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The Pub at MMORPG.COM  » Flashy Combat is Stupid

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35 posts found
  seniorfrito

Advanced Member

Joined: 3/14/08
Posts: 272

 
9/12/09 4:11:28 AM#1

When are MMO developers going to learn that flashy combat is just stupid?  I know I don't only speak for myself when I say that it removes large amounts of realism.  Now most games you ask well what are you watching the combat for anyway because you should be watching your cooldowns?  But, that's another thing.  Combat is almost never engaging for these two reasons.  Because there's these unrealistic combat effects and/or you're watching your cooldowns.  I'm still waiting for a game that doesn't get ruined by gameplay.  I keep expecting the next most talked about game to be a game I've been looking for only to find it's not.  Anyway, does anyone else that enjoys watching their characters in combat feel the same way?  Is all realism spoiled by simple things that the game could have done without?

  Tykero

Novice Member

Joined: 7/07/08
Posts: 354

9/12/09 4:21:57 AM#2

This talk of 'spoiled realism' in a genre largely dominated by elves and wizards is hilarious.

To be quite honest, I find that going for realism doesn't really work in anything other than a low-fantasy or modern setting -- something uncommon in MMORPGs.

'Flashy' combat makes players feel that their characters are cool. Explosions, insane martial attacks, and huge spells are cool, and make combat more exciting, in my opinion.

-

  User Deleted
9/12/09 5:02:38 AM#3
Originally posted by Tykero

This talk of 'spoiled realism' in a genre largely dominated by elves and wizards is hilarious.

 

To be quite honest, I find that going for realism doesn't really work in anything other than a low-fantasy or modern setting -- something uncommon in MMORPGs.

'Flashy' combat makes players feel that their characters are cool. Explosions, insane martial attacks, and huge spells are cool, and make combat more exciting, in my opinion.

I find it funny when anytime someone calls for more realism in combat, there is always a brat coming up with the elves /fantasy thing.

Developpers feel compelled to put a massive number of abilities for "varied" gameplay, to make up for the basic combat system (which is essentially auto-attack).

The problem will be solved once a MMO is developped stricly for console, when the combat system will become more of a blend between a FPS and fighting game, and cater to the gamepad device.

  Axehilt

Elite Member

Joined: 5/09/09
Posts: 5369

9/12/09 5:27:05 AM#4
Originally posted by seniorfrito

I'm still waiting for a game that doesn't get ruined by gameplay.  I keep expecting the next most talked about game to be a game I've been looking for only to find it's not. 

The next "most talked about" game will never be one that favors realism over gameplay.  Realistic graphics maybe, but sacrificing fun gameplay for realistic gameplay?  Not going to be popular.

Which isn't to say it couldn't be made, and some players (like yourself) wouldn't get excited about that sort of thing.  They would.  It's just that the masses of people who buy games for fun wouldn't.

Also, I should mention there's a Half Life 2 mod which is probably what you're looking for.  It's not an MMO, but it has fairly large scale battles with medieval weaponry, and it forsakes fun for realism. 

  Dibdabs

Advanced Member

Joined: 5/29/08
Posts: 1416

9/12/09 7:40:57 AM#5

I agree to a point, but we're playing games set in the "Heroic Fantasy" genre and in essence there is no "real" combat in any game whatsoever.  What does irritate me is the gigantic melee weaponry that shows two-handed swords as about 10 feet long and seemingly (particularly in WoW) made of metal several inches thick.  That really does just look ridiculous and spoils the immersion somewhat.

Then again, characters can run all day, swim in full armour with 6 bags full of metal ore and thousands of gold coins in their pocket and walk through scenery (though not walls, yet) and through other player characters!

  pb1285n

Apprentice Member

Joined: 1/28/06
Posts: 465

9/12/09 7:48:40 AM#6
Originally posted by Dibdabs

I agree to a point, but we're playing games set in the "Heroic Fantasy" genre and in essence there is no "real" combat in any game whatsoever.  What does irritate me is the gigantic melee weaponry that shows two-handed swords as about 10 feet long and seemingly (particularly in WoW) made of metal several inches thick.  That really does just look ridiculous and spoils the immersion somewhat.

Then again, characters can run all day, swim in full armour with 6 bags full of metal ore and thousands of gold coins in their pocket and walk through scenery (though not walls, yet) and through other player characters!

 

Kind of makes you long for the days of Diablo with stamina bars and very limited storage.

  wolfmann

Novice Member

Joined: 11/20/05
Posts: 1129

9/12/09 7:57:30 AM#7

When your screen is filled with pixels jerking off making even more pixels, ending up with a orgasmic show of rainbowcoloured my little pony pink farts and spews of googreen sprinkles....

well, thats when the devs combat system and game is failing.

And thats how much of todays MMORPG's combat is right now... animations? Naah, just use a spraycan and paint the screen in flashy sickening sprinkles of pixels, and all is fine.

 

It's becomming so bad that I get sick to my head and stomach to watch "modern" mmorpg combat. Like SOE's new soon tom come hero game... One combat video I saw, you couldnt see the friggin screen for the mass masturbation of flashy pixel orgasms. you couldnt see the dangnabbit combat!!!

 

So, if you are of the kind that enjoys seeing nothing but flashbangs in CS... Good for you. But for us that want to see the game, enjoy the combat, and even feel slightly immersed in the world? For the love of all that is holy and the spagetti monster! Stop with the pixeljerking!

The last of the Trackers

  thorwood

Novice Member

Joined: 10/04/07
Posts: 473

9/12/09 8:03:36 AM#8

I do not think that flashy combat is stupid.  However, I do agree that it has been implemented badly in many games.

Flashy spell effects the fill the screen and obscure everything just hide the action and stop you from seeing and reacting to what is happening.

Long combat animations and sound effects are often out of synch and lagging the action.  A 5 second animation swinging a sword may look great, but if your cooldowns allow you to perform 2 other actions while this animation is running to completion, your graphics are now 2 animation sequences behind what is happening.

I want fun gameplay.  I think that for most games, realistic combat would not be fun.  In realistic combat, you would be killed or incapacitated in 1 hit if it was not a complete miss.  For most games, I doubt that people would want realistic combat.  Maybe you mean you would like unrealistic "Hollywood" style combat?

Cooldowns are a useful tool for pacing the combat so that each action takes a certain amount of time. There are several alternatives to cooldowns for pacing the action which may or may not be better for a particular game.

  crlumpkin

Novice Member

Joined: 12/04/05
Posts: 55

9/12/09 8:11:53 AM#9
Originally posted by thorwood

I do not think that flashy combat is stupid.  However, I do agree that it has been implemented badly in many games.

Flashy spell effects the fill the screen and obscure everything just hide the action and stop you from seeing and reacting to what is happening.

Long combat animations and sound effects are often out of synch and lagging the action.  A 5 second animation swinging a sword may look great, but if your cooldowns allow you to perform 2 other actions while this animation is running to completion, your graphics are now 2 animation sequences behind what is happening.

I want fun gameplay.  I think that for most games, realistic combat would not be fun.  In realistic combat, you would be killed or incapacitated in 1 hit if it was not a complete miss.  For most games, I doubt that people would want realistic combat.  Maybe you mean you would like unrealistic "Hollywood" style combat?

Cooldowns are a useful tool for pacing the combat so that each action takes a certain amount of time. There are several alternatives to cooldowns for pacing the action which may or may not be better for a particular game.

Absolutely agree.  To answer the realistic combat and animations.  Plus beautiful graphics, sound, animations and immersion.  I have one answer for you:

 

Age Of Conan

  Dibdabs

Advanced Member

Joined: 5/29/08
Posts: 1416

9/12/09 8:35:19 AM#10

Age of Conan used to be a game at one time, wasn't it?   :P

  zaxxon23

Novice Member

Joined: 12/06/06
Posts: 1280

9/12/09 8:40:47 AM#11

The flashier the better imo.  :)

  Solude

Novice Member

Joined: 5/23/08
Posts: 695

9/12/09 8:41:42 AM#12

You're stupid :P

Sorry couldn't help it.  Honestly though, flashy combat is a big selling point for me.  If it looks like EQ1, then its an instant turn off.  Of course flash has to be done right, which is the tricky part.

On another note, Aion bad :D

  Vhaln

Elite Member

Joined: 7/07/05
Posts: 2477

Screw you and your hundred character limit.

9/12/09 9:23:07 AM#13

 I think combat needs to be engaging and viscerally satisfyingto be fun.  Some amount of flashiness helps with that.  Look at a game like Fallen Earth, with it's stark lack of of flashy combat, and I can't help but think that's part of why the combat is so boring.  

Course, gameplay mechanics are the other half of the equasion.  Combat should involve some sort of clicking that keeps the player involved, and that tends to be lacking, too.

I think both aspects are important, but flash is often over the top (especially in Asian MMOs) as if to compensate for the lack of engaging combat mechanics.

When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  User Deleted
9/12/09 9:27:35 AM#14

Just because you don't have the "tools" to associate different effects to different abilities, doesn't mean you get to remove it for the rest of us.

 

Video games are a limited medium, and effects are one of the things to help remove the limitedness of it.   Video games are so limited that something unreal like somewhat flashy effects actually aid realism because they get you closer to the awareness level that you have in the "real".

 

Granted if you're complaining about F2P grinder effects that's understandable, but something like guildwars which is "effecty" in a big and well designed way you need to be pelted.

  SonikFlash

Novice Member

Joined: 12/13/08
Posts: 578

9/12/09 9:28:24 AM#15

edit

  trajan22

Novice Member

Joined: 5/16/04
Posts: 91

9/12/09 9:32:00 AM#16

i've always disliked the flashy combat.    i get flashbacks of throwing quarters into an arcade game whenever i see flashy/bright/number-filled combat video of certain games (e.g., aion).

luckily many games give you the option to turn the effects off. 

  Murdus

Novice Member

Joined: 3/05/07
Posts: 631

we own the sky

9/12/09 12:00:17 PM#17

when will customers learn that not everyone shares the same opinion?

Current: DDO
Played: Things
Future: Something fun

  Harabeck

Novice Member

Joined: 2/21/09
Posts: 623

9/12/09 12:03:30 PM#18
Originally posted by Omega3
Originally posted by Tykero

This talk of 'spoiled realism' in a genre largely dominated by elves and wizards is hilarious.

 

To be quite honest, I find that going for realism doesn't really work in anything other than a low-fantasy or modern setting -- something uncommon in MMORPGs.

'Flashy' combat makes players feel that their characters are cool. Explosions, insane martial attacks, and huge spells are cool, and make combat more exciting, in my opinion.

I find it funny when anytime someone calls for more realism in combat, there is always a brat coming up with the elves /fantasy thing.

Developpers feel compelled to put a massive number of abilities for "varied" gameplay, to make up for the basic combat system (which is essentially auto-attack).

The problem will be solved once a MMO is developped stricly for console, when the combat system will become more of a blend between a FPS and fighting game, and cater to the gamepad device.

Cater to the gamepad? Dear god why? The gamepad is why consoles can't have mmo's. And why does fun combat rely on a gamepad? Have you ever played an FPS on the computer? Consoles would be made infinitely better by supporting keyboard and mouse.

  Comnitus

Advanced Member

Joined: 6/03/09
Posts: 2507

Revenge is a dish best served with mayonnaise and those little cheesy things on sticks.

9/12/09 12:07:08 PM#19
Originally posted by Axehilt
Originally posted by seniorfrito

I'm still waiting for a game that doesn't get ruined by gameplay.  I keep expecting the next most talked about game to be a game I've been looking for only to find it's not. 

The next "most talked about" game will never be one that favors realism over gameplay.  Realistic graphics maybe, but sacrificing fun gameplay for realistic gameplay?  Not going to be popular.

Which isn't to say it couldn't be made, and some players (like yourself) wouldn't get excited about that sort of thing.  They would.  It's just that the masses of people who buy games for fun wouldn't.

Also, I should mention there's a Half Life 2 mod which is probably what you're looking for.  It's not an MMO, but it has fairly large scale battles with medieval weaponry, and it forsakes fun for realism. 

What about an MMO like Mount & Blade? No flashy combat - even has crappy animations - yet many, many people enjoy that game. It doesn't have to be an over-the-top pinball explosion of pixels and colors to be cool.

Though I agree - the next "most talked about" game won't be realistic. It'll go down the path of Aion, WoW, and the like. There's a good chance the next "most talked about" niche game will be realistic, though.

  Ramonski7

Spotlight Poster

Joined: 5/21/03
Posts: 1664

"A wise man has something to say, but a fool just has to say something."

9/12/09 12:21:59 PM#20

Flashy combative moves belong in a fighting game or a action game, where character progression is measured more by how powerful the skills get. MMOs on the other hand need to keep a level of subtle that is anchored by physics of what your character is trying to do. It should not have to rely on flash to get it's point across. Skill descriptions and point distribution should serve this purpose. As well as actual effects of seeing your foes cringe or your allies rejoice.

 

Everything else just gets in the way and furthermore these effects are the first thing that go out the window once their appeal wears off and takes a backseat to obtaining maximum PC performance.


"Small minds talk about people, average minds talk about events, great minds talk about ideas."

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