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9/19/09 1:12:05 PM#21
Originally posted by Asheron-Ray That, honestly, sounds pretty boring.
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9/19/09 1:19:30 PM#22
Originally posted by Hyanmen That, honestly, sounds pretty boring.
I take it you have never played ac or Uo but you can always attach yourself to AIon or WOW =P |
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9/19/09 1:37:49 PM#23
Originally posted by Asheron-Ray
I take it you have never played ac or Uo but you can always attach yourself to AIon or WOW =P What do you basically do then at the end of the game?
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9/19/09 2:22:06 PM#24
Originally posted by Hyanmen
I take it you have never played ac or Uo but you can always attach yourself to AIon or WOW =P What do you basically do then at the end of the game?
There is no "end of the game". It's not a mandatory concept. Give me liberty or give me lasers |
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9/19/09 2:34:39 PM#25
I wasn't able to read some of the longer posts in this thread (people really need to repair those "Return/Enter" keys but I did want to add some stuff. I am feeling the same lull right now that I felt post SWG and pre-WOW. I have been playing MMO's since DAOC launched and have played almost every major one so I have been around a while and it feels like history is repeating itself. I remember trying a lot of MMOs and myself and many in my guild from DAOC and EQ suffering from what I call MMO-ADD. Basically, you look and look and try to find the game for you. Back then (2003-2004ish), DAOC has gone off the deep end (TOA), EQ was an old game and not very approachable for me, SWG was a broken mess (fun but had too many issues - class balance, etc..), COH was a great little game but couldn't hold my attention for long periods of time, etc... so I was looking for a game and I really didn't find it until WOW came out. I kinda feel the same way now. WOW is still the best game (for me) on the market but I fee like Blizzard is moving away from from the true MMO experience and more to a localized, session play type of game. Other games I still want to play have issues stemming from performance to the lack of population (AOC and WAR come to mind). Old games are just too dates or just empty shells of their former selves. So I feel the same way. I feel like we are waiting on the new game changer. The whole market is in a lull waiting on the next big thing, the next major innovation. And when I say innovation, I must add I mean a game that isn't a poorly copied version of WOW. That is why I think the current state of MMO's is poor. I swore up and down I wouldn't play Aion but guess what - I am. Not because I want too play it particularly or for any really specfic reason, but because I am bored out of my mind, want something new to play and until the next major MMO's come, maybe Aion can tied me over. Sad, isn't it? And just for an addendum - The only MMO's I am looking forward to in the immediate future (meaning announced and clearly in production) are Secret World SW: TOR. |
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9/19/09 2:40:58 PM#26
Originally posted by Malcanis Of course there is. You hit the cap at some point, what happens then? Or do you imply that there is no cap at all, and you can progress infinitely? I've never heard of a game like this, and as far as I know AC and UO had caps.
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9/19/09 2:42:14 PM#27
Originally posted by templarga Just curious, but why aren't you considering FF14?
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9/19/09 3:08:54 PM#28
Originally posted by Hyanmen Of course there is. You hit the cap at some point, what happens then? Or do you imply that there is no cap at all, and you can progress infinitely? I've never heard of a game like this, and as far as I know AC and UO had caps.
Then you pvp/quest... AC still has updates every month. Would you like me to explain in detail on what to do when you hit a lvl cap. Your Idea of a mmorpg is to hunt mobs and reach for a lvl cap... To be honest you should just play RPG'S and save yourself the monthly fee. And as for my offer, send me some payments via pay pal and we can get started... |
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9/19/09 3:14:59 PM#29
Originally posted by Asheron-Ray Sounds a lot like normal endgame to me.. a bit more detail would be nice, since right now it seems like your utopistic game without endgame is actually very similar to what we have now. What do you know about my idea of an MMO? Because I think not having endgame would be boring, that implies that my idea of an mmorpg is to hunt mobs? Makes no sense. I just want a challenging game to play. I fail to see how a game without endgame could accomplish that. Do tell me.
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9/19/09 3:22:13 PM#30
Originally posted by Hyanmen Just curious, but why aren't you considering FF14? My wife's brother plays FFXI and has told me a lot about the game. Right now, I figured I would let him fill me in the closer we get to FFXIV. FFXI left me with a really bad opinion of SE and hopefully FFXIV will correct some of issues I had with FFXI. |
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9/19/09 3:27:42 PM#31
Originally posted by Hyanmen Sounds a lot like normal endgame to me.. a bit more detail would be nice, since right now it seems like your utopistic game without endgame is actually very similar to what we have now. What do you know about my idea of an MMO? Because I think not having endgame would be boring, that implies that my idea of an mmorpg is to hunt mobs? Makes no sense. I just want a challenging game to play. I fail to see how a game without endgame could accomplish that. Do tell me.
LOL, your ideas? As I said, you should play first prerson rpg's. MMORPGS are meant to have no endgame, do you even know what endgame means? As I said if you would like me instruct you, on how to play a mmorpg, I will be needing payment. about the mobs, how else would you each a lvl cap? It seems to me that you want me to explain to you, how to have fun in a game. Which to me is just plain idiotic. |
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9/19/09 3:31:22 PM#32
Originally posted by templarga Too bad, but understandable. I'm pretty sure FFXIV will surprise you in a positive way.. but I'm biased anyway. Depends what issues you had with XI, too.
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9/19/09 3:32:03 PM#33
Current state of the game is where the money is being made. It isnt any longer a garage made game with a few lines of codes but a million dollar industry. Convince investors that a different concept would work and make just as much money and you might stand a chance....that is if gamers would accept the new idea you bring. |
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9/19/09 3:38:46 PM#34
Originally posted by Asheron-Ray
LOL, your ideas? As I said, you should play first prerson rpg's. MMORPGS are meant to have no endgame, do you even know what endgame means? As I said if you would like me instruct you, on how to play a mmorpg, I will be needing payment. about the mobs, how else would you each a lvl cap? It seems to me that you want me to explain to you, how to have fun in a game. Which to me is just plain idiotic. You told me it was my idea, which I frankly don't agree with. You're very confusing right now. How could I reach the level cap? Crafting, gathering resources? This has exactly what to do with endgame? I know how to have fun in a game. And not having an endgame is one of the things that makes the game less fun. I'm having an argument with you over this matter, not looking for advice. If you say that having no endgame is better than having one, you can try convincing me or I'll just assume you're talking out of your ass because you don't seem to want to argue further/lack any basis. Either is completely fine with me.
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9/19/09 3:43:37 PM#35
Originally posted by Hyanmen Sounds a lot like normal endgame to me.. a bit more detail would be nice, since right now it seems like your utopistic game without endgame is actually very similar to what we have now. What do you know about my idea of an MMO? Because I think not having endgame would be boring, that implies that my idea of an mmorpg is to hunt mobs? Makes no sense. I just want a challenging game to play. I fail to see how a game without endgame could accomplish that. Do tell me. I know your questions weren't directed at me, but I'll try to answer them anyhow. Its the hard cap that creates the "need" for an end game. Replace the hard cap with a soft cap, and the game doesn't need to "end." I think Asheron's Call has proven this pretty effectively. I should hedge this by saying that I played on Darktide. When I think of AC, I think Darktide. There was no need to drive towards an "endgame" because the bloodthirsty evil bastards hunting you were drive enough. "Just a few more points into life magic and I'll be able to Vuln VI that bastard, and THEN I'll show him who's boss!" Its easier for me to just turn the question around. Why do you feel that an endgame makes a game more challenging? Wouldn't it just be better if it didn't "end" at all? An even deeper question is why level your character at all? Seriously, why do you do it? My own answer to that question has changed many times over the years. In the beginning, PVP (or PK as we called it back then) was the drive for it all. Level up, get stronger, kill the bad guys. I think this was true for me all the way through DAOC. At some point midstream in WOW, my motivations changed, and I started leveling for different reasons. I had to work to level so I could keep up with my friends. The rules of the game dictated that our levels be close, if we were going to group effectively. More of the themepark mentality, you must be atleast this tall to ride. Eventually, like every little kid at the themepark, I just wanted to be tall enough to ride ALL of the rides. Level, level, level. I gotta level. Gotta get to the end. Gotta ride that rollercoaster ASAP. Somewhere in there I lost sight of the fact that the fun is in the journey. In the intervening years I've learned to slow down and enjoy the ride. The endgame is just that; its the end. I didn't spend months grinding some raid for that uber helm. I uninstalled and moved on. Its not that I wasn't up for a challenge, I just didn't see the point. Meridian 59 Beta Tester circa 1996 |
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9/19/09 4:04:54 PM#36
Originally posted by BinaryDigit Actually, when I think about endgame, I think about the diversity that it offers as opposed to the game before it. I don't know what else to call it really, since endgame is usually where most MMO's have the diverse content that varies in difficulty and theme. Maybe it's because the content doesn't get burned out as fast, when players would just otherwise pass that level in a matter of few weeks and move on, leaving the content unused. I agree that the journey is the best thing about the game most often though. I think low- and midgame should get more love too when it comes to developing content, even though players might get past it faster than if there was a cap holding them off. But yeah, if the devs could keep that diverse, varying content without actually 'ending' the game, I'd be fine with that.
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