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Forcan
Apprentice Member
Joined: 1/08/07
Nov. 15th 2005 |
9/20/09 8:04:40 AM#41
Originally posted by Gdemami
But character progression IS a game objective from design that's embedded into the RPG part of a sandbox game.
So they are not mutually exclusive in general terms. Since the discussion are about sandbox MMORPG, hence character progression is a given, so sandbox game (in terms of MMORPG) = versatility in progressing character in a dynamix world where there are tools and systems for players to shape/impact the world around them. Current MMO: Eden Eternal, Divina (TW Ver.), World of Tanks. Past MMO: Way too many (P2P and F2P) |
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9/20/09 8:04:54 AM#42
Originally posted by Hyanmen There is no other way. Every sandbox game has only exp/skill ups to achieve the objective. Only how you gain that exp is different. Your point still makes no sense.
For me the objective in a sandbox is not to reach max level but rather for the player to select a goal of there own and work toward it. For example in EVE the player may want to be a killer then again they may want to be a miner there is no level to be had there are some skills that you would logicaly need to be good at what you want to do in the same light depending on what you want to do you may need more or less skills. Take me for example I like grinding ore in safe space most of the time this was true for the fist year of play I actualy enjoyed it that requiered next to no skill and I prity well started out being able to do it. I did have to work to progress toward my goal (needed money and a few minor skills for ships and things) so the defining factor of my progress well the majority of it for hte 1st year was isk I needed more isk. Now after I got done doing that I wanted to kill people :) whole new set of skills I needed and luckly I didn't just sit idel while I was harvesting and so I needed mroe isk for new ships and new skills to use them not to mention a lot of schooling in how to not get owned lol.
What I am trying to get out is, that to me a Sandbox lets you choose the objective it might be somthing minor and mundane or it might be somthing epic, it might take long time to reach or you might just about have it out of the box, thats sandbox. Theampark is on the other side of the stick you have limited if no reall choice in what the objective is and your path is prity well set in stone in terms of what you need to do to reach the objective. Personaly I think of most games as being between the 2 extreams somewhere now the quest grinders are offten the closer examples of a Theampark style you may have options as to the path you take but the goal is typicaly always the same this isn't bad and really Theampark to me makes for the most intresting PvP battles in that most every one is the same and is balanced at least compared to Sandbox PvP though Sandbox PvP I find to be more fun just for that reason . . . you dont "know" the stats of your target nessisarly. The most Sandbox-esk game I can think of would be EVE of course I haven't played a ton of Sandbox I have always loved the idea but never found a good fantasy based Sandbox . . . Darkfall would have been it save for 1 or 2 minor issues that killed it for me. |
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9/20/09 8:30:14 AM#43
Yes, this is something I am aware of and it is a good point to raise. Let's look at history a bit. Original PnP RPG games were not as much about character advancement as role playing via interactive environment provided by game master. With computer era, computer games couldn't offer as much of role play as PnP games because of very limited options in their predefined world and story. Character progression aspect of the game was enforced to improve immersion with your avatar and storyline. How does this affect internet age? There seems 2 ways have developed how to make a RPG game: Don't forget what RPG stands for: Role-Playing-Game. Sandbox design is for sure mutual exclusive with RPG or character progression particulary. |
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9/20/09 8:34:04 AM#44
Originally posted by madeux
Now, this is GH (Good Humor) King of the world |
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9/20/09 8:35:53 AM#45
Originally posted by Gdemami Ah, but FFXIV is still a themepark. Sandbox needs more than that to be a sandbox.
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9/20/09 8:37:07 AM#46
Originally posted by Gdemami Then we have no sandbox games. PLaying: EvE, Ryzom Waiting For: Earthrise, Perpetuum |
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9/20/09 8:37:13 AM#47
Originally posted by Gdemami
The problem here is that everyone is arguing about what THEY want a "Sandbox" to be, because there is no clear definition. And this idea that pnp rpg games are not about character progression is laughable. pnp games have the same weapons that you seek after, you still kill for xp, you still level and build your stats and skills. Personally, the term "sandbox" needs to be thrown out. It's too generic, and really means nothing. Instead of saying, I want a sandbox game, why not describe what it is that you really want? Right, because everyone is too lazy, physically and mentally, to really do that. So you'll keep using a term that means something different for everyone, and keep talking around each other rather than bringing things down to specifics when talking about a game. |
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9/20/09 8:52:26 AM#48
I think offered quite constructive and solid definition for sandbox term which I believe is pretty much the same as 'everyone' think about sandbox just a bit more sophisticated than 'do whatever you want'. The definition can be improved, worked on and argued. Why don't you just try that and explain why don't you agree with that?
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9/20/09 8:58:18 AM#49
For me the objective in a sandbox is not to reach max level but rather for the player to select a goal of there own and work toward it.
You clearly understand exactly what a sandbox game is! Hurrah! I've played practically all the mmorpg's out there and by far the best attempt at sandbox was UO. For me the sandbox part is me turning on the game just for the sake of playing, not feeling obliged to achieve anything. There are days on UO when I would log on and tinker around my house, spend all night shopping in player shops, making cakes... a few friends and I even went on a pub crawl, visiting all the pubs in each of the towns... No objectives, no aims, no levels, just pure fun and the most fun I've ever had in a game and the fun was provided by the community, our ability to create our own adventures and objectives. Were any part of UO level based (IMO) it would've caused people to rush to the ''endgame'' as you see in all the recent games out there and miss the point of the game...ie Having fun and socialising, playing the game for the sake of it instead of ''beating'' it or ''winning'' You can't wake a person who is pretending to be asleep. ~Navajo Proverb |
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Forcan
Apprentice Member
Joined: 1/08/07
Nov. 15th 2005 |
9/20/09 9:12:09 AM#50
Originally posted by Gdemami
Current MMO: Eden Eternal, Divina (TW Ver.), World of Tanks. Past MMO: Way too many (P2P and F2P) |
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9/20/09 9:12:52 AM#51
Originally posted by Gdemami For you, when you play a pnp rpg game (assuming you do), it is about interactive content. For many others, it's about leveling, it's about progression, about creating a powerful character. I've actually played with very few people who were there simply for the role playing... they add a lot to the game, but they're a rarity. This person is usually your DM. And a good DM will let you level, and progress, while forcing you to interact to do so. I hate to disagree with you ( lol, thats soooo not true) but Sandbox really is now, regardless of what it may have been, a generic term. It's definition is full of generalities. When someone says they want a sandbox game, what they are saying is, they want more freedom. Sandbox=freedom Not total, absolute, undeniable freedom. Just freedom. It doesn't mean you can't have levels or experience. It doesn't mean there can't be a storyline going on around you. It just means you have a little more freedom when deciding what it is you're going to do about it.
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9/20/09 9:29:05 AM#52
Originally posted by Gdemami
That said, since you discount FFXIV because it isn't out... then fine... We can use FFXI, which has been out for 7+ years now.. You can achieve a variety of things in FFXI in more than one way. Still, few would call it a sandbox.
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9/20/09 9:32:12 AM#53
Originally posted by WSIMike Nnnnaahh, I wouldn't say XI has many means to progress your characters in the end. Kill mobs, get exp. XIV is a different case altogether though. Crafting or Mining can take you to the end of the game? Sounds sandboxish, but more is needed to make the game a true sandbox. But it's alright, I prefer a mix of the two anyway.
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9/20/09 9:49:29 AM#54
Originally posted by Hyanmen Nnnnaahh, I wouldn't say XI has many means to progress your characters in the end. Kill mobs, get exp. XIV is a different case altogether though. Crafting or Mining can take you to the end of the game? Sounds sandboxish, but more is needed to make the game a true sandbox. But it's alright, I prefer a mix of the two anyway.
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9/20/09 10:00:55 AM#55
I won't comment on the rest because you basicaly say the same as I do. 1) 2) Now to your last paragraph: I would try to answer this question with an example of how EVE is designed: On the contrary to what many people think, EVE is indeed clearly designed and there is only one objective - to blow up things. Everything you do in the game is aimed towards this goal. That is the game design of EVE.
Sandbox is a game design. |
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9/20/09 10:08:27 AM#56
Originally posted by Axehilt
In theory. In practice though, most skill-based games let you rework your template, or design an original one (which may or may not be effective, but at least you can experiment). Most level-based games lock you onto a path: choose a spellcaster early on and you'll never be able to wield a sword or wear heavy armor because you can't spec out of it later. |
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9/20/09 10:12:13 AM#57
No, there is still only 1 way, 1 mechanics. What is different is the method only. |
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9/20/09 10:31:41 AM#58
Originally posted by WSIMike It's the only way to get to the objective of the game.. which was that guy's argument in the first place. Of course there are things like missions crafting and H.E.L.M in XI that you can do, but those are merely minigames. You can't get to the max level (which is the main objective) without killing mobs. It's as themepark as it gets.
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9/20/09 10:34:34 AM#59
Originally posted by Axehilt
Alright article. But dead wrong on Skills vs. Levels. The root is "How much does advancement matter?" In skill-based games, skills often don't matter much. Maybe 100 is the max, but you can kill any mob in the game with 50 sword skill. Nothing stops a level-based game from being designed the exact same way (with 100 being max level, but you can kill anything at level 50.) For that matter, you could have a skills-based game where a mob with 100 Armor skill can't be killed unless you have at least 98 Sword Skill. Skills and Levels are merely different ways of organizing how the player's power is gained and distributed. They affect very little beyond that. I think you are taking the statements to literally, but yes you could have individual skill levels. Ryzom uses xp and skill levels effectively. |
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9/20/09 11:10:06 AM#60
Being about does not neccessary mean = I like... While PnP game can be based solely on interactive content provided by narrator, stand alone PC game can't. Funny that it is especially you complaining about unclear definitions, vague and misuse of terms in unconstructive discussion. |
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