| 85 posts found | |
|---|---|
|
Kyleran
Elite Member
Joined: 9/13/06
A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf |
9/21/09 12:17:48 PM#61
Originally posted by Malcanis
If people in a wardecced corp are flying PvE-fitted ships, they deserve to lose them. That's a pretty realistic outcome for someone making a choice that bad. As for you guys facing down the mercs.... well done, but yeah exactly. People can do that instead of complaining that they did something as insanely thick as go mining while war-dec'd and consequently lost their ship. What's the problem here? I'm just not seeing it. Likewise with the suicide ganking; it's extremely easy to make sure you never get ganked. You did get ganked, you worked out what you did wrong, you now do it right. Therefore you have a comparitive advantage over people too lazy or foolhardy to apply the proper methods. Remove ganking, and you lose that hard-earned, well-deserved advantage. You're reduced to the same level as some AFKing idiot.
Keep in mind, I never stated that suicide ganking should be removed, and while I agree the wardec mechanic could use some changes (great ideas in here btw) I don't suggest it be completely removed even if the changes don't happen. People fly PVE fitted ships because they need to earn ISK. Many new players rely on their PVE activites to fund the ships they would lose in a wardec. (heck, I have to do this). My PVP/PVE ratio has to be along the 50/50 ratio or I'll be bled dry. I know some players use Plexes to fund their war efforts, but not everyone has that luxury. Trouble with facing down the mercs is it is not profitable in the long run. In one war alone we were decced for 6 weeks, lost 12B ISK worth of ships to the enemies 3B, had a good 35% of the membership leave, recruiting came a halt and eventually we paid 2B to the mercs to stop the war. Only to have 3 more merc corps dec us because they heard we gave a good fight. Eventually we broke the corp into like 5 or 6 and shuttled our industrial minded players away from any war decs.. Strategy worked, but it was lame as I mentioned before. But all of this is really off topic, I would support a plan to tax NPC corps in order to encourage players to leave them and join in the greater game, but I don't think there needs to be too much more in that regard. You miss out on a lot of the game if you always stay in an NPC so don't assume its such a pleasant free ride for those folks. "Just because you aren't paying doesn't mean it's not PTW." - Amaranthar |
|
9/21/09 12:35:43 PM#62
I'll be the first to admit, I have not pvped in eve, at least not intentionally, but I have spent countless hours pvping in ffa pvp mmo's. While I'm not saying one is equal to the other, there are universal truths. I totally agree, player skill is the most important factor, and yes, it is my mindset that keeps me from pvping in eve at this point. There's just more to it than that- to me, pvp without reason is pointless, if it wasnt i'd play some game with battlegrounds and call it a day. The greatest, most rewarding fights to be had are those you shouldn't technically win, but do thanks to better strategy and skill. Theres also the other end of the spectrum- fights that were lost before you ever engaged. Theres a balance between the two in eve just like every other game ever made, and my character simply hasn't reached that point regardless of how good or bad I am as a player. As far as I can tell, if I want to become effective and self relaint and not be some big corps little goon to toss around, what I'm doing now is my only way forward. this is kinda a derailment of thread, but my point in all this was simply that people sometimes have a reason for being in these npc corps, and whats done to the system to stop people taking advantage of it effects new players just as much or more. In some ways increasing tax is even counter-productive, as 11% more tax is 11% more time it will take to achieve what goals and get out. |
|
|
9/21/09 1:44:25 PM#63
The 11% percent tax is not going to cause any real problems for Jerek_. Its actually about a 3% tax if that since it only effects bounties. It just encourages you to get out into a player corp, Not all corps will make you into a peon or grunt. Though the sad reality is there is a isk boundry for pvp. And rampant Empire Pirate wardecs do as Kyleran said put either a Stop or a Pause on a group breaking that boundry for little or no chance. If I decided to turn my corp into an Empire wardec corp we would be able to merily slaughter our way through corps with little regard to ship loss. Because we either have the money to back it up or we just have the ships floating around as replacements. Until the wardec system gets a overhaul with defined objectives, the fact remains that NPC corps need to keep thier immunity. |
|
|
9/21/09 2:26:33 PM#64
if you need one more skill point or 1 more isk for that perfect ship before you try pvping, you will never pvp. there will always ALWAYS be one more skill to get to level 5, more isk to have in the wallet to make the loss easier. if you are unwilling to get into a rifter, tech 1 fit it and go suicide it into lowsec looking for a fight NOW, you will never be willing to do it, so you should probably accept that training for pvp is pointless. if you want a reason to pvp (and thats not a bad thing), then building a reputation as a capable fighter or a fearless player is very much to your advantage and the only way that will happen is via pew pew.
for those interested, Red verses Blue is starting up again soon... |
|
|
9/21/09 2:56:02 PM#65
Originally posted by Jerek_
Having tens of millions of SP or billions of ISK worth of ships wont stop you getting fucked about by bad corps. Real in game experience will. Seriously, when it comes to the good corps, few types of players get as little respect as the "I stayed in hi sec for 2 years until I was "ready" for PvP". A worthwhile 0.0 corp will always, always choose a 6M SP player who has been in lo-sec/0.0 since he was 2 weeks old and can point to a string of real fights rather than a 46MP SP player who has done nothing but grind missions and then arrive in 0.0 assuming that his faction-fit command ship will pwn everything. Really, all you're doing is making your learning experiences more expensive. Oh yeah and wasting your time. If you truly do want to PvP in EvE, the very best thing you can do towards that goal is go PvP. I note that Red Versus Blue has just restarted. Go join Red. Or Blue. No-one will give a shit how many SP you have or what ship you're in. All they'll care about is that you're ready to fight. The experience you'll gain in a week of easily accessible empire PvP will be worth a year's skillpoints.
Give me liberty or give me lasers |
|
Honestly, you are only looking for excuses why not to PVP. Your previous post was how you want to PVP but you are not ready, this one is no different. Look for a corp involved in Factional Warfare or join the warfare yourself if you have enough standings. Tonight is as good as any other night that will come. Good luck. |
|
|
qazyman
Gurista
Joined: 10/04/06
A Good Sandbox isn't about your characters abilities; It's about the players ability. |
9/21/09 3:33:02 PM#67
Originally posted by Malcanis
Having tens of millions of SP or billions of ISK worth of ships wont stop you getting fucked about by bad corps. Real in game experience will. Seriously, when it comes to the good corps, few types of players get as little respect as the "I stayed in hi sec for 2 years until I was "ready" for PvP". A worthwhile 0.0 corp will always, always choose a 6M SP player who has been in lo-sec/0.0 since he was 2 weeks old and can point to a string of real fights rather than a 46MP SP player who has done nothing but grind missions and then arrive in 0.0 assuming that his faction-fit command ship will pwn everything. Really, all you're doing is making your learning experiences more expensive. Oh yeah and wasting your time. If you truly do want to PvP in EvE, the very best thing you can do towards that goal is go PvP. I note that Red Versus Blue has just restarted. Go join Red. Or Blue. No-one will give a shit how many SP you have or what ship you're in. All they'll care about is that you're ready to fight. The experience you'll gain in a week of easily accessible empire PvP will be worth a year's skillpoints.
It's pretty cool the way this tread came to this post! Perfect solution to what we have been talking about. More people learning real PVP skills in empire is exactly what the game needs. |
|
9/21/09 4:01:54 PM#68
Originally posted by Eanok Be careful with what you wish Metal. Empire is full of casual players that may leave the game if it becomes too unforgiving. It may sound great to get rid of all these empire dwellers and have a game without safe heavens, but these peace loving empire pilots and alts help pay the game we all play. I don't think CCP will push them too far. With the majority of the population living in high sec, alienating a large part of their player base is the last thing CCP will do, and I can understand why. I have nothing against Empire mission runners or any other type of player in empire space. I only have a problem with No risk NPC corps. I seek balance, honestly. Imo every mechanic in this game should hold sometype of risk. I would hate to force my mission runner buddies out of the game. But right now the ones that stay in NPC corps make too muck isk with near no risk. PLaying: EvE, Ryzom Waiting For: Earthrise, Perpetuum |
|
|
9/21/09 9:41:50 PM#69
Originally posted by Malcanis
I've read some of your posts here and you seem to have some brains so I'll give you something to look. Try thinking "bottom up" instead of "Top down". The "under 1m sp" crowd of players. 3,867 players in the rookie channel earlier today. I seriously doubt that most of them were vets rolling up another alt. How many will stay? Good question. 8th day of play here. Would I join a player corp right now? No. Would I stay in the game if they took away the protections I get while learning? No. I'd quit but if I do have those protections, when I do get more comfortable with the game.. I'll probably be out there but *NOT YET*. I'm a veteran MMO player so I've seen about every dirty trick and scumbag stunt you can imagine in various games. The way I phrased it to some folks in EVE about the subject -- Think of yourself as a child released into a park full of pedophiles. If they offer anything or ask for anything, don't be overly surprised at what you actually get from the encounter. *THAT* pretty much sums up the degree of paranoia I try and pass on to new players and "joining a player corp" is as high risk as going to 0.0 sec if you don't take the time to learn about them *BEFORE* joining. So joining a new corp? Forget it. There won't be info on them available for you to find out if they are going to shaft you until they've been around a while and most of your more senior "respectable" corps will have SP limits to join them. A corp recruiter and their "friend" invited a few of us from the rookie channel into a chat session to pitch our joining their new corp. I knew enough to right click their picture and check the info the game shows. After I commented on their 3 day old corp, with 9 members and 20% corporate tax rate, he offered to give us each 500 mill just for coming out to their station and joining. What 3 day old corporation is going to have billions of ISK around to give to new recruits *AND* a station already up and running??? That's when I tossed out the pedophile statement into the channel and yeah, everyone got a snicker and nobody went to visit their station... You recommend joining a corp "NOW" to "learn" about the game? thanks but no thanks. I'll stick in the relative safety of the NPC corps until I've figure out a bit more about how the hell to avoid dirty tricks. -- you know the "which end your hat should go on" basics vs just jumping in and finding out I landed in the shark tank vs swimming pool. |
|
|
9/22/09 2:15:36 AM#70
I can't argue that Eleazaros, That said you should be looking at corps that do similiar things to what you are looking forward to. If anything you may be able to talk to them and get some experience with how they operate before you put any risk in joining them. Always be weary of the corp that offers a lot to new players... Thats either a corp trying to rip you off, or a corp begging to get robbed blind. |
|
|
9/22/09 2:17:58 AM#71
Park full of pedophiles.... that's awesome man. I hope you dont mind if I use that? Yeah anyway, point taken, EvE is tough and difficult for new players and all that... but the tax will hardly hit new players at all. You pretty much have to be doing level 3 missions or higher for the tax to be noticeable. By which point the training wheels should be ready to come off. And even if they're not, like I said: EvE Uni. Agony Unleashed.
Give me liberty or give me lasers |
|
|
9/22/09 5:13:09 AM#72
new players arent even going to notice an 11% taxrate, the only people who are going to notice and care will be the year old toons playing with officer fittings and trying to maximise their isk/hour so they can buy new shiny toys. |
|
|
9/22/09 5:48:37 AM#73
that is called faction warfare. |
|
|
9/22/09 9:48:25 AM#74
from here http://www.eveonline.com/devblog.asp?a=blog&bid=700
|
|
|
|
|
9/22/09 10:52:55 AM#76
Originally posted by xersent now that would be funny :) I agree seeing all those newbies which i cant touch is so frustrating i want to mercilesly gank every newbie Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981 |
|
|
9/23/09 5:18:45 AM#77
Originally posted by Malcanis
Fell free to use it... *snicker* As for the tax -- others are right about it. New players won't really care. Some startup chars that learn about corporate taxes will see 11% and may go join PC corporations with lower taxes than that to "save a bit" and it may actually help push taxes down in some corporations interested in growing to try and attract new members -- "we charge less than you're paying and you get services for the taxes!!!" The ones that are screaming about it are senior players who, as some point out, "hide alts" in the NPC corporations and those folks... Sorry but I really don't have much sympathy for someone "saving pennies" into their multi-billion ISK stashes. They'll either go into other corporations or mutter and go along with it. I don't see any mass exodus from the NPC corps into PC corporations nor any real exodus from the game due to 11% taxes on the NPC corporations. |
|
...same idiots as those who proposed this meaningless tax. |
|
|
9/23/09 6:20:31 AM#79
Originally posted by Gdemami ...same idiots that play this idiots' game while endlessly complaining about how idiotic is the game they are playing. ... need any more proof of the idiocy of some of our more popular posters? |
|
|
9/24/09 5:08:49 PM#80
Which just means that within the next 6 months you'll probably stay there, and never take the slightest risk of joining a real corp. You'll still be flinging missiles at npcs, if you haven't quit already. Create a stash of mission running / mining ships in some empire station and go take your time to find a corp that suits you somewhere. With a backup plan, whatever happens to you will be an experience, and recovering from it will be easy. You just have to take a few risks, which is what eve is all about.
|
|