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Aion

Aion 

General Discussion  » What endgame dungeon/raid are there in Aion?

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32 posts found
  lornphoenix

Novice Member

Joined: 11/16/05
Posts: 997

9/18/09 7:59:08 AM#21

The way I understand it is most of the raid bosses are open world spawns in the Abyss.

  JeroKane

Elite Member

Joined: 2/21/06
Posts: 3448

9/18/09 8:08:27 AM#22
Originally posted by metalhead980
Originally posted by Guillermo197
Originally posted by metalhead980
Originally posted by Xasapis

 That sounds a bad design. What game follows that?

 

Most of the serious Raid games follow some sort of progression raid system with attunements or keys to unlock harder dungeons. WoW was like this before they made everything EZmode.

You should not have access to every raid the second you hit cap. You should have a couple to choose from with a few out of reach until you have the proper gear and clear the first entry level raids.

Hitting cap and tossing 15 dungeons at a raid guild kills the feeling of progression adn accomplishment you get from finally gettting to that high tier dungeon.

 

Edit: think about it, If you have access to every dungeon right at cap a raid guild will just run the dungeon that has the best rewards over and over until they get bored and leave the game.

It needs to be structured, look whats happening in WoW. A new raid comes out and everyone jumps on it and people skip the older dungeons. You see it all the time. "Why should I run Naxx 25 if I could just run Ulduar with heroic gear and get better stuff". It fucks everything up and kills a raid game.

 


 

The Abyss PVP set you can buy with your Abyss points. And seeing the amount of points needed for each part of the set. That is seriously hard!

The Dark Poeta (PVE) set. I read in the Patch 1.5 notes, that every member needs to do an Access quest to gain access to this Dungeon.

The Crafting set is a series of quests wich are a serious pain and takes some serious time commitment.

 

See thats the info I wanted. Now thats similar to an attunment or key quest line in other raid centric games.

Now what about the other raids? do you have to kill the boss in the first raid to get access to the next? or just finish a questline for that one also?

If this game seriously has a progression pve system with multiple stages of difficulty from raid to raid with raid sets to attain it will yank near every hardcore raider WoW has.

The biggest complaint WoW raiders have is that the game today lacks progression that it had in vanilla and Tbc WoW.


 

Information here: patch notes Aion v1.5

And more: patch notes summary plus OB letter

  tryklon

Advanced Member

Joined: 7/17/06
Posts: 1309

"The flow of time is cruel...its speed seems different for each person, but no one can change it..."

9/18/09 8:31:00 AM#23
Originally posted by metalhead980
Originally posted by Guillermo197
Originally posted by metalhead980
Originally posted by Xasapis

 That sounds a bad design. What game follows that?

 

Most of the serious Raid games follow some sort of progression raid system with attunements or keys to unlock harder dungeons. WoW was like this before they made everything EZmode.

You should not have access to every raid the second you hit cap. You should have a couple to choose from with a few out of reach until you have the proper gear and clear the first entry level raids.

Hitting cap and tossing 15 dungeons at a raid guild kills the feeling of progression adn accomplishment you get from finally gettting to that high tier dungeon.

 

Edit: think about it, If you have access to every dungeon right at cap a raid guild will just run the dungeon that has the best rewards over and over until they get bored and leave the game.

It needs to be structured, look whats happening in WoW. A new raid comes out and everyone jumps on it and people skip the older dungeons. You see it all the time. "Why should I run Naxx 25 if I could just run Ulduar with heroic gear and get better stuff". It fucks everything up and kills a raid game.

 


 

The Abyss PVP set you can buy with your Abyss points. And seeing the amount of points needed for each part of the set. That is seriously hard!

The Dark Poeta (PVE) set. I read in the Patch 1.5 notes, that every member needs to do an Access quest to gain access to this Dungeon.

The Crafting set is a series of quests wich are a serious pain and takes some serious time commitment.

 

See thats the info I wanted. Now thats similar to an attunment or key quest line in other raid centric games.

Now what about the other raids? do you have to kill the boss in the first raid to get access to the next? or just finish a questline for that one also?

If this game seriously has a progression pve system with multiple stages of difficulty from raid to raid with raid sets to attain it will yank near every hardcore raider WoW has.

The biggest complaint WoW raiders have is that the game today lacks progression that it had in vanilla and Tbc WoW.

 

Lol, they criticize Aion for being a wow clone (wich is not). And when people present them the differences of each other, including the combat and healing mechanics and the objective of the endgame, etc.  They just try to say that it should have the exact same objectives than wow.... come on people, make a decision, you want a clone or not? And most important, is it a clone or not?


  DevilXaphan

Novice Member

Joined: 11/23/06
Posts: 1152

Bringing teal to your lives since 1998.

9/18/09 8:40:29 AM#24
Originally posted by tryklon

Lol, they criticize Aion for being a wow clone (wich is not). And when people present them the differences of each other, including the combat and healing mechanics and the objective of the endgame, etc.  They just try to say that it should have the exact same objectives than wow.... come on people, make a decision, you want a clone or not? And most important, is it a clone or not?

 

Yeah but no matter how much info you present to them they always are thinking WOW clone.

  Harkkum

Apprentice Member

Joined: 7/15/08
Posts: 180

9/18/09 10:15:59 AM#25

As I find this question also somewhat interesting I did read through those links provided (thanks). From the looks of it the mentioned Dark Poeta (typed also as Peota, but I take that's a typo) is not per se a raid instance but moreso something akin Wintergrasp in WoW: You complete a set of tasks for your side and in the end, depending from the amount of items gathered, you will gain access to a boss encounter. From the sound of it (might be due to translation, thou), it looks like a new Abyss with entry limitations. The other instances mentioned (12?, out of which there's maybe description of 4-5) do not seem raid-instances proper either as they all seem to contain the element of PvP, which leads to my actual question. Is there any PvE end-game without PvP element attached or does that letter combo PvPvE actually stand for PvP with some environmental nuisances?

  JeroKane

Elite Member

Joined: 2/21/06
Posts: 3448

9/18/09 10:21:40 AM#26
Originally posted by Harkkum

As I find this question also somewhat interesting I did read through those links provided (thanks). From the looks of it the mentioned Dark Poeta (typed also as Peota, but I take that's a typo) is not per se a raid instance but moreso something akin Wintergrasp in WoW: You complete a set of tasks for your side and in the end, depending from the amount of items gathered, you will gain access to a boss encounter. From the sound of it (might be due to translation, thou), it looks like a new Abyss with entry limitations. The other instances mentioned (12?, out of which there's maybe description of 4-5) do not seem raid-instances proper either as they all seem to contain the element of PvP, which leads to my actual question. Is there any PvE end-game without PvP element attached or does that letter combo PvPvE actually stand for PvP with some environmental nuisances?


 

Dark Poeta as far as I know is a PVE dungeon. Just not the type of dungeon you expect, as it works on a timer with tasks. And the more tasks you complete. The harder the mini bosses and end boss. And as result. The better the loot in the end.

  metalhead980

Apprentice Member

Joined: 6/11/08
Posts: 2699

9/18/09 10:21:57 AM#27
Originally posted by tryklon
Originally posted by metalhead980
Originally posted by Guillermo197
Originally posted by metalhead980
Originally posted by Xasapis

 That sounds a bad design. What game follows that?

 

Most of the serious Raid games follow some sort of progression raid system with attunements or keys to unlock harder dungeons. WoW was like this before they made everything EZmode.

You should not have access to every raid the second you hit cap. You should have a couple to choose from with a few out of reach until you have the proper gear and clear the first entry level raids.

Hitting cap and tossing 15 dungeons at a raid guild kills the feeling of progression adn accomplishment you get from finally gettting to that high tier dungeon.

 

Edit: think about it, If you have access to every dungeon right at cap a raid guild will just run the dungeon that has the best rewards over and over until they get bored and leave the game.

It needs to be structured, look whats happening in WoW. A new raid comes out and everyone jumps on it and people skip the older dungeons. You see it all the time. "Why should I run Naxx 25 if I could just run Ulduar with heroic gear and get better stuff". It fucks everything up and kills a raid game.

 


 

The Abyss PVP set you can buy with your Abyss points. And seeing the amount of points needed for each part of the set. That is seriously hard!

The Dark Poeta (PVE) set. I read in the Patch 1.5 notes, that every member needs to do an Access quest to gain access to this Dungeon.

The Crafting set is a series of quests wich are a serious pain and takes some serious time commitment.

 

See thats the info I wanted. Now thats similar to an attunment or key quest line in other raid centric games.

Now what about the other raids? do you have to kill the boss in the first raid to get access to the next? or just finish a questline for that one also?

If this game seriously has a progression pve system with multiple stages of difficulty from raid to raid with raid sets to attain it will yank near every hardcore raider WoW has.

The biggest complaint WoW raiders have is that the game today lacks progression that it had in vanilla and Tbc WoW.

 

Lol, they criticize Aion for being a wow clone (wich is not). And when people present them the differences of each other, including the combat and healing mechanics and the objective of the endgame, etc.  They just try to say that it should have the exact same objectives than wow.... come on people, make a decision, you want a clone or not? And most important, is it a clone or not?

What are you talking about?!?

Asking about a raid progression system is nothing like todays current WoW. Actually current wow uses no progression at all.

How am I wanting a WoW clone, Im asking about its endgame and giving examples of my preferred raiding system.

 

PLaying: EvE, Ryzom

Waiting For: Earthrise, Perpetuum

  Euphoryk

Apprentice Member

Joined: 4/30/09
Posts: 464

"A man must live by his principles. Who he is, not what he is."

9/18/09 10:30:00 AM#28
Originally posted by metalhead980

What are you talking about?!?

Asking about a raid progression system is nothing like todays current WoW. Actually current wow uses no progression at all.

How am I wanting a WoW clone, Im asking about its endgame and giving examples of my preferred raiding system.

 

 

It seems like you are hoping to relive the"glory days" of WoW's once great progression, rather vicariously, through Aion.

Whether or not Aion can provide it for you though is another story entirely and one you will have to determine for yourself, regardless of the opinions found on these forums.

  metalhead980

Apprentice Member

Joined: 6/11/08
Posts: 2699

9/18/09 10:34:36 AM#29
Originally posted by Euphoryk
Originally posted by metalhead980

What are you talking about?!?

Asking about a raid progression system is nothing like todays current WoW. Actually current wow uses no progression at all.

How am I wanting a WoW clone, Im asking about its endgame and giving examples of my preferred raiding system.

 

 

It seems like you are hoping to relive the"glory days" of WoW's once great progression, rather vicariously, through Aion.

Whether or not Aion can provide it for you though is another story entirely and one you will have to determine for yourself, regardless of the opinions found on these forums.

Again a stupid comment, Why do you people post if you know nothing?

The progression I used an example of was used in EQ and many raid focused games before WoW. I use WoW as an example since most of you guys are new mmo players that started with WoW and don't know any better so its easier to relate.

PLaying: EvE, Ryzom

Waiting For: Earthrise, Perpetuum

  tillamook

Guide

Joined: 9/14/05
Posts: 4812

9/18/09 10:38:52 AM#30

this may be off topic, but WTH is that giant robot looking raid teaser thing at the end of that video titled Beta on their site?


SWG pre-cu vet, elder Jedi, elder BH -Bloodfin

  FastTx

Apprentice Member

Joined: 8/23/05
Posts: 726

9/18/09 11:06:40 AM#31

With Dark Poeta, the faster you down and clear the place the stronger the boss and the better items it drops. So basically the first few times you will get fairly weaker items but as you build up with those weaker items you'll then be able to beat the stronger end bosses. So far Dark Poeta is the only "wow like" end game instance but apparently it's the size of a continent and takes 4 hours to clear. I'm sure in later patches there will be more instances to progress through. I hope Dark Poeta stays as an integral part of the game. WoW likes to make dungeons and trash them the next expansion. I'm hoping for another approach with Aion. If level cap increases to 60, I want Dark Poeta to increase it's difficulty to level 60 and not stay as an empty level 50 raid.

  stayontarget

Guide

Joined: 10/04/08
Posts: 5819

Girlfriends come and go but Epic battles are Soulbound

9/18/09 11:44:01 AM#32

I don't mind dungeon romps every now and then but dam let's be real here.  I don't over do it.

would rather have open world bosses that both race fight over. 

Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

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