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General Discussion  » WoW, How I would bring back world PvP

20 posts found
  User Deleted
 
9/17/09 6:36:11 AM#1

Any of us old timers will remember WoW world PVP with fondness, the endless too & fro between xroads and ashenvale or Southshore and Tearen mill.  I'm not going to debate why world PVP has dissapeared from WoW or who is to blame, that is not the point of this post.

If Blizzard came to me and said "David we need YOU! to bring back World PvP, how would you do it?", my response would be thus....


When you kill a member of the opposite faction (while not in battlegrounds) you can loot their body for parts, Tauren would drop up to 2 hooves, Trolls up to 2 tusks and so on. Examples below.

 

You would collect these items and in each city there will be a trophy vendor who will give you all kinds of items in return for X amount of them. Example below.

 

 

Rewards include:

Chest of goodies
This will always contain a blue of some kind that is not BOP, and there's a rare chance of an Epic, will also include some gold, potions and crafting materials.

Experience Boost
Gives you x amount of experience as a trade-able token between YOUR characters.

Ironforge knows you better
Gives you x amount of Ironforge faction points as a trade-able token between YOUR characters

Emblems
Just as they are now gives you an emblem you can spend on gear

Supply bags and Crates
Lots of useful profession supplies

 

There could be so many other items, a stack of potions, maybe so top end PvP gear, Gold, mounts etc

Another idea could be looting a player has a rare chance of dropping a "warsong medal" or "ironforge medal", these can be traded for even better items at a trophy vendor.

That's my idea.  Any one have any better ideas, without 100% re-designing WoW or turning it into a PvP focus game.

 

  Leucent

Hard Core Member

Joined: 1/24/04
Posts: 2214

9/17/09 6:42:51 AM#2

I like that idea. That said, I ve always liked the idea of a zone controlled by one faction, that everybody wants. In this zone the best drops happen, the best crafting nodes/mobs available(skinning). I could go on, but to me will bring out alot of people to participate. How would you control such zone, well it brings me back to DAOC and Darkness Falls. Have a few zones that can be captured with keeps throughout the world, in a somewhat central location, maybe tauren mill, southshore area. If you can have this captured zone have the best items, craftying nodes, recipes, trinkets, mounts, and hell fluff available in there, everyone will participate.

  Thenarius

Novice Member

Joined: 8/29/08
Posts: 1114

9/17/09 6:43:47 AM#3

WG was a nice idea, but everyone would end up around WG Fortress=250+=not viable with WoW's engine.
A new WG-like zone could be great, with one fight every 45 mins, but be able to win by focusing on different objectives, not zerging a single objective like it was in WG.

  maji

Spotlight Poster

Joined: 1/15/04
Posts: 1486

9/17/09 7:18:15 AM#4

When I think back of WoW and world pvp I remember things like you land somewhere at the flightmaster and are ambushed by a dozen guys of the opposing faction. Ooooor.... you go on a boat, loading screen, and then you're dead. Oooor... endless copse camping.

 

I think open world pvp is one of those things that people want while they don't have it, and if they'd have it they wouldn't want it anymore. :)

Let's play Fallen Earth (from launch to present)

  drbaltazar

Novice Member

Joined: 3/28/07
Posts: 7366

9/17/09 7:21:14 AM#5

 war system is a very good idea 

it puts ganker on your black list or watever they call it 

the main thing going against world pvp is that noob have no chance to win 

if a fight erupt i lose because im being ganked ,the ganker should be carnage flaged or whatever they call it 

and all is info should be lowered by 25 % if i kill him same thing why do this 

to prevent ganker from ganking and ganking till HOGG effect kill the game

HOGG EFFECT:a guild that kill  and kill and kill everywhere in rune of magic till the game is dead 

wish is exactly what happened no long ago  

  arctarus

Apprentice Member

Joined: 9/26/06
Posts: 2418

9/17/09 7:21:38 AM#6

I would use this tools by Blizz to design, its basically limitless!

Link: www.gametrailers.com/video/blizzcon-09-starcraft-ii/54901

 

 

RIP Orc Choppa

  Xasapis

Tipster

Joined: 1/12/07
Posts: 5146

9/17/09 7:27:05 AM#7

They've made attempts in both the expansions to entice people to do some world  PvP. So far it's been impossible. I very much doubt they care about world PvP, there is too much emphasis on arenas and battlegrounds at the moment.

  User Deleted
9/17/09 7:36:51 AM#8

would be nice if world pvp came back like it was in vanilla, but they added the BGs to get rid of it in the first place because their servers couldn't handle that many people in one place. idk how many times the whole server crashed on us in TM when ALOT of people would be there pvping. wasn't any generic purpose to it like the BGs, we did it for no other reason than we was having fun.

  Wikidex

Novice Member

Joined: 7/29/07
Posts: 6

Michael, I did nothing. I did absolutely nothing, and it was everything that I thought it could be.

9/17/09 7:48:14 AM#9

You guys kinda missed the point, hes talking about world PVP, as in contested zones on PvE servers and everywhere on a PvP server. Not just places like wintergrasp. I think that, while you have put a lot of thought into this system, you have overlooked one key part. The average PvP, one on one fight, in WoW, lasts seconds. While you spend minutes running back to your corpse. If you offered more rewards (you already get honor for every kill, isnt that already getting a reward? you are just impatient and don't wanna work for your fat loots, imo) But i digress, If people were offered rewards that were bind on account or even just free to trade we would enter a whole new realm of game politics. People would begin "grinding" for the trophys.

Imagine, If you will, when someone wanted to start a new char if they had these options. Some fellow (or gal) decides they want an alt, so what do they do? they take their end game raid ready 80 back to the Howling Fjord and start beating up on all the lowest level people they can get rewards/honor for killing. If you are one of these level 70s your 8 hours of questing per level turns into 20 because you are being killed so many times because you are worth so much more dead.

People would flood off of PvP servers just to get a little bit more peace of mind, and people who play on PvE servers because they absolutely hate PvP would start quitting the game because even on PvE servers player ganking would become much more prevalent.

In my opinion if this were ever even considered as a game system everything would have to be BoP, players would need to become honorless targets for about 10 minutes after being ganked(unless they attack first in which case they lose that effect), and you would pretty much have to make it so the trophys only drop off of people who are the same level as you or higher.

Comeon guys, WoW isn't broken, stop trying to fix it. If you wanna PvP all the time, try other games. WoW is designed for casual gamers, and too many people don't realize or accept that. WoW has 12 million subscribers because you can play for only 5 or 10 hours a week and still have fun and still accomplish things in the time you are on.

-Kyle

  Kyleran

Elite Member

Joined: 9/13/06
Posts: 14598

A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf

9/17/09 8:35:42 AM#10
Originally posted by Wikidex

 

You guys kinda missed the point, hes talking about world PVP, as in contested zones on PvE servers and everywhere on a PvP server. Not just places like wintergrasp. I think that, while you have put a lot of thought into this system, you have overlooked one key part. The average PvP, one on one fight, in WoW, lasts seconds. While you spend minutes running back to your corpse. If you offered more rewards (you already get honor for every kill, isnt that already getting a reward? you are just impatient and don't wanna work for your fat loots, imo) But i digress, If people were offered rewards that were bind on account or even just free to trade we would enter a whole new realm of game politics. People would begin "grinding" for the trophys.

Imagine, If you will, when someone wanted to start a new char if they had these options. Some fellow (or gal) decides they want an alt, so what do they do? they take their end game raid ready 80 back to the Howling Fjord and start beating up on all the lowest level people they can get rewards/honor for killing. If you are one of these level 70s your 8 hours of questing per level turns into 20 because you are being killed so many times because you are worth so much more dead.

People would flood off of PvP servers just to get a little bit more peace of mind, and people who play on PvE servers because they absolutely hate PvP would start quitting the game because even on PvE servers player ganking would become much more prevalent.

In my opinion if this were ever even considered as a game system everything would have to be BoP, players would need to become honorless targets for about 10 minutes after being ganked(unless they attack first in which case they lose that effect), and you would pretty much have to make it so the trophys only drop off of people who are the same level as you or higher.

Comeon guys, WoW isn't broken, stop trying to fix it. If you wanna PvP all the time, try other games. WoW is designed for casual gamers, and too many people don't realize or accept that. WoW has 12 million subscribers because you can play for only 5 or 10 hours a week and still have fun and still accomplish things in the time you are on.

 

I disagree, one major reason I left WOW 3 years ago was the world PVP was badly broken IMO, at least for those of us who intentionally rolled on a PVP server. 

Those problems you mentioned about level 80's ganking lowbies can be mostly resolved by limiting rewards like the OP described to 'honorable" kills (i.e. level appropriate).  There's some other mechanics than can be employed a la L2 where too much lowbie killing could turn you red to everyone, even your own faction. 

There's no point to a PVP server if you aren't going to actively encourage PVP, might as well flip them all to PVE then.

That's where Blizzard failed IMO, they decided to "encourage" everyone regardless of server type to concentrate their efforts in the controlled environments (battlegrounds and arenas) and they did so by making open world PVP worthless.

People shouldn't be safe in Orgimar, or Stormwind, guards should be toned down and player attacks should be routine, on the PVP servers.

I can only guess they left the PVP servers up so people could feel special somehow even though they don't really have a clue what open world PVP is about.

You mentioned the "pain" of having to run back being too long versus how short the fights in WOW are.  Dieing is supposed to hurt, and you are supposed to use tactics to avoid dying, not bemoan the penalty. (which isn't one in my book, strart dropping gear or losing experience, then we're talking risk)

Don't say WOW isn't a PVP game, it could have been, but Blizzard chose to bastardize the PVP servers into something unacceptable to many players, and hence we game elsewhere.

In the end, they decided they didn't want our money, they'd rather chase after other player types because its more profitable.  Sensbile, sure, but unfortuante, because its left a number of us on the outside looking in on what might have been.

But fortuntately for me, there's always EVE. 

"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar
Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  User Deleted
 
9/17/09 10:34:11 AM#11

Good to see this thread did not explode with troll comments.

The system I think will work in all zones (pvp server only ofc).

What I propose would of cause come with limits, it could be abused and used to grief players.

so I propose the following, the system will be for player at max level or within just a few levels of max, each day a different zone or maybe 2 zones will become a "battlefield", most zones in Wow have an allaince hub and a horde hub so the field is already set, player kills within these zone on that day will generate the drops.

There will be a cooldown on drops, to stop players corpse camping, a player can only drop an item ever 2 mins or so.

This way if some one does not want to partake in a battle they simply avoide that zone(s) for the day, as the battle is all day we should not get the lag issue that wintergrasp had which funneled players there at set times.

  User Deleted
9/17/09 4:18:55 PM#12

Good post coffee. I would also add the single biggest reason, in my opinion, that led to decline of world pvp was flying mounts.

  nratnam

Novice Member

Joined: 7/22/04
Posts: 183

9/17/09 4:24:08 PM#13

i like the OP ideas.

On the topic of world pvp i think it died out due to vastness of the expansions making it relativly hard to come in contact with other people apart from missions areas and dailies. I big contribution of this is flying mounts. Back in original WoW you would riding along and see people on major roads or cutting across a field. With flying mounts you just don't have that.

Flying mounts killed world pvp IMO

  drbaltazar

Novice Member

Joined: 3/28/07
Posts: 7366

9/17/09 4:26:53 PM#14
Originally posted by nratnam

i like the OP ideas.

On the topic of world pvp i think it died out due to vastness of the expansions making it relativly hard to come in contact with other people apart from missions areas and dailies. I big contribution of this is flying mounts. Back in original WoW you would riding along and see people on major roads or cutting across a field. With flying mounts you just don't have that.

Flying mounts killed world pvp IMO

yep these world could hold 10 time more player per server (but server cant hold aggro (grin)

  User Deleted
9/17/09 4:31:45 PM#15

You know coffee, I have seen a ton of dumbass ideas, but yours.....is pretty damn good. I think world pvp needs a overhaul, and I don't think I could give a better idea then that. Well done.

  Azzkicka

Novice Member

Joined: 8/09/09
Posts: 152

9/17/09 6:16:39 PM#16

want world pvp ? easy....

get rid of arena, get rid of bgs, get rid of flying mounts, and balance the server pops.

You now officially have world pvp....

  Majinash

Apprentice Member

Joined: 4/11/08
Posts: 1311

9/17/09 6:22:44 PM#17
Originally posted by Wikidex

 

said some stuff I don't care about.

 

completely off topic but... your avatar! That game! I used to play it on my dad's old 286 all the time! I didn't think i'd ever see it again.

Everything creates huge amounts of negativity on the internet, that's what the internet is for: Negativity, porn and lolcats.

  Majinash

Apprentice Member

Joined: 4/11/08
Posts: 1311

9/17/09 6:25:15 PM#18
Originally posted by Azzkicka

want world pvp ? easy....

get rid of arena, get rid of bgs, get rid of flying mounts, and balance the server pops.

You now officially have world pvp....

 

WoW players in general don't PvP for fun.  its sad, because it can be tons of fun, but most PVP is based off rewards.  people do BGs to get honor for gear, to get marks, to get achievements.  when Blizz wants people to do something less often, they give out rewards less often (see WG).

 

removing those things wouldn't mean much.  we might see a small rise in world PVP, but odds are it will last as long as city raids lasted.

Everything creates huge amounts of negativity on the internet, that's what the internet is for: Negativity, porn and lolcats.

  nratnam

Novice Member

Joined: 7/22/04
Posts: 183

9/17/09 6:45:51 PM#19

World pvp has to be rewarding for it to work well. PVP for not reason is fail imo its like going to a raid and getting not loot drops. End of the day "REAL" pvpers need cannon fodder "welfare epic PVErs" to join in.

When i saw they were letting flying mounts in Maelstrom i was extremly extremly disappointed. One of the things i most looked forward to was world pvp when leveling alts.

  Antipathy

Novice Member

Joined: 3/29/06
Posts: 1349

9/18/09 8:06:59 AM#20
Originally posted by coffee

Any of us old timers will remember WoW world PVP with fondness, the endless too & fro between xroads and ashenvale or Southshore and Tearen mill.  I'm not going to debate why world PVP has dissapeared from WoW or who is to blame, that is not the point of this post.

If Blizzard came to me and said "David we need YOU! to bring back World PvP, how would you do it?", my response would be thus....

 

You're just on the wrong realm. World PvP is still active on some servers, such as mine(EU-Ravenholdt). Here are some threads from the first page of the server forum:

 

1) Coming to kill Alliance...

2) [Video] Dark Saints Chronicles

3) The Ganking game!

4) Para and Faylum is the guild fight still on?

5) The redemption of STV PvP

6) [H] Riffraff Clan - PvP recruitment

7) Holy half deads, Hard to find people?

 

It may not in all cases be obvious from the title, but all of these threads are heavily related to world PvP, or mention world PvP in the original post. So that's 7 threads in one page of messages.

 

We have entire guilds dedicated to world PvP. So if that's what you want, then re-roll EU-Ravenholdt.