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37 posts found
  Amaranthar

Hard Core Member

Joined: 1/18/06
Posts: 358

 
9/19/09 1:25:53 PM#1

There's no death, so wide open PvP only makes it gamey, not sandbox. You need some form of risk to the PKers to make it sandbox. Death is not a risk, since there is none. Looting is not a risk, since loot can be replaced.

Amaranthar

  thinktank001

Hard Core Member

Joined: 12/13/08
Posts: 743

9/19/09 1:32:14 PM#2
Originally posted by Amaranthar

There's no death, so wide open PvP only makes it gamey, not sandbox. You need some form of risk to the PKers to make it sandbox. Death is not a risk, since there is none. Looting is not a risk, since loot can be replaced.


 

 

Your logic is retarded.  It would mean the same thing in the real world, since someone else can replace you, and your possessions can always be replaced.

The importance is not what can be replaced or the " infinite lives ", but the time that is lost doing whatever you were doing. 

  Netzoko

Guide

Joined: 7/05/07
Posts: 1197

9/19/09 3:11:31 PM#3
Originally posted by Amaranthar

 Death is not a risk, since there is none. Looting is not a risk, since loot can be replaced.

Logic fail?

What is a risk to you then? If dying or losing stuff isn't, what the hell is?

-------------------------

  FikusOfAhazi

Novice Member

Joined: 12/05/05
Posts: 1559

Now Playing Darkfall
Come join us!!

Waiting on SW:TOR
(GDI)

9/19/09 3:26:41 PM#4

You mean worldy? Sandbox is a type of player defined gameplay. Like city building. If you cant destroy the buildings its still a sandbox. PVP with looting is just pvp with looting. With no penalty it is casual.

soto700 Xfire Miniprofile
  Wolfenpride

Advanced Member

Joined: 7/28/06
Posts: 2612

9/19/09 3:50:20 PM#5

I agree with OP in the sense that death lately in mmo's has next to no meaning, and even if you could be looted, all you have to do is replace your gear.

I don't think a sandbox game requires these features, but I think they are nice additions if its pvp oriented.

Eve is a great example of how a sandbox should be, while implementing gear loss with death.

A PvE oriented sandbox would have to be a little different, personally I think Ryzom was a great example of a PvE sandbox done well (though under rated)

  BinaryDigit

Apprentice Member

Joined: 8/24/08
Posts: 50

9/19/09 3:55:22 PM#6
Originally posted by Amaranthar

There's no death, so wide open PvP only makes it gamey, not sandbox. You need some form of risk to the PKers to make it sandbox. Death is not a risk, since there is none. Looting is not a risk, since loot can be replaced.

 

Looting is most certainly a risk.  I'll never forget the day I tried to have my first Atlan dagger made in AC on Darktide.  I spent WEEKS farming for those damned ingots.  I was so excited when I finally had enough to make my new weapon, but I needed to find an alchemist to finish up the job.

I can still remember lurking in the shadows, trembling in fear that someone would see me, as I waited for the rendezvous with the alchemist.  Needless to say, the bad guys found me before the alchemist did.  I'm sure they were pretty happy with the haul they made that day.  I was so upset!  You have NO idea.

Meridian 59 Beta Tester circa 1996

  Inzra

Novice Member

Joined: 9/02/07
Posts: 584

http://www.rateitall.com/t-28860-mmorpg-rankings.aspx

9/19/09 8:51:31 PM#7

I would say true sandbox requires full PvP and looting, yes.

The way I've understood sandbox is that you can do anything, so if you where restricted not to attack someone and loot them it wouldn't be as much sandbox as in a game which you could do that.

On the other hand one might say that no/ lack of crafting also is a restriction in the sandbox, but I allways go with PvP interaction before PvE crafting.

http://www.rateitall.com/t-28860-mmorpg-rankings.aspx

  Vanpry

Advanced Member

Joined: 9/14/08
Posts: 142

9/19/09 9:26:00 PM#8

No a sandbox does not require pvp or pvp looting.  Both those options are preferences not requirements.  This is the unfortunate trap that many recent sandbox attempts have fallen into and part of the reason why any sandbox game hasn't gained any traction.

No matter how loud the whiners cried UO post trammel was still a sandbox.  Less now then it was right after trammel but still one of the best sandboxes out there still.

  Vanpry

Advanced Member

Joined: 9/14/08
Posts: 142

9/19/09 9:27:05 PM#9
double

 

  Inzra

Novice Member

Joined: 9/02/07
Posts: 584

http://www.rateitall.com/t-28860-mmorpg-rankings.aspx

9/19/09 9:49:07 PM#10
Originally posted by Vanpry

No a sandbox does not require pvp or pvp looting.  Both those options are preferences not requirements.  This is the unfortunate trap that many recent sandbox attempts have fallen into and part of the reason why any sandbox game hasn't gained any traction.

No matter how loud the whiners cried UO post trammel was still a sandbox.  Less now then it was right after trammel but still one of the best sandboxes out there still.


 

Then your definition of sandbox must be very restricted... then Lotro might as well be sandbox

http://www.rateitall.com/t-28860-mmorpg-rankings.aspx

  TheHatter

Elite Member

Joined: 9/15/09
Posts: 1461

Darkfall & EVE

9/19/09 9:56:45 PM#11
Originally posted by Vanpry

No a sandbox does not require pvp or pvp looting.  Both those options are preferences not requirements.  This is the unfortunate trap that many recent sandbox attempts have fallen into and part of the reason why any sandbox game hasn't gained any traction.

No matter how loud the whiners cried UO post trammel was still a sandbox.  Less now then it was right after trammel but still one of the best sandboxes out there still.

 

QFT

Being a big PVPer myself, and a huge fan of open world PVP and player drop looting (full or partial), I agree with this completely. To me, a sandbox is a game that lets players develop their own world and make changes in it in some fashion, meanwhile allowing each player to play how they want and be unique. For my definition, Fallen Earth fits it almost perfectly. I do wish for more PVP and they have some PVP changes that were announced at PAX, but it won't be exactly what I want... but that's ok.

 

Put shortly: A sandbox is a game where players are given the tools to craft their own world. That doesn't mean half assed, making those tools right is probably harder than making a normal game.

  Vanpry

Advanced Member

Joined: 9/14/08
Posts: 142

9/19/09 10:08:57 PM#12
Originally posted by Inzra
Originally posted by Vanpry

No a sandbox does not require pvp or pvp looting.  Both those options are preferences not requirements.  This is the unfortunate trap that many recent sandbox attempts have fallen into and part of the reason why any sandbox game hasn't gained any traction.

No matter how loud the whiners cried UO post trammel was still a sandbox.  Less now then it was right after trammel but still one of the best sandboxes out there still.


 

Then your definition of sandbox must be very restricted... then Lotro might as well be sandbox

 

No not even close.  My definition of sandbox isn't as restrictive as yours.  A sandbox could be a pvp or pve game.  Being able to attack anyone simple because you feel like it doesn't make it a sandbox game.  But all the developers keep following this misguided direction and keep ending up with games built for griefing.

  Inzra

Novice Member

Joined: 9/02/07
Posts: 584

http://www.rateitall.com/t-28860-mmorpg-rankings.aspx

9/19/09 10:26:04 PM#13
Originally posted by Vanpry
Originally posted by Inzra

Then your definition of sandbox must be very restricted... then Lotro might as well be sandbox

 

No not even close.  My definition of sandbox isn't as restrictive as yours.  A sandbox could be a pvp or pve game.  Being able to attack anyone simple because you feel like it doesn't make it a sandbox game.  But all the developers keep following this misguided direction and keep ending up with games built for griefing.


 

Then they probably share my definition which is more freedom to do things.

Just because you get griefed doesn't mean you have to, like you don't have to craft just because you can.

http://www.rateitall.com/t-28860-mmorpg-rankings.aspx

  Vanpry

Advanced Member

Joined: 9/14/08
Posts: 142

9/19/09 11:47:00 PM#14
Originally posted by Inzra
Originally posted by Vanpry
Originally posted by Inzra

Then your definition of sandbox must be very restricted... then Lotro might as well be sandbox

 

No not even close.  My definition of sandbox isn't as restrictive as yours.  A sandbox could be a pvp or pve game.  Being able to attack anyone simple because you feel like it doesn't make it a sandbox game.  But all the developers keep following this misguided direction and keep ending up with games built for griefing.


 

Then they probably share my definition which is more freedom to do things.

Just because you get griefed doesn't mean you have to, like you don't have to craft just because you can.

 

Now that's funny.  If you think freedom is just the ability to be a dick you have a very interesting take on it.  A sandbox is the ability to find your own path.  Maybe if people would grow out of this narrow minded thinking of what a sandbox game is maybe one will be able to actually get off the ground.

  metalhead980

Apprentice Member

Joined: 6/11/08
Posts: 2699

9/20/09 12:09:15 AM#15
Originally posted by Inzra

I would say true sandbox requires full PvP and looting, yes.

The way I've understood sandbox is that you can do anything, so if you where restricted not to attack someone and loot them it wouldn't be as much sandbox as in a game which you could do that.

On the other hand one might say that no/ lack of crafting also is a restriction in the sandbox, but I allways go with PvP interaction before PvE crafting.

 

A FFA pvp system is actually much more restricting than a sandbox with pvp areas or a flagging system.

Think about it. IN a FFA system all the pvpers are free to do what they want but its the non- pvp gamers that have to run and hide. they;re the ones that are restriced to what zones they could go into.

Now with set pvp zones or flagging a Pvper is free to flag up or hang in pvp areas and pvp all day while the non-pvpers get to do what they want without feeling restricted.

Unless you consider not having juicy pver targets to kill a restriction? in that case your just a griefer and any real pvper wants the best possible fight and challenge in their pvp experience (fighting other real pvpers).

In reality all a sandbox needs is a flexible character progression and development system (skill allocation) and its a sandbox.

A sandbox can have quests, dungeons, raids, pvp areas, crafting, roaming boss hunts and all that other shit that themeparks have. its the skill system that sets it apart from a themepark.

PLaying: EvE, Ryzom

Waiting For: Earthrise, Perpetuum

  Inzra

Novice Member

Joined: 9/02/07
Posts: 584

http://www.rateitall.com/t-28860-mmorpg-rankings.aspx

9/20/09 6:44:40 AM#16
Originally posted by Vanpry

 

Now that's funny.  If you think freedom is just the ability to be a dick you have a very interesting take on it.  A sandbox is the ability to find your own path.  Maybe if people would grow out of this narrow minded thinking of what a sandbox game is maybe one will be able to actually get off the ground.


 

You might as well say people have a narrow minded thinking of what FFA PvP is...

Just because people get griefed doesn't mean you have to be griefed all the way long.

It's just that if you suck at PvP, you might actually have to think outside the box to handle things, but because that is so "far out" compared to finding resources and crafting, or doing a very hard quest, then alot of people just give up...

Open PvP is just a challenge, it's not a road block.

 

http://www.rateitall.com/t-28860-mmorpg-rankings.aspx

  bustaj

Novice Member

Joined: 5/20/07
Posts: 84

9/20/09 7:17:38 AM#17
Originally posted by Vanpry

No a sandbox does not require pvp or pvp looting.  Both those options are preferences not requirements.  This is the unfortunate trap that many recent sandbox attempts have fallen into and part of the reason why any sandbox game hasn't gained any traction.

No matter how loud the whiners cried UO post trammel was still a sandbox.  Less now then it was right after trammel but still one of the best sandboxes out there still.

Imo, you do need PVP and looting to be a "true" sandbox because the murderer types have to be catered to as well.

With that being said, I think the problem these days is that devs do not make sandbox games with multiple viable options to shape the game world whether it be PVE, PVP, crafting, trading, exploring, etc..( all those little things UO has).  Instead they make a FFA pvp game with some of these things tacked on effectively making the "world" shaped by only PVP and nothing else to any significance.

  Gdemami

Elite Member

Joined: 9/23/08
Posts: 1602

9/20/09 7:30:36 AM#18

Answer:
No, it doesn't. It is irrelevant to sandbox mechanics.

  Vanpry

Advanced Member

Joined: 9/14/08
Posts: 142

9/20/09 9:29:24 AM#19
Originally posted by bustaj

Imo, you do need PVP and looting to be a "true" sandbox because the murderer types have to be catered to as well.

With that being said, I think the problem these days is that devs do not make sandbox games with multiple viable options to shape the game world whether it be PVE, PVP, crafting, trading, exploring, etc..( all those little things UO has).  Instead they make a FFA pvp game with some of these things tacked on effectively making the "world" shaped by only PVP and nothing else to any significance.

So you can't have pvp zones and be true pvp?  Or is it you need to kill unwilling people to kill to make it a true pvp?  Sorry but post trammel UO was still a great sandbox game.  In it's current state it has lost some of it sandbox goodness but it is still one of the best sandbox games out.

What you OMFG pvp rules you carebear people need to realize is no sandbox game featuring ffa pvp will ever gain any traction.  Wouldn't it be better to have a sandbox game with pvp zones or flags then no sandbox game at all?  I don't understand the sandbox pvper mentality.  Look at the other good sandbox game Eve.  It does not allow people to act like asses throughout the entire game either.


  Inzra

Novice Member

Joined: 9/02/07
Posts: 584

http://www.rateitall.com/t-28860-mmorpg-rankings.aspx

9/20/09 10:52:29 AM#20
Originally posted by Vanpry

So you can't have pvp zones and be true pvp?  Or is it you need to kill unwilling people to kill to make it a true pvp?  Sorry but post trammel UO was still a great sandbox game.  In it's current state it has lost some of it sandbox goodness but it is still one of the best sandbox games out.

What you OMFG pvp rules you carebear people need to realize is no sandbox game featuring ffa pvp will ever gain any traction.  Wouldn't it be better to have a sandbox game with pvp zones or flags then no sandbox game at all?  I don't understand the sandbox pvper mentality.  Look at the other good sandbox game Eve.  It does not allow people to act like asses throughout the entire game either.



 

Well it's certainly not full PvP, and I don't think there too many that are "willing" to die in a fight, so usually dieing in PvP will be unwilling.

And I don't care how popular a game is, or the graphics quality, or animation, - I'l choose my game based on the gameplay first of all.

Sandbox the way I see it is to have as little restrictions from the game as possible, then the "restrictions" from the players have to be able to be coped with.

Since PvP can be coped with, I see no reason to restrict it by denying PvP in certain areas.

As for carebear... You got tons of games with PvP restrictions, not that many games with open real PvP...

 

http://www.rateitall.com/t-28860-mmorpg-rankings.aspx

  bustaj

Novice Member

Joined: 5/20/07
Posts: 84

9/20/09 12:41:55 PM#21
Originally posted by Vanpry
Originally posted by bustaj

Imo, you do need PVP and looting to be a "true" sandbox because the murderer types have to be catered to as well.

With that being said, I think the problem these days is that devs do not make sandbox games with multiple viable options to shape the game world whether it be PVE, PVP, crafting, trading, exploring, etc..( all those little things UO has).  Instead they make a FFA pvp game with some of these things tacked on effectively making the "world" shaped by only PVP and nothing else to any significance.

So you can't have pvp zones and be true pvp?  Or is it you need to kill unwilling people to kill to make it a true pvp?  Sorry but post trammel UO was still a great sandbox game.  In it's current state it has lost some of it sandbox goodness but it is still one of the best sandbox games out.

What you OMFG pvp rules you carebear people need to realize is no sandbox game featuring ffa pvp will ever gain any traction.  Wouldn't it be better to have a sandbox game with pvp zones or flags then no sandbox game at all?  I don't understand the sandbox pvper mentality.  Look at the other good sandbox game Eve.  It does not allow people to act like asses throughout the entire game either.


Sigh... way to make a bunch of assumptions about me and what I meant....

I guess it's my fault for not giving details.

I'm not advocating in any way, form, or fashion FFA PVP with no real consequences.  Nor am I saying that post trammel UO is a crappy sandbox.  All I'm saying is that a "true" (by true I mean for everyone) sandbox offers a viable play-style for all types of people, including hardcore Pvpers.  Why should we (yes I like crafting and trading much more than pvp) be catered too and not the the hardcore pvp people?  Why keep someone from playing a shifty murdering bandit that is constantly running from the laws?  Why keep bounty hunters from hunting these types down for cash?  To me  this adds another dimension and substance to a game world as much as a robust crafting and trading system, or a game map with many secrets and goodies to be found.

I guess all I'm saying is that we non-pk types shouldn't outright deny the notion of open PVP because we are scared of griefing.

I think harsher but still fun consequences should be implemented.

Maybe something like if you kill a innocent person you are marked as a murder and there is no getting out of it and people  that do dealings with this person in this state will be marked as an accomplice.  Also have the laws chase him across the land (or specific territory of a faction, who knows) and randomly spawn every now and then to keep the murderer on their toes.  Lastly once they are caught they are sent to some island penal colony where they not only have to fight like-minded individuals to be the "alpha" but also have to find a way to breakout of the place and jack the daily supply boat back to he main land... or serve their time like a good prisoner and be set free innocent.. Lol

I could imagine griefers not liking this because they will spend far more time in the penal colony killing each other than killing the "sheep".  Not only that but their alts can't interact with the murderer character without becoming accomplices.  This does reinforce the player that wants to be that shady person that's looking for a challenge and is not necessarily trying to ruin someones playing experience.

Sorry the ideas started to flow for a second. Lol

The goal should be to discourage griefing, which adds nothing to the world but tons of annoyances, but leave the role or play-style of a murderer intact.

 

 

  Vanpry

Advanced Member

Joined: 9/14/08
Posts: 142

9/20/09 1:38:45 PM#22
Originally posted by Inzra
Originally posted by Vanpry

So you can't have pvp zones and be true pvp?  Or is it you need to kill unwilling people to kill to make it a true pvp?  Sorry but post trammel UO was still a great sandbox game.  In it's current state it has lost some of it sandbox goodness but it is still one of the best sandbox games out.

What you OMFG pvp rules you carebear people need to realize is no sandbox game featuring ffa pvp will ever gain any traction.  Wouldn't it be better to have a sandbox game with pvp zones or flags then no sandbox game at all?  I don't understand the sandbox pvper mentality.  Look at the other good sandbox game Eve.  It does not allow people to act like asses throughout the entire game either.



 

Well it's certainly not full PvP, and I don't think there too many that are "willing" to die in a fight, so usually dieing in PvP will be unwilling. 

And I don't care how popular a game is, or the graphics quality, or animation, - I'l choose my game based on the gameplay first of all. Yes cause someone is going to spend millions of dollars designing and building a game just for you.  Think, if you design a niche game then focus on a niche in that niche your projected audience is very very small.  I know you don't care if a company makes money or not but the people footing the bill do.  

Sandbox the way I see it is to have as little restrictions from the game as possible, then the "restrictions" from the players have to be able to be coped with.

Since PvP can be coped with, I see no reason to restrict it by denying PvP in certain areas.

As for carebear... You got tons of games with PvP restrictions, not that many games with open real PvP... Here is a question for you to think about.  Why are there so few ffa pvp games out there and of the few that are how is their quality?

 

Reset of your comments I won't comment on because I can't tell if you are trying to be thick or not.

  Reklaw

Elite Member

Joined: 1/07/06
Posts: 3728

Freedom is the will to be responsible to ourselves.

9/20/09 1:44:28 PM#23

A sandbox does not force you to do anything so it does not require wide open PVP and loot, it can however be a option people choose to participate in as that could be something added to a sandbox experiance.

------------------------------------------------------------
YOU do not need to agree with me as I am only SHARING my own opinion which can be different from yours. Thanks to forums we can share our opinions and discus them.

  Vanpry

Advanced Member

Joined: 9/14/08
Posts: 142

9/20/09 1:44:57 PM#24
Originally posted by bustaj
Originally posted by Vanpry
Originally posted by bustaj

Imo, you do need PVP and looting to be a "true" sandbox because the murderer types have to be catered to as well.

With that being said, I think the problem these days is that devs do not make sandbox games with multiple viable options to shape the game world whether it be PVE, PVP, crafting, trading, exploring, etc..( all those little things UO has).  Instead they make a FFA pvp game with some of these things tacked on effectively making the "world" shaped by only PVP and nothing else to any significance.

So you can't have pvp zones and be true pvp?  Or is it you need to kill unwilling people to kill to make it a true pvp?  Sorry but post trammel UO was still a great sandbox game.  In it's current state it has lost some of it sandbox goodness but it is still one of the best sandbox games out.

What you OMFG pvp rules you carebear people need to realize is no sandbox game featuring ffa pvp will ever gain any traction.  Wouldn't it be better to have a sandbox game with pvp zones or flags then no sandbox game at all?  I don't understand the sandbox pvper mentality.  Look at the other good sandbox game Eve.  It does not allow people to act like asses throughout the entire game either.


Sigh... way to make a bunch of assumptions about me and what I meant....

I guess it's my fault for not giving details.

I'm not advocating in any way, form, or fashion FFA PVP with no real consequences.  Nor am I saying that post trammel UO is a crappy sandbox.  All I'm saying is that a "true" (by true I mean for everyone) sandbox offers a viable play-style for all types of people, including hardcore Pvpers.  Why should we (yes I like crafting and trading much more than pvp) be catered too and not the the hardcore pvp people?  Why keep someone from playing a shifty murdering bandit that is constantly running from the laws?  Why keep bounty hunters from hunting these types down for cash?  To me  this adds another dimension and substance to a game world as much as a robust crafting and trading system, or a game map with many secrets and goodies to be found.

I guess all I'm saying is that we non-pk types shouldn't outright deny the notion of open PVP because we are scared of griefing.

I think harsher but still fun consequences should be implemented.

Maybe something like if you kill a innocent person you are marked as a murder and there is no getting out of it and people  that do dealings with this person in this state will be marked as an accomplice.  Also have the laws chase him across the land (or specific territory of a faction, who knows) and randomly spawn every now and then to keep the murderer on their toes.  Lastly once they are caught they are sent to some island penal colony where they not only have to fight like-minded individuals to be the "alpha" but also have to find a way to breakout of the place and jack the daily supply boat back to he main land... or serve their time like a good prisoner and be set free innocent.. Lol

I could imagine griefers not liking this because they will spend far more time in the penal colony killing each other than killing the "sheep".  Not only that but their alts can't interact with the murderer character without becoming accomplices.  This does reinforce the player that wants to be that shady person that's looking for a challenge and is not necessarily trying to ruin someones playing experience.

Sorry the ideas started to flow for a second. Lol

The goal should be to discourage griefing, which adds nothing to the world but tons of annoyances, but leave the role or play-style of a murderer intact.

 

 

Sorry but you did sound like my assumptions.  As far as all your comments and ideas they aren't bad.  I have kicked similar ideas myself, but they will never happen.  Before trammel was created they kicked around different ideas to lessen the ramped pking and all the manly pkers cried like little girls.  They don't want a system where they have as much risk as a pver.

  Ramonski7

Elite Member

Joined: 5/21/03
Posts: 799

"A wise man has something to say, but a fool just has to say something."

9/20/09 1:45:36 PM#25

The reason that UO PvP worked and all other developers fail is because UO developers understood that PvP was a FRACTION of what their world had to offer, not a FACTOR. The sooner that mmo players can get over this infactuation with the place of PvP in the greater scheme of building a better MMO world, the sooner we'll see better MMO offerings.


"Small minds talk about people, average minds talk about events, great minds talk about ideas."

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