats on your stuff when you're asleep or when you're not on. No Skill involved. A pk comes to the newbie area pking newbs. That's not hardcore, that's not even PVP since the newbs only option is to run, and sometimes if they're too far out their only option is to die. That's just plain bad design, as in a PVP game, or a "hardcore" game for that matter every situation has to give both players a fair opportunity for success. In Darkfall there is much more imbalance than balance. Thus it's just a bad game. Good concept, poorly implemented.
They basically stole the ideas from other games and people and had NO clue on how to implement it properly. |
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9/26/09 6:27:21 PM#46
Originally posted by xzyax
Just curious...
Did DarkFall meet that same criteria? I haven't been following MO since I was and still am hoping that DarkFall comes through, but that would seem to be a double-standard by most measurements. I am pretty surprised to hear such conditions given for a MMO that in all likelihood will release in a very similar state as DarkFall did.
1) DFO had everything but racial abilites and a cap in at launch. The devs said everything else had been either scrapped becuase it didn't mesh well with the over all game or had been held back for future testing like player housing, weather, etc. They said this before the game went live. 2) On the other hand, MO is suppose to be releasing with only key features making it into the game. SV has a list of what features are intended to make it into the game at launch on their website this includes races, player housing, mobs, 1/10-1/5 of the total crafting options, a basic crafting system (vauge), combat, thivery, basic taming (vauge), local banks etc. Over half of those features aren't being tested yet. They have 2 months to put the content in, I'm simply waiting on it. So yes, for me DFO meet the same cretiera. I'm sorry that people "followed" the game since 2002, but really stopped following the game around 2006 and got pissed off when the discussed features were scrapped. Yes I'm saying that a lot of people who felt lied to were just wrong and hadn't actually followed the development of the game. For instance: penalties for ARACs was removed from the game deign prior to beta, not being allowed to have conflicting magic schools was removed during beta, player housing was held back from beta, same with roaming mob, same with end game lore content etc. Edit: The trade boards are there, its a sub section of the crafting forums. Whats no in the game, and was at launch but has since been removed for some reason, is intergrated forums. Also, people mistook market to mean a bazzar style place to sell goods. All a market really is, is the ability to trade goods to others.
Currently playing Rift |
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9/28/09 8:14:44 AM#47
Originally posted by xpiher 1) DFO had everything but racial abilites and a cap in at launch. The devs said everything else had been either scrapped becuase it didn't mesh well with the over all game or had been held back for future testing like player housing, weather, etc. They said this before the game went live. 2) On the other hand, MO is suppose to be releasing with only key features making it into the game. SV has a list of what features are intended to make it into the game at launch on their website this includes races, player housing, mobs, 1/10-1/5 of the total crafting options, a basic crafting system (vauge), combat, thivery, basic taming (vauge), local banks etc. Over half of those features aren't being tested yet. They have 2 months to put the content in, I'm simply waiting on it. So yes, for me DFO meet the same cretiera. I'm sorry that people "followed" the game since 2002, but really stopped following the game around 2006 and got pissed off when the discussed features were scrapped. Yes I'm saying that a lot of people who felt lied to were just wrong and hadn't actually followed the development of the game. For instance: penalties for ARACs was removed from the game deign prior to beta, not being allowed to have conflicting magic schools was removed during beta, player housing was held back from beta, same with roaming mob, same with end game lore content etc. Edit: The trade boards are there, its a sub section of the crafting forums. Whats no in the game, and was at launch but has since been removed for some reason, is intergrated forums. Also, people mistook market to mean a bazzar style place to sell goods. All a market really is, is the ability to trade goods to others. I don't really want to re-hash all of what has been said on the subject of what was in and what wasn't for Launch. If you really believe they ful-filled what you expected... far be it for me to take that away from you.
Suffice it to say, they did not meet MY expectations. |
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9/28/09 12:03:35 PM#48
Originally posted by xpiher 1) DFO had everything but racial abilites and a cap in at launch. The devs said everything else had been either scrapped becuase it didn't mesh well with the over all game or had been held back for future testing like player housing, weather, etc. They said this before the game went live. 2) On the other hand, MO is suppose to be releasing with only key features making it into the game. SV has a list of what features are intended to make it into the game at launch on their website this includes races, player housing, mobs, 1/10-1/5 of the total crafting options, a basic crafting system (vauge), combat, thivery, basic taming (vauge), local banks etc. Over half of those features aren't being tested yet. They have 2 months to put the content in, I'm simply waiting on it. So yes, for me DFO meet the same cretiera. I'm sorry that people "followed" the game since 2002, but really stopped following the game around 2006 and got pissed off when the discussed features were scrapped. Yes I'm saying that a lot of people who felt lied to were just wrong and hadn't actually followed the development of the game. For instance: penalties for ARACs was removed from the game deign prior to beta, not being allowed to have conflicting magic schools was removed during beta, player housing was held back from beta, same with roaming mob, same with end game lore content etc. Edit: The trade boards are there, its a sub section of the crafting forums. Whats no in the game, and was at launch but has since been removed for some reason, is intergrated forums. Also, people mistook market to mean a bazzar style place to sell goods. All a market really is, is the ability to trade goods to others.
I know you are not new to DFO so you either had a huge lapse in memory or you are flat out lying. In either case, everyone not in denial knows the portion in red is far from the truth. As far as my main beef with the game, I am still waiting on Meaningful PvP to be implemented. PvP is about competition. You compete against other players. In DFO PvP is about avoiding competition and picking weak targets. While attacking a target when they are asleep in the real world would be considered strategic in a game world it is called cowardice. Everything in DFO is about avoiding actually competeting against other players. Siege when the other guild isn't on, Group up and raid individuals and small groups and run from groups your size or larger. When a city is sieged it always urked me that the first reaction most people seem to have is to bank there gear and valuables. Go out with the bare minimum. Naked PvP is by far the dumbest thing I have ever seen. Being red means jack in DFO. Being a murderer is way to temporary still and has little to no drawbacks. Racial alliances mean jack as well making most clans ARC's. DFO is just biding time at this point and if MO delivers........ yeah DFO is dead in the water. DFO does not have PvP and never will with it's current setup. It has ganking. Players that try to PvP are shown quickly that isn't what DFO is about. Sandbox FFA PvP games are what I preffer over everything else. DarkFall simply isn't one and looks like it may never be one. It's a FFA Gank Single class MMO with some sandbox elements. It WAS missing a great deal of features boasted about by it's devs at launch, if you care to know more about the missing features then feel free to find one of the hundreds of posts scattered about over the net that listed them in detail. PvP'rs have already left DFO. Those that are left are the ones that couldn't hack it in other games. DFO is simpler and has focus on ganking and griefing rather than PvP so it's understandable. DFO hasn't chewed anyone up and spit anyone out. Those that left have simply dumped the garbage in the trash where it belongs. Thats just my two cents. Didn't intend to post was just checking up on things, had to post though because I hate misconceptions and/or lies being tossed about. |
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http://www.eurogamer.net/articles/darkfall-online-review laugh. That's one of two reviews on metacritic. Hillarious. I think they gave Darkfall a lower score than Roma Victor! LOL |
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9/30/09 7:29:54 PM#50
Originally posted by GrayGhost79 1) DFO had everything but racial abilites and a cap in at launch. The devs said everything else had been either scrapped becuase it didn't mesh well with the over all game or had been held back for future testing like player housing, weather, etc. They said this before the game went live. 2) On the other hand, MO is suppose to be releasing with only key features making it into the game. SV has a list of what features are intended to make it into the game at launch on their website this includes races, player housing, mobs, 1/10-1/5 of the total crafting options, a basic crafting system (vauge), combat, thivery, basic taming (vauge), local banks etc. Over half of those features aren't being tested yet. They have 2 months to put the content in, I'm simply waiting on it. So yes, for me DFO meet the same cretiera. I'm sorry that people "followed" the game since 2002, but really stopped following the game around 2006 and got pissed off when the discussed features were scrapped. Yes I'm saying that a lot of people who felt lied to were just wrong and hadn't actually followed the development of the game. For instance: penalties for ARACs was removed from the game deign prior to beta, not being allowed to have conflicting magic schools was removed during beta, player housing was held back from beta, same with roaming mob, same with end game lore content etc. Edit: The trade boards are there, its a sub section of the crafting forums. Whats no in the game, and was at launch but has since been removed for some reason, is intergrated forums. Also, people mistook market to mean a bazzar style place to sell goods. All a market really is, is the ability to trade goods to others.
I know you are not new to DFO so you either had a huge lapse in memory or you are flat out lying. In either case, everyone not in denial knows the portion in red is far from the truth. As far as my main beef with the game, I am still waiting on Meaningful PvP to be implemented. PvP is about competition. You compete against other players. In DFO PvP is about avoiding competition and picking weak targets. While attacking a target when they are asleep in the real world would be considered strategic in a game world it is called cowardice. Everything in DFO is about avoiding actually competeting against other players. Siege when the other guild isn't on, Group up and raid individuals and small groups and run from groups your size or larger. When a city is sieged it always urked me that the first reaction most people seem to have is to bank there gear and valuables. Go out with the bare minimum. Naked PvP is by far the dumbest thing I have ever seen. Being red means jack in DFO. Being a murderer is way to temporary still and has little to no drawbacks. Racial alliances mean jack as well making most clans ARC's. DFO is just biding time at this point and if MO delivers........ yeah DFO is dead in the water. DFO does not have PvP and never will with it's current setup. It has ganking. Players that try to PvP are shown quickly that isn't what DFO is about. Sandbox FFA PvP games are what I preffer over everything else. DarkFall simply isn't one and looks like it may never be one. It's a FFA Gank Single class MMO with some sandbox elements. It WAS missing a great deal of features boasted about by it's devs at launch, if you care to know more about the missing features then feel free to find one of the hundreds of posts scattered about over the net that listed them in detail. PvP'rs have already left DFO. Those that are left are the ones that couldn't hack it in other games. DFO is simpler and has focus on ganking and griefing rather than PvP so it's understandable. DFO hasn't chewed anyone up and spit anyone out. Those that left have simply dumped the garbage in the trash where it belongs. Thats just my two cents. Didn't intend to post was just checking up on things, had to post though because I hate misconceptions and/or lies being tossed about.
what happened? At one point you were at the top of the chain of command of Darkfail trolls. I think you were like the 3rd highest rank. It was Darth Raiden , Javac, you, the guy who could not master the use of the space bar, and Einstein. why all the suden did you give up a strong career and General's pay to bash your lord and master Tasos? |
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My god did you guys read the update post from the dev? This game isn't rock paper scissors... it's I cheat so I own you, OR I've been playing for 6 months and have really nice stuff so I OWN YOU! Noob. Learn how to grind. And I quote the dev, "Classes always mean imbalance" Ya there's no imbalance in a skill based system either. I mean, since you played longer you're not going to be imbalanced compared to me. OH and gear in this game DOESN'T AFFECT PVP. In fact everyone uses their tutorial weapons and run around naked. This game dev is brilliant. He really knows what he's talking about. My god that post just made me realize how stupid the head dev is and there's no faith in this game now. He actually is arrogant enough to think that he knows what's right and that a tride and TRUE system (Look at WoW, Aion, and just about every game out there including UO) doesn't work compared to his system. I can't believe he actually can't man up and just admit he was too lazy to implement a balanced class system and so they decided to give everyone every skill for easy "balancing". The only difference in this game is you truely feel helpless, and ARE helpless against anyone and everyone your first month. There's no special skill you have that might give you an edge against a higher level player, as they have the same abilities. I still can't believe he actually said the reason he doesn't want classes is because of imbalance... Like there isn't imbalance right now. Hell in a game like Darkfall there's a natural imbalance - zerging, and those zerg alliances having the most resources/best gear to use vs small fries. This is always a problem in war games. Not to mention he went on to say that there's a "flavor of the month" build in those other games that just dominates. Ya, there usually is but in Darkfall everyone is the FOTM. Lets be honest, there are certain spells when cast one after another will ultimately out DPS other spell chaining and it will be found out if it's not already. If you can learn all the spell lines, and only have 10 abilities in your bar... you'll probably figure out the best ones to have and put them i nthere.\ a good portion of spells in DF are useless for example. |
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10/01/09 4:18:47 AM#52
Originally posted by daveospice
Class is imbalance. Rogue kills mage. Do I need to say more? No crappy class system and no cap is what makes Darkfall NOT ANOTHER EQ CLONE like WoW. WoW is not god, EQ came before it and had everything it had without the Battle.net crowd behind it. UO pre-trammel > Darkfall > ALL
The definition of insanity: doing the same thing over and over expecting different results. When will developers (and players) become sane? Now go eat some grass like everyone else. |
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UO had classes so your arguement gets thrown out the window.
There was the pure mage, the pure dexer (spear, mace, whatever) and so on. Yes mages tended to dominate, but I played a warrior and could pwn once i got my resist up. So meh. Rogue's in UO sucked, it's all situational. Rogues were only good in some cases. In shadowbane damage broke their stealth and wouldn't allow them to restealth, so problem solved. |
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10/01/09 3:56:17 PM#54
Originally posted by -Zeno-
Class is imbalance. Rogue kills mage. Do I need to say more? No crappy class system and no cap is what makes Darkfall NOT ANOTHER EQ CLONE like WoW. WoW is not god, EQ came before it and had everything it had without the Battle.net crowd behind it. UO pre-trammel > Darkfall > ALL
A clue would help you very much. Rogue kills crappy mage or one that he is several levels above. Good mage with a ounce of awareness of his enviroment kills rogue since rogue can't close on him. Just more BS from the mouth of the shillbots. You do realize that battle net had less people on it then the beta forums for DF? Naw probably not and you would lie about it anyway. There were never 11 million battle net members so I guess WoW did something right. Now how about telling us how your greatest game of all time with less the 16K (using Darth's made up numbers) subs is doing so much right??? Been waiting 9 months and will keep waiting since none of you can ever show how DnF is so much better then even 9 Dragons or Silk Road. All that is ever thrown out is how great DF is how everything else is WoW. No concrete proof, examples, etc... Typical early pubescent emo angst replies over and over again is all we ever get. |
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10/01/09 7:32:08 PM#55
Originally posted by phrank A clue would help you very much. Rogue kills crappy mage or one that he is several levels above. Good mage with a ounce of awareness of his enviroment kills rogue since rogue can't close on him. Just more BS from the mouth of the shillbots. You do realize that battle net had less people on it then the beta forums for DF? Naw probably not and you would lie about it anyway. There were never 11 million battle net members so I guess WoW did something right. Now how about telling us how your greatest game of all time with less the 16K (using Darth's made up numbers) subs is doing so much right??? Been waiting 9 months and will keep waiting since none of you can ever show how DnF is so much better then even 9 Dragons or Silk Road. All that is ever thrown out is how great DF is how everything else is WoW. No concrete proof, examples, etc... Typical early pubescent emo angst replies over and over again is all we ever get.
Are you really suggesting that Silk Road, one the most imbalanced korean MMOs in history is better than DFO? Really? DFO is better for us, and even many of the people who have quit the game, than WoW becuase WoW holds your hand (all progression is linear), lacks meaningful player interactions (politics, economy, etc), and is a classed based game with class balance issues (just like every class game that has FOTM classes), and a raid dungeon loot hamster wheel.
Currently playing Rift |
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Ok minus the fact that you're obviously annoyed with Raids, classes, etc... As we all are, however the lack there of doesn't make DF a good game unless it comes up with NEW CONTENT to counter that normal way of playing. DF's answer to New Content was NO content. That's right. NO balancing. Tons of random skills totally unbalanced. A world void and empty of anything. Structured cities that you're limited to capturing (no awesome defense spots or scouting the landscape for awesome spots, just preset locations). The content in this game is pathetic. If you actually understood anything about game design you'd realize all they did was STRIP content and say well "It's better this way!" In other words they convinced you to pay more for a game that has less.
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10/03/09 4:46:38 PM#57
Its really easy to prove that Darkfall is a better game than any other MMO out there. I like it more than any other MMO out there. I am not trying to be silly. I am trying to make the point that for ME its the most fun I have had in an MMO in a long time. I understand that for the vast majority of players it might suck. i understand that for many players it might not be the right game. for me though it is the right game. At the end of the day it doesn't matter how many players a game has. It doesn't matter that wow has 11 million and Warhammer has 300k. Whats matters is where I have the most fun. that means to me Darkfall is the best MMO on the market. Your opinion might be different and thats OK, but you can't convince me that I am not having fun when I am. Darkfall isn't for everyone, but it is the perfect game for a segment of the market. if that segment is big enough to keep AV in business then thats all that matters. |
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10/03/09 4:50:42 PM#58
Originally posted by daveospice
Ummm, in a sandbox world it's up to the players to create the content... As far as skills go, name one game that has perfectly balanced skills. UO is still balancing skills after 12 years. DF is not a clone of anything. It's the unholy love child of EQ and UO. And it works just fine for those of us that played UO and EQ. It's an acquired taste. |
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10/03/09 4:56:22 PM#59
OP: "The community is the PLAGUE. Yes. THE PLAGUE. They are prison inmates. They are creatures from hell. Okay a little exaggorated... but not much. They are nothing but mean, egotistic and lack empathy. It is the worse of the worse that play here... So even if the game was good, I wouldn't recommend playing this game, ever. Trust me. All you'll run into around the world is grief, with the exception of a few. ..." This is an issue in Darkfall at the moment. But - the few are growing stronger all the time, because we don't want people's game experience ruined by PKs who camp newbies and such other anti-community play. This game gives unparalleled freedom to players to shape the world for others, so the community is the game's biggest opportunity and threat at the same time. That said, your choices have real consequences. The GMs are becoming much more active and visible in-game hunting down macro cheaters, which is wonderful. If you cheat, you seriously do risk a permanent ban, and merchants and crafters keep lists of suspected cheats and do not trade with them. Consequences. And - if you ask for help in-game, you very well may get it. Especially if you ask Grace in Mir Bellith nicely.
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10/03/09 5:04:11 PM#60
Originally posted by Flute
You're right. You can ask anything in chat and actually get an answer not someone flaming you and calling you a "n00b". And then you'll get multiple private messages from people saying "I know how hard it is starting off. If you need any help msg me." The community reminds me alot of the old UO community where yes there were a a fair share of assjacks but there was an even bigger share of people willing to team up and help because it's the only way to survive. |
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