|41 posts found|
9/24/09 10:27:18 AM#41
Originally posted by mjkittredge
I think they advertised on this site.
They've never really had any advertising or budget for it, unfortunately. They did have few banner ads at one point, but they were so rare, you'd never see them. About the only advertising done was news/video releases to gaming sites like this for the Bling Gnome Retail Box.
@ AlienOverlord - personally I loved the humor and the bling gnome, but I respect that you didn't. Different strokes for different folks :) Unfortunatley, Dungeon Runners wasn't hindered so much by talent, but by a lack of funds. They just didn't have a big enough budget to go nuts with what was essentially an experimental title. As an example, the game had to be cobbled together from the engine and assets of Exarch - a previously cancelled ttile from 2002, and work inherited by two previous development teams (the most recent of which is working for THQ on the Warhammer 40k MMO and Darksiders). The engine was custom, incredibly hard to work with and was designed for RTS type play. UI changes that would have been simple in other games were a pretty big hassle in DR. The team did eventually license a new engine that allowed them to do some of the graphical updates (shadows, specular lighting, etc...) and it was, to my understanding, what was enabling them to attempt to port the game to the PS3, but that whole thing fell apart in August 2008 with all the internal strife in NCSoft.
Irrespective of that, there were definitely things I woulud have like to see added or changed about the game (and believe me, I made a ton of suggestions over the last few years), but I personally liked the game for what it was - something silly and fun that didnt' require a lot of time. The things you didn't like--and I'm ok with that--were the things that appealed to me the most.